shithub: qk2

ref: 3ebd884ebb70433445614272d81f29ea66b90c75
dir: /cl_main.c/

View raw version
// cl_main.c  -- client main loop

#include <u.h>
#include <libc.h>
#include <stdio.h>
#include "dat.h"
#include "fns.h"

cvar_t	*adr0;
cvar_t	*adr1;
cvar_t	*adr2;
cvar_t	*adr3;
cvar_t	*adr4;
cvar_t	*adr5;
cvar_t	*adr6;
cvar_t	*adr7;
cvar_t	*adr8;

cvar_t	*cl_stereo_separation;
cvar_t	*cl_stereo;

cvar_t	*rcon_client_password;
cvar_t	*rcon_address;

cvar_t	*cl_noskins;
cvar_t	*cl_autoskins;
cvar_t	*cl_footsteps;
cvar_t	*cl_timeout;
cvar_t	*cl_predict;
//cvar_t	*cl_minfps;
cvar_t	*cl_maxfps;
cvar_t	*cl_gun;

cvar_t	*cl_add_particles;
cvar_t	*cl_add_lights;
cvar_t	*cl_add_entities;
cvar_t	*cl_add_blend;

cvar_t	*cl_shownet;
cvar_t	*cl_showmiss;
cvar_t	*cl_showclamp;

cvar_t	*cl_paused;
cvar_t	*cl_timedemo;

cvar_t	*cl_lightlevel;

//
// userinfo
//
cvar_t	*info_password;
cvar_t	*info_spectator;
cvar_t	*name;
cvar_t	*skin;
cvar_t	*rate;
cvar_t	*fov;
cvar_t	*msg;
cvar_t	*hand;
cvar_t	*gender;
cvar_t	*gender_auto;

cvar_t	*cl_vwep;

client_static_t	cls;
client_state_t	cl;

centity_t		cl_entities[MAX_EDICTS];

entity_state_t	cl_parse_entities[MAX_PARSE_ENTITIES];

extern	cvar_t *allow_download;
extern	cvar_t *allow_download_players;
extern	cvar_t *allow_download_models;
extern	cvar_t *allow_download_sounds;
extern	cvar_t *allow_download_maps;

//======================================================================

void
CL_SetGameInput(k)
{
	switch(cls.key_dest = k){
	case key_game:
		IN_Grabm(1);
		if(Cvar_VariableValue("maxclients") == 1 && Com_ServerState())
			Cvar_Set("paused", "0");
		break;
	default:
		IN_Grabm(0);
		if(Cvar_VariableValue("maxclients") == 1 && Com_ServerState())
			Cvar_Set("paused", "1");
		break;
	}
}


/*
====================
CL_WriteDemoMessage

Dumps the current net message, prefixed by the length
====================
*/
void CL_WriteDemoMessage (void)
{
	int		len, swlen;

	// the first eight bytes are just packet sequencing stuff
	len = net_message.cursize-8;
	swlen = LittleLong(len);
	fwrite (&swlen, 4, 1, cls.demofile);
	fwrite (net_message.data+8,	len, 1, cls.demofile);
}


/*
====================
CL_Stop_f

stop recording a demo
====================
*/
void CL_Stop_f (void)
{
	int		len;

	if (!cls.demorecording)
	{
		Com_Printf ("Not recording a demo.\n");
		return;
	}

// finish up
	len = -1;
	fwrite (&len, 4, 1, cls.demofile);
	fclose (cls.demofile);
	cls.demofile = NULL;
	cls.demorecording = false;
	Com_Printf ("Stopped demo.\n");
}

/*
====================
CL_Record_f

record <demoname>

Begins recording a demo from the current position
====================
*/
void CL_Record_f (void)
{
	char	name[MAX_OSPATH];
	char	buf_data[MAX_MSGLEN];
	sizebuf_t	buf;
	int		i;
	int		len;
	entity_state_t	*ent;
	entity_state_t	nullstate;

	if (Cmd_Argc() != 2)
	{
		Com_Printf ("record <demoname>\n");
		return;
	}

	if (cls.demorecording)
	{
		Com_Printf ("Already recording.\n");
		return;
	}

	if (cls.state != ca_active)
	{
		Com_Printf ("You must be in a level to record.\n");
		return;
	}

	//
	// open the demo file
	//
	Com_sprintf (name, sizeof(name), "%s/demos/%s.dm2", FS_Gamedir(), Cmd_Argv(1));

	Com_Printf ("recording to %s.\n", name);
	FS_CreatePath (name);
	cls.demofile = fopen (name, "wb");
	if (!cls.demofile)
	{
		Com_Printf ("ERROR: couldn't open.\n");
		return;
	}
	cls.demorecording = true;

	// don't start saving messages until a non-delta compressed message is received
	cls.demowaiting = true;

	//
	// write out messages to hold the startup information
	//
	SZ_Init (&buf, (uchar *)buf_data, sizeof(buf_data));

	// send the serverdata
	MSG_WriteByte (&buf, svc_serverdata);
	MSG_WriteLong (&buf, PROTOCOL_VERSION);
	MSG_WriteLong (&buf, 0x10000 + cl.servercount);
	MSG_WriteByte (&buf, 1);	// demos are always attract loops
	MSG_WriteString (&buf, cl.gamedir);
	MSG_WriteShort (&buf, cl.playernum);

	MSG_WriteString (&buf, cl.configstrings[CS_NAME]);

	// configstrings
	for (i=0 ; i<MAX_CONFIGSTRINGS ; i++)
	{
		if (cl.configstrings[i][0])
		{
			if (buf.cursize + strlen (cl.configstrings[i]) + 32 > buf.maxsize)
			{	// write it out
				len = LittleLong (buf.cursize);
				fwrite (&len, 4, 1, cls.demofile);
				fwrite (buf.data, buf.cursize, 1, cls.demofile);
				buf.cursize = 0;
			}

			MSG_WriteByte (&buf, svc_configstring);
			MSG_WriteShort (&buf, i);
			MSG_WriteString (&buf, cl.configstrings[i]);
		}

	}

	// baselines
	memset (&nullstate, 0, sizeof(nullstate));
	for (i=0; i<MAX_EDICTS ; i++)
	{
		ent = &cl_entities[i].baseline;
		if (!ent->modelindex)
			continue;

		if (buf.cursize + 64 > buf.maxsize)
		{	// write it out
			len = LittleLong (buf.cursize);
			fwrite (&len, 4, 1, cls.demofile);
			fwrite (buf.data, buf.cursize, 1, cls.demofile);
			buf.cursize = 0;
		}

		MSG_WriteByte (&buf, svc_spawnbaseline);		
		MSG_WriteDeltaEntity (&nullstate, &cl_entities[i].baseline, &buf, true, true);
	}

	MSG_WriteByte (&buf, svc_stufftext);
	MSG_WriteString (&buf, "precache\n");

	// write it to the demo file

	len = LittleLong (buf.cursize);
	fwrite (&len, 4, 1, cls.demofile);
	fwrite (buf.data, buf.cursize, 1, cls.demofile);

	// the rest of the demo file will be individual frames
}

/* adds the current command line as a clc_stringcmd to the client message.
 * things like godmode, noclip, etc, are commands directed to the server, so
 * when they are typed in at the console, they will need to be forwarded. */
void Cmd_ForwardToServer (void)
{
	char *cmd;

	cmd = Cmd_Argv(0);
	if(cls.state <= ca_connected || *cmd == '-' || *cmd == '+'){
		Com_Printf("Unknown command \"%s\"\n", cmd);
		return;
	}

	MSG_WriteByte(&cls.netchan.message, clc_stringcmd);
	SZ_Print(&cls.netchan.message, cmd);
	if(Cmd_Argc() > 1){
		SZ_Print(&cls.netchan.message, " ");
		SZ_Print(&cls.netchan.message, Cmd_Args());
	}
}

void
CL_Setenv_f(void)
{
	int i, l = 0, argc;
	char name[1024], val[1024], *env;

	argc = Cmd_Argc();

	if(argc > 2){
		strncpy(name, Cmd_Argv(1), sizeof name);
		for(i = 2; i < argc; i++){
			strncpy(val+l, Cmd_Argv(i), sizeof(name) - l - 2);
			val[sizeof(val)-2] = 0;
			strcat(val, " ");
			l = strlen(val);
		}
		putenv(name, val);
	}else if(argc == 2){
		env = getenv(Cmd_Argv(1));
		if(env){
			Com_Printf("%s=%s\n", Cmd_Argv(1), env);
			free(env);
		}else
			Com_Printf("%s undefined\n", Cmd_Argv(1), env);
	}
}

void
CL_ForwardToServer_f(void)
{
	if(cls.state != ca_connected && cls.state != ca_active){
		Com_Printf("Can't \"%s\", not connected\n", Cmd_Argv(0));
		return;
	}
	/* don't forward the first argument */
	if(Cmd_Argc() > 1){
		MSG_WriteByte(&cls.netchan.message, clc_stringcmd);
		SZ_Print(&cls.netchan.message, Cmd_Args());
	}
}


/*
==================
CL_Pause_f
==================
*/
void CL_Pause_f (void)
{
	// never pause in multiplayer
	if (Cvar_VariableValue ("maxclients") > 1 || !Com_ServerState ())
	{
		Cvar_SetValue ("paused", 0);
		return;
	}

	Cvar_SetValue ("paused", !cl_paused->value);
}

/*
==================
CL_Quit_f
==================
*/
void CL_Quit_f (void)
{
	CL_Disconnect ();
	Com_Quit ();
}

/*
================
CL_Drop

Called after an ERR_DROP was thrown
================
*/
void CL_Drop (void)
{
	if (cls.state == ca_uninitialized)
		return;
	if (cls.state == ca_disconnected)
		return;

	CL_Disconnect ();

	// drop loading plaque unless this is the initial game start
	if (cls.disable_servercount != -1)
		SCR_EndLoadingPlaque ();	// get rid of loading plaque
}


/*
=======================
CL_SendConnectPacket

We have gotten a challenge from the server, so try and
connect.
======================
*/
void CL_SendConnectPacket (void)
{
	netadr_t	adr;
	int		port;

	if (!NET_StringToAdr (cls.servername, &adr))
	{
		Com_Printf ("Bad server address\n");
		cls.connect_time = 0;
		return;
	}
	if (adr.port == 0)
		adr.port = BigShort (PORT_SERVER);

	port = Cvar_VariableValue ("qport");
	userinfo_modified = false;

	Netchan_OutOfBandPrint (NS_CLIENT, adr, "connect %i %i %i \"%s\"\n",
		PROTOCOL_VERSION, port, cls.challenge, Cvar_Userinfo() );
}

/*
=================
CL_CheckForResend

Resend a connect message if the last one has timed out
=================
*/
void CL_CheckForResend (void)
{
	netadr_t	adr;

	// if the local server is running and we aren't
	// then connect
	if (cls.state == ca_disconnected && Com_ServerState() )
	{
		cls.state = ca_connecting;
		strncpy (cls.servername, "localhost", sizeof(cls.servername)-1);
		// we don't need a challenge on the localhost
		CL_SendConnectPacket ();
		return;
//		cls.connect_time = -99999;	// CL_CheckForResend() will fire immediately
	}

	// resend if we haven't gotten a reply yet
	if (cls.state != ca_connecting)
		return;

	if (cls.realtime - cls.connect_time < 3000)
		return;

	if (!NET_StringToAdr (cls.servername, &adr))
	{
		Com_Printf ("Bad server address\n");
		cls.state = ca_disconnected;
		return;
	}
	if (adr.port == 0)
		adr.port = BigShort (PORT_SERVER);

	cls.connect_time = cls.realtime;	// for retransmit requests

	Com_Printf ("Connecting to %s...\n", cls.servername);

	Netchan_OutOfBandPrint (NS_CLIENT, adr, "getchallenge\n");
}


/*
================
CL_Connect_f

================
*/
void CL_Connect_f (void)
{
	char	*server;

	if (Cmd_Argc() != 2)
	{
		Com_Printf ("usage: connect <server>\n");
		return;	
	}
	
	if (Com_ServerState ())
	{	// if running a local server, kill it and reissue
		SV_Shutdown (va("Server quit\n", msg), false);
	}
	else
	{
		CL_Disconnect ();
	}

	server = Cmd_Argv (1);

	NET_Config (true);		// allow remote

	CL_Disconnect ();

	cls.state = ca_connecting;
	strncpy (cls.servername, server, sizeof(cls.servername)-1);
	cls.connect_time = -99999;	// CL_CheckForResend() will fire immediately
}


/*
=====================
CL_Rcon_f

  Send the rest of the command line over as
  an unconnected command.
=====================
*/
void CL_Rcon_f (void)
{
	char	message[1024];
	int		i;
	netadr_t	to;

	if (!rcon_client_password->string)
	{
		Com_Printf ("You must set 'rcon_password' before\n"
					"issuing an rcon command.\n");
		return;
	}

	message[0] = (char)255;
	message[1] = (char)255;
	message[2] = (char)255;
	message[3] = (char)255;
	message[4] = 0;

	NET_Config (true);		// allow remote

	strcat (message, "rcon ");

	strcat (message, rcon_client_password->string);
	strcat (message, " ");

	for (i=1 ; i<Cmd_Argc() ; i++)
	{
		strcat (message, Cmd_Argv(i));
		strcat (message, " ");
	}

	if (cls.state >= ca_connected)
		to = cls.netchan.remote_address;
	else
	{
		if (!strlen(rcon_address->string))
		{
			Com_Printf ("You must either be connected,\n"
						"or set the 'rcon_address' cvar\n"
						"to issue rcon commands\n");

			return;
		}
		NET_StringToAdr (rcon_address->string, &to);
		if (to.port == 0)
			to.port = BigShort (PORT_SERVER);
	}
	
	NET_SendPacket (NS_CLIENT, strlen(message)+1, message, to);
}


/*
=====================
CL_ClearState

=====================
*/
void CL_ClearState (void)
{
	S_StopAllSounds ();
	CL_ClearEffects ();
	CL_ClearTEnts ();

// wipe the entire cl structure
	memset (&cl, 0, sizeof(cl));
	memset (cl_entities, 0, sizeof(cl_entities));

	SZ_Clear (&cls.netchan.message);

}

/*
=====================
CL_Disconnect

Goes from a connected state to full screen console state
Sends a disconnect message to the server
This is also called on Com_Error, so it shouldn't cause any errors
=====================
*/
void CL_Disconnect (void)
{
	byte	final[32];

	if (cls.state == ca_disconnected)
		return;

	if (cl_timedemo && cl_timedemo->value)
	{
		int	time;
		
		time = Sys_Milliseconds () - cl.timedemo_start;
		if (time > 0)
			Com_Printf ("%i frames, %3.1f seconds: %3.1f fps\n", cl.timedemo_frames,
			time/1000.0, cl.timedemo_frames*1000.0 / time);
	}

	VectorClear (cl.refdef.blend);
	re.CinematicSetPalette(NULL);

	M_ForceMenuOff(false);

	cls.connect_time = 0;

	SCR_StopCinematic ();

	if (cls.demorecording)
		CL_Stop_f ();

	// send a disconnect message to the server
	final[0] = clc_stringcmd;
	strcpy ((char *)final+1, "disconnect");
	Netchan_Transmit (&cls.netchan, strlen((char *)final), final);
	Netchan_Transmit (&cls.netchan, strlen((char *)final), final);
	Netchan_Transmit (&cls.netchan, strlen((char *)final), final);

	CL_ClearState ();

	// stop download
	if (cls.download) {
		fclose(cls.download);
		cls.download = NULL;
	}

	cls.state = ca_disconnected;
}

void CL_Disconnect_f (void)
{
	Com_Error (ERR_DROP, "Disconnected from server");
}


/*
====================
CL_Packet_f

packet <destination> <contents>

Contents allows \n escape character
====================
*/
void CL_Packet_f (void)
{
	char	send[2048];
	int		i, l;
	char	*in, *out;
	netadr_t	adr;

	if (Cmd_Argc() != 3)
	{
		Com_Printf ("packet <destination> <contents>\n");
		return;
	}

	NET_Config (true);		// allow remote

	if (!NET_StringToAdr (Cmd_Argv(1), &adr))
	{
		Com_Printf ("Bad address\n");
		return;
	}
	if (!adr.port)
		adr.port = BigShort (PORT_SERVER);

	in = Cmd_Argv(2);
	out = send+4;
	send[0] = send[1] = send[2] = send[3] = (char)0xff;

	l = strlen (in);
	for (i=0 ; i<l ; i++)
	{
		if (in[i] == '\\' && in[i+1] == 'n')
		{
			*out++ = '\n';
			i++;
		}
		else
			*out++ = in[i];
	}
	*out = 0;

	NET_SendPacket (NS_CLIENT, out-send, send, adr);
}

/*
=================
CL_Changing_f

Just sent as a hint to the client that they should
drop to full console
=================
*/
void CL_Changing_f (void)
{
	//ZOID
	//if we are downloading, we don't change!  This so we don't suddenly stop downloading a map
	if (cls.download)
		return;

	SCR_BeginLoadingPlaque ();
	cls.state = ca_connected;	// not active anymore, but not disconnected
	Com_Printf ("\nChanging map...\n");
}


/*
=================
CL_Reconnect_f

The server is changing levels
=================
*/
void CL_Reconnect_f (void)
{
	//ZOID
	//if we are downloading, we don't change!  This so we don't suddenly stop downloading a map
	if (cls.download)
		return;

	S_StopAllSounds ();
	if (cls.state == ca_connected) {
		Com_Printf ("reconnecting...\n");
		cls.state = ca_connected;
		MSG_WriteChar (&cls.netchan.message, clc_stringcmd);
		MSG_WriteString (&cls.netchan.message, "new");		
		return;
	}

	if (*cls.servername) {
		if (cls.state >= ca_connected) {
			CL_Disconnect();
			cls.connect_time = cls.realtime - 1500;
		} else
			cls.connect_time = -99999; // fire immediately

		cls.state = ca_connecting;
		Com_Printf ("reconnecting...\n");
	}
}

/*
=================
CL_ParseStatusMessage

Handle a reply from a ping
=================
*/
void CL_ParseStatusMessage (void)
{
	char	*s;

	s = MSG_ReadString(&net_message);

	Com_Printf ("%s\n", s);
	M_AddToServerList (net_from, s);
}


/*
=================
CL_PingServers_f
=================
*/
void CL_PingServers_f (void)
{
	int			i;
	netadr_t	adr;
	char		name[32];
	char		*adrstring;
	cvar_t		*noudp;
	cvar_t		*noipx;

	NET_Config (true);		// allow remote

	// send a broadcast packet
	Com_Printf ("pinging broadcast...\n");

	noudp = Cvar_Get ("noudp", "0", CVAR_NOSET);
	if (!noudp->value)
	{
		adr.type = NA_BROADCAST;
		adr.port = BigShort(PORT_SERVER);
		Netchan_OutOfBandPrint (NS_CLIENT, adr, va("info %i", PROTOCOL_VERSION));
	}

	noipx = Cvar_Get ("noipx", "0", CVAR_NOSET);
	if (!noipx->value)
	{
		adr.type = NA_BROADCAST_IPX;
		adr.port = BigShort(PORT_SERVER);
		Netchan_OutOfBandPrint (NS_CLIENT, adr, va("info %i", PROTOCOL_VERSION));
	}

	// send a packet to each address book entry
	for (i=0 ; i<16 ; i++)
	{
		Com_sprintf (name, sizeof(name), "adr%i", i);
		adrstring = Cvar_VariableString (name);
		if (!adrstring || !adrstring[0])
			continue;

		Com_Printf ("pinging %s...\n", adrstring);
		if (!NET_StringToAdr (adrstring, &adr))
		{
			Com_Printf ("Bad address: %s\n", adrstring);
			continue;
		}
		if (!adr.port)
			adr.port = BigShort(PORT_SERVER);
		Netchan_OutOfBandPrint (NS_CLIENT, adr, va("info %i", PROTOCOL_VERSION));
	}
}


/*
=================
CL_Skins_f

Load or download any custom player skins and models
=================
*/
void CL_Skins_f (void)
{
	int		i;

	for (i=0 ; i<MAX_CLIENTS ; i++)
	{
		if (!cl.configstrings[CS_PLAYERSKINS+i][0])
			continue;
		Com_Printf ("client %i: %s\n", i, cl.configstrings[CS_PLAYERSKINS+i]); 
		SCR_UpdateScreen ();
		Sys_SendKeyEvents ();	// pump message loop
		CL_ParseClientinfo (i);
	}
}


/*
=================
CL_ConnectionlessPacket

Responses to broadcasts, etc
=================
*/
void CL_ConnectionlessPacket (void)
{
	char	*s;
	char	*c;
	
	MSG_BeginReading (&net_message);
	MSG_ReadLong (&net_message);	// skip the -1

	s = MSG_ReadStringLine (&net_message);

	Cmd_TokenizeString (s, false);

	c = Cmd_Argv(0);

	Com_Printf ("%s: %s\n", NET_AdrToString (net_from), c);

	// server connection
	if (!strcmp(c, "client_connect"))
	{
		if (cls.state == ca_connected)
		{
			Com_Printf ("Dup connect received.  Ignored.\n");
			return;
		}
		Netchan_Setup (NS_CLIENT, &cls.netchan, net_from, cls.quakePort);
		MSG_WriteChar (&cls.netchan.message, clc_stringcmd);
		MSG_WriteString (&cls.netchan.message, "new");	
		cls.state = ca_connected;
		return;
	}

	// server responding to a status broadcast
	if (!strcmp(c, "info"))
	{
		CL_ParseStatusMessage ();
		return;
	}

	// remote command from gui front end
	if (!strcmp(c, "cmd"))
	{
		if (!NET_IsLocalAddress(net_from))
		{
			Com_Printf ("Command packet from remote host.  Ignored.\n");
			return;
		}
		s = MSG_ReadString (&net_message);
		Cbuf_AddText (s);
		Cbuf_AddText ("\n");
		return;
	}
	// print command from somewhere
	if (!strcmp(c, "print"))
	{
		s = MSG_ReadString (&net_message);
		Com_Printf ("%s", s);
		return;
	}

	// ping from somewhere
	if (!strcmp(c, "ping"))
	{
		Netchan_OutOfBandPrint (NS_CLIENT, net_from, "ack");
		return;
	}

	// challenge from the server we are connecting to
	if (!strcmp(c, "challenge"))
	{
		cls.challenge = atoi(Cmd_Argv(1));
		CL_SendConnectPacket ();
		return;
	}

	// echo request from server
	if (!strcmp(c, "echo"))
	{
		Netchan_OutOfBandPrint (NS_CLIENT, net_from, "%s", Cmd_Argv(1) );
		return;
	}

	Com_Printf ("Unknown command.\n");
}


/*
=================
CL_DumpPackets

A vain attempt to help bad TCP stacks that cause problems
when they overflow
=================
*/
void CL_DumpPackets (void)
{
	while (NET_GetPacket (NS_CLIENT, &net_from, &net_message))
	{
		Com_Printf ("dumnping a packet\n");
	}
}

/*
=================
CL_ReadPackets
=================
*/
void CL_ReadPackets (void)
{
	while (NET_GetPacket (NS_CLIENT, &net_from, &net_message))
	{
//	Com_Printf ("packet\n");
		//
		// remote command packet
		//
		if (*(int *)net_message.data == -1)
		{
			CL_ConnectionlessPacket ();
			continue;
		}

		if (cls.state == ca_disconnected || cls.state == ca_connecting)
			continue;		// dump it if not connected

		if (net_message.cursize < 8)
		{
			Com_Printf ("%s: Runt packet\n",NET_AdrToString(net_from));
			continue;
		}

		//
		// packet from server
		//
		if (!NET_CompareAdr (net_from, cls.netchan.remote_address))
		{
			Com_DPrintf ("%s:sequenced packet without connection\n"
				,NET_AdrToString(net_from));
			continue;
		}
		if (!Netchan_Process(&cls.netchan, &net_message))
			continue;		// wasn't accepted for some reason
		CL_ParseServerMessage ();
	}

	//
	// check timeout
	//
	if (cls.state >= ca_connected
	 && cls.realtime - cls.netchan.last_received > cl_timeout->value*1000)
	{
		if (++cl.timeoutcount > 5)	// timeoutcount saves debugger
		{
			Com_Printf ("\nServer connection timed out.\n");
			CL_Disconnect ();
			return;
		}
	}
	else
		cl.timeoutcount = 0;
	
}


//=============================================================================

/*
==============
CL_FixUpGender_f
==============
*/
void CL_FixUpGender(void)
{
	char *p;
	char sk[80];

	if (gender_auto->value) {

		if (gender->modified) {
			// was set directly, don't override the user
			gender->modified = false;
			return;
		}

		strncpy(sk, skin->string, sizeof(sk) - 1);
		if ((p = strchr(sk, '/')) != NULL)
			*p = 0;
		if (cistrcmp(sk, "male") == 0 || cistrcmp(sk, "cyborg") == 0)
			Cvar_Set ("gender", "male");
		else if (cistrcmp(sk, "female") == 0 || cistrcmp(sk, "crackhor") == 0)
			Cvar_Set ("gender", "female");
		else
			Cvar_Set ("gender", "none");
		gender->modified = false;
	}
}

/*
==============
CL_Userinfo_f
==============
*/
void CL_Userinfo_f (void)
{
	Com_Printf ("User info settings:\n");
	Info_Print (Cvar_Userinfo());
}

int precache_check; // for autodownload of precache items
int precache_spawncount;
int precache_tex;
int precache_model_skin;

byte *precache_model; // used for skin checking in alias models

#define PLAYER_MULT 5

// ENV_CNT is map load, ENV_CNT+1 is first env map
#define ENV_CNT (CS_PLAYERSKINS + MAX_CLIENTS * PLAYER_MULT)
#define TEXTURE_CNT (ENV_CNT+13)

static char *env_suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"};

void CL_RequestNextDownload (void)
{
	unsigned	map_checksum;		// for detecting cheater maps
	char fn[MAX_OSPATH];
	dmdl_t *pheader;

	if (cls.state != ca_connected)
		return;

	if (!allow_download->value && precache_check < ENV_CNT)
		precache_check = ENV_CNT;

//ZOID
	if (precache_check == CS_MODELS) { // confirm map
		precache_check = CS_MODELS+2; // 0 isn't used
		if (allow_download_maps->value)
			if (!CL_CheckOrDownloadFile(cl.configstrings[CS_MODELS+1]))
				return; // started a download
	}
	if (precache_check >= CS_MODELS && precache_check < CS_MODELS+MAX_MODELS) {
		if (allow_download_models->value) {
			while (precache_check < CS_MODELS+MAX_MODELS &&
				cl.configstrings[precache_check][0]) {
				if (cl.configstrings[precache_check][0] == '*' ||
					cl.configstrings[precache_check][0] == '#') {
					precache_check++;
					continue;
				}
				if (precache_model_skin == 0) {
					if (!CL_CheckOrDownloadFile(cl.configstrings[precache_check])) {
						precache_model_skin = 1;
						return; // started a download
					}
					precache_model_skin = 1;
				}

				// checking for skins in the model
				if (!precache_model) {

					FS_LoadFile (cl.configstrings[precache_check], (void **)&precache_model);
					if (!precache_model) {
						precache_model_skin = 0;
						precache_check++;
						continue; // couldn't load it
					}
					if (LittleLong(*(unsigned *)precache_model) != IDALIASHEADER) {
						// not an alias model
						FS_FreeFile(precache_model);
						precache_model = 0;
						precache_model_skin = 0;
						precache_check++;
						continue;
					}
					pheader = (dmdl_t *)precache_model;
					if (LittleLong (pheader->version) != ALIAS_VERSION) {
						precache_check++;
						precache_model_skin = 0;
						continue; // couldn't load it
					}
				}

				pheader = (dmdl_t *)precache_model;

				while (precache_model_skin - 1 < LittleLong(pheader->num_skins)) {
					if (!CL_CheckOrDownloadFile((char *)precache_model +
						LittleLong(pheader->ofs_skins) + 
						(precache_model_skin - 1)*MAX_SKINNAME)) {
						precache_model_skin++;
						return; // started a download
					}
					precache_model_skin++;
				}
				if (precache_model) { 
					FS_FreeFile(precache_model);
					precache_model = 0;
				}
				precache_model_skin = 0;
				precache_check++;
			}
		}
		precache_check = CS_SOUNDS;
	}
	if (precache_check >= CS_SOUNDS && precache_check < CS_SOUNDS+MAX_SOUNDS) { 
		if (allow_download_sounds->value) {
			if (precache_check == CS_SOUNDS)
				precache_check++; // zero is blank
			while (precache_check < CS_SOUNDS+MAX_SOUNDS &&
				cl.configstrings[precache_check][0]) {
				if (cl.configstrings[precache_check][0] == '*') {
					precache_check++;
					continue;
				}
				Com_sprintf(fn, sizeof(fn), "sound/%s", cl.configstrings[precache_check++]);
				if (!CL_CheckOrDownloadFile(fn))
					return; // started a download
			}
		}
		precache_check = CS_IMAGES;
	}
	if (precache_check >= CS_IMAGES && precache_check < CS_IMAGES+MAX_IMAGES) {
		if (precache_check == CS_IMAGES)
			precache_check++; // zero is blank
		while (precache_check < CS_IMAGES+MAX_IMAGES &&
			cl.configstrings[precache_check][0]) {
			Com_sprintf(fn, sizeof(fn), "pics/%s.pcx", cl.configstrings[precache_check++]);
			if (!CL_CheckOrDownloadFile(fn))
				return; // started a download
		}
		precache_check = CS_PLAYERSKINS;
	}
	// skins are special, since a player has three things to download:
	// model, weapon model and skin
	// so precache_check is now *3
	if (precache_check >= CS_PLAYERSKINS && precache_check < CS_PLAYERSKINS + MAX_CLIENTS * PLAYER_MULT) {
		if (allow_download_players->value) {
			while (precache_check < CS_PLAYERSKINS + MAX_CLIENTS * PLAYER_MULT) {
				int i, n;
				char model[MAX_QPATH], skin[MAX_QPATH], *p;

				i = (precache_check - CS_PLAYERSKINS)/PLAYER_MULT;
				n = (precache_check - CS_PLAYERSKINS)%PLAYER_MULT;

				if (!cl.configstrings[CS_PLAYERSKINS+i][0]) {
					precache_check = CS_PLAYERSKINS + (i + 1) * PLAYER_MULT;
					continue;
				}

				if ((p = strchr(cl.configstrings[CS_PLAYERSKINS+i], '\\')) != NULL)
					p++;
				else
					p = cl.configstrings[CS_PLAYERSKINS+i];
				strcpy(model, p);
				p = strchr(model, '/');
				if (!p)
					p = strchr(model, '\\');
				if (p) {
					*p++ = 0;
					strcpy(skin, p);
				} else
					*skin = 0;

				switch (n) {
				case 0: // model
					Com_sprintf(fn, sizeof(fn), "players/%s/tris.md2", model);
					if (!CL_CheckOrDownloadFile(fn)) {
						precache_check = CS_PLAYERSKINS + i * PLAYER_MULT + 1;
						return; // started a download
					}
					/*FALL THROUGH*/

				case 1: // weapon model
					Com_sprintf(fn, sizeof(fn), "players/%s/weapon.md2", model);
					if (!CL_CheckOrDownloadFile(fn)) {
						precache_check = CS_PLAYERSKINS + i * PLAYER_MULT + 2;
						return; // started a download
					}
					/*FALL THROUGH*/

				case 2: // weapon skin
					Com_sprintf(fn, sizeof(fn), "players/%s/weapon.pcx", model);
					if (!CL_CheckOrDownloadFile(fn)) {
						precache_check = CS_PLAYERSKINS + i * PLAYER_MULT + 3;
						return; // started a download
					}
					/*FALL THROUGH*/

				case 3: // skin
					Com_sprintf(fn, sizeof(fn), "players/%s/%s.pcx", model, skin);
					if (!CL_CheckOrDownloadFile(fn)) {
						precache_check = CS_PLAYERSKINS + i * PLAYER_MULT + 4;
						return; // started a download
					}
					/*FALL THROUGH*/

				case 4: // skin_i
					Com_sprintf(fn, sizeof(fn), "players/%s/%s_i.pcx", model, skin);
					if (!CL_CheckOrDownloadFile(fn)) {
						precache_check = CS_PLAYERSKINS + i * PLAYER_MULT + 5;
						return; // started a download
					}
					// move on to next model
					precache_check = CS_PLAYERSKINS + (i + 1) * PLAYER_MULT;
				}
			}
		}
		// precache phase completed
		precache_check = ENV_CNT;
	}

	if (precache_check == ENV_CNT) {
		precache_check = ENV_CNT + 1;

		CM_LoadMap (cl.configstrings[CS_MODELS+1], true, &map_checksum);

		if (map_checksum != atoi(cl.configstrings[CS_MAPCHECKSUM])) {
			Com_Error (ERR_DROP, "Local map version differs from server: %i != '%s'\n",
				map_checksum, cl.configstrings[CS_MAPCHECKSUM]);
			return;
		}
	}

	if (precache_check > ENV_CNT && precache_check < TEXTURE_CNT) {
		if (allow_download->value && allow_download_maps->value) {
			while (precache_check < TEXTURE_CNT) {
				int n = precache_check++ - ENV_CNT - 1;

				if (n & 1)
					Com_sprintf(fn, sizeof(fn), "env/%s%s.pcx", 
						cl.configstrings[CS_SKY], env_suf[n/2]);
				else
					Com_sprintf(fn, sizeof(fn), "env/%s%s.tga", 
						cl.configstrings[CS_SKY], env_suf[n/2]);
				if (!CL_CheckOrDownloadFile(fn))
					return; // started a download
			}
		}
		precache_check = TEXTURE_CNT;
	}

	if (precache_check == TEXTURE_CNT) {
		precache_check = TEXTURE_CNT+1;
		precache_tex = 0;
	}

	// confirm existance of textures, download any that don't exist
	if (precache_check == TEXTURE_CNT+1) {
		// from qcommon/cmodel.c
		extern int			numtexinfo;
		extern mapsurface_t	map_surfaces[];

		if (allow_download->value && allow_download_maps->value) {
			while (precache_tex < numtexinfo) {
				char fn[MAX_OSPATH];

				sprintf(fn, "textures/%s.wal", map_surfaces[precache_tex++].rname);
				if (!CL_CheckOrDownloadFile(fn))
					return; // started a download
			}
		}
		precache_check = TEXTURE_CNT+999;
	}

//ZOID
	CL_RegisterSounds ();
	CL_PrepRefresh ();

	MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
	MSG_WriteString (&cls.netchan.message, va("begin %i\n", precache_spawncount) );
}

/*
=================
CL_Precache_f

The server will send this command right
before allowing the client into the server
=================
*/
void CL_Precache_f (void)
{
	//Yet another hack to let old demos work
	//the old precache sequence
	if (Cmd_Argc() < 2) {
		unsigned	map_checksum;		// for detecting cheater maps

		CM_LoadMap (cl.configstrings[CS_MODELS+1], true, &map_checksum);
		CL_RegisterSounds ();
		CL_PrepRefresh ();
		return;
	}

	precache_check = CS_MODELS;
	precache_spawncount = atoi(Cmd_Argv(1));
	precache_model = 0;
	precache_model_skin = 0;

	CL_RequestNextDownload();
}


/*
=================
CL_InitLocal
=================
*/
void CL_InitLocal (void)
{
	cls.state = ca_disconnected;
	cls.realtime = Sys_Milliseconds ();

	CL_InitInput ();

	adr0 = Cvar_Get( "adr0", "", CVAR_ARCHIVE );
	adr1 = Cvar_Get( "adr1", "", CVAR_ARCHIVE );
	adr2 = Cvar_Get( "adr2", "", CVAR_ARCHIVE );
	adr3 = Cvar_Get( "adr3", "", CVAR_ARCHIVE );
	adr4 = Cvar_Get( "adr4", "", CVAR_ARCHIVE );
	adr5 = Cvar_Get( "adr5", "", CVAR_ARCHIVE );
	adr6 = Cvar_Get( "adr6", "", CVAR_ARCHIVE );
	adr7 = Cvar_Get( "adr7", "", CVAR_ARCHIVE );
	adr8 = Cvar_Get( "adr8", "", CVAR_ARCHIVE );

//
// register our variables
//
	cl_stereo_separation = Cvar_Get( "cl_stereo_separation", "0.4", CVAR_ARCHIVE );
	cl_stereo = Cvar_Get( "cl_stereo", "0", 0 );

	cl_add_blend = Cvar_Get ("cl_blend", "1", 0);
	cl_add_lights = Cvar_Get ("cl_lights", "1", 0);
	cl_add_particles = Cvar_Get ("cl_particles", "1", 0);
	cl_add_entities = Cvar_Get ("cl_entities", "1", 0);
	cl_gun = Cvar_Get ("cl_gun", "1", 0);
	cl_footsteps = Cvar_Get ("cl_footsteps", "1", 0);
	cl_noskins = Cvar_Get ("cl_noskins", "0", 0);
	cl_autoskins = Cvar_Get ("cl_autoskins", "0", 0);
	cl_predict = Cvar_Get ("cl_predict", "1", 0);
//	cl_minfps = Cvar_Get ("cl_minfps", "5", 0);
	cl_maxfps = Cvar_Get ("cl_maxfps", "90", 0);

	cl_upspeed = Cvar_Get ("cl_upspeed", "200", 0);
	cl_forwardspeed = Cvar_Get ("cl_forwardspeed", "200", 0);
	cl_sidespeed = Cvar_Get ("cl_sidespeed", "200", 0);
	cl_yawspeed = Cvar_Get ("cl_yawspeed", "140", 0);
	cl_pitchspeed = Cvar_Get ("cl_pitchspeed", "150", 0);
	cl_anglespeedkey = Cvar_Get ("cl_anglespeedkey", "1.5", 0);

	cl_run = Cvar_Get ("cl_run", "0", CVAR_ARCHIVE);

	cl_shownet = Cvar_Get ("cl_shownet", "0", 0);
	cl_showmiss = Cvar_Get ("cl_showmiss", "0", 0);
	cl_showclamp = Cvar_Get ("showclamp", "0", 0);
	cl_timeout = Cvar_Get ("cl_timeout", "120", 0);
	cl_paused = Cvar_Get ("paused", "0", 0);
	cl_timedemo = Cvar_Get ("timedemo", "0", 0);

	rcon_client_password = Cvar_Get ("rcon_password", "", 0);
	rcon_address = Cvar_Get ("rcon_address", "", 0);

	cl_lightlevel = Cvar_Get ("r_lightlevel", "0", 0);

	//
	// userinfo
	//
	info_password = Cvar_Get ("password", "", CVAR_USERINFO);
	info_spectator = Cvar_Get ("spectator", "0", CVAR_USERINFO);
	name = Cvar_Get ("name", "unnamed", CVAR_USERINFO | CVAR_ARCHIVE);
	skin = Cvar_Get ("skin", "male/grunt", CVAR_USERINFO | CVAR_ARCHIVE);
	rate = Cvar_Get ("rate", "25000", CVAR_USERINFO | CVAR_ARCHIVE);	// FIXME
	msg = Cvar_Get ("msg", "1", CVAR_USERINFO | CVAR_ARCHIVE);
	hand = Cvar_Get ("hand", "0", CVAR_USERINFO | CVAR_ARCHIVE);
	fov = Cvar_Get ("fov", "90", CVAR_USERINFO | CVAR_ARCHIVE);
	gender = Cvar_Get ("gender", "male", CVAR_USERINFO | CVAR_ARCHIVE);
	gender_auto = Cvar_Get ("gender_auto", "1", CVAR_ARCHIVE);
	gender->modified = false; // clear this so we know when user sets it manually

	cl_vwep = Cvar_Get ("cl_vwep", "1", CVAR_ARCHIVE);


	//
	// register our commands
	//
	Cmd_AddCommand ("cmd", CL_ForwardToServer_f);
	Cmd_AddCommand ("pause", CL_Pause_f);
	Cmd_AddCommand ("pingservers", CL_PingServers_f);
	Cmd_AddCommand ("skins", CL_Skins_f);

	Cmd_AddCommand ("userinfo", CL_Userinfo_f);

	Cmd_AddCommand ("changing", CL_Changing_f);
	Cmd_AddCommand ("disconnect", CL_Disconnect_f);
	Cmd_AddCommand ("record", CL_Record_f);
	Cmd_AddCommand ("stop", CL_Stop_f);

	Cmd_AddCommand ("quit", CL_Quit_f);

	Cmd_AddCommand ("connect", CL_Connect_f);
	Cmd_AddCommand ("reconnect", CL_Reconnect_f);

	Cmd_AddCommand ("rcon", CL_Rcon_f);

// 	Cmd_AddCommand ("packet", CL_Packet_f); // this is dangerous to leave in

	Cmd_AddCommand ("setenv", CL_Setenv_f );

	Cmd_AddCommand ("precache", CL_Precache_f);

	Cmd_AddCommand ("download", CL_Download_f);

	//
	// forward to server commands
	//
	// the only thing this does is allow command completion
	// to work -- all unknown commands are automatically
	// forwarded to the server
	Cmd_AddCommand ("wave", NULL);
	Cmd_AddCommand ("inven", NULL);
	Cmd_AddCommand ("kill", NULL);
	Cmd_AddCommand ("use", NULL);
	Cmd_AddCommand ("drop", NULL);
	Cmd_AddCommand ("say", NULL);
	Cmd_AddCommand ("say_team", NULL);
	Cmd_AddCommand ("info", NULL);
	Cmd_AddCommand ("prog", NULL);
	Cmd_AddCommand ("give", NULL);
	Cmd_AddCommand ("god", NULL);
	Cmd_AddCommand ("notarget", NULL);
	Cmd_AddCommand ("noclip", NULL);
	Cmd_AddCommand ("invuse", NULL);
	Cmd_AddCommand ("invprev", NULL);
	Cmd_AddCommand ("invnext", NULL);
	Cmd_AddCommand ("invdrop", NULL);
	Cmd_AddCommand ("weapnext", NULL);
	Cmd_AddCommand ("weapprev", NULL);
}



/*
===============
CL_WriteConfiguration

Writes key bindings and archived cvars to config.cfg
===============
*/
void CL_WriteConfiguration (void)
{
	FILE	*f;
	char	path[MAX_QPATH];

	if (cls.state == ca_uninitialized)
		return;

	Com_sprintf (path, sizeof(path),"%s/config.cfg",FS_Gamedir());
	f = fopen (path, "w");
	if (!f)
	{
		Com_Printf ("Couldn't write config.cfg.\n");
		return;
	}

	fprintf (f, "// generated by quake, do not modify\n");
	Key_WriteBindings (f);
	fclose (f);

	Cvar_WriteVariables (path);
}


/*
==================
CL_FixCvarCheats

==================
*/

typedef struct
{
	char	*name;
	char	*value;
	cvar_t	*var;
} cheatvar_t;

cheatvar_t	cheatvars[] = {
	{"timescale", "1"},
	{"timedemo", "0"},
	{"r_drawworld", "1"},
	{"cl_testlights", "0"},
	{"r_fullbright", "0"},
	{"r_drawflat", "0"},
	{"paused", "0"},
	{"fixedtime", "0"},
	{"sw_draworder", "0"},
	{"gl_lightmap", "0"},
	{"gl_saturatelighting", "0"},
	{NULL, NULL}
};

int		numcheatvars;

void CL_FixCvarCheats (void)
{
	int			i;
	cheatvar_t	*var;

	if ( !strcmp(cl.configstrings[CS_MAXCLIENTS], "1") 
		|| !cl.configstrings[CS_MAXCLIENTS][0] )
		return;		// single player can cheat

	// find all the cvars if we haven't done it yet
	if (!numcheatvars)
	{
		while (cheatvars[numcheatvars].name)
		{
			cheatvars[numcheatvars].var = Cvar_Get (cheatvars[numcheatvars].name,
					cheatvars[numcheatvars].value, 0);
			numcheatvars++;
		}
	}

	// make sure they are all set to the proper values
	for (i=0, var = cheatvars ; i<numcheatvars ; i++, var++)
	{
		if ( strcmp (var->var->string, var->value) )
		{
			Cvar_Set (var->name, var->value);
		}
	}
}

//============================================================================

/*
==================
CL_SendCommand

==================
*/
void CL_SendCommand (void)
{
	// get new key events
	Sys_SendKeyEvents ();

	// allow mice or other external controllers to add commands
	IN_Commands ();

	// process console commands
	Cbuf_Execute ();

	// fix any cheating cvars
	CL_FixCvarCheats ();

	// send intentions now
	CL_SendCmd ();

	// resend a connection request if necessary
	CL_CheckForResend ();
}


/*
==================
CL_Frame

==================
*/
void CL_Frame (int msec)
{
	static int	extratime;
	static int  lasttimecalled;

	if (dedicated->value)
		return;

	extratime += msec;

	if (!cl_timedemo->value)
	{
		if (cls.state == ca_connected && extratime < 100)
			return;			// don't flood packets out while connecting
		if (extratime < 1000/cl_maxfps->value)
			return;			// framerate is too high
	}

	// let the mouse activate or deactivate
	IN_Frame ();

	// decide the simulation time
	cls.frametime = extratime/1000.0;
	cl.time += extratime;
	cls.realtime = curtime;

	extratime = 0;
/*
	if (cls.frametime > (1.0 / cl_minfps->value))
		cls.frametime = (1.0 / cl_minfps->value);
*/
	if (cls.frametime > (1.0 / 5))
		cls.frametime = (1.0 / 5);

	// if in the debugger last frame, don't timeout
	if (msec > 5000)
		cls.netchan.last_received = Sys_Milliseconds ();

	// fetch results from server
	CL_ReadPackets ();

	// send a new command message to the server
	CL_SendCommand ();

	// predict all unacknowledged movements
	CL_PredictMovement ();

	// allow rendering DLL change
	if (!cl.refresh_prepped && cls.state == ca_active)
		CL_PrepRefresh ();

	// update the screen
	if (host_speeds->value)
		time_before_ref = Sys_Milliseconds ();
	SCR_UpdateScreen ();
	if (host_speeds->value)
		time_after_ref = Sys_Milliseconds ();

	// update audio
	S_Update (cl.refdef.vieworg, cl.v_forward, cl.v_right, cl.v_up);
	
	CDAudio_Update();

	// advance local effects for next frame
	CL_RunDLights ();
	CL_RunLightStyles ();
	SCR_RunCinematic ();
	SCR_RunConsole ();

	cls.framecount++;

	if ( log_stats->value )
	{
		if ( cls.state == ca_active )
		{
			if ( !lasttimecalled )
			{
				lasttimecalled = Sys_Milliseconds();
				if ( log_stats_file )
					fprintf( log_stats_file, "0\n" );
			}
			else
			{
				int now = Sys_Milliseconds();

				if ( log_stats_file )
					fprintf( log_stats_file, "%d\n", now - lasttimecalled );
				lasttimecalled = now;
			}
		}
	}
}


//============================================================================

/*
====================
CL_Init
====================
*/
void CL_Init (void)
{

	if(dedicated->value){
		IN_Init();
		return;		// nothing running on the client
	}

	// all archived variables will now be loaded

	Con_Init ();
	initsnd();	
	initfb();
	IN_Init();

	V_Init ();
	
	net_message.data = net_message_buffer;
	net_message.maxsize = sizeof(net_message_buffer);

	M_Init ();	
	
	SCR_Init ();
	cls.disable_screen = true;	// don't draw yet

	CDAudio_Init ();
	CL_InitLocal ();

//	Cbuf_AddText ("exec autoexec.cfg\n");
	FS_ExecAutoexec ();
	Cbuf_Execute ();
}


/*
===============
CL_Shutdown

FIXME: this is a callback from Sys_Quit and Com_Error.  It would be better
to run quit through here before the final handoff to the sys code.
===============
*/
void CL_Shutdown(void)
{
	static qboolean isdown = false;
	
	if (isdown)
	{
		printf ("recursive shutdown\n");
		return;
	}
	isdown = true;

	CL_WriteConfiguration (); 

	CDAudio_Shutdown ();
	shutsnd();
	IN_Shutdown ();
	R_Shutdown();
}