shithub: qk1

ref: cd8c8d416b4245458460cfe8e3c00bcb69c3c45b
dir: /u/dxsdk/SDK/INC/D3DCAPS.H/

View raw version
/*==========================================================================;
 *
 *  Copyright (C) 1995-1996 Microsoft Corporation.  All Rights Reserved.
 *
 *  File:       d3dcaps.h
 *  Content:    Direct3D capabilities include file
 *
 ***************************************************************************/

#ifndef _D3DCAPS_H
#define _D3DCAPS_H

/* 
 *  Pull in DirectDraw include file automatically:
 */
#include <ddraw.h>

#pragma pack(4)

/* Description of capabilities of transform */

typedef struct _D3DTRANSFORMCAPS {
    DWORD dwSize;
    DWORD dwCaps;
} D3DTRANSFORMCAPS, *LPD3DTRANSFORMCAPS;

#define D3DTRANSFORMCAPS_CLIP           0x00000001L /* Will clip whilst transforming */

/* Description of capabilities of lighting */

typedef struct _D3DLIGHTINGCAPS {
    DWORD dwSize;
    DWORD dwCaps;                   /* Lighting caps */
    DWORD dwLightingModel;          /* Lighting model - RGB or mono */
    DWORD dwNumLights;              /* Number of lights that can be handled */
} D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS;

#define D3DLIGHTINGMODEL_RGB            0x00000001L
#define D3DLIGHTINGMODEL_MONO           0x00000002L

#define D3DLIGHTCAPS_POINT              0x00000001L /* Point lights supported */
#define D3DLIGHTCAPS_SPOT               0x00000002L /* Spot lights supported */
#define D3DLIGHTCAPS_DIRECTIONAL        0x00000004L /* Directional lights supported */
#define D3DLIGHTCAPS_PARALLELPOINT      0x00000008L /* Parallel point lights supported */
#define D3DLIGHTCAPS_GLSPOT             0x00000010L /* GL syle spot lights supported */

/* Description of capabilities for each primitive type */

typedef struct _D3DPrimCaps {
    DWORD dwSize;
    DWORD dwMiscCaps;                 /* Capability flags */
    DWORD dwRasterCaps;
    DWORD dwZCmpCaps;
    DWORD dwSrcBlendCaps;
    DWORD dwDestBlendCaps;
    DWORD dwAlphaCmpCaps;
    DWORD dwShadeCaps;
    DWORD dwTextureCaps;
    DWORD dwTextureFilterCaps;
    DWORD dwTextureBlendCaps;
    DWORD dwTextureAddressCaps;
    DWORD dwStippleWidth;             /* maximum width and height of */
    DWORD dwStippleHeight;            /* of supported stipple (up to 32x32) */
} D3DPRIMCAPS, *LPD3DPRIMCAPS;

/* D3DPRIMCAPS dwMiscCaps */

#define D3DPMISCCAPS_MASKPLANES         0x00000001L
#define D3DPMISCCAPS_MASKZ              0x00000002L
#define D3DPMISCCAPS_LINEPATTERNREP     0x00000004L
#define D3DPMISCCAPS_CONFORMANT         0x00000008L
#define D3DPMISCCAPS_CULLNONE           0x00000010L
#define D3DPMISCCAPS_CULLCW             0x00000020L
#define D3DPMISCCAPS_CULLCCW            0x00000040L

/* D3DPRIMCAPS dwRasterCaps */

#define D3DPRASTERCAPS_DITHER           0x00000001L
#define D3DPRASTERCAPS_ROP2             0x00000002L
#define D3DPRASTERCAPS_XOR              0x00000004L
#define D3DPRASTERCAPS_PAT              0x00000008L
#define D3DPRASTERCAPS_ZTEST            0x00000010L
#define D3DPRASTERCAPS_SUBPIXEL         0x00000020L
#define D3DPRASTERCAPS_SUBPIXELX        0x00000040L
#define D3DPRASTERCAPS_FOGVERTEX        0x00000080L
#define D3DPRASTERCAPS_FOGTABLE         0x00000100L
#define D3DPRASTERCAPS_STIPPLE          0x00000200L

/* D3DPRIMCAPS dwZCmpCaps, dwAlphaCmpCaps */

#define D3DPCMPCAPS_NEVER               0x00000001L
#define D3DPCMPCAPS_LESS                0x00000002L
#define D3DPCMPCAPS_EQUAL               0x00000004L
#define D3DPCMPCAPS_LESSEQUAL           0x00000008L
#define D3DPCMPCAPS_GREATER             0x00000010L
#define D3DPCMPCAPS_NOTEQUAL            0x00000020L
#define D3DPCMPCAPS_GREATEREQUAL        0x00000040L
#define D3DPCMPCAPS_ALWAYS              0x00000080L

/* D3DPRIMCAPS dwSourceBlendCaps, dwDestBlendCaps */

#define D3DPBLENDCAPS_ZERO              0x00000001L
#define D3DPBLENDCAPS_ONE               0x00000002L
#define D3DPBLENDCAPS_SRCCOLOR          0x00000004L
#define D3DPBLENDCAPS_INVSRCCOLOR       0x00000008L
#define D3DPBLENDCAPS_SRCALPHA          0x00000010L
#define D3DPBLENDCAPS_INVSRCALPHA       0x00000020L
#define D3DPBLENDCAPS_DESTALPHA         0x00000040L
#define D3DPBLENDCAPS_INVDESTALPHA      0x00000080L
#define D3DPBLENDCAPS_DESTCOLOR         0x00000100L
#define D3DPBLENDCAPS_INVDESTCOLOR      0x00000200L
#define D3DPBLENDCAPS_SRCALPHASAT       0x00000400L
#define D3DPBLENDCAPS_BOTHSRCALPHA      0x00000800L
#define D3DPBLENDCAPS_BOTHINVSRCALPHA   0x00001000L

/* D3DPRIMCAPS dwShadeCaps */

#define D3DPSHADECAPS_COLORFLATMONO             0x00000001L
#define D3DPSHADECAPS_COLORFLATRGB              0x00000002L
#define D3DPSHADECAPS_COLORGOURAUDMONO          0x00000004L
#define D3DPSHADECAPS_COLORGOURAUDRGB           0x00000008L
#define D3DPSHADECAPS_COLORPHONGMONO            0x00000010L
#define D3DPSHADECAPS_COLORPHONGRGB             0x00000020L

#define D3DPSHADECAPS_SPECULARFLATMONO          0x00000040L
#define D3DPSHADECAPS_SPECULARFLATRGB           0x00000080L
#define D3DPSHADECAPS_SPECULARGOURAUDMONO       0x00000100L
#define D3DPSHADECAPS_SPECULARGOURAUDRGB        0x00000200L
#define D3DPSHADECAPS_SPECULARPHONGMONO         0x00000400L
#define D3DPSHADECAPS_SPECULARPHONGRGB          0x00000800L

#define D3DPSHADECAPS_ALPHAFLATBLEND            0x00001000L
#define D3DPSHADECAPS_ALPHAFLATSTIPPLED         0x00002000L
#define D3DPSHADECAPS_ALPHAGOURAUDBLEND         0x00004000L
#define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED      0x00008000L
#define D3DPSHADECAPS_ALPHAPHONGBLEND           0x00010000L
#define D3DPSHADECAPS_ALPHAPHONGSTIPPLED        0x00020000L

#define D3DPSHADECAPS_FOGFLAT                   0x00040000L
#define D3DPSHADECAPS_FOGGOURAUD                0x00080000L
#define D3DPSHADECAPS_FOGPHONG                  0x00100000L

/* D3DPRIMCAPS dwTextureCaps */

#define D3DPTEXTURECAPS_PERSPECTIVE     0x00000001L
#define D3DPTEXTURECAPS_POW2            0x00000002L
#define D3DPTEXTURECAPS_ALPHA           0x00000004L
#define D3DPTEXTURECAPS_TRANSPARENCY    0x00000008L
#define D3DPTEXTURECAPS_BORDER          0x00000010L
#define D3DPTEXTURECAPS_SQUAREONLY      0x00000020L

/* D3DPRIMCAPS dwTextureFilterCaps */

#define D3DPTFILTERCAPS_NEAREST         0x00000001L
#define D3DPTFILTERCAPS_LINEAR          0x00000002L
#define D3DPTFILTERCAPS_MIPNEAREST      0x00000004L
#define D3DPTFILTERCAPS_MIPLINEAR       0x00000008L
#define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010L
#define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020L

/* D3DPRIMCAPS dwTextureBlendCaps */

#define D3DPTBLENDCAPS_DECAL            0x00000001L
#define D3DPTBLENDCAPS_MODULATE         0x00000002L
#define D3DPTBLENDCAPS_DECALALPHA       0x00000004L
#define D3DPTBLENDCAPS_MODULATEALPHA    0x00000008L
#define D3DPTBLENDCAPS_DECALMASK        0x00000010L
#define D3DPTBLENDCAPS_MODULATEMASK     0x00000020L
#define D3DPTBLENDCAPS_COPY             0x00000040L

/* D3DPRIMCAPS dwTextureAddressCaps */
#define D3DPTADDRESSCAPS_WRAP           0x00000001L
#define D3DPTADDRESSCAPS_MIRROR         0x00000002L
#define D3DPTADDRESSCAPS_CLAMP          0x00000004L

/*
 * Description for a device.
 * This is used to describe a device that is to be created or to query
 * the current device.
 */
typedef struct _D3DDeviceDesc {
    DWORD            dwSize;                 /* Size of D3DDEVICEDESC structure */
    DWORD            dwFlags;                /* Indicates which fields have valid data */
    D3DCOLORMODEL    dcmColorModel;          /* Color model of device */
    DWORD            dwDevCaps;              /* Capabilities of device */
    D3DTRANSFORMCAPS dtcTransformCaps;       /* Capabilities of transform */
    BOOL             bClipping;              /* Device can do 3D clipping */
    D3DLIGHTINGCAPS  dlcLightingCaps;        /* Capabilities of lighting */
    D3DPRIMCAPS      dpcLineCaps;
    D3DPRIMCAPS      dpcTriCaps;
    DWORD            dwDeviceRenderBitDepth; /* One of DDBB_8, 16, etc.. */
    DWORD            dwDeviceZBufferBitDepth;/* One of DDBD_16, 32, etc.. */
    DWORD            dwMaxBufferSize;        /* Maximum execute buffer size */
    DWORD            dwMaxVertexCount;       /* Maximum vertex count */
} D3DDEVICEDESC, *LPD3DDEVICEDESC;

typedef HRESULT (FAR PASCAL * LPD3DENUMDEVICESCALLBACK)(LPGUID lpGuid, LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC, LPD3DDEVICEDESC, LPVOID);

/* D3DDEVICEDESC dwFlags indicating valid fields */

#define D3DDD_COLORMODEL            0x00000001L /* dcmColorModel is valid */
#define D3DDD_DEVCAPS               0x00000002L /* dwDevCaps is valid */
#define D3DDD_TRANSFORMCAPS         0x00000004L /* dtcTransformCaps is valid */
#define D3DDD_LIGHTINGCAPS          0x00000008L /* dlcLightingCaps is valid */
#define D3DDD_BCLIPPING             0x00000010L /* bClipping is valid */
#define D3DDD_LINECAPS              0x00000020L /* dpcLineCaps is valid */
#define D3DDD_TRICAPS               0x00000040L /* dpcTriCaps is valid */
#define D3DDD_DEVICERENDERBITDEPTH  0x00000080L /* dwDeviceRenderBitDepth is valid */
#define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100L /* dwDeviceZBufferBitDepth is valid */
#define D3DDD_MAXBUFFERSIZE         0x00000200L /* dwMaxBufferSize is valid */
#define D3DDD_MAXVERTEXCOUNT        0x00000400L /* dwMaxVertexCount is valid */

/* D3DDEVICEDESC dwDevCaps flags */

#define D3DDEVCAPS_FLOATTLVERTEX        0x00000001L /* Device accepts floating point */
                                                    /* for post-transform vertex data */
#define D3DDEVCAPS_SORTINCREASINGZ      0x00000002L /* Device needs data sorted for increasing Z*/
#define D3DDEVCAPS_SORTDECREASINGZ      0X00000004L /* Device needs data sorted for decreasing Z*/
#define D3DDEVCAPS_SORTEXACT            0x00000008L /* Device needs data sorted exactly */

#define D3DDEVCAPS_EXECUTESYSTEMMEMORY  0x00000010L /* Device can use execute buffers from system memory */
#define D3DDEVCAPS_EXECUTEVIDEOMEMORY   0x00000020L /* Device can use execute buffers from video memory */
#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */
#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY  0x00000080L /* Device can use TL buffers from video memory */
#define D3DDEVCAPS_TEXTURESYSTEMMEMORY  0x00000100L /* Device can texture from system memory */
#define D3DDEVCAPS_TEXTUREVIDEOMEMORY   0x00000200L /* Device can texture from device memory */

#define D3DFDS_COLORMODEL        0x00000001L /* Match color model */
#define D3DFDS_GUID              0x00000002L /* Match guid */
#define D3DFDS_HARDWARE          0x00000004L /* Match hardware/software */
#define D3DFDS_TRIANGLES         0x00000008L /* Match in triCaps */
#define D3DFDS_LINES             0x00000010L /* Match in lineCaps  */
#define D3DFDS_MISCCAPS          0x00000020L /* Match primCaps.dwMiscCaps */
#define D3DFDS_RASTERCAPS        0x00000040L /* Match primCaps.dwRasterCaps */
#define D3DFDS_ZCMPCAPS          0x00000080L /* Match primCaps.dwZCmpCaps */
#define D3DFDS_ALPHACMPCAPS      0x00000100L /* Match primCaps.dwAlphaCmpCaps */
#define D3DFDS_SRCBLENDCAPS      0x00000200L /* Match primCaps.dwSourceBlendCaps */
#define D3DFDS_DSTBLENDCAPS      0x00000400L /* Match primCaps.dwDestBlendCaps */
#define D3DFDS_SHADECAPS         0x00000800L /* Match primCaps.dwShadeCaps */
#define D3DFDS_TEXTURECAPS       0x00001000L /* Match primCaps.dwTextureCaps */
#define D3DFDS_TEXTUREFILTERCAPS 0x00002000L /* Match primCaps.dwTextureFilterCaps */
#define D3DFDS_TEXTUREBLENDCAPS  0x00004000L /* Match primCaps.dwTextureBlendCaps */
#define D3DFDS_TEXTUREADDRESSCAPS  0x00008000L /* Match primCaps.dwTextureBlendCaps */

/*
 * FindDevice arguments
 */
typedef struct _D3DFINDDEVICESEARCH {
    DWORD               dwSize;
    DWORD               dwFlags;
    BOOL                bHardware;
    D3DCOLORMODEL       dcmColorModel;
    GUID                guid;
    DWORD               dwCaps;
    D3DPRIMCAPS         dpcPrimCaps;
} D3DFINDDEVICESEARCH, *LPD3DFINDDEVICESEARCH;

typedef struct _D3DFINDDEVICERESULT {
    DWORD               dwSize;
    GUID                guid;           /* guid which matched */
    D3DDEVICEDESC       ddHwDesc;               /* hardware D3DDEVICEDESC */
    D3DDEVICEDESC       ddSwDesc;       /* software D3DDEVICEDESC */
} D3DFINDDEVICERESULT, *LPD3DFINDDEVICERESULT;

/*
 * Description of execute buffer.
 */
typedef struct _D3DExecuteBufferDesc {
    DWORD               dwSize;         /* size of this structure */
    DWORD               dwFlags;        /* flags indicating which fields are valid */
    DWORD               dwCaps;         /* capabilities of execute buffer */
    DWORD               dwBufferSize;   /* size of execute buffer data */
    LPVOID              lpData;         /* pointer to actual data */
} D3DEXECUTEBUFFERDESC, *LPD3DEXECUTEBUFFERDESC;

/* D3DEXECUTEBUFFER dwFlags indicating valid fields */

#define D3DDEB_BUFSIZE          0x00000001l     /* buffer size valid */
#define D3DDEB_CAPS             0x00000002l     /* caps valid */
#define D3DDEB_LPDATA           0x00000004l     /* lpData valid */

/* D3DEXECUTEBUFFER dwCaps */

#define D3DDEBCAPS_SYSTEMMEMORY 0x00000001l     /* buffer in system memory */
#define D3DDEBCAPS_VIDEOMEMORY  0x00000002l     /* buffer in device memory */
#define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY)

#pragma pack()

#endif /* _D3DCAPS_H_ */