shithub: qk1

ref: bf5f906a21121a00f6b264c90539392d4a68e3ba
dir: qk1/README

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qk1 - port of Quake to 9front
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Does not work. Nothing to see here, move along.

builds only with p9p on linux/386 and amd64; bugged to hell.
actually, untested on 386, because linux crosscompiling and p9p on not-OSX.

plan9 shit missing completely, asm not ungccfied.

intrusive changes:
	- pr_strings: assumed 32bit pointer arithmetic: use PR_GetStr() instead of
	  dealing with it directly; may be ass
	- global cppdefotomy


bugs
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	- compile with PARANOID -> MSG_WriteByte complains about range error and
	  exits. no idea why. (386/amd64)
	- new game while already ingame -> front falls off (amd64)
		. most of the time: exit with R_RenderView: called without enough stack


legal
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Quake, hence qk1, are licensed under the GPLv2. See COPYING for details.