ref: 60e95c7c1546a5580fdf2799f4c0e4d7e05b0991
dir: /r_sprite.c/
#include <u.h> #include <libc.h> #include <stdio.h> #include "dat.h" #include "fns.h" extern polydesc_t r_polydesc; void R_BuildPolygonFromSurface(msurface_t *fa); void R_PolygonCalculateGradients (void); extern void R_PolyChooseSpanletRoutine( float alpha, qboolean isturbulent ); extern vec5_t r_clip_verts[2][MAXWORKINGVERTS+2]; extern void R_ClipAndDrawPoly( float alpha, qboolean isturbulent, qboolean textured ); /* ** R_DrawSprite ** ** Draw currententity / currentmodel as a single texture ** mapped polygon */ void R_DrawSprite (void) { vec5_t *pverts; vec3_t left, up, right, down; dsprite_t *s_psprite; dsprframe_t *s_psprframe; s_psprite = (dsprite_t *)currentmodel->extradata; /* if (currententity->frame >= s_psprite->numframes || currententity->frame < 0) { ri.Con_Printf (PRINT_ALL, "No such sprite frame %i\n", currententity->frame); currententity->frame = 0; } */ currententity->frame %= s_psprite->numframes; s_psprframe = &s_psprite->frames[currententity->frame]; r_polydesc.pixels = currentmodel->skins[currententity->frame]->pixels[0]; r_polydesc.pixel_width = s_psprframe->width; r_polydesc.pixel_height = s_psprframe->height; r_polydesc.dist = 0; // generate the sprite's axes, completely parallel to the viewplane. VectorCopy (vup, r_polydesc.vup); VectorCopy (vright, r_polydesc.vright); VectorCopy (vpn, r_polydesc.vpn); // build the sprite poster in worldspace VectorScale (r_polydesc.vright, s_psprframe->width - s_psprframe->origin_x, right); VectorScale (r_polydesc.vup, s_psprframe->height - s_psprframe->origin_y, up); VectorScale (r_polydesc.vright, -s_psprframe->origin_x, left); VectorScale (r_polydesc.vup, -s_psprframe->origin_y, down); // invert UP vector for sprites VectorInverse( r_polydesc.vup ); pverts = r_clip_verts[0]; pverts[0][0] = r_entorigin[0] + up[0] + left[0]; pverts[0][1] = r_entorigin[1] + up[1] + left[1]; pverts[0][2] = r_entorigin[2] + up[2] + left[2]; pverts[0][3] = 0; pverts[0][4] = 0; pverts[1][0] = r_entorigin[0] + up[0] + right[0]; pverts[1][1] = r_entorigin[1] + up[1] + right[1]; pverts[1][2] = r_entorigin[2] + up[2] + right[2]; pverts[1][3] = s_psprframe->width; pverts[1][4] = 0; pverts[2][0] = r_entorigin[0] + down[0] + right[0]; pverts[2][1] = r_entorigin[1] + down[1] + right[1]; pverts[2][2] = r_entorigin[2] + down[2] + right[2]; pverts[2][3] = s_psprframe->width; pverts[2][4] = s_psprframe->height; pverts[3][0] = r_entorigin[0] + down[0] + left[0]; pverts[3][1] = r_entorigin[1] + down[1] + left[1]; pverts[3][2] = r_entorigin[2] + down[2] + left[2]; pverts[3][3] = 0; pverts[3][4] = s_psprframe->height; r_polydesc.nump = 4; r_polydesc.s_offset = ( r_polydesc.pixel_width >> 1); r_polydesc.t_offset = ( r_polydesc.pixel_height >> 1); VectorCopy( modelorg, r_polydesc.viewer_position ); r_polydesc.stipple_parity = 1; if ( currententity->flags & RF_TRANSLUCENT ) R_ClipAndDrawPoly ( currententity->alpha, false, true ); else R_ClipAndDrawPoly ( 1.0F, false, true ); r_polydesc.stipple_parity = 0; }