ref: 60e95c7c1546a5580fdf2799f4c0e4d7e05b0991
dir: /doc/crbot/README.doc/
Name of Mod : CRBot, for Quake II Source code File Name : crbot_ctf.zip Version : 1.0 Date : March 26, 2000 Author : Mike Malakhov E-mail : ww@pobox.com Web Site : http://crbot.nikto.net Coding time : about 250 hours total, excluding testing CREDITS: -------- Quake2, source code for .dll -- ID Software, http://www.idsoftware.com/ VWep, Viewable Weapons Patch -- Hentai, http://www.telefragged.com/tsunami/ FORMAT ------ It was compiled using Visual C++ v5.0. COMMENTS -------- This is the final source code for latest version of CRbot! Including CTF and full teamplay support. Enjoy. This package includes not only the source code for CRbot, but all related files from original ID Software source code distribution as well. I changed some of them and don't exactly remember which ones, sorry you'll have to figure\ it out yourself too. :) This source code provided AS IS, with no warranty of any kind, blah blah blah. Feel free to do whatever you want with it, there is only one condition: I don't provide any kind of support, I don't answer questions and I don't tutor on how to create mods for Quake2. Otherwise I would be glad to hear about any further modifications you'll do to it. And of course it is covered by original ID Software license, which you can find in the file named LICENSE.TXT. And one last thing: if you'll decide to use CRbot's source code in your own mod, don't forget to give me some credit, ok? Or, you know, your karma might suffer. :) Or at least send me your site's URL, so I can link to it from CRbot's main page.