ref: 8ec7f169c5bb4ff30cacaaccbc99585e95d0d008
dir: /game/m_gunner.h/
/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // This file generated by ModelGen - Do NOT Modify #define FRAME_stand01 0 #define FRAME_stand02 1 #define FRAME_stand03 2 #define FRAME_stand04 3 #define FRAME_stand05 4 #define FRAME_stand06 5 #define FRAME_stand07 6 #define FRAME_stand08 7 #define FRAME_stand09 8 #define FRAME_stand10 9 #define FRAME_stand11 10 #define FRAME_stand12 11 #define FRAME_stand13 12 #define FRAME_stand14 13 #define FRAME_stand15 14 #define FRAME_stand16 15 #define FRAME_stand17 16 #define FRAME_stand18 17 #define FRAME_stand19 18 #define FRAME_stand20 19 #define FRAME_stand21 20 #define FRAME_stand22 21 #define FRAME_stand23 22 #define FRAME_stand24 23 #define FRAME_stand25 24 #define FRAME_stand26 25 #define FRAME_stand27 26 #define FRAME_stand28 27 #define FRAME_stand29 28 #define FRAME_stand30 29 #define FRAME_stand31 30 #define FRAME_stand32 31 #define FRAME_stand33 32 #define FRAME_stand34 33 #define FRAME_stand35 34 #define FRAME_stand36 35 #define FRAME_stand37 36 #define FRAME_stand38 37 #define FRAME_stand39 38 #define FRAME_stand40 39 #define FRAME_stand41 40 #define FRAME_stand42 41 #define FRAME_stand43 42 #define FRAME_stand44 43 #define FRAME_stand45 44 #define FRAME_stand46 45 #define FRAME_stand47 46 #define FRAME_stand48 47 #define FRAME_stand49 48 #define FRAME_stand50 49 #define FRAME_stand51 50 #define FRAME_stand52 51 #define FRAME_stand53 52 #define FRAME_stand54 53 #define FRAME_stand55 54 #define FRAME_stand56 55 #define FRAME_stand57 56 #define FRAME_stand58 57 #define FRAME_stand59 58 #define FRAME_stand60 59 #define FRAME_stand61 60 #define FRAME_stand62 61 #define FRAME_stand63 62 #define FRAME_stand64 63 #define FRAME_stand65 64 #define FRAME_stand66 65 #define FRAME_stand67 66 #define FRAME_stand68 67 #define FRAME_stand69 68 #define FRAME_stand70 69 #define FRAME_walk01 70 #define FRAME_walk02 71 #define FRAME_walk03 72 #define FRAME_walk04 73 #define FRAME_walk05 74 #define FRAME_walk06 75 #define FRAME_walk07 76 #define FRAME_walk08 77 #define FRAME_walk09 78 #define FRAME_walk10 79 #define FRAME_walk11 80 #define FRAME_walk12 81 #define FRAME_walk13 82 #define FRAME_walk14 83 #define FRAME_walk15 84 #define FRAME_walk16 85 #define FRAME_walk17 86 #define FRAME_walk18 87 #define FRAME_walk19 88 #define FRAME_walk20 89 #define FRAME_walk21 90 #define FRAME_walk22 91 #define FRAME_walk23 92 #define FRAME_walk24 93 #define FRAME_run01 94 #define FRAME_run02 95 #define FRAME_run03 96 #define FRAME_run04 97 #define FRAME_run05 98 #define FRAME_run06 99 #define FRAME_run07 100 #define FRAME_run08 101 #define FRAME_runs01 102 #define FRAME_runs02 103 #define FRAME_runs03 104 #define FRAME_runs04 105 #define FRAME_runs05 106 #define FRAME_runs06 107 #define FRAME_attak101 108 #define FRAME_attak102 109 #define FRAME_attak103 110 #define FRAME_attak104 111 #define FRAME_attak105 112 #define FRAME_attak106 113 #define FRAME_attak107 114 #define FRAME_attak108 115 #define FRAME_attak109 116 #define FRAME_attak110 117 #define FRAME_attak111 118 #define FRAME_attak112 119 #define FRAME_attak113 120 #define FRAME_attak114 121 #define FRAME_attak115 122 #define FRAME_attak116 123 #define FRAME_attak117 124 #define FRAME_attak118 125 #define FRAME_attak119 126 #define FRAME_attak120 127 #define FRAME_attak121 128 #define FRAME_attak201 129 #define FRAME_attak202 130 #define FRAME_attak203 131 #define FRAME_attak204 132 #define FRAME_attak205 133 #define FRAME_attak206 134 #define FRAME_attak207 135 #define FRAME_attak208 136 #define FRAME_attak209 137 #define FRAME_attak210 138 #define FRAME_attak211 139 #define FRAME_attak212 140 #define FRAME_attak213 141 #define FRAME_attak214 142 #define FRAME_attak215 143 #define FRAME_attak216 144 #define FRAME_attak217 145 #define FRAME_attak218 146 #define FRAME_attak219 147 #define FRAME_attak220 148 #define FRAME_attak221 149 #define FRAME_attak222 150 #define FRAME_attak223 151 #define FRAME_attak224 152 #define FRAME_attak225 153 #define FRAME_attak226 154 #define FRAME_attak227 155 #define FRAME_attak228 156 #define FRAME_attak229 157 #define FRAME_attak230 158 #define FRAME_pain101 159 #define FRAME_pain102 160 #define FRAME_pain103 161 #define FRAME_pain104 162 #define FRAME_pain105 163 #define FRAME_pain106 164 #define FRAME_pain107 165 #define FRAME_pain108 166 #define FRAME_pain109 167 #define FRAME_pain110 168 #define FRAME_pain111 169 #define FRAME_pain112 170 #define FRAME_pain113 171 #define FRAME_pain114 172 #define FRAME_pain115 173 #define FRAME_pain116 174 #define FRAME_pain117 175 #define FRAME_pain118 176 #define FRAME_pain201 177 #define FRAME_pain202 178 #define FRAME_pain203 179 #define FRAME_pain204 180 #define FRAME_pain205 181 #define FRAME_pain206 182 #define FRAME_pain207 183 #define FRAME_pain208 184 #define FRAME_pain301 185 #define FRAME_pain302 186 #define FRAME_pain303 187 #define FRAME_pain304 188 #define FRAME_pain305 189 #define FRAME_death01 190 #define FRAME_death02 191 #define FRAME_death03 192 #define FRAME_death04 193 #define FRAME_death05 194 #define FRAME_death06 195 #define FRAME_death07 196 #define FRAME_death08 197 #define FRAME_death09 198 #define FRAME_death10 199 #define FRAME_death11 200 #define FRAME_duck01 201 #define FRAME_duck02 202 #define FRAME_duck03 203 #define FRAME_duck04 204 #define FRAME_duck05 205 #define FRAME_duck06 206 #define FRAME_duck07 207 #define FRAME_duck08 208 #define MODEL_SCALE 1.150000