ref: d0340ee6ba7d1402a2e8786139fa3f59cd68c010
dir: /r_fog.c/
#include "quakedef.h" static cvar_t r_fog = {"r_fog", "1", true}; static cvar_t r_skyfog = {"r_skyfog", "0.5"}; static struct { float density; byte c0, c1, c2; }r_fog_data; static void fog(void) { int i, n; float x; char *s; i = 1; n = Cmd_Argc(); switch(n){ case 5: case 2: x = atof(Cmd_Argv(i++)); if(n == 2 && strncmp(s = Cmd_Argv(0), "gl_fog", 6) == 0 && s[6] != 'd'){ // Nehahra x = 255 * clamp(x, 0.0, 1.0); if(s[6] == 'r') r_fog_data.c2 = x; else if(s[6] == 'g') r_fog_data.c1 = x; else if(s[6] == 'b') r_fog_data.c0 = x; else if(s[6] == 'e') setcvar("r_fog", Cmd_Argv(i-1)); break; } r_fog_data.density = clamp(x, 0.0, 1.0) * 0.016; r_fog_data.density *= r_fog_data.density; if(n == 2) break; case 4: x = atof(Cmd_Argv(i++)); r_fog_data.c2 = 0xff * clamp(x, 0.0, 1.0); x = atof(Cmd_Argv(i++)); r_fog_data.c1 = 0xff * clamp(x, 0.0, 1.0); x = atof(Cmd_Argv(i++)); r_fog_data.c0 = 0xff * clamp(x, 0.0, 1.0); break; } } void R_ResetFog(void) { r_fog_data.density = 0; r_fog_data.c0 = r_fog_data.c1 = r_fog_data.c2 = 0x80; setcvar("r_skyfog", "0"); } pixel_t R_BlendFog(pixel_t pix, uzint z) { byte a; float d; if(r_fog.value <= 0 || r_fog_data.density <= 0.0) return pix; if(z > 65536){ d = 65536ULL*65536ULL / (u64int)z; if((pix & ~0xffffff) == 0) d /= 1.5; d = 1.0 - exp2(-r_fog_data.density * d*d); a = 255*d; }else if(z < 0){ a = 255 * clamp(r_skyfog.value, 0, 1.0); }else a = 0; if(a == 0) return pix; return ((a*r_fog_data.c0 + (255-a)*((pix>> 0)&0xff)) >> 8) << 0 | ((a*r_fog_data.c1 + (255-a)*((pix>> 8)&0xff)) >> 8) << 8 | ((a*r_fog_data.c2 + (255-a)*((pix>>16)&0xff)) >> 8) << 16; } void R_DrawFog(void) { pixel_t *pix; int i, x, y; uzint *z; if(r_fog.value <= 0 || r_fog_data.density <= 0.0) return; /* FIXME(sigrid): this is super slow */ for(y = r_refdef.vrect.y; y < r_refdef.vrectbottom; y++){ i = y * vid.width + r_refdef.vrect.x; pix = vid.buffer + i; z = d_pzbuffer + i; for(x = r_refdef.vrect.x; x < r_refdef.vrectright; x++, i++, pix++, z++) *pix = R_BlendFog(*pix, *z); } } void R_InitFog(void) { Cmd_AddCommand("fog", fog); Cvar_RegisterVariable(&r_fog); Cvar_RegisterVariable(&r_skyfog); // Nehahra Cmd_AddCommand("gl_fogenable", fog); Cmd_AddCommand("gl_fogdensity", fog); Cmd_AddCommand("gl_fogred", fog); Cmd_AddCommand("gl_foggreen", fog); Cmd_AddCommand("gl_fogblue", fog); }