ref: 7c0675ccfd6cf7c7d37be11f86ecb11c363b0962
dir: /console.c/
#include <u.h>
#include <libc.h>
#include <stdio.h>
#include "dat.h"
#include "fns.h"
console_t con;
cvar_t *con_notifytime;
#define MAXCMDLINE 256
extern char key_lines[32][MAXCMDLINE];
extern int edit_line;
extern int key_linepos;
void DrawString (int x, int y, char *s)
{
while (*s)
{
re.DrawChar (x, y, *s);
x+=8;
s++;
}
}
void DrawAltString (int x, int y, char *s)
{
while (*s)
{
re.DrawChar (x, y, *s ^ 0x80);
x+=8;
s++;
}
}
void Key_ClearTyping (void)
{
key_lines[edit_line][1] = 0; // clear any typing
key_linepos = 1;
}
/*
================
Con_ToggleConsole_f
================
*/
void Con_ToggleConsole_f (void)
{
SCR_EndLoadingPlaque (); // get rid of loading plaque
if (cl.attractloop)
{
Cbuf_AddText ("killserver\n");
return;
}
if (cls.state == ca_disconnected)
{ // start the demo loop again
Cbuf_AddText ("d1\n");
return;
}
Key_ClearTyping ();
Con_ClearNotify ();
if (cls.key_dest == key_console)
{
M_ForceMenuOff ();
Cvar_Set ("paused", "0");
IN_Grabm (1);
}
else
{
M_ForceMenuOff ();
cls.key_dest = key_console;
if (Cvar_VariableValue ("maxclients") == 1
&& Com_ServerState ())
Cvar_Set ("paused", "1");
IN_Grabm (0);
}
}
/*
================
Con_ToggleChat_f
================
*/
void Con_ToggleChat_f (void)
{
Key_ClearTyping ();
if (cls.key_dest == key_console)
{
if (cls.state == ca_active)
{
M_ForceMenuOff ();
cls.key_dest = key_game;
}
}
else
cls.key_dest = key_console;
Con_ClearNotify ();
}
/*
================
Con_Clear_f
================
*/
void Con_Clear_f (void)
{
memset (con.text, ' ', CON_TEXTSIZE);
}
/*
================
Con_Dump_f
Save the console contents out to a file
================
*/
void Con_Dump_f (void)
{
int l, x;
char *line;
FILE *f;
char buffer[1024];
char name[MAX_OSPATH];
if (Cmd_Argc() != 2)
{
Com_Printf ("usage: condump <filename>\n");
return;
}
Com_sprintf (name, sizeof(name), "%s/%s.txt", FS_Gamedir(), Cmd_Argv(1));
Com_Printf ("Dumped console text to %s.\n", name);
FS_CreatePath (name);
f = fopen (name, "w");
if (!f)
{
Com_Printf ("ERROR: couldn't open.\n");
return;
}
// skip empty lines
for (l = con.current - con.totallines + 1 ; l <= con.current ; l++)
{
line = con.text + (l%con.totallines)*con.linewidth;
for (x=0 ; x<con.linewidth ; x++)
if (line[x] != ' ')
break;
if (x != con.linewidth)
break;
}
// write the remaining lines
buffer[con.linewidth] = 0;
for ( ; l <= con.current ; l++)
{
line = con.text + (l%con.totallines)*con.linewidth;
strncpy (buffer, line, con.linewidth);
for (x=con.linewidth-1 ; x>=0 ; x--)
{
if (buffer[x] == ' ')
buffer[x] = 0;
else
break;
}
for (x=0; buffer[x]; x++)
buffer[x] &= 0x7f;
fprintf (f, "%s\n", buffer);
}
fclose (f);
}
/*
================
Con_ClearNotify
================
*/
void Con_ClearNotify (void)
{
int i;
for (i=0 ; i<NUM_CON_TIMES ; i++)
con.times[i] = 0;
}
/*
================
Con_MessageMode_f
================
*/
void Con_MessageMode_f (void)
{
chat_team = false;
cls.key_dest = key_message;
}
/*
================
Con_MessageMode2_f
================
*/
void Con_MessageMode2_f (void)
{
chat_team = true;
cls.key_dest = key_message;
}
/*
================
Con_CheckResize
If the line width has changed, reformat the buffer.
================
*/
void Con_CheckResize (void)
{
int i, j, width, oldwidth, oldtotallines, numlines, numchars;
char tbuf[CON_TEXTSIZE];
width = (vid.width >> 3) - 2;
if (width == con.linewidth)
return;
if (width < 1) // video hasn't been initialized yet
{
width = 38;
con.linewidth = width;
con.totallines = CON_TEXTSIZE / con.linewidth;
memset (con.text, ' ', CON_TEXTSIZE);
}
else
{
oldwidth = con.linewidth;
con.linewidth = width;
oldtotallines = con.totallines;
con.totallines = CON_TEXTSIZE / con.linewidth;
numlines = oldtotallines;
if (con.totallines < numlines)
numlines = con.totallines;
numchars = oldwidth;
if (con.linewidth < numchars)
numchars = con.linewidth;
memcpy (tbuf, con.text, CON_TEXTSIZE);
memset (con.text, ' ', CON_TEXTSIZE);
for (i=0 ; i<numlines ; i++)
{
for (j=0 ; j<numchars ; j++)
{
con.text[(con.totallines - 1 - i) * con.linewidth + j] =
tbuf[((con.current - i + oldtotallines) %
oldtotallines) * oldwidth + j];
}
}
Con_ClearNotify ();
}
con.current = con.totallines - 1;
con.display = con.current;
}
/*
================
Con_Init
================
*/
void Con_Init (void)
{
con.linewidth = -1;
Con_CheckResize ();
Com_Printf ("Console initialized.\n");
//
// register our commands
//
con_notifytime = Cvar_Get ("con_notifytime", "3", 0);
Cmd_AddCommand ("toggleconsole", Con_ToggleConsole_f);
Cmd_AddCommand ("togglechat", Con_ToggleChat_f);
Cmd_AddCommand ("messagemode", Con_MessageMode_f);
Cmd_AddCommand ("messagemode2", Con_MessageMode2_f);
Cmd_AddCommand ("clear", Con_Clear_f);
Cmd_AddCommand ("condump", Con_Dump_f);
con.initialized = true;
}
/*
===============
Con_Linefeed
===============
*/
void Con_Linefeed (void)
{
con.x = 0;
if (con.display == con.current)
con.display++;
con.current++;
memset (&con.text[(con.current%con.totallines)*con.linewidth]
, ' ', con.linewidth);
}
/*
================
Con_Print
Handles cursor positioning, line wrapping, etc
All console printing must go through this in order to be logged to disk
If no console is visible, the text will appear at the top of the game window
================
*/
void Con_Print (char *txt)
{
int y;
int c, l;
static int cr;
int mask;
if (!con.initialized)
return;
if (txt[0] == 1 || txt[0] == 2)
{
mask = 128; // go to colored text
txt++;
}
else
mask = 0;
while ( (c = *txt) )
{
// count word length
for (l=0 ; l< con.linewidth ; l++)
if ( txt[l] <= ' ')
break;
// word wrap
if (l != con.linewidth && (con.x + l > con.linewidth) )
con.x = 0;
txt++;
if (cr)
{
con.current--;
cr = false;
}
if (!con.x)
{
Con_Linefeed ();
// mark time for transparent overlay
if (con.current >= 0)
con.times[con.current % NUM_CON_TIMES] = cls.realtime;
}
switch (c)
{
case '\n':
con.x = 0;
break;
case '\r':
con.x = 0;
cr = 1;
break;
default: // display character and advance
y = con.current % con.totallines;
con.text[y*con.linewidth+con.x] = c | mask | con.ormask;
con.x++;
if (con.x >= con.linewidth)
con.x = 0;
break;
}
}
}
/*
==============
Con_CenteredPrint
==============
*/
void Con_CenteredPrint (char *text)
{
int l;
char buffer[1024];
l = strlen(text);
l = (con.linewidth-l)/2;
if (l < 0)
l = 0;
memset (buffer, ' ', l);
strcpy (buffer+l, text);
strcat (buffer, "\n");
Con_Print (buffer);
}
/*
==============================================================================
DRAWING
==============================================================================
*/
/*
================
Con_DrawInput
The input line scrolls horizontally if typing goes beyond the right edge
================
*/
void Con_DrawInput (void)
{
int i;
char *text;
if (cls.key_dest == key_menu)
return;
if (cls.key_dest != key_console && cls.state == ca_active)
return; // don't draw anything (always draw if not active)
text = key_lines[edit_line];
// add the cursor frame
text[key_linepos] = 10+((int)(cls.realtime>>8)&1);
// fill out remainder with spaces
for (i=key_linepos+1 ; i< con.linewidth ; i++)
text[i] = ' ';
// prestep if horizontally scrolling
if (key_linepos >= con.linewidth)
text += 1 + key_linepos - con.linewidth;
// draw it
for (i=0 ; i<con.linewidth ; i++)
re.DrawChar ( (i+1)<<3, con.vislines - 22, text[i]);
// remove cursor
key_lines[edit_line][key_linepos] = 0;
}
/*
================
Con_DrawNotify
Draws the last few lines of output transparently over the game top
================
*/
void Con_DrawNotify (void)
{
int x, v;
char *text;
int i;
int time;
char *s;
int skip;
v = 0;
for (i= con.current-NUM_CON_TIMES+1 ; i<=con.current ; i++)
{
if (i < 0)
continue;
time = con.times[i % NUM_CON_TIMES];
if (time == 0)
continue;
time = cls.realtime - time;
if (time > con_notifytime->value*1000)
continue;
text = con.text + (i % con.totallines)*con.linewidth;
for (x = 0 ; x < con.linewidth ; x++)
re.DrawChar ( (x+1)<<3, v, text[x]);
v += 8;
}
if (cls.key_dest == key_message)
{
if (chat_team)
{
DrawString (8, v, "say_team:");
skip = 11;
}
else
{
DrawString (8, v, "say:");
skip = 5;
}
s = chat_buffer;
if (chat_bufferlen > (vid.width>>3)-(skip+1))
s += chat_bufferlen - ((vid.width>>3)-(skip+1));
x = 0;
while(s[x])
{
re.DrawChar ( (x+skip)<<3, v, s[x]);
x++;
}
re.DrawChar ( (x+skip)<<3, v, 10+((cls.realtime>>8)&1));
v += 8;
}
if (v)
{
SCR_AddDirtyPoint (0,0);
SCR_AddDirtyPoint (vid.width-1, v);
}
}
/*
================
Con_DrawConsole
Draws the console with the solid background
================
*/
void Con_DrawConsole (float frac)
{
int i, j, x, y, n;
int rows;
char *text;
int row;
int lines;
char version[64];
char dlbar[1024];
lines = vid.height * frac;
if (lines <= 0)
return;
if (lines > vid.height)
lines = vid.height;
// draw the background
re.DrawStretchPic (0, -vid.height+lines, vid.width, vid.height, "conback");
SCR_AddDirtyPoint (0,0);
SCR_AddDirtyPoint (vid.width-1,lines-1);
Com_sprintf (version, sizeof(version), "v%4.2f", VERSION);
for (x=0 ; x<5 ; x++)
re.DrawChar (vid.width-44+x*8, lines-12, 128 + version[x] );
// draw the text
con.vislines = lines;
/*
rows = (lines-8)>>3; // rows of text to draw
y = lines - 24;
*/
rows = (lines-22)>>3; // rows of text to draw
y = lines - 30;
// draw from the bottom up
if (con.display != con.current)
{
// draw arrows to show the buffer is backscrolled
for (x=0 ; x<con.linewidth ; x+=4)
re.DrawChar ( (x+1)<<3, y, '^');
y -= 8;
rows--;
}
row = con.display;
for (i=0 ; i<rows ; i++, y-=8, row--)
{
if (row < 0)
break;
if (con.current - row >= con.totallines)
break; // past scrollback wrap point
text = con.text + (row % con.totallines)*con.linewidth;
for (x=0 ; x<con.linewidth ; x++)
re.DrawChar ( (x+1)<<3, y, text[x]);
}
//ZOID
// draw the download bar
// figure out width
if (cls.download) {
if ((text = strrchr(cls.downloadname, '/')) != NULL)
text++;
else
text = cls.downloadname;
x = con.linewidth - ((con.linewidth * 7) / 40);
y = x - strlen(text) - 8;
i = con.linewidth/3;
if (strlen(text) > i) {
y = x - i - 11;
strncpy(dlbar, text, i);
dlbar[i] = 0;
strcat(dlbar, "...");
} else
strcpy(dlbar, text);
strcat(dlbar, ": ");
i = strlen(dlbar);
dlbar[i++] = 0x80;
// where's the dot go?
if (cls.downloadpercent == 0)
n = 0;
else
n = y * cls.downloadpercent / 100;
for (j = 0; j < y; j++)
if (j == n)
dlbar[i++] = 0x83;
else
dlbar[i++] = 0x81;
dlbar[i++] = 0x82;
dlbar[i] = 0;
sprintf(dlbar + strlen(dlbar), " %02d%%", cls.downloadpercent);
// draw it
y = con.vislines-12;
for (i = 0; i < strlen(dlbar); i++)
re.DrawChar ( (i+1)<<3, y, dlbar[i]);
}
//ZOID
// draw the input prompt, user text, and cursor if desired
Con_DrawInput ();
}