ref: b8f0cc01c82b238b53ec46d0c6d98aa69a749230
dir: /i_transform.c/
#include "quakedef.h" #include "hsluv.h" #define transform() \ do { \ if(sa != 1.0 || li != 1.0){ \ rgb2hsluv(r, g, b, &h, &s, &l); \ s *= sa; \ if(s > 100.0) \ s = 100.0; \ l *= li; \ if(l > 100.0) \ l = 100.0; \ hsluv2rgb(h, s, l, &r, &g, &b); \ } \ if(br != 0){ \ r *= br; \ g *= br; \ b *= br; \ } \ if(r > 1) r = 1; else if(r < 0) r = 0; \ if(g > 1) g = 1; else if(g < 0) g = 0; \ if(b > 1) b = 1; else if(b < 0) b = 0; \ }while(0) void LightTransform(u8int *p, int n) { double h, s, l, r, g, b, sa, li, br; int i; sa = v_saturation.value; li = v_lightness.value; br = v_brightness.value; if(sa == 1.0 && li == 1.0 && br == 1.0) return; for(i = 0; i < n; i++, p += 3){ r = (double)p[0]/255.0; g = (double)p[1]/255.0; b = (double)p[2]/255.0; transform(); p[0] = r*255; p[1] = g*255; p[2] = b*255; } } void PixTransform(pixel_t *pixels, int n) { double h, s, l, r, g, b, sa, li, br; pixel_t p, in, out; int i; sa = v_saturation.value; li = v_lightness.value; br = v_brightness.value; if(sa == 1.0 && li == 1.0 && br == 1.0) return; in = out = 0; for(i = 0; i < n; i++){ p = pixels[i]; if(p == 0) continue; if(p == in && i > 0){ pixels[i] = out; continue; } in = p; r = (double)((p>>16) & 0xff)/255.0; g = (double)((p>> 8) & 0xff)/255.0; b = (double)((p>> 0) & 0xff)/255.0; transform(); out = (in & (0xff<<24)) | (pixel_t)(r * 255)<<16 | (pixel_t)(g * 255)<< 8 | (pixel_t)(b * 255)<< 0; pixels[i] = out; } }