shithub: qk1

ref: caa94b6b82aecb7a20e4e6de2cc2f2f9332436f9
dir: /qw/d_init.c/

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// d_init.c: rasterization driver initialization

#include <u.h>
#include <libc.h>
#include <stdio.h>
#include "quakedef.h"

#define NUM_MIPS	4

cvar_t	d_mipcap = {"d_mipcap", "0"};
cvar_t	d_mipscale = {"d_mipscale", "1"};

surfcache_t		*d_initial_rover;
qboolean		d_roverwrapped;
int				d_minmip;
float			d_scalemip[NUM_MIPS-1];

static float	basemip[NUM_MIPS-1] = {1.0, 0.5*0.8, 0.25*0.8};

extern int			d_aflatcolor;

void (*d_drawspans) (espan_t *pspan);


/*
===============
D_Init
===============
*/
void D_Init (void)
{
	r_skydirect = 1;

	Cvar_RegisterVariable (&d_mipcap);
	Cvar_RegisterVariable (&d_mipscale);

	r_drawpolys = false;
	r_worldpolysbacktofront = false;
	r_recursiveaffinetriangles = true;
	r_pixbytes = 1;
	r_aliasuvscale = 1.0;
}


/*
===============
D_CopyRects
===============
*/
void D_CopyRects (vrect_t */*prects*/, int /*transparent*/)
{
// this function is only required if the CPU doesn't have direct access to the
// back buffer, and there's some driver interface function that the driver
// doesn't support and requires Quake to do in software (such as drawing the
// console); Quake will then draw into wherever the driver points vid.buffer
// and will call this function before swapping buffers
}


/*
===============
D_EnableBackBufferAccess
===============
*/
void D_EnableBackBufferAccess (void)
{
	VID_LockBuffer ();
}


/*
===============
D_TurnZOn
===============
*/
void D_TurnZOn (void)
{
// not needed for software version
}


/*
===============
D_DisableBackBufferAccess
===============
*/
void D_DisableBackBufferAccess (void)
{
	VID_UnlockBuffer ();
}


/*
===============
D_SetupFrame
===============
*/
void D_SetupFrame (void)
{
	int		i;

	if (r_dowarp)
		d_viewbuffer = r_warpbuffer;
	else
		d_viewbuffer = (void *)(byte *)vid.buffer;

	if (r_dowarp)
		screenwidth = WARP_WIDTH;
	else
		screenwidth = vid.rowbytes;

	d_roverwrapped = false;
	d_initial_rover = sc_rover;

	d_minmip = d_mipcap.value;
	if (d_minmip > 3)
		d_minmip = 3;
	else if (d_minmip < 0)
		d_minmip = 0;

	for (i=0 ; i<(NUM_MIPS-1) ; i++)
		d_scalemip[i] = basemip[i] * d_mipscale.value;

	d_drawspans = D_DrawSpans16;
	d_aflatcolor = 0;
}

/*
===============
D_UpdateRects
===============
*/
void D_UpdateRects (vrect_t */*prect*/)
{
// the software driver draws these directly to the vid buffer
}