ref: 468277a38c028f5f00c89379c1cc705d127e9e84
dir: /client/cl_main.c/
/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // cl_main.c -- client main loop #include <u.h> #include <libc.h> #include <stdio.h> #include "../dat.h" #include "../fns.h" cvar_t *freelook; cvar_t *adr0; cvar_t *adr1; cvar_t *adr2; cvar_t *adr3; cvar_t *adr4; cvar_t *adr5; cvar_t *adr6; cvar_t *adr7; cvar_t *adr8; cvar_t *cl_stereo_separation; cvar_t *cl_stereo; cvar_t *rcon_client_password; cvar_t *rcon_address; cvar_t *cl_noskins; cvar_t *cl_autoskins; cvar_t *cl_footsteps; cvar_t *cl_timeout; cvar_t *cl_predict; //cvar_t *cl_minfps; cvar_t *cl_maxfps; cvar_t *cl_gun; cvar_t *cl_add_particles; cvar_t *cl_add_lights; cvar_t *cl_add_entities; cvar_t *cl_add_blend; cvar_t *cl_shownet; cvar_t *cl_showmiss; cvar_t *cl_showclamp; cvar_t *cl_paused; cvar_t *cl_timedemo; cvar_t *lookspring; cvar_t *lookstrafe; cvar_t *sensitivity; cvar_t *m_pitch; cvar_t *m_yaw; cvar_t *m_forward; cvar_t *m_side; cvar_t *cl_lightlevel; // // userinfo // cvar_t *info_password; cvar_t *info_spectator; cvar_t *name; cvar_t *skin; cvar_t *rate; cvar_t *fov; cvar_t *msg; cvar_t *hand; cvar_t *gender; cvar_t *gender_auto; cvar_t *cl_vwep; client_static_t cls; client_state_t cl; centity_t cl_entities[MAX_EDICTS]; entity_state_t cl_parse_entities[MAX_PARSE_ENTITIES]; extern cvar_t *allow_download; extern cvar_t *allow_download_players; extern cvar_t *allow_download_models; extern cvar_t *allow_download_sounds; extern cvar_t *allow_download_maps; //====================================================================== /* ==================== CL_WriteDemoMessage Dumps the current net message, prefixed by the length ==================== */ void CL_WriteDemoMessage (void) { int len, swlen; // the first eight bytes are just packet sequencing stuff len = net_message.cursize-8; swlen = LittleLong(len); fwrite (&swlen, 4, 1, cls.demofile); fwrite (net_message.data+8, len, 1, cls.demofile); } /* ==================== CL_Stop_f stop recording a demo ==================== */ void CL_Stop_f (void) { int len; if (!cls.demorecording) { Com_Printf ("Not recording a demo.\n"); return; } // finish up len = -1; fwrite (&len, 4, 1, cls.demofile); fclose (cls.demofile); cls.demofile = NULL; cls.demorecording = false; Com_Printf ("Stopped demo.\n"); } /* ==================== CL_Record_f record <demoname> Begins recording a demo from the current position ==================== */ void CL_Record_f (void) { char name[MAX_OSPATH]; char buf_data[MAX_MSGLEN]; sizebuf_t buf; int i; int len; entity_state_t *ent; entity_state_t nullstate; if (Cmd_Argc() != 2) { Com_Printf ("record <demoname>\n"); return; } if (cls.demorecording) { Com_Printf ("Already recording.\n"); return; } if (cls.state != ca_active) { Com_Printf ("You must be in a level to record.\n"); return; } // // open the demo file // Com_sprintf (name, sizeof(name), "%s/demos/%s.dm2", FS_Gamedir(), Cmd_Argv(1)); Com_Printf ("recording to %s.\n", name); FS_CreatePath (name); cls.demofile = fopen (name, "wb"); if (!cls.demofile) { Com_Printf ("ERROR: couldn't open.\n"); return; } cls.demorecording = true; // don't start saving messages until a non-delta compressed message is received cls.demowaiting = true; // // write out messages to hold the startup information // SZ_Init (&buf, (uchar *)buf_data, sizeof(buf_data)); // send the serverdata MSG_WriteByte (&buf, svc_serverdata); MSG_WriteLong (&buf, PROTOCOL_VERSION); MSG_WriteLong (&buf, 0x10000 + cl.servercount); MSG_WriteByte (&buf, 1); // demos are always attract loops MSG_WriteString (&buf, cl.gamedir); MSG_WriteShort (&buf, cl.playernum); MSG_WriteString (&buf, cl.configstrings[CS_NAME]); // configstrings for (i=0 ; i<MAX_CONFIGSTRINGS ; i++) { if (cl.configstrings[i][0]) { if (buf.cursize + strlen (cl.configstrings[i]) + 32 > buf.maxsize) { // write it out len = LittleLong (buf.cursize); fwrite (&len, 4, 1, cls.demofile); fwrite (buf.data, buf.cursize, 1, cls.demofile); buf.cursize = 0; } MSG_WriteByte (&buf, svc_configstring); MSG_WriteShort (&buf, i); MSG_WriteString (&buf, cl.configstrings[i]); } } // baselines memset (&nullstate, 0, sizeof(nullstate)); for (i=0; i<MAX_EDICTS ; i++) { ent = &cl_entities[i].baseline; if (!ent->modelindex) continue; if (buf.cursize + 64 > buf.maxsize) { // write it out len = LittleLong (buf.cursize); fwrite (&len, 4, 1, cls.demofile); fwrite (buf.data, buf.cursize, 1, cls.demofile); buf.cursize = 0; } MSG_WriteByte (&buf, svc_spawnbaseline); MSG_WriteDeltaEntity (&nullstate, &cl_entities[i].baseline, &buf, true, true); } MSG_WriteByte (&buf, svc_stufftext); MSG_WriteString (&buf, "precache\n"); // write it to the demo file len = LittleLong (buf.cursize); fwrite (&len, 4, 1, cls.demofile); fwrite (buf.data, buf.cursize, 1, cls.demofile); // the rest of the demo file will be individual frames } //====================================================================== /* =================== Cmd_ForwardToServer adds the current command line as a clc_stringcmd to the client message. things like godmode, noclip, etc, are commands directed to the server, so when they are typed in at the console, they will need to be forwarded. =================== */ void Cmd_ForwardToServer (void) { char *cmd; cmd = Cmd_Argv(0); if (cls.state <= ca_connected || *cmd == '-' || *cmd == '+') { Com_Printf ("Unknown command \"%s\"\n", cmd); return; } MSG_WriteByte (&cls.netchan.message, clc_stringcmd); SZ_Print (&cls.netchan.message, cmd); if (Cmd_Argc() > 1) { SZ_Print (&cls.netchan.message, " "); SZ_Print (&cls.netchan.message, Cmd_Args()); } } void CL_Setenv_f( void ) { int i, l = 0, argc; char name[1024], val[1024] = {0}, *env; argc = Cmd_Argc(); if (argc > 2) { strncpy(name, Cmd_Argv(1), sizeof name); for (i = 2; i < argc; i++) { strncpy (val+l, Cmd_Argv(i), sizeof name - l - 2); strcat (val, " "); l = strlen (val); } putenv (name, val); } else if (argc == 2) { env = getenv (Cmd_Argv(1)); if (env) { Com_Printf ("%s=%s\n", Cmd_Argv(1), env); free (env); } else { Com_Printf ("%s undefined\n", Cmd_Argv(1), env); } } } /* ================== CL_ForwardToServer_f ================== */ void CL_ForwardToServer_f (void) { if (cls.state != ca_connected && cls.state != ca_active) { Com_Printf ("Can't \"%s\", not connected\n", Cmd_Argv(0)); return; } // don't forward the first argument if (Cmd_Argc() > 1) { MSG_WriteByte (&cls.netchan.message, clc_stringcmd); SZ_Print (&cls.netchan.message, Cmd_Args()); } } /* ================== CL_Pause_f ================== */ void CL_Pause_f (void) { // never pause in multiplayer if (Cvar_VariableValue ("maxclients") > 1 || !Com_ServerState ()) { Cvar_SetValue ("paused", 0); return; } Cvar_SetValue ("paused", !cl_paused->value); } /* ================== CL_Quit_f ================== */ void CL_Quit_f (void) { CL_Disconnect (); Com_Quit (); } /* ================ CL_Drop Called after an ERR_DROP was thrown ================ */ void CL_Drop (void) { if (cls.state == ca_uninitialized) return; if (cls.state == ca_disconnected) return; CL_Disconnect (); // drop loading plaque unless this is the initial game start if (cls.disable_servercount != -1) SCR_EndLoadingPlaque (); // get rid of loading plaque } /* ======================= CL_SendConnectPacket We have gotten a challenge from the server, so try and connect. ====================== */ void CL_SendConnectPacket (void) { netadr_t adr; int port; if (!NET_StringToAdr (cls.servername, &adr)) { Com_Printf ("Bad server address\n"); cls.connect_time = 0; return; } if (adr.port == 0) adr.port = BigShort (PORT_SERVER); port = Cvar_VariableValue ("qport"); userinfo_modified = false; Netchan_OutOfBandPrint (NS_CLIENT, adr, "connect %i %i %i \"%s\"\n", PROTOCOL_VERSION, port, cls.challenge, Cvar_Userinfo() ); } /* ================= CL_CheckForResend Resend a connect message if the last one has timed out ================= */ void CL_CheckForResend (void) { netadr_t adr; // if the local server is running and we aren't // then connect if (cls.state == ca_disconnected && Com_ServerState() ) { cls.state = ca_connecting; strncpy (cls.servername, "localhost", sizeof(cls.servername)-1); // we don't need a challenge on the localhost CL_SendConnectPacket (); return; // cls.connect_time = -99999; // CL_CheckForResend() will fire immediately } // resend if we haven't gotten a reply yet if (cls.state != ca_connecting) return; if (cls.realtime - cls.connect_time < 3000) return; if (!NET_StringToAdr (cls.servername, &adr)) { Com_Printf ("Bad server address\n"); cls.state = ca_disconnected; return; } if (adr.port == 0) adr.port = BigShort (PORT_SERVER); cls.connect_time = cls.realtime; // for retransmit requests Com_Printf ("Connecting to %s...\n", cls.servername); Netchan_OutOfBandPrint (NS_CLIENT, adr, "getchallenge\n"); } /* ================ CL_Connect_f ================ */ void CL_Connect_f (void) { char *server; if (Cmd_Argc() != 2) { Com_Printf ("usage: connect <server>\n"); return; } if (Com_ServerState ()) { // if running a local server, kill it and reissue SV_Shutdown (va("Server quit\n", msg), false); } else { CL_Disconnect (); } server = Cmd_Argv (1); NET_Config (true); // allow remote CL_Disconnect (); cls.state = ca_connecting; strncpy (cls.servername, server, sizeof(cls.servername)-1); cls.connect_time = -99999; // CL_CheckForResend() will fire immediately } /* ===================== CL_Rcon_f Send the rest of the command line over as an unconnected command. ===================== */ void CL_Rcon_f (void) { char message[1024]; int i; netadr_t to; if (!rcon_client_password->string) { Com_Printf ("You must set 'rcon_password' before\n" "issuing an rcon command.\n"); return; } message[0] = (char)255; message[1] = (char)255; message[2] = (char)255; message[3] = (char)255; message[4] = 0; NET_Config (true); // allow remote strcat (message, "rcon "); strcat (message, rcon_client_password->string); strcat (message, " "); for (i=1 ; i<Cmd_Argc() ; i++) { strcat (message, Cmd_Argv(i)); strcat (message, " "); } if (cls.state >= ca_connected) to = cls.netchan.remote_address; else { if (!strlen(rcon_address->string)) { Com_Printf ("You must either be connected,\n" "or set the 'rcon_address' cvar\n" "to issue rcon commands\n"); return; } NET_StringToAdr (rcon_address->string, &to); if (to.port == 0) to.port = BigShort (PORT_SERVER); } NET_SendPacket (NS_CLIENT, strlen(message)+1, message, to); } /* ===================== CL_ClearState ===================== */ void CL_ClearState (void) { S_StopAllSounds (); CL_ClearEffects (); CL_ClearTEnts (); // wipe the entire cl structure memset (&cl, 0, sizeof(cl)); memset (cl_entities, 0, sizeof(cl_entities)); SZ_Clear (&cls.netchan.message); } /* ===================== CL_Disconnect Goes from a connected state to full screen console state Sends a disconnect message to the server This is also called on Com_Error, so it shouldn't cause any errors ===================== */ void CL_Disconnect (void) { byte final[32]; if (cls.state == ca_disconnected) return; if (cl_timedemo && cl_timedemo->value) { int time; time = Sys_Milliseconds () - cl.timedemo_start; if (time > 0) Com_Printf ("%i frames, %3.1f seconds: %3.1f fps\n", cl.timedemo_frames, time/1000.0, cl.timedemo_frames*1000.0 / time); } VectorClear (cl.refdef.blend); re.CinematicSetPalette(NULL); M_ForceMenuOff (); cls.connect_time = 0; SCR_StopCinematic (); if (cls.demorecording) CL_Stop_f (); // send a disconnect message to the server final[0] = clc_stringcmd; strcpy ((char *)final+1, "disconnect"); Netchan_Transmit (&cls.netchan, strlen((char *)final), final); Netchan_Transmit (&cls.netchan, strlen((char *)final), final); Netchan_Transmit (&cls.netchan, strlen((char *)final), final); CL_ClearState (); // stop download if (cls.download) { fclose(cls.download); cls.download = NULL; } cls.state = ca_disconnected; } void CL_Disconnect_f (void) { Com_Error (ERR_DROP, "Disconnected from server"); } /* ==================== CL_Packet_f packet <destination> <contents> Contents allows \n escape character ==================== */ void CL_Packet_f (void) { char send[2048]; int i, l; char *in, *out; netadr_t adr; if (Cmd_Argc() != 3) { Com_Printf ("packet <destination> <contents>\n"); return; } NET_Config (true); // allow remote if (!NET_StringToAdr (Cmd_Argv(1), &adr)) { Com_Printf ("Bad address\n"); return; } if (!adr.port) adr.port = BigShort (PORT_SERVER); in = Cmd_Argv(2); out = send+4; send[0] = send[1] = send[2] = send[3] = (char)0xff; l = strlen (in); for (i=0 ; i<l ; i++) { if (in[i] == '\\' && in[i+1] == 'n') { *out++ = '\n'; i++; } else *out++ = in[i]; } *out = 0; NET_SendPacket (NS_CLIENT, out-send, send, adr); } /* ================= CL_Changing_f Just sent as a hint to the client that they should drop to full console ================= */ void CL_Changing_f (void) { //ZOID //if we are downloading, we don't change! This so we don't suddenly stop downloading a map if (cls.download) return; SCR_BeginLoadingPlaque (); cls.state = ca_connected; // not active anymore, but not disconnected Com_Printf ("\nChanging map...\n"); } /* ================= CL_Reconnect_f The server is changing levels ================= */ void CL_Reconnect_f (void) { //ZOID //if we are downloading, we don't change! This so we don't suddenly stop downloading a map if (cls.download) return; S_StopAllSounds (); if (cls.state == ca_connected) { Com_Printf ("reconnecting...\n"); cls.state = ca_connected; MSG_WriteChar (&cls.netchan.message, clc_stringcmd); MSG_WriteString (&cls.netchan.message, "new"); return; } if (*cls.servername) { if (cls.state >= ca_connected) { CL_Disconnect(); cls.connect_time = cls.realtime - 1500; } else cls.connect_time = -99999; // fire immediately cls.state = ca_connecting; Com_Printf ("reconnecting...\n"); } } /* ================= CL_ParseStatusMessage Handle a reply from a ping ================= */ void CL_ParseStatusMessage (void) { char *s; s = MSG_ReadString(&net_message); Com_Printf ("%s\n", s); M_AddToServerList (net_from, s); } /* ================= CL_PingServers_f ================= */ void CL_PingServers_f (void) { int i; netadr_t adr; char name[32]; char *adrstring; cvar_t *noudp; cvar_t *noipx; NET_Config (true); // allow remote // send a broadcast packet Com_Printf ("pinging broadcast...\n"); noudp = Cvar_Get ("noudp", "0", CVAR_NOSET); if (!noudp->value) { adr.type = NA_BROADCAST; adr.port = BigShort(PORT_SERVER); Netchan_OutOfBandPrint (NS_CLIENT, adr, va("info %i", PROTOCOL_VERSION)); } noipx = Cvar_Get ("noipx", "0", CVAR_NOSET); if (!noipx->value) { adr.type = NA_BROADCAST_IPX; adr.port = BigShort(PORT_SERVER); Netchan_OutOfBandPrint (NS_CLIENT, adr, va("info %i", PROTOCOL_VERSION)); } // send a packet to each address book entry for (i=0 ; i<16 ; i++) { Com_sprintf (name, sizeof(name), "adr%i", i); adrstring = Cvar_VariableString (name); if (!adrstring || !adrstring[0]) continue; Com_Printf ("pinging %s...\n", adrstring); if (!NET_StringToAdr (adrstring, &adr)) { Com_Printf ("Bad address: %s\n", adrstring); continue; } if (!adr.port) adr.port = BigShort(PORT_SERVER); Netchan_OutOfBandPrint (NS_CLIENT, adr, va("info %i", PROTOCOL_VERSION)); } } /* ================= CL_Skins_f Load or download any custom player skins and models ================= */ void CL_Skins_f (void) { int i; for (i=0 ; i<MAX_CLIENTS ; i++) { if (!cl.configstrings[CS_PLAYERSKINS+i][0]) continue; Com_Printf ("client %i: %s\n", i, cl.configstrings[CS_PLAYERSKINS+i]); SCR_UpdateScreen (); Sys_SendKeyEvents (); // pump message loop CL_ParseClientinfo (i); } } /* ================= CL_ConnectionlessPacket Responses to broadcasts, etc ================= */ void CL_ConnectionlessPacket (void) { char *s; char *c; MSG_BeginReading (&net_message); MSG_ReadLong (&net_message); // skip the -1 s = MSG_ReadStringLine (&net_message); Cmd_TokenizeString (s, false); c = Cmd_Argv(0); Com_Printf ("%s: %s\n", NET_AdrToString (net_from), c); // server connection if (!strcmp(c, "client_connect")) { if (cls.state == ca_connected) { Com_Printf ("Dup connect received. Ignored.\n"); return; } Netchan_Setup (NS_CLIENT, &cls.netchan, net_from, cls.quakePort); MSG_WriteChar (&cls.netchan.message, clc_stringcmd); MSG_WriteString (&cls.netchan.message, "new"); cls.state = ca_connected; return; } // server responding to a status broadcast if (!strcmp(c, "info")) { CL_ParseStatusMessage (); return; } // remote command from gui front end if (!strcmp(c, "cmd")) { if (!NET_IsLocalAddress(net_from)) { Com_Printf ("Command packet from remote host. Ignored.\n"); return; } Sys_AppActivate (); s = MSG_ReadString (&net_message); Cbuf_AddText (s); Cbuf_AddText ("\n"); return; } // print command from somewhere if (!strcmp(c, "print")) { s = MSG_ReadString (&net_message); Com_Printf ("%s", s); return; } // ping from somewhere if (!strcmp(c, "ping")) { Netchan_OutOfBandPrint (NS_CLIENT, net_from, "ack"); return; } // challenge from the server we are connecting to if (!strcmp(c, "challenge")) { cls.challenge = atoi(Cmd_Argv(1)); CL_SendConnectPacket (); return; } // echo request from server if (!strcmp(c, "echo")) { Netchan_OutOfBandPrint (NS_CLIENT, net_from, "%s", Cmd_Argv(1) ); return; } Com_Printf ("Unknown command.\n"); } /* ================= CL_DumpPackets A vain attempt to help bad TCP stacks that cause problems when they overflow ================= */ void CL_DumpPackets (void) { while (NET_GetPacket (NS_CLIENT, &net_from, &net_message)) { Com_Printf ("dumnping a packet\n"); } } /* ================= CL_ReadPackets ================= */ void CL_ReadPackets (void) { while (NET_GetPacket (NS_CLIENT, &net_from, &net_message)) { // Com_Printf ("packet\n"); // // remote command packet // if (*(int *)net_message.data == -1) { CL_ConnectionlessPacket (); continue; } if (cls.state == ca_disconnected || cls.state == ca_connecting) continue; // dump it if not connected if (net_message.cursize < 8) { Com_Printf ("%s: Runt packet\n",NET_AdrToString(net_from)); continue; } // // packet from server // if (!NET_CompareAdr (net_from, cls.netchan.remote_address)) { Com_DPrintf ("%s:sequenced packet without connection\n" ,NET_AdrToString(net_from)); continue; } if (!Netchan_Process(&cls.netchan, &net_message)) continue; // wasn't accepted for some reason CL_ParseServerMessage (); } // // check timeout // if (cls.state >= ca_connected && cls.realtime - cls.netchan.last_received > cl_timeout->value*1000) { if (++cl.timeoutcount > 5) // timeoutcount saves debugger { Com_Printf ("\nServer connection timed out.\n"); CL_Disconnect (); return; } } else cl.timeoutcount = 0; } //============================================================================= /* ============== CL_FixUpGender_f ============== */ void CL_FixUpGender(void) { char *p; char sk[80]; if (gender_auto->value) { if (gender->modified) { // was set directly, don't override the user gender->modified = false; return; } strncpy(sk, skin->string, sizeof(sk) - 1); if ((p = strchr(sk, '/')) != NULL) *p = 0; if (Q_strcasecmp(sk, "male") == 0 || Q_strcasecmp(sk, "cyborg") == 0) Cvar_Set ("gender", "male"); else if (Q_strcasecmp(sk, "female") == 0 || Q_strcasecmp(sk, "crackhor") == 0) Cvar_Set ("gender", "female"); else Cvar_Set ("gender", "none"); gender->modified = false; } } /* ============== CL_Userinfo_f ============== */ void CL_Userinfo_f (void) { Com_Printf ("User info settings:\n"); Info_Print (Cvar_Userinfo()); } /* ================= CL_Snd_Restart_f Restart the sound subsystem so it can pick up new parameters and flush all sounds ================= */ void CL_Snd_Restart_f (void) { S_Shutdown (); S_Init (); CL_RegisterSounds (); } int precache_check; // for autodownload of precache items int precache_spawncount; int precache_tex; int precache_model_skin; byte *precache_model; // used for skin checking in alias models #define PLAYER_MULT 5 // ENV_CNT is map load, ENV_CNT+1 is first env map #define ENV_CNT (CS_PLAYERSKINS + MAX_CLIENTS * PLAYER_MULT) #define TEXTURE_CNT (ENV_CNT+13) static const char *env_suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"}; void CL_RequestNextDownload (void) { unsigned map_checksum; // for detecting cheater maps char fn[MAX_OSPATH]; dmdl_t *pheader; if (cls.state != ca_connected) return; if (!allow_download->value && precache_check < ENV_CNT) precache_check = ENV_CNT; //ZOID if (precache_check == CS_MODELS) { // confirm map precache_check = CS_MODELS+2; // 0 isn't used if (allow_download_maps->value) if (!CL_CheckOrDownloadFile(cl.configstrings[CS_MODELS+1])) return; // started a download } if (precache_check >= CS_MODELS && precache_check < CS_MODELS+MAX_MODELS) { if (allow_download_models->value) { while (precache_check < CS_MODELS+MAX_MODELS && cl.configstrings[precache_check][0]) { if (cl.configstrings[precache_check][0] == '*' || cl.configstrings[precache_check][0] == '#') { precache_check++; continue; } if (precache_model_skin == 0) { if (!CL_CheckOrDownloadFile(cl.configstrings[precache_check])) { precache_model_skin = 1; return; // started a download } precache_model_skin = 1; } // checking for skins in the model if (!precache_model) { FS_LoadFile (cl.configstrings[precache_check], (void **)&precache_model); if (!precache_model) { precache_model_skin = 0; precache_check++; continue; // couldn't load it } if (LittleLong(*(unsigned *)precache_model) != IDALIASHEADER) { // not an alias model FS_FreeFile(precache_model); precache_model = 0; precache_model_skin = 0; precache_check++; continue; } pheader = (dmdl_t *)precache_model; if (LittleLong (pheader->version) != ALIAS_VERSION) { precache_check++; precache_model_skin = 0; continue; // couldn't load it } } pheader = (dmdl_t *)precache_model; while (precache_model_skin - 1 < LittleLong(pheader->num_skins)) { if (!CL_CheckOrDownloadFile((char *)precache_model + LittleLong(pheader->ofs_skins) + (precache_model_skin - 1)*MAX_SKINNAME)) { precache_model_skin++; return; // started a download } precache_model_skin++; } if (precache_model) { FS_FreeFile(precache_model); precache_model = 0; } precache_model_skin = 0; precache_check++; } } precache_check = CS_SOUNDS; } if (precache_check >= CS_SOUNDS && precache_check < CS_SOUNDS+MAX_SOUNDS) { if (allow_download_sounds->value) { if (precache_check == CS_SOUNDS) precache_check++; // zero is blank while (precache_check < CS_SOUNDS+MAX_SOUNDS && cl.configstrings[precache_check][0]) { if (cl.configstrings[precache_check][0] == '*') { precache_check++; continue; } Com_sprintf(fn, sizeof(fn), "sound/%s", cl.configstrings[precache_check++]); if (!CL_CheckOrDownloadFile(fn)) return; // started a download } } precache_check = CS_IMAGES; } if (precache_check >= CS_IMAGES && precache_check < CS_IMAGES+MAX_IMAGES) { if (precache_check == CS_IMAGES) precache_check++; // zero is blank while (precache_check < CS_IMAGES+MAX_IMAGES && cl.configstrings[precache_check][0]) { Com_sprintf(fn, sizeof(fn), "pics/%s.pcx", cl.configstrings[precache_check++]); if (!CL_CheckOrDownloadFile(fn)) return; // started a download } precache_check = CS_PLAYERSKINS; } // skins are special, since a player has three things to download: // model, weapon model and skin // so precache_check is now *3 if (precache_check >= CS_PLAYERSKINS && precache_check < CS_PLAYERSKINS + MAX_CLIENTS * PLAYER_MULT) { if (allow_download_players->value) { while (precache_check < CS_PLAYERSKINS + MAX_CLIENTS * PLAYER_MULT) { int i, n; char model[MAX_QPATH], skin[MAX_QPATH], *p; i = (precache_check - CS_PLAYERSKINS)/PLAYER_MULT; n = (precache_check - CS_PLAYERSKINS)%PLAYER_MULT; if (!cl.configstrings[CS_PLAYERSKINS+i][0]) { precache_check = CS_PLAYERSKINS + (i + 1) * PLAYER_MULT; continue; } if ((p = strchr(cl.configstrings[CS_PLAYERSKINS+i], '\\')) != NULL) p++; else p = cl.configstrings[CS_PLAYERSKINS+i]; strcpy(model, p); p = strchr(model, '/'); if (!p) p = strchr(model, '\\'); if (p) { *p++ = 0; strcpy(skin, p); } else *skin = 0; switch (n) { case 0: // model Com_sprintf(fn, sizeof(fn), "players/%s/tris.md2", model); if (!CL_CheckOrDownloadFile(fn)) { precache_check = CS_PLAYERSKINS + i * PLAYER_MULT + 1; return; // started a download } /*FALL THROUGH*/ case 1: // weapon model Com_sprintf(fn, sizeof(fn), "players/%s/weapon.md2", model); if (!CL_CheckOrDownloadFile(fn)) { precache_check = CS_PLAYERSKINS + i * PLAYER_MULT + 2; return; // started a download } /*FALL THROUGH*/ case 2: // weapon skin Com_sprintf(fn, sizeof(fn), "players/%s/weapon.pcx", model); if (!CL_CheckOrDownloadFile(fn)) { precache_check = CS_PLAYERSKINS + i * PLAYER_MULT + 3; return; // started a download } /*FALL THROUGH*/ case 3: // skin Com_sprintf(fn, sizeof(fn), "players/%s/%s.pcx", model, skin); if (!CL_CheckOrDownloadFile(fn)) { precache_check = CS_PLAYERSKINS + i * PLAYER_MULT + 4; return; // started a download } /*FALL THROUGH*/ case 4: // skin_i Com_sprintf(fn, sizeof(fn), "players/%s/%s_i.pcx", model, skin); if (!CL_CheckOrDownloadFile(fn)) { precache_check = CS_PLAYERSKINS + i * PLAYER_MULT + 5; return; // started a download } // move on to next model precache_check = CS_PLAYERSKINS + (i + 1) * PLAYER_MULT; } } } // precache phase completed precache_check = ENV_CNT; } if (precache_check == ENV_CNT) { precache_check = ENV_CNT + 1; CM_LoadMap (cl.configstrings[CS_MODELS+1], true, &map_checksum); if (map_checksum != atoi(cl.configstrings[CS_MAPCHECKSUM])) { Com_Error (ERR_DROP, "Local map version differs from server: %i != '%s'\n", map_checksum, cl.configstrings[CS_MAPCHECKSUM]); return; } } if (precache_check > ENV_CNT && precache_check < TEXTURE_CNT) { if (allow_download->value && allow_download_maps->value) { while (precache_check < TEXTURE_CNT) { int n = precache_check++ - ENV_CNT - 1; if (n & 1) Com_sprintf(fn, sizeof(fn), "env/%s%s.pcx", cl.configstrings[CS_SKY], env_suf[n/2]); else Com_sprintf(fn, sizeof(fn), "env/%s%s.tga", cl.configstrings[CS_SKY], env_suf[n/2]); if (!CL_CheckOrDownloadFile(fn)) return; // started a download } } precache_check = TEXTURE_CNT; } if (precache_check == TEXTURE_CNT) { precache_check = TEXTURE_CNT+1; precache_tex = 0; } // confirm existance of textures, download any that don't exist if (precache_check == TEXTURE_CNT+1) { // from qcommon/cmodel.c extern int numtexinfo; extern mapsurface_t map_surfaces[]; if (allow_download->value && allow_download_maps->value) { while (precache_tex < numtexinfo) { char fn[MAX_OSPATH]; sprintf(fn, "textures/%s.wal", map_surfaces[precache_tex++].rname); if (!CL_CheckOrDownloadFile(fn)) return; // started a download } } precache_check = TEXTURE_CNT+999; } //ZOID CL_RegisterSounds (); CL_PrepRefresh (); MSG_WriteByte (&cls.netchan.message, clc_stringcmd); MSG_WriteString (&cls.netchan.message, va("begin %i\n", precache_spawncount) ); } /* ================= CL_Precache_f The server will send this command right before allowing the client into the server ================= */ void CL_Precache_f (void) { //Yet another hack to let old demos work //the old precache sequence if (Cmd_Argc() < 2) { unsigned map_checksum; // for detecting cheater maps CM_LoadMap (cl.configstrings[CS_MODELS+1], true, &map_checksum); CL_RegisterSounds (); CL_PrepRefresh (); return; } precache_check = CS_MODELS; precache_spawncount = atoi(Cmd_Argv(1)); precache_model = 0; precache_model_skin = 0; CL_RequestNextDownload(); } /* ================= CL_InitLocal ================= */ void CL_InitLocal (void) { cls.state = ca_disconnected; cls.realtime = Sys_Milliseconds (); CL_InitInput (); adr0 = Cvar_Get( "adr0", "", CVAR_ARCHIVE ); adr1 = Cvar_Get( "adr1", "", CVAR_ARCHIVE ); adr2 = Cvar_Get( "adr2", "", CVAR_ARCHIVE ); adr3 = Cvar_Get( "adr3", "", CVAR_ARCHIVE ); adr4 = Cvar_Get( "adr4", "", CVAR_ARCHIVE ); adr5 = Cvar_Get( "adr5", "", CVAR_ARCHIVE ); adr6 = Cvar_Get( "adr6", "", CVAR_ARCHIVE ); adr7 = Cvar_Get( "adr7", "", CVAR_ARCHIVE ); adr8 = Cvar_Get( "adr8", "", CVAR_ARCHIVE ); // // register our variables // cl_stereo_separation = Cvar_Get( "cl_stereo_separation", "0.4", CVAR_ARCHIVE ); cl_stereo = Cvar_Get( "cl_stereo", "0", 0 ); cl_add_blend = Cvar_Get ("cl_blend", "1", 0); cl_add_lights = Cvar_Get ("cl_lights", "1", 0); cl_add_particles = Cvar_Get ("cl_particles", "1", 0); cl_add_entities = Cvar_Get ("cl_entities", "1", 0); cl_gun = Cvar_Get ("cl_gun", "1", 0); cl_footsteps = Cvar_Get ("cl_footsteps", "1", 0); cl_noskins = Cvar_Get ("cl_noskins", "0", 0); cl_autoskins = Cvar_Get ("cl_autoskins", "0", 0); cl_predict = Cvar_Get ("cl_predict", "1", 0); // cl_minfps = Cvar_Get ("cl_minfps", "5", 0); cl_maxfps = Cvar_Get ("cl_maxfps", "90", 0); cl_upspeed = Cvar_Get ("cl_upspeed", "200", 0); cl_forwardspeed = Cvar_Get ("cl_forwardspeed", "200", 0); cl_sidespeed = Cvar_Get ("cl_sidespeed", "200", 0); cl_yawspeed = Cvar_Get ("cl_yawspeed", "140", 0); cl_pitchspeed = Cvar_Get ("cl_pitchspeed", "150", 0); cl_anglespeedkey = Cvar_Get ("cl_anglespeedkey", "1.5", 0); cl_run = Cvar_Get ("cl_run", "0", CVAR_ARCHIVE); freelook = Cvar_Get( "freelook", "0", CVAR_ARCHIVE ); lookspring = Cvar_Get ("lookspring", "0", CVAR_ARCHIVE); lookstrafe = Cvar_Get ("lookstrafe", "0", CVAR_ARCHIVE); sensitivity = Cvar_Get ("sensitivity", "3", CVAR_ARCHIVE); m_pitch = Cvar_Get ("m_pitch", "0.022", CVAR_ARCHIVE); m_yaw = Cvar_Get ("m_yaw", "0.022", 0); m_forward = Cvar_Get ("m_forward", "1", 0); m_side = Cvar_Get ("m_side", "1", 0); cl_shownet = Cvar_Get ("cl_shownet", "0", 0); cl_showmiss = Cvar_Get ("cl_showmiss", "0", 0); cl_showclamp = Cvar_Get ("showclamp", "0", 0); cl_timeout = Cvar_Get ("cl_timeout", "120", 0); cl_paused = Cvar_Get ("paused", "0", 0); cl_timedemo = Cvar_Get ("timedemo", "0", 0); rcon_client_password = Cvar_Get ("rcon_password", "", 0); rcon_address = Cvar_Get ("rcon_address", "", 0); cl_lightlevel = Cvar_Get ("r_lightlevel", "0", 0); // // userinfo // info_password = Cvar_Get ("password", "", CVAR_USERINFO); info_spectator = Cvar_Get ("spectator", "0", CVAR_USERINFO); name = Cvar_Get ("name", "unnamed", CVAR_USERINFO | CVAR_ARCHIVE); skin = Cvar_Get ("skin", "male/grunt", CVAR_USERINFO | CVAR_ARCHIVE); rate = Cvar_Get ("rate", "25000", CVAR_USERINFO | CVAR_ARCHIVE); // FIXME msg = Cvar_Get ("msg", "1", CVAR_USERINFO | CVAR_ARCHIVE); hand = Cvar_Get ("hand", "0", CVAR_USERINFO | CVAR_ARCHIVE); fov = Cvar_Get ("fov", "90", CVAR_USERINFO | CVAR_ARCHIVE); gender = Cvar_Get ("gender", "male", CVAR_USERINFO | CVAR_ARCHIVE); gender_auto = Cvar_Get ("gender_auto", "1", CVAR_ARCHIVE); gender->modified = false; // clear this so we know when user sets it manually cl_vwep = Cvar_Get ("cl_vwep", "1", CVAR_ARCHIVE); // // register our commands // Cmd_AddCommand ("cmd", CL_ForwardToServer_f); Cmd_AddCommand ("pause", CL_Pause_f); Cmd_AddCommand ("pingservers", CL_PingServers_f); Cmd_AddCommand ("skins", CL_Skins_f); Cmd_AddCommand ("userinfo", CL_Userinfo_f); Cmd_AddCommand ("snd_restart", CL_Snd_Restart_f); Cmd_AddCommand ("changing", CL_Changing_f); Cmd_AddCommand ("disconnect", CL_Disconnect_f); Cmd_AddCommand ("record", CL_Record_f); Cmd_AddCommand ("stop", CL_Stop_f); Cmd_AddCommand ("quit", CL_Quit_f); Cmd_AddCommand ("connect", CL_Connect_f); Cmd_AddCommand ("reconnect", CL_Reconnect_f); Cmd_AddCommand ("rcon", CL_Rcon_f); // Cmd_AddCommand ("packet", CL_Packet_f); // this is dangerous to leave in Cmd_AddCommand ("setenv", CL_Setenv_f ); Cmd_AddCommand ("precache", CL_Precache_f); Cmd_AddCommand ("download", CL_Download_f); // // forward to server commands // // the only thing this does is allow command completion // to work -- all unknown commands are automatically // forwarded to the server Cmd_AddCommand ("wave", NULL); Cmd_AddCommand ("inven", NULL); Cmd_AddCommand ("kill", NULL); Cmd_AddCommand ("use", NULL); Cmd_AddCommand ("drop", NULL); Cmd_AddCommand ("say", NULL); Cmd_AddCommand ("say_team", NULL); Cmd_AddCommand ("info", NULL); Cmd_AddCommand ("prog", NULL); Cmd_AddCommand ("give", NULL); Cmd_AddCommand ("god", NULL); Cmd_AddCommand ("notarget", NULL); Cmd_AddCommand ("noclip", NULL); Cmd_AddCommand ("invuse", NULL); Cmd_AddCommand ("invprev", NULL); Cmd_AddCommand ("invnext", NULL); Cmd_AddCommand ("invdrop", NULL); Cmd_AddCommand ("weapnext", NULL); Cmd_AddCommand ("weapprev", NULL); } /* =============== CL_WriteConfiguration Writes key bindings and archived cvars to config.cfg =============== */ void CL_WriteConfiguration (void) { FILE *f; char path[MAX_QPATH]; if (cls.state == ca_uninitialized) return; Com_sprintf (path, sizeof(path),"%s/config.cfg",FS_Gamedir()); f = fopen (path, "w"); if (!f) { Com_Printf ("Couldn't write config.cfg.\n"); return; } fprintf (f, "// generated by quake, do not modify\n"); Key_WriteBindings (f); fclose (f); Cvar_WriteVariables (path); } /* ================== CL_FixCvarCheats ================== */ typedef struct { char *name; char *value; cvar_t *var; } cheatvar_t; cheatvar_t cheatvars[] = { {"timescale", "1"}, {"timedemo", "0"}, {"r_drawworld", "1"}, {"cl_testlights", "0"}, {"r_fullbright", "0"}, {"r_drawflat", "0"}, {"paused", "0"}, {"fixedtime", "0"}, {"sw_draworder", "0"}, {"gl_lightmap", "0"}, {"gl_saturatelighting", "0"}, {NULL, NULL} }; int numcheatvars; void CL_FixCvarCheats (void) { int i; cheatvar_t *var; if ( !strcmp(cl.configstrings[CS_MAXCLIENTS], "1") || !cl.configstrings[CS_MAXCLIENTS][0] ) return; // single player can cheat // find all the cvars if we haven't done it yet if (!numcheatvars) { while (cheatvars[numcheatvars].name) { cheatvars[numcheatvars].var = Cvar_Get (cheatvars[numcheatvars].name, cheatvars[numcheatvars].value, 0); numcheatvars++; } } // make sure they are all set to the proper values for (i=0, var = cheatvars ; i<numcheatvars ; i++, var++) { if ( strcmp (var->var->string, var->value) ) { Cvar_Set (var->name, var->value); } } } //============================================================================ /* ================== CL_SendCommand ================== */ void CL_SendCommand (void) { // get new key events Sys_SendKeyEvents (); // allow mice or other external controllers to add commands IN_Commands (); // process console commands Cbuf_Execute (); // fix any cheating cvars CL_FixCvarCheats (); // send intentions now CL_SendCmd (); // resend a connection request if necessary CL_CheckForResend (); } /* ================== CL_Frame ================== */ void CL_Frame (int msec) { static int extratime; static int lasttimecalled; if (dedicated->value) return; extratime += msec; if (!cl_timedemo->value) { if (cls.state == ca_connected && extratime < 100) return; // don't flood packets out while connecting if (extratime < 1000/cl_maxfps->value) return; // framerate is too high } // let the mouse activate or deactivate IN_Frame (); // decide the simulation time cls.frametime = extratime/1000.0; cl.time += extratime; cls.realtime = curtime; extratime = 0; /* if (cls.frametime > (1.0 / cl_minfps->value)) cls.frametime = (1.0 / cl_minfps->value); */ if (cls.frametime > (1.0 / 5)) cls.frametime = (1.0 / 5); // if in the debugger last frame, don't timeout if (msec > 5000) cls.netchan.last_received = Sys_Milliseconds (); // fetch results from server CL_ReadPackets (); // send a new command message to the server CL_SendCommand (); // predict all unacknowledged movements CL_PredictMovement (); // allow rendering DLL change VID_CheckChanges (); if (!cl.refresh_prepped && cls.state == ca_active) CL_PrepRefresh (); // update the screen if (host_speeds->value) time_before_ref = Sys_Milliseconds (); SCR_UpdateScreen (); if (host_speeds->value) time_after_ref = Sys_Milliseconds (); // update audio S_Update (cl.refdef.vieworg, cl.v_forward, cl.v_right, cl.v_up); CDAudio_Update(); // advance local effects for next frame CL_RunDLights (); CL_RunLightStyles (); SCR_RunCinematic (); SCR_RunConsole (); cls.framecount++; if ( log_stats->value ) { if ( cls.state == ca_active ) { if ( !lasttimecalled ) { lasttimecalled = Sys_Milliseconds(); if ( log_stats_file ) fprintf( log_stats_file, "0\n" ); } else { int now = Sys_Milliseconds(); if ( log_stats_file ) fprintf( log_stats_file, "%d\n", now - lasttimecalled ); lasttimecalled = now; } } } } //============================================================================ /* ==================== CL_Init ==================== */ void CL_Init (void) { if (dedicated->value) return; // nothing running on the client // all archived variables will now be loaded Con_Init (); /* VID_Init (); S_Init (); // sound must be initialized after window is created */ S_Init (); VID_Init (); V_Init (); net_message.data = net_message_buffer; net_message.maxsize = sizeof(net_message_buffer); M_Init (); SCR_Init (); cls.disable_screen = true; // don't draw yet CDAudio_Init (); CL_InitLocal (); IN_Init (); // Cbuf_AddText ("exec autoexec.cfg\n"); FS_ExecAutoexec (); Cbuf_Execute (); } /* =============== CL_Shutdown FIXME: this is a callback from Sys_Quit and Com_Error. It would be better to run quit through here before the final handoff to the sys code. =============== */ void CL_Shutdown(void) { static qboolean isdown = false; if (isdown) { printf ("recursive shutdown\n"); return; } isdown = true; CL_WriteConfiguration (); CDAudio_Shutdown (); S_Shutdown(); IN_Shutdown (); VID_Shutdown(); }