ref: c6c201b3ca6c2020d9b47b0c1240a03030ac5315
dir: /qw/pmove.h/
typedef struct { vec3_t normal; float dist; } pmplane_t; typedef struct { bool allsolid; // if true, plane is not valid bool startsolid; // if true, the initial point was in a solid area bool inopen, inwater; float fraction; // time completed, 1.0 = didn't hit anything vec3_t endpos; // final position pmplane_t plane; // surface normal at impact int ent; // entity the surface is on } pmtrace_t; #define MAX_PHYSENTS 32 typedef struct { vec3_t origin; model_t *model; // only for bsp models vec3_t mins, maxs; // only for non-bsp models int info; // for client or server to identify } physent_t; typedef struct { int sequence; // just for debugging prints // player state vec3_t origin; vec3_t angles; vec3_t velocity; int oldbuttons; float waterjumptime; bool dead; int spectator; // world state int numphysent; physent_t physents[MAX_PHYSENTS]; // 0 should be the world // input usercmd_t cmd; // results int numtouch; int touchindex[MAX_PHYSENTS]; } playermove_t; typedef struct { float gravity; float stopspeed; float maxspeed; float spectatormaxspeed; float accelerate; float airaccelerate; float wateraccelerate; float friction; float waterfriction; float entgravity; } movevars_t; extern movevars_t movevars; extern playermove_t pmove; extern int onground; extern int waterlevel; extern int watertype; void PlayerMove (void); void Pmove_Init (void); int PM_HullPointContents (hull_t *hull, int num, vec3_t p); int PM_PointContents (vec3_t point); bool PM_TestPlayerPosition (vec3_t point); pmtrace_t PM_PlayerMove (vec3_t start, vec3_t stop);