ref: ee0395513ea7be03d7dc8aae4c0b4bfbb59c0427
dir: /screen.c/
// screen.c -- master for refresh, status bar, console, chat, notify, etc
#include <u.h>
#include <libc.h>
#include <stdio.h>
#include "quakedef.h"
// only the refresh window will be updated unless these variables are flagged 
int			scr_copytop;
int			scr_copyeverything;
float		scr_con_current;
float		scr_conlines;		// lines of console to display
float		oldscreensize, oldfov;
cvar_t		scr_viewsize = {"viewsize","100", true};
cvar_t		scr_fov = {"fov","90"};	// 10 - 170
cvar_t		scr_conspeed = {"scr_conspeed","300"};
cvar_t		scr_centertime = {"scr_centertime","2"};
cvar_t		scr_showram = {"showram","1"};
cvar_t		scr_showturtle = {"showturtle","0"};
cvar_t		scr_showpause = {"showpause","1"};
cvar_t		scr_printspeed = {"scr_printspeed","8"};
qboolean	scr_initialized;		// ready to draw
qpic_t		*scr_ram;
qpic_t		*scr_net;
qpic_t		*scr_turtle;
int			scr_fullupdate;
int			clearconsole;
int			clearnotify;
viddef_t	vid;				// global video state
vrect_t		*pconupdate;
vrect_t		scr_vrect;
qboolean	scr_disabled_for_loading;
qboolean	scr_drawloading;
float		scr_disabled_time;
qboolean	scr_skipupdate;
qboolean	block_drawing;
void SCR_ScreenShot_f (void);
/*
===============================================================================
CENTER PRINTING
===============================================================================
*/
char		scr_centerstring[1024];
float		scr_centertime_start;	// for slow victory printing
float		scr_centertime_off;
int			scr_center_lines;
int			scr_erase_lines;
int			scr_erase_center;
/*
==============
SCR_CenterPrint
Called for important messages that should stay in the center of the screen
for a few moments
==============
*/
void SCR_CenterPrint (char *str)
{
	strncpy (scr_centerstring, str, sizeof(scr_centerstring)-1);
	scr_centertime_off = scr_centertime.value;
	scr_centertime_start = cl.time;
// count the number of lines for centering
	scr_center_lines = 1;
	while (*str)
	{
		if (*str == '\n')
			scr_center_lines++;
		str++;
	}
}
void SCR_EraseCenterString (void)
{
	int		y;
	if (scr_erase_center++ > vid.numpages)
	{
		scr_erase_lines = 0;
		return;
	}
	if (scr_center_lines <= 4)
		y = vid.height*0.35;
	else
		y = 48;
	scr_copytop = 1;
	Draw_TileClear (0, y,vid.width, 8*scr_erase_lines);
}
void SCR_DrawCenterString (void)
{
	char	*start;
	int		l;
	int		j;
	int		x, y;
	int		remaining;
// the finale prints the characters one at a time
	if (cl.intermission)
		remaining = scr_printspeed.value * (cl.time - scr_centertime_start);
	else
		remaining = 9999;
	scr_erase_center = 0;
	start = scr_centerstring;
	if (scr_center_lines <= 4)
		y = vid.height*0.35;
	else
		y = 48;
	do	
	{
	// scan the width of the line
		for (l=0 ; l<40 ; l++)
			if (start[l] == '\n' || !start[l])
				break;
		x = (vid.width - l*8)/2;
		for (j=0 ; j<l ; j++, x+=8)
		{
			Draw_Character (x, y, start[j]);	
			if (!remaining--)
				return;
		}
			
		y += 8;
		while (*start && *start != '\n')
			start++;
		if (!*start)
			break;
		start++;		// skip the \n
	} while (1);
}
void SCR_CheckDrawCenterString (void)
{
	scr_copytop = 1;
	if (scr_center_lines > scr_erase_lines)
		scr_erase_lines = scr_center_lines;
	scr_centertime_off -= host_frametime;
	
	if (scr_centertime_off <= 0 && !cl.intermission)
		return;
	if (key_dest != key_game)
		return;
	SCR_DrawCenterString ();
}
//=============================================================================
/*
====================
CalcFov
====================
*/
float CalcFov (float fov_x, float width, float height)
{
        float   a = 0;
        float   x;
        if (fov_x < 1 || fov_x > 179)
                Sys_Error ("Bad fov: %f", fov_x);
        x = width/tan(fov_x/360*M_PI);
	if(x != 0)
        	a = atan (height/x);
        a = a*360/M_PI;
        return a;
}
/*
=================
SCR_CalcRefdef
Must be called whenever vid changes
Internal use only
=================
*/
static void SCR_CalcRefdef (void)
{
	vrect_t		vrect;
	float		size;
	scr_fullupdate = 0;		// force a background redraw
	vid.recalc_refdef = 0;
// force the status bar to redraw
	Sbar_Changed ();
//========================================
	
// bound viewsize
	if (scr_viewsize.value < 30)
		Cvar_Set ("viewsize","30");
	if (scr_viewsize.value > 120)
		Cvar_Set ("viewsize","120");
// bound field of view
	if (scr_fov.value < 10)
		Cvar_Set ("fov","10");
	if (scr_fov.value > 170)
		Cvar_Set ("fov","170");
	r_refdef.fov_x = scr_fov.value;
	r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
// intermission is always full screen	
	if (cl.intermission)
		size = 120;
	else
		size = scr_viewsize.value;
	if (size >= 120)
		sb_lines = 0;		// no status bar at all
	else if (size >= 110)
		sb_lines = 24;		// no inventory
	else
		sb_lines = 24+16+8;
// these calculations mirror those in R_Init() for r_refdef, but take no
// account of water warping
	vrect.x = 0;
	vrect.y = 0;
	vrect.width = vid.width;
	vrect.height = vid.height;
	R_SetVrect (&vrect, &scr_vrect, sb_lines);
// guard against going from one mode to another that's less than half the
// vertical resolution
	if (scr_con_current > vid.height)
		scr_con_current = vid.height;
// notify the refresh of the change
	R_ViewChanged (&vrect, sb_lines, vid.aspect);
}
/*
=================
SCR_SizeUp_f
Keybinding command
=================
*/
void SCR_SizeUp_f (void)
{
	Cvar_SetValue ("viewsize",scr_viewsize.value+10);
	vid.recalc_refdef = 1;
}
/*
=================
SCR_SizeDown_f
Keybinding command
=================
*/
void SCR_SizeDown_f (void)
{
	Cvar_SetValue ("viewsize",scr_viewsize.value-10);
	vid.recalc_refdef = 1;
}
//============================================================================
/*
==================
SCR_Init
==================
*/
void SCR_Init (void)
{
	Cvar_RegisterVariable (&scr_fov);
	Cvar_RegisterVariable (&scr_viewsize);
	Cvar_RegisterVariable (&scr_conspeed);
	Cvar_RegisterVariable (&scr_showram);
	Cvar_RegisterVariable (&scr_showturtle);
	Cvar_RegisterVariable (&scr_showpause);
	Cvar_RegisterVariable (&scr_centertime);
	Cvar_RegisterVariable (&scr_printspeed);
//
// register our commands
//
	Cmd_AddCommand ("screenshot",SCR_ScreenShot_f);
	Cmd_AddCommand ("sizeup",SCR_SizeUp_f);
	Cmd_AddCommand ("sizedown",SCR_SizeDown_f);
	scr_ram = Draw_PicFromWad ("ram");
	scr_net = Draw_PicFromWad ("net");
	scr_turtle = Draw_PicFromWad ("turtle");
	scr_initialized = true;
}
/*
==============
SCR_DrawRam
==============
*/
void SCR_DrawRam (void)
{
	if (!scr_showram.value)
		return;
	if (!r_cache_thrash)
		return;
	Draw_Pic (scr_vrect.x+32, scr_vrect.y, scr_ram);
}
/*
==============
SCR_DrawTurtle
==============
*/
void SCR_DrawTurtle (void)
{
	static int	count;
	
	if (!scr_showturtle.value)
		return;
	if (host_frametime < 0.1)
	{
		count = 0;
		return;
	}
	count++;
	if (count < 3)
		return;
	Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle);
}
/*
==============
SCR_DrawNet
==============
*/
void SCR_DrawNet (void)
{
	if (realtime - cl.last_received_message < 0.3)
		return;
	if (cls.demoplayback)
		return;
	Draw_Pic (scr_vrect.x+64, scr_vrect.y, scr_net);
}
/*
==============
DrawPause
==============
*/
void SCR_DrawPause (void)
{
	qpic_t	*pic;
	if (!scr_showpause.value)		// turn off for screenshots
		return;
	if (!cl.paused)
		return;
	pic = Draw_CachePic ("gfx/pause.lmp");
	Draw_Pic ( (vid.width - pic->width)/2, 
		(vid.height - 48 - pic->height)/2, pic);
}
/*
==============
SCR_DrawLoading
==============
*/
void SCR_DrawLoading (void)
{
	qpic_t	*pic;
	if (!scr_drawloading)
		return;
		
	pic = Draw_CachePic ("gfx/loading.lmp");
	Draw_Pic ( (vid.width - pic->width)/2, 
		(vid.height - 48 - pic->height)/2, pic);
}
//=============================================================================
/*
==================
SCR_SetUpToDrawConsole
==================
*/
void SCR_SetUpToDrawConsole (void)
{
	Con_CheckResize ();
	
	if (scr_drawloading)
		return;		// never a console with loading plaque
		
// decide on the height of the console
	con_forcedup = !cl.worldmodel || cls.signon != SIGNONS;
	if (con_forcedup)
	{
		scr_conlines = vid.height;		// full screen
		scr_con_current = scr_conlines;
	}
	else if (key_dest == key_console)
		scr_conlines = vid.height/2;	// half screen
	else
		scr_conlines = 0;				// none visible
	
	if (scr_conlines < scr_con_current)
	{
		scr_con_current -= scr_conspeed.value*host_frametime;
		if (scr_conlines > scr_con_current)
			scr_con_current = scr_conlines;
	}
	else if (scr_conlines > scr_con_current)
	{
		scr_con_current += scr_conspeed.value*host_frametime;
		if (scr_conlines < scr_con_current)
			scr_con_current = scr_conlines;
	}
	if (clearconsole++ < vid.numpages)
	{
		scr_copytop = 1;
		Draw_TileClear (0,(int)scr_con_current,vid.width, vid.height - (int)scr_con_current);
		Sbar_Changed ();
	}
	else if (clearnotify++ < vid.numpages)
	{
		scr_copytop = 1;
		Draw_TileClear (0,0,vid.width, con_notifylines);
	}
	else
		con_notifylines = 0;
}
	
/*
==================
SCR_DrawConsole
==================
*/
void SCR_DrawConsole (void)
{
	if (scr_con_current)
	{
		scr_copyeverything = 1;
		Con_DrawConsole (scr_con_current, true);
		clearconsole = 0;
	}
	else
	{
		if (key_dest == key_game || key_dest == key_message)
			Con_DrawNotify ();	// only draw notify in game
	}
}
/* 
============================================================================== 
 
						SCREEN SHOTS 
 
============================================================================== 
*/ 
 
typedef struct
{
    char	manufacturer;
    char	version;
    char	encoding;
    char	bits_per_pixel;
    unsigned short	xmin,ymin,xmax,ymax;
    unsigned short	hres,vres;
    unsigned char	palette[48];
    char	reserved;
    char	color_planes;
    unsigned short	bytes_per_line;
    unsigned short	palette_type;
    char	filler[58];
    unsigned char	data;			// unbounded
} pcx_t;
/* 
============== 
WritePCXfile 
============== 
*/ 
void WritePCXfile (char *filename, byte *data, int width, int height,
	int rowbytes, byte *palette) 
{
	int		i, j, length;
	pcx_t	*pcx;
	byte		*pack;
	  
	pcx = Hunk_TempAlloc (width*height*2+1000);
	if (pcx == nil)
	{
		Con_Printf("SCR_ScreenShot_f: not enough memory\n");
		return;
	} 
 
	pcx->manufacturer = 0x0a;	// PCX id
	pcx->version = 5;			// 256 color
 	pcx->encoding = 1;		// uncompressed
	pcx->bits_per_pixel = 8;		// 256 color
	pcx->xmin = 0;
	pcx->ymin = 0;
	pcx->xmax = LittleShort((short)(width-1));
	pcx->ymax = LittleShort((short)(height-1));
	pcx->hres = LittleShort((short)width);
	pcx->vres = LittleShort((short)height);
	memset(pcx->palette, 0, sizeof pcx->palette);
	pcx->color_planes = 1;		// chunky image
	pcx->bytes_per_line = LittleShort((short)width);
	pcx->palette_type = LittleShort(2);		// not a grey scale
	memset(pcx->filler, 0, sizeof pcx->filler);
// pack the image
	pack = &pcx->data;
	
	for (i=0 ; i<height ; i++)
	{
		for (j=0 ; j<width ; j++)
		{
			if ( (*data & 0xc0) != 0xc0)
				*pack++ = *data++;
			else
			{
				*pack++ = 0xc1;
				*pack++ = *data++;
			}
		}
		data += rowbytes - width;
	}
	
// write the palette
	*pack++ = 0x0c;	// palette ID byte
	for (i=0 ; i<768 ; i++)
		*pack++ = *palette++;
		
// write output file 
	length = pack - (byte *)pcx;
	COM_WriteFile (filename, pcx, length);
} 
 
/* 
================== 
SCR_ScreenShot_f
================== 
*/  
void SCR_ScreenShot_f (void) 
{ 
	int     i; 
	char		pcxname[80]; 
	char		checkname[MAX_OSPATH];
// 
// find a file name to save it to 
// 
	strcpy(pcxname,"quake00.pcx");
		
	for (i=0 ; i<=99 ; i++) 
	{ 
		pcxname[5] = i/10 + '0'; 
		pcxname[6] = i%10 + '0'; 
		sprint (checkname, "%s/%s", com_gamedir, pcxname);
		if(access(checkname, AEXIST) == -1)
			break;
	} 
	if (i==100) 
	{
		Con_Printf ("SCR_ScreenShot_f: Couldn't create a PCX file\n"); 
		return;
 	}
// 
// save the pcx file 
// 
	D_EnableBackBufferAccess ();	// enable direct drawing of console to back
									//  buffer
	WritePCXfile (pcxname, vid.buffer, vid.width, vid.height, vid.rowbytes,
				  host_basepal);
	D_DisableBackBufferAccess ();	// for adapters that can't stay mapped in
									//  for linear writes all the time
	Con_Printf ("Wrote %s\n", pcxname);
} 
//=============================================================================
/*
===============
SCR_BeginLoadingPlaque
================
*/
void SCR_BeginLoadingPlaque (void)
{
	S_StopAllSounds (true);
	if (cls.state != ca_connected)
		return;
	if (cls.signon != SIGNONS)
		return;
	
// redraw with no console and the loading plaque
	Con_ClearNotify ();
	scr_centertime_off = 0;
	scr_con_current = 0;
	scr_drawloading = true;
	scr_fullupdate = 0;
	Sbar_Changed ();
	SCR_UpdateScreen ();
	scr_drawloading = false;
	scr_disabled_for_loading = true;
	scr_disabled_time = realtime;
	scr_fullupdate = 0;
}
/*
===============
SCR_EndLoadingPlaque
================
*/
void SCR_EndLoadingPlaque (void)
{
	scr_disabled_for_loading = false;
	scr_fullupdate = 0;
	Con_ClearNotify ();
}
//=============================================================================
char	*scr_notifystring;
qboolean	scr_drawdialog;
void SCR_DrawNotifyString (void)
{
	char	*start;
	int		l;
	int		j;
	int		x, y;
	start = scr_notifystring;
	y = vid.height*0.35;
	do	
	{
	// scan the width of the line
		for (l=0 ; l<40 ; l++)
			if (start[l] == '\n' || !start[l])
				break;
		x = (vid.width - l*8)/2;
		for (j=0 ; j<l ; j++, x+=8)
			Draw_Character (x, y, start[j]);	
			
		y += 8;
		while (*start && *start != '\n')
			start++;
		if (!*start)
			break;
		start++;		// skip the \n
	} while (1);
}
/*
==================
SCR_ModalMessage
Displays a text string in the center of the screen and waits for a Y or N
keypress.  
==================
*/
int SCR_ModalMessage (char *text)
{
	if (cls.state == ca_dedicated)
		return true;
	scr_notifystring = text;
 
// draw a fresh screen
	scr_fullupdate = 0;
	scr_drawdialog = true;
	SCR_UpdateScreen ();
	scr_drawdialog = false;
	
	S_ClearBuffer ();		// so dma doesn't loop current sound
	do
	{
		key_count = -1;		// wait for a key down and up
		Sys_SendKeyEvents ();
	} while (key_lastpress != 'y' && key_lastpress != 'n' && key_lastpress != K_ESCAPE);
	scr_fullupdate = 0;
	SCR_UpdateScreen ();
	return key_lastpress == 'y';
}
//=============================================================================
/*
===============
SCR_BringDownConsole
Brings the console down and fades the palettes back to normal
================
*/
void SCR_BringDownConsole (void)
{
	int		i;
	
	scr_centertime_off = 0;
	
	for (i=0 ; i<20 && scr_conlines != scr_con_current ; i++)
		SCR_UpdateScreen ();
	cl.cshifts[0].percent = 0;		// no area contents palette on next frame
	VID_SetPalette (host_basepal);
}
/*
==================
SCR_UpdateScreen
This is called every frame, and can also be called explicitly to flush
text to the screen.
WARNING: be very careful calling this from elsewhere, because the refresh
needs almost the entire 256k of stack space!
==================
*/
void SCR_UpdateScreen (void)
{
	static float	oldscr_viewsize;
	static float	oldlcd_x;
	vrect_t		vrect;
	
	if (scr_skipupdate || block_drawing)
		return;
	scr_copytop = 0;
	scr_copyeverything = 0;
	if (scr_disabled_for_loading)
	{
		if (realtime - scr_disabled_time > 60)
		{
			scr_disabled_for_loading = false;
			Con_Printf ("load failed.\n");
		}
		else
			return;
	}
	if (cls.state == ca_dedicated)
		return;				// stdout only
	if (!scr_initialized || !con_initialized)
		return;				// not initialized yet
	if (scr_viewsize.value != oldscr_viewsize)
	{
		oldscr_viewsize = scr_viewsize.value;
		vid.recalc_refdef = 1;
	}
	
//
// check for vid changes
//
	if (oldfov != scr_fov.value)
	{
		oldfov = scr_fov.value;
		vid.recalc_refdef = true;
	}
	
	if (oldlcd_x != lcd_x.value)
	{
		oldlcd_x = lcd_x.value;
		vid.recalc_refdef = true;
	}
	
	if (oldscreensize != scr_viewsize.value)
	{
		oldscreensize = scr_viewsize.value;
		vid.recalc_refdef = true;
	}
	
	if (vid.recalc_refdef)
	{
	// something changed, so reorder the screen
		SCR_CalcRefdef ();
	}
//
// do 3D refresh drawing, and then update the screen
//
	D_EnableBackBufferAccess ();	// of all overlay stuff if drawing directly
	if (scr_fullupdate++ < vid.numpages)
	{	// clear the entire screen
		scr_copyeverything = 1;
		Draw_TileClear (0,0,vid.width,vid.height);
		Sbar_Changed ();
	}
	pconupdate = nil;
	SCR_SetUpToDrawConsole ();
	SCR_EraseCenterString ();
	D_DisableBackBufferAccess ();	// for adapters that can't stay mapped in
									//  for linear writes all the time
	VID_LockBuffer ();
	V_RenderView ();
	VID_UnlockBuffer ();
	D_EnableBackBufferAccess ();	// of all overlay stuff if drawing directly
	if (scr_drawdialog)
	{
		Sbar_Draw ();
		Draw_FadeScreen ();
		SCR_DrawNotifyString ();
		scr_copyeverything = true;
	}
	else if (scr_drawloading)
	{
		SCR_DrawLoading ();
		Sbar_Draw ();
	}
	else if (cl.intermission == 1 && key_dest == key_game)
	{
		Sbar_IntermissionOverlay ();
	}
	else if (cl.intermission == 2 && key_dest == key_game)
	{
		Sbar_FinaleOverlay ();
		SCR_CheckDrawCenterString ();
	}
	else if (cl.intermission == 3 && key_dest == key_game)
	{
		SCR_CheckDrawCenterString ();
	}
	else
	{
		SCR_DrawRam ();
		SCR_DrawNet ();
		SCR_DrawTurtle ();
		SCR_DrawPause ();
		SCR_CheckDrawCenterString ();
		Sbar_Draw ();
		SCR_DrawConsole ();
		M_Draw ();
	}
	D_DisableBackBufferAccess ();	// for adapters that can't stay mapped in
									//  for linear writes all the time
	if (pconupdate)
	{
		D_UpdateRects (pconupdate);
	}
	V_UpdatePalette ();
//
// update one of three areas
//
	if (scr_copyeverything)
	{
		vrect.x = 0;
		vrect.y = 0;
		vrect.width = vid.width;
		vrect.height = vid.height;
		vrect.pnext = 0;
	
		VID_Update (&vrect);
	}
	else if (scr_copytop)
	{
		vrect.x = 0;
		vrect.y = 0;
		vrect.width = vid.width;
		vrect.height = vid.height - sb_lines;
		vrect.pnext = 0;
	
		VID_Update (&vrect);
	}	
	else
	{
		vrect.x = scr_vrect.x;
		vrect.y = scr_vrect.y;
		vrect.width = scr_vrect.width;
		vrect.height = scr_vrect.height;
		vrect.pnext = 0;
	
		VID_Update (&vrect);
	}
}
/*
==================
SCR_UpdateWholeScreen
==================
*/
void SCR_UpdateWholeScreen (void)
{
	scr_fullupdate = 0;
	SCR_UpdateScreen ();
}