ref: 6cf736d1ac86a82f8cb947abd1f6b007af4ff046
dir: /mkfile/
</$objtype/mkfile BIN=$home/bin/$objtype # change this to build/load a different game "dll" <mk.baseq2 OFILES=\ cl_cin.$O\ cl_ents.$O\ cl_fx.$O\ cl_newfx.$O\ cl_input.$O\ cl_inv.$O\ cl_main.$O\ cl_parse.$O\ cl_pred.$O\ cl_tent.$O\ cl_scrn.$O\ cl_view.$O\ console.$O\ fs.$O\ keys.$O\ menu.$O\ snd_dma.$O\ snd_mem.$O\ snd_mix.$O\ qmenu.$O\ sv_ccmds.$O\ sv_ents.$O\ sv_game.$O\ sv_init.$O\ sv_main.$O\ sv_send.$O\ sv_user.$O\ sv_world.$O\ cmd.$O\ cmodel.$O\ common.$O\ crc.$O\ cvar.$O\ files.$O\ md4.$O\ net_chan.$O\ pmove.$O\ cd.$O\ in.$O\ snd.$O\ sys.$O\ udp.$O\ vid.$O\ vmenu.$O\ r_aclip.$O\ r_alias.$O\ r_bsp.$O\ r_draw.$O\ r_edge.$O\ r_image.$O\ r_light.$O\ r_main.$O\ r_misc.$O\ r_model.$O\ r_part.$O\ r_poly.$O\ r_polyse.$O\ r_rast.$O\ r_scan.$O\ r_sprite.$O\ r_surf.$O\ $GMOFILES\ HFILES=\ adivtab.h\ anorms.h\ dat.h\ fns.h\ rand1k.h\ $GMHFILES\ # FIXME CLEANFILES=$OFILES */*.acid </sys/src/cmd/mkone %.$O: %.c $CC -o $target $CFLAGS $stem.c