ref: a6e0affe834cf1fcbaad864506f2647566890fd2
dir: /vid_plan9.c/
#include "quakedef.h" #include <draw.h> #include <thread.h> viddef_t vid; /* global video state */ Point center; /* of window */ Rectangle grabr; pixel_t q1pal[256]; static Image *fbi; static u32int *scibuf; static int scifactor; static Rectangle fbr; static pixel_t *vidbuffers[2]; static int bufi = 0; static Channel *frame; static void resetfb(void) { static int highhunk; void *surfcache; int hunkvbuf, scachesz, i; Point p; /* lower than 320x240 doesn't really make sense, * but at least this prevents a crash, beyond that * it's your funeral */ vid.width = Dx(screen->r); vid.height = Dy(screen->r); scifactor = v_scale.value; vid.width /= scifactor; vid.height /= scifactor; vid.width = clamp(vid.width, 320, MAXWIDTH); vid.height = clamp(vid.height, 240, MAXHEIGHT); if(dvars.zb != nil) D_FlushCaches(); // alloc an extra line in case we want to wrap, and allocate the z-buffer hunkvbuf = vid.width * vid.height * sizeof(*dvars.zb); scachesz = D_SurfaceCacheForRes(vid.width, vid.height); hunkvbuf += scachesz; if((dvars.zb = realloc(dvars.zb, hunkvbuf)) == nil) sysfatal("%r"); memset(dvars.zb, 0, hunkvbuf); surfcache = (byte*)(dvars.zb + vid.width * vid.height); D_InitCaches(surfcache, scachesz); vid.aspect = (float)vid.height / (float)vid.width * (320.0/240.0); vid.conwidth = vid.width; vid.conheight = vid.height; center = divpt(addpt(screen->r.min, screen->r.max), 2); p = Pt(vid.width/2, vid.height/2); fbr = Rpt(subpt(center, p), addpt(center, p)); p = Pt(vid.width/4, vid.height/4); grabr = Rpt(subpt(center, p), addpt(center, p)); for(i = 0; i < nelem(vidbuffers); i++) vidbuffers[i] = realloc(vidbuffers[i], (vid.width*vid.height+16)*sizeof(pixel_t)); free(r_warpbuffer); r_warpbuffer = emalloc((vid.width*vid.height+16)*sizeof(pixel_t)); vid.maxwarpwidth = vid.width; vid.maxwarpheight = vid.height; vid.buffer = vidbuffers[bufi = 0]; vid.conbuffer = vid.buffer; draw(screen, screen->r, display->black, nil, ZP); freeimage(fbi); if(scifactor != 1){ fbi = allocimage(display, Rect(0, 0, vid.width*scifactor, 1), XRGB32, 1, DNofill); scibuf = realloc(scibuf, vid.width*scifactor*sizeof(*scibuf)); }else{ fbi = allocimage(display, Rect(0, 0, vid.width, vid.height), XRGB32, 0, 0); free(scibuf); scibuf = nil; } if(fbi == nil) sysfatal("resetfb: %r (%d %d)", vid.width, vid.height); } static void loader(void *) { u32int *in, *out; int n, x, y, j; Point center; Rectangle r; byte *f; center = addpt(screen->r.min, Pt(Dx(screen->r)/2, Dy(screen->r)/2)); r = Rect(0, 0, vid.width, vid.height); if(scibuf == nil) n = vid.width * vid.height; else n = vid.width * scifactor * sizeof(*scibuf); for(;;){ if((f = recvp(frame)) == nil) break; if(scibuf != nil){ in = (u32int*)f; r = rectsubpt( rectaddpt(Rect(0, 0, scifactor*vid.width, scifactor), center), Pt(scifactor*vid.width/2, scifactor*vid.height/2) ); for(y = 0; y < vid.height; y++){ for(x = 0, out = scibuf; x < vid.width; x++, in++){ for(j = 0; j < scifactor; j++, out++) *out = *in; } if(loadimage(fbi, fbi->r, (byte*)scibuf, n) != n) sysfatal("%r"); draw(screen, r, fbi, nil, ZP); r.min.y += scifactor; r.max.y += scifactor; } }else{ if(loadimage(fbi, r, f, n*4) != n*4) sysfatal("%r"); draw(screen, fbr, fbi, nil, ZP); } if(flushimage(display, 1) < 0) sysfatal("%r"); } threadexits(nil); } void stopfb(void) { if(frame != nil){ sendp(frame, nil); chanclose(frame); frame = nil; } } void flipfb(void) { if(vid.resized){ /* skip this frame if window resize */ vid.resized = false; stopfb(); if(getwindow(display, Refnone) < 0) sysfatal("%r"); resetfb(); vid.recalc_refdef = true; /* force a surface cache flush */ Con_CheckResize(); Con_Clear_f(); return; } if(frame == nil){ frame = chancreate(sizeof(pixel_t*), 0); proccreate(loader, nil, 4096); } if(sendp(frame, vidbuffers[bufi]) > 0){ bufi = (bufi+1) % nelem(vidbuffers); vid.buffer = vidbuffers[bufi]; vid.conbuffer = vid.buffer; } } void setpal(byte *p0) { int x; byte *p; for(p = p0, x = 0; x < 256; x++, p += 3) q1pal[x] = (x < 256-32 ? 0xff : 0)<<24 | p[0]<<16 | p[1]<<8 | p[2]; q1pal[255] &= 0; scr_fullupdate = 0; } void initfb(void) { vid.numpages = 2; vid.colormap = malloc(256*64*sizeof(pixel_t)); torgbx(host_colormap, vid.colormap, 256*64); vid.fullbright = 256 - LittleLong(*((int *)vid.colormap + 2048)); if(initdraw(nil, nil, "quake") < 0) sysfatal("initdraw: %r\n"); resetfb(); }