ref: 4c66d61f63d2ca97101d7aad96c6fb412fbc6c4b
dir: /crbot/g_svcmds.c/
#include <u.h> #include <libc.h> #include <stdio.h> #include "../dat.h" #include "../fns.h" void Svcmd_Test_f (void) { gi.cprintf (NULL, PRINT_HIGH, "Svcmd_Test_f()\n"); } /* ================= ServerCommand ServerCommand will be called when an "sv" command is issued. The game can issue gi.argc() / gi.argv() commands to get the rest of the parameters ================= */ void ServerCommand (void) { char *cmd; cmd = gi.argv(1); if (cistrcmp (cmd, "test") == 0) Svcmd_Test_f (); else if (cistrcmp (cmd, "addbots") == 0) { char* p_skill = gi.argv(2); int i, n = atoi(gi.argv(3)), skill; if (p_skill[1]=='.' && p_skill[2]=='.') { int min_skill, max_skill; p_skill[1]='\0'; min_skill=atoi(p_skill); if (min_skill<1) min_skill=1; if (min_skill>10) min_skill=10; max_skill=atoi(p_skill+3); if (max_skill<1) max_skill=1; if (max_skill>10) max_skill=10; if (n<=0) n=1; for (i=0; i<n; i++) SP_crbot( NULL, min_skill+(max_skill-min_skill+1)*qrandom()*0.999f, bot_skin->string, bot_team->value, bot_model->string ); } else { skill = atoi(p_skill); if (n<=0) n=1; for (i=0; i<n; i++) SP_crbot( NULL, skill, bot_skin->string, bot_team->value, bot_model->string ); } } else if (cistrcmp (cmd, "addbot") == 0) { if (gi.argv(2) && *gi.argv(2)) SP_crbot( gi.argv(2), atoi(gi.argv(3)), gi.argv(5), atoi(gi.argv(6)), gi.argv(4) ); } else if (cistrcmp (cmd, "killbot") == 0) cr_kill_bot(gi.argv(2)); else gi.cprintf (NULL, PRINT_HIGH, "Unknown server command \"%s\"\n", cmd); }