shithub: qk2

ref: 372afde46e7defc9dd2d719a1732b8ace1fa096e
dir: /ctf/ctf.dsp/

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# Microsoft Developer Studio Project File - Name="ctf" - Package Owner=<4>
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# ** DO NOT EDIT **

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# Begin Source File

SOURCE=.\g_ai.c

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DEP_CPP_G_AI_=\
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SOURCE=.\g_chase.c

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SOURCE=.\g_cmds.c

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SOURCE=.\g_combat.c

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SOURCE=.\g_ctf.c

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!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

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DEP_CPP_G_CTF=\
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!ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"

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SOURCE=.\g_func.c

!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

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!ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"

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!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

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SOURCE=.\g_monster.c

!IF  "$(CFG)" == "ctf - Win32 Release"

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!IF  "$(CFG)" == "ctf - Win32 Release"

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!IF  "$(CFG)" == "ctf - Win32 Release"

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!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

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!ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"

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!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

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!ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"

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SOURCE=.\p_hud.c

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!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

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!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

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!ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"

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# End Source File
# Begin Source File

SOURCE=.\p_trail.c

!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

DEP_CPP_P_TRA=\
	".\g_ctf.h"\
	".\g_local.h"\
	".\game.h"\
	".\p_menu.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"

DEP_CPP_P_TRA=\
	".\g_ctf.h"\
	".\g_local.h"\
	".\game.h"\
	".\p_menu.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\p_view.c

!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

DEP_CPP_P_VIE=\
	".\g_ctf.h"\
	".\g_local.h"\
	".\game.h"\
	".\m_player.h"\
	".\p_menu.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"

DEP_CPP_P_VIE=\
	".\g_ctf.h"\
	".\g_local.h"\
	".\game.h"\
	".\m_player.h"\
	".\p_menu.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\p_weapon.c

!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

DEP_CPP_P_WEA=\
	".\g_ctf.h"\
	".\g_local.h"\
	".\game.h"\
	".\m_player.h"\
	".\p_menu.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"

DEP_CPP_P_WEA=\
	".\g_ctf.h"\
	".\g_local.h"\
	".\game.h"\
	".\m_player.h"\
	".\p_menu.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\q_shared.c

!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

DEP_CPP_Q_SHA=\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"

DEP_CPP_Q_SHA=\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "*.h"
# Begin Source File

SOURCE=.\g_ctf.h
# End Source File
# Begin Source File

SOURCE=.\g_local.h
# End Source File
# Begin Source File

SOURCE=.\game.h
# End Source File
# Begin Source File

SOURCE=.\m_player.h
# End Source File
# Begin Source File

SOURCE=.\p_menu.h
# End Source File
# Begin Source File

SOURCE=.\q_shared.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "*.def,*.res"
# Begin Source File

SOURCE=.\ctf.def
# End Source File
# End Group
# End Target
# End Project