shithub: qk1

ref: a6e0affe834cf1fcbaad864506f2647566890fd2
dir: /qw/common.h/

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// comndef.h  -- general definitions

typedef unsigned char 		byte;
#define _DEF_BYTE_

#define	MAX_INFO_STRING	196
#define	MAX_SERVERINFO_STRING	512
#define	MAX_LOCALINFO_STRING	32768

//============================================================================

typedef struct sizebuf_s
{
	bool	allowoverflow;	// if false, do a Sys_Error
	bool	overflowed;		// set to true if the buffer size failed
	byte	*data;
	int		maxsize;
	int		cursize;
} sizebuf_t;

void SZ_Clear (sizebuf_t *buf);
void *SZ_GetSpace (sizebuf_t *buf, int length);
void SZ_Write (sizebuf_t *buf, void *data, int length);
void SZ_Print (sizebuf_t *buf, char *data);	// strcats onto the sizebuf

//============================================================================

typedef struct link_s
{
	struct link_s	*prev, *next;
} link_t;


void ClearLink (link_t *l);
void RemoveLink (link_t *l);
void InsertLinkBefore (link_t *l, link_t *before);
void InsertLinkAfter (link_t *l, link_t *after);

// (type *)STRUCT_FROM_LINK(link_t *link, type, member)
// ent = STRUCT_FROM_LINK(link,entity_t,order)
// FIXME: remove this mess!
#define	STRUCT_FROM_LINK(l,t,m) ((t *)((byte *)l - (int)&(((t *)0)->m)))

//============================================================================

#ifndef NULL
#define NULL ((void *)0)
#endif

#define Q_MAXCHAR ((char)0x7f)
#define Q_MAXSHORT ((short)0x7fff)
#define Q_MAXINT	((int)0x7fffffff)
#define Q_MAXLONG ((int)0x7fffffff)
#define Q_MAXFLOAT ((int)0x7fffffff)

#define Q_MINCHAR ((char)0x80)
#define Q_MINSHORT ((short)0x8000)
#define Q_MININT 	((int)0x80000000)
#define Q_MINLONG ((int)0x80000000)
#define Q_MINFLOAT ((int)0x7fffffff)

//============================================================================

extern	bool		bigendien;

extern	short	(*BigShort) (short l);
extern	short	(*LittleShort) (short l);
extern	int	(*BigLong) (int l);
extern	int	(*LittleLong) (int l);
extern	float	(*BigFloat) (float l);
extern	float	(*LittleFloat) (float l);

//============================================================================

struct usercmd_s;

extern struct usercmd_s nullcmd;

void MSG_WriteChar (sizebuf_t *sb, int c);
void MSG_WriteByte (sizebuf_t *sb, int c);
void MSG_WriteShort (sizebuf_t *sb, int c);
void MSG_WriteLong (sizebuf_t *sb, int c);
void MSG_WriteFloat (sizebuf_t *sb, float f);
void MSG_WriteString (sizebuf_t *sb, char *s);
void MSG_WriteCoord (sizebuf_t *sb, float f);
void MSG_WriteAngle (sizebuf_t *sb, float f);
void MSG_WriteAngle16 (sizebuf_t *sb, float f);
void MSG_WriteDeltaUsercmd (sizebuf_t *sb, struct usercmd_s *from, struct usercmd_s *cmd);

extern	int			msg_readcount;
extern	bool	msg_badread;		// set if a read goes beyond end of message

void MSG_BeginReading (void);
int MSG_GetReadCount(void);
int MSG_ReadChar (void);
int MSG_ReadByte (void);
int MSG_ReadShort (void);
int MSG_ReadLong (void);
float MSG_ReadFloat (void);
char *MSG_ReadString (void);
char *MSG_ReadStringLine (void);

float MSG_ReadCoord (void);
float MSG_ReadAngle (void);
float MSG_ReadAngle16 (void);
void MSG_ReadDeltaUsercmd (struct usercmd_s *from, struct usercmd_s *cmd);

//============================================================================

int	Q_atoi (char *str);
float Q_atof (char *str);

//============================================================================

extern	char		com_token[1024];
extern	bool	com_eof;

char *COM_Parse (char *data);


extern	int		com_argc;
extern	char	**com_argv;

int COM_CheckParm (char *parm);
void COM_AddParm (char *parm);

void COM_Init (void);
void COM_InitArgv (int argc, char **argv);

char *COM_SkipPath (char *pathname);
void COM_StripExtension (char *in, char *out);
void COM_FileBase (char *in, char *out);
void COM_DefaultExtension (char *path, char *extension);

char	*va(char *format, ...);
// does a varargs printf into a temp buffer


//============================================================================

extern int com_filesize;
struct cache_user_s;

extern	char	com_gamedir[MAX_OSPATH];

void COM_WriteFile (char *filename, void *data, int len);
int COM_FOpenFile (char *filename, FILE **file);
void COM_CloseFile (FILE *h);

byte *COM_LoadStackFile (char *path, void *buffer, int bufsize);
byte *COM_LoadTempFile (char *path);
byte *COM_LoadHunkFile (char *path);
void COM_LoadCacheFile (char *path, struct cache_user_s *cu);
void COM_CreatePath (char *path);
void COM_Gamedir (char *dir);

extern	struct cvar_s	registered;
extern bool		standard_quake, rogue, hipnotic;

char *Info_ValueForKey (char *s, char *key);
void Info_RemoveKey (char *s, char *key);
void Info_RemovePrefixedKeys (char *start, char prefix);
void Info_SetValueForKey (char *s, char *key, char *value, int maxsize);
void Info_SetValueForStarKey (char *s, char *key, char *value, int maxsize);
void Info_Print (char *s);

unsigned Com_BlockChecksum (void *buffer, int length);
void Com_BlockFullChecksum (void *buffer, int len, unsigned char *outbuf);
byte	COM_BlockSequenceCheckByte (byte *base, int length, int sequence, unsigned mapchecksum);
byte	COM_BlockSequenceCRCByte (byte *base, int length, int sequence);