ref: e65eec36dd5aa7223691f9557e8236ee78fbd1a9
dir: /qw/common.h/
// comndef.h -- general definitions typedef unsigned char byte; #define _DEF_BYTE_ typedef enum {false, true} bool; #define MAX_INFO_STRING 196 #define MAX_SERVERINFO_STRING 512 #define MAX_LOCALINFO_STRING 32768 //============================================================================ typedef struct sizebuf_s { bool allowoverflow; // if false, do a Sys_Error bool overflowed; // set to true if the buffer size failed byte *data; int maxsize; int cursize; } sizebuf_t; void SZ_Clear (sizebuf_t *buf); void *SZ_GetSpace (sizebuf_t *buf, int length); void SZ_Write (sizebuf_t *buf, void *data, int length); void SZ_Print (sizebuf_t *buf, char *data); // strcats onto the sizebuf //============================================================================ typedef struct link_s { struct link_s *prev, *next; } link_t; void ClearLink (link_t *l); void RemoveLink (link_t *l); void InsertLinkBefore (link_t *l, link_t *before); void InsertLinkAfter (link_t *l, link_t *after); // (type *)STRUCT_FROM_LINK(link_t *link, type, member) // ent = STRUCT_FROM_LINK(link,entity_t,order) // FIXME: remove this mess! #define STRUCT_FROM_LINK(l,t,m) ((t *)((byte *)l - (int)&(((t *)0)->m))) //============================================================================ #ifndef NULL #define NULL ((void *)0) #endif #define Q_MAXCHAR ((char)0x7f) #define Q_MAXSHORT ((short)0x7fff) #define Q_MAXINT ((int)0x7fffffff) #define Q_MAXLONG ((int)0x7fffffff) #define Q_MAXFLOAT ((int)0x7fffffff) #define Q_MINCHAR ((char)0x80) #define Q_MINSHORT ((short)0x8000) #define Q_MININT ((int)0x80000000) #define Q_MINLONG ((int)0x80000000) #define Q_MINFLOAT ((int)0x7fffffff) //============================================================================ extern bool bigendien; extern short (*BigShort) (short l); extern short (*LittleShort) (short l); extern int (*BigLong) (int l); extern int (*LittleLong) (int l); extern float (*BigFloat) (float l); extern float (*LittleFloat) (float l); //============================================================================ struct usercmd_s; extern struct usercmd_s nullcmd; void MSG_WriteChar (sizebuf_t *sb, int c); void MSG_WriteByte (sizebuf_t *sb, int c); void MSG_WriteShort (sizebuf_t *sb, int c); void MSG_WriteLong (sizebuf_t *sb, int c); void MSG_WriteFloat (sizebuf_t *sb, float f); void MSG_WriteString (sizebuf_t *sb, char *s); void MSG_WriteCoord (sizebuf_t *sb, float f); void MSG_WriteAngle (sizebuf_t *sb, float f); void MSG_WriteAngle16 (sizebuf_t *sb, float f); void MSG_WriteDeltaUsercmd (sizebuf_t *sb, struct usercmd_s *from, struct usercmd_s *cmd); extern int msg_readcount; extern bool msg_badread; // set if a read goes beyond end of message void MSG_BeginReading (void); int MSG_GetReadCount(void); int MSG_ReadChar (void); int MSG_ReadByte (void); int MSG_ReadShort (void); int MSG_ReadLong (void); float MSG_ReadFloat (void); char *MSG_ReadString (void); char *MSG_ReadStringLine (void); float MSG_ReadCoord (void); float MSG_ReadAngle (void); float MSG_ReadAngle16 (void); void MSG_ReadDeltaUsercmd (struct usercmd_s *from, struct usercmd_s *cmd); //============================================================================ int Q_atoi (char *str); float Q_atof (char *str); //============================================================================ extern char com_token[1024]; extern bool com_eof; char *COM_Parse (char *data); extern int com_argc; extern char **com_argv; int COM_CheckParm (char *parm); void COM_AddParm (char *parm); void COM_Init (void); void COM_InitArgv (int argc, char **argv); char *COM_SkipPath (char *pathname); void COM_StripExtension (char *in, char *out); void COM_FileBase (char *in, char *out); void COM_DefaultExtension (char *path, char *extension); char *va(char *format, ...); // does a varargs printf into a temp buffer //============================================================================ extern int com_filesize; struct cache_user_s; extern char com_gamedir[MAX_OSPATH]; void COM_WriteFile (char *filename, void *data, int len); int COM_FOpenFile (char *filename, FILE **file); void COM_CloseFile (FILE *h); byte *COM_LoadStackFile (char *path, void *buffer, int bufsize); byte *COM_LoadTempFile (char *path); byte *COM_LoadHunkFile (char *path); void COM_LoadCacheFile (char *path, struct cache_user_s *cu); void COM_CreatePath (char *path); void COM_Gamedir (char *dir); extern struct cvar_s registered; extern bool standard_quake, rogue, hipnotic; char *Info_ValueForKey (char *s, char *key); void Info_RemoveKey (char *s, char *key); void Info_RemovePrefixedKeys (char *start, char prefix); void Info_SetValueForKey (char *s, char *key, char *value, int maxsize); void Info_SetValueForStarKey (char *s, char *key, char *value, int maxsize); void Info_Print (char *s); unsigned Com_BlockChecksum (void *buffer, int length); void Com_BlockFullChecksum (void *buffer, int len, unsigned char *outbuf); byte COM_BlockSequenceCheckByte (byte *base, int length, int sequence, unsigned mapchecksum); byte COM_BlockSequenceCRCByte (byte *base, int length, int sequence);