ref: fe2a32889ef6968fb533876bf2492927a9406344
dir: /vid_sdl.c/
#include "quakedef.h" #include "colormatrix.h" #include <SDL.h> static SDL_Renderer *rend; static SDL_Texture *fbi; static SDL_Window *win; static pixel_t *vidbuffer; extern pixel_t *r_warpbuffer; static cvar_t v_fullscreen = {"v_fullscreen", "0", true}; static cvar_t v_sync = {"v_sync", "1", true}; static int curwinmode(void) { Uint32 fl; fl = (win != nil ? SDL_GetWindowFlags(win) : 0) & (SDL_WINDOW_FULLSCREEN_DESKTOP|SDL_WINDOW_FULLSCREEN); if(fl == SDL_WINDOW_FULLSCREEN_DESKTOP) return 2; if(fl == SDL_WINDOW_FULLSCREEN) return 1; return 0; } static int cvarwinflags(void) { if(v_fullscreen.value >= 2) return SDL_WINDOW_FULLSCREEN_DESKTOP; if(v_fullscreen.value >= 1) return SDL_WINDOW_FULLSCREEN; return 0; } static void resetfb(void) { void *surfcache; int hunkvbuf, scachesz, n; setcvar(v_fullscreen.name, va("%d", curwinmode())); /* lower than 320x240 doesn't really make sense, * but at least this prevents a crash, beyond that * it's your funeral */ SDL_GetRendererOutputSize(rend, &vid.width, &vid.height); vid.width /= v_scale.value; vid.height /= v_scale.value; vid.width = clamp(vid.width, 320, MAXWIDTH); vid.height = clamp(vid.height, 240, MAXHEIGHT); vid.aspect = (float)vid.height / (float)vid.width * (320.0/240.0); vid.conwidth = vid.width; vid.conheight = vid.height; n = (vid.width*vid.height+16)*sizeof(pixel_t); vidbuffer = realloc(vidbuffer, n); r_warpbuffer = realloc(r_warpbuffer, n); vid.maxwarpwidth = vid.width; vid.maxwarpheight = vid.height; if(fbi != nil) SDL_DestroyTexture(fbi); fbi = SDL_CreateTexture(rend, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STATIC, vid.width, vid.height); if(fbi == NULL) fatal("SDL_CreateTexture: %s", SDL_GetError()); SDL_SetTextureBlendMode(fbi, SDL_BLENDMODE_NONE); SDL_RenderClear(rend); vid.buffer = vidbuffer; vid.conbuffer = vid.buffer; if(dvars.zb != nil) D_FlushCaches(); // alloc an extra line in case we want to wrap, and allocate the z-buffer hunkvbuf = vid.width * vid.height * sizeof(*dvars.zb); scachesz = D_SurfaceCacheForRes(vid.width, vid.height); hunkvbuf += scachesz; dvars.zb = realloc(dvars.zb, hunkvbuf); memset(dvars.zb, 0, hunkvbuf); surfcache = (byte *)(dvars.zb + vid.width * vid.height); D_InitCaches(surfcache, scachesz); vid.resized = false; } void stopfb(void) { } void flipfb(void) { if(vid.resized){ /* skip this frame if window resize */ vid.resized = false; resetfb(); vid.recalc_refdef = true; /* force a surface cache flush */ Con_CheckResize(); Con_Clear_f(nil); return; } cmprocess(cm, vidbuffer, vidbuffer, vid.width*vid.height); SDL_UpdateTexture(fbi, nil, vidbuffer, vid.width*4); SDL_RenderCopy(rend, fbi, nil, nil); SDL_RenderPresent(rend); } void setpal(byte *p0) { pixel_t x; byte *p; for(p = p0, x = 0; x < 256; x++, p += 3){ q1pal[x] = (x < 256U-32U ? 0xffU : 0)<<24 | p[0]<<16 | p[1]<<8 | p[2]; q1palindexed[x] = opaque(q1pal[x]) ? (x<<24 | p[0]<<16 | p[1]<<8 | p[2]) : 0; } q1pal[255] = 0; q1palindexed[255] = 0; scr_fullupdate = 0; } static void v_fullscreen_cb(cvar_t *var) { int oldmode, mode; oldmode = curwinmode(); mode = var->value; if(oldmode != mode && SDL_SetWindowFullscreen(win, mode) == 0) vid.resized = true; } static void hints(void) { SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "0"); SDL_SetHint(SDL_HINT_VIDEO_DOUBLE_BUFFER, "1"); SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "1"); SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_PING, "0"); SDL_SetHint(SDL_HINT_RENDER_VSYNC, v_sync.value ? "1" : "0"); } static void makewindow(void) { int x, y, w, h; if(win != nil){ SDL_GetWindowPosition(win, &x, &y); SDL_GetWindowSize(win, &w, &h); }else{ x = SDL_WINDOWPOS_CENTERED; y = SDL_WINDOWPOS_CENTERED; w = 800; h = 600; } if(fbi != nil) SDL_DestroyTexture(fbi); if(rend != nil) SDL_DestroyRenderer(rend); if(win != nil) SDL_DestroyWindow(win); hints(); win = SDL_CreateWindow("quake", x, y, w, h, cvarwinflags() | SDL_WINDOW_RESIZABLE); if(win == nil) fatal("SDL_CreateWindow: %s", SDL_GetError()); SDL_SetWindowResizable(win, SDL_TRUE); SDL_SetWindowMinimumSize(win, 320, 240); rend = SDL_CreateRenderer(win, -1, (v_sync.value ? SDL_RENDERER_PRESENTVSYNC : 0) ); if(rend == nil) fatal("SDL_CreateRenderer: %s", SDL_GetError()); SDL_SetRenderDrawColor(rend, 0, 0, 0, 255); SDL_RenderClear(rend); SDL_RenderPresent(rend); vid.resized = true; } static void v_sync_cb(cvar_t *var) { static int vsync; if(vsync == (var->value != 0)) return; vsync = var->value != 0; makewindow(); } char * sys_wrpath(void) { // it's a bit awkward to use SDL for this but oh well return SDL_GetPrefPath(nil, "qk1"); } void initfb(void) { vid.numpages = 2; vid.colormap = malloc(256*64*sizeof(pixel_t)); torgbx(host_colormap, vid.colormap, 256*64); vid.fullbright = 256 - LittleLong(*((int *)vid.colormap + 2048)); if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS) < 0) fatal("SDL_Init: %s", SDL_GetError()); makewindow(); resetfb(); IN_Grabm(1); Cvar_RegisterVariable(&v_fullscreen); v_fullscreen.cb = v_fullscreen_cb; Cvar_RegisterVariable(&v_sync); v_sync.cb = v_sync_cb; }