ref: fc4eb838ab4af811315b80e91164e00d1ec8d6b9
dir: /README/
qk1 - port of Quake to 9front ============================= - based on linux/x11 code from original gpl release - setup: . mk install . mkdir id1 . cp /n/quakecd/id1/*.pak id1/ . run from same dir... - unfinished and very buggy (both shitty new code and badly ported old code) - sound does not work; assume that you should always launch with -nosound - assume high resolutions don't work well and are very crash prone (e.g. > 800x600) . exit with: Hunk_Alloc: failed on ... => not enough memory use [-mem megabytes], e.g.: % qk1 -nosound -mem 10 - don't use -winsize, -width, -height; just resize the window (bugsbugsbugs) - mouse is grabbed using _windowed_mouse cvar . open console (~) . type _windowed_mouse 1 (can autocomplete w/ tab) . setting now saved in .cfg - assume it can crash with mouse still being captured (in_9.c) . if window size < physical screen size, swipe mouse super to exit the window (bug in mproc) - tested on 386 and amd64 only port notes ---------- - pr_strings: assumed 32bit pointer arithmetic: use PR_GetStr() instead of dealing with it directly; may be ass - global cppdefotomy, removing code seen as useless for plan9 bugs present in linux/x11 ------------------------- - compile with PARANOID -> MSG_WriteByte complains about range error and exits. no idea why. - new game while already ingame -> front falls off . most of the time: exits with R_RenderView: called without enough stack . sometimes: goes batshit on the console (->press y again and quit normally, etc.) - compile with BAN_TEST -> net_dgrm build fails - sprites/particles not scaled on high resolutions - mouselook was completely fucked; still is somewhat . when paused, if _windowed_mouse 1, can still look around with the mouse, even if world is frozen - fp exceptions galore todo ---- - kill stdio; other than stdio uses, NULL -> nil; same for *printf - vid_9.c: remove/limit stupid - net_9p.c - net_udp.c + net_dgrm.c: actuallyport - snd_9.c: actuallyport - cd_9.c: everything; just specigy via cvar a folder and look for files there? - kill mouse on crash - mproc: better grabout shit - free mouselook without needing +mlook - plan9-like install - fix *Printf functions (console.c, sys_9.c, etc.) - do something about all the fucking shit printed in console - caps lock == Kctl - ungrab mouse when entering console or menus a la games/doom (IN_Grabm()) - clean up *_9.c - linking errors with -T cflag - fix potential fp exceptions in code rather than ignoring them legal ----- Quake, hence qk1, is licensed under the GPLv2. See COPYING for details.