ref: a2f781fe0e786384ed36edb93aceb42b3b1b76ab
dir: /r_local.h/
// r_local.h -- private refresh defs #include "r_shared.h" enum { DRAW_BLEND = 1<<0, DRAW_NO = 1<<1, }; int surfdrawflags(int flags); int entdrawflags(entity_t *e); #define enthasalpha(e) ((e) && !defalpha((e)->alpha)) #define ALIAS_BASE_SIZE_RATIO (1.0 / 11.0) // normalizing factor so player model works out to about // 1 pixel per triangle #define BMODEL_FULLY_CLIPPED 0x10 // value returned by R_BmodelCheckBBox () // if bbox is trivially rejected //=========================================================================== // viewmodel lighting typedef struct { int ambientlight[3]; int shadelight[3]; float *plightvec; } alight_t; //=========================================================================== // clipped bmodel edges typedef struct bedge_s { mvertex_t *v[2]; struct bedge_s *pnext; } bedge_t; typedef struct { float fv[3]; // viewspace x, y } auxvert_t; //=========================================================================== extern cvar_t r_clearcolor; extern cvar_t r_waterwarp; extern cvar_t r_fullbright; extern cvar_t r_ambient; extern cvar_t r_reportsurfout; extern cvar_t r_numsurfs; extern cvar_t r_reportedgeout; extern cvar_t r_numedges; extern cvar_t r_part_scale; extern cvar_t r_wateralpha; extern cvar_t r_lavaalpha; extern cvar_t r_slimealpha; #define XCENTERING (1.0 / 2.0) #define YCENTERING (1.0 / 2.0) #define CLIP_EPSILON 0.001 #define BACKFACE_EPSILON 0.01 //=========================================================================== #define DIST_NOT_SET 98765 //============================================================================= void R_RenderWorld (view_t *v); void R_RenderBlendedBrushes(view_t *v); //============================================================================= extern mplane_t screenedge[4]; extern vec3_t r_entorigin; extern float screenAspect; extern float xOrigin, yOrigin; extern int r_visframecount; //============================================================================= extern int r_drawflags; void R_ResetFog(void); void R_InitFog(void); void R_DrawSprite (view_t *v); int R_RenderFace (msurface_t *fa, view_t *v, int clipflags); void R_RenderBmodelFace (bedge_t *pedges, msurface_t *psurf, view_t *v); void R_TransformFrustum (view_t *v); void R_SetSkyFrame (void); texture_t *R_TextureAnimation (entity_t *e, texture_t *base); pixel_t addlight(entity_t *e, pixel_t x, int lr, int lg, int lb); void R_DrawSolidClippedSubmodelPolygons (model_t *pmodel, view_t *v); void R_DrawSubmodelPolygons (model_t *pmodel, view_t *v, int clipflags); void R_AliasDrawModel (alight_t *plighting, view_t *v); void R_BeginEdgeFrame (void); void R_ScanEdges(view_t *v); void D_DrawSurfaces(view_t *v); void R_InsertNewEdges (edge_t *edgestoadd, edge_t *edgelist); void R_StepActiveU (edge_t *pedge); void R_RemoveEdges (edge_t *pedge); extern void R_RotateBmodel (entity_t *e, view_t *v); extern model_t *cl_worldmodel; extern int *pfrustum_indexes[4]; // !!! if this is changed, it must be changed in asm_draw.h too !!! #define NEAR_CLIP 0.01 #define MAXBVERTINDEXES 1000 // new clipped vertices when clipping bmodels // to the world BSP extern mvertex_t *r_ptverts, *r_ptvertsmax; extern int r_currentkey; extern int r_currentbkey; void R_InitTurb (void); //========================================================= // Alias models //========================================================= #define MAXALIASVERTS 2000 // TODO: tune this #define ALIAS_Z_CLIP_PLANE 5 #define NUMVERTEXNORMALS 162 extern const float r_avertexnormals[NUMVERTEXNORMALS][3]; extern finalvert_t *pfinalverts; bool R_AliasCheckBBox (view_t *v); //========================================================= // turbulence stuff #define AMP 8*0x10000 #define AMP2 3 #define SPEED 20 //========================================================= // particle stuff void R_DrawParticles (void); void R_InitParticles (void); void R_ClearParticles (void); extern edge_t *auxedges; extern int r_numallocatededges; extern edge_t *r_edges, *edge_p, *edge_max; extern edge_t *newedges[MAXHEIGHT]; extern edge_t *removeedges[MAXHEIGHT]; // FIXME: make stack vars when debugging done extern int r_bmodelactive; extern float aliasxscale, aliasyscale, aliasxcenter, aliasycenter; extern float r_aliastransition, r_resfudge; extern int r_outofsurfaces; extern int r_outofedges; extern int r_outofspans; extern mvertex_t *r_pcurrentvertbase; extern int r_maxvalidedgeoffset; void R_AliasClipTriangle (mtriangle_t *ptri, auxvert_t *auxverts); extern int r_frustum_indexes[4*6]; extern int r_maxsurfsseen, r_maxedgesseen, r_cnumsurfs; extern bool r_dowarpold, r_viewchanged; extern mleaf_t *r_viewleaf, *r_oldviewleaf; extern vec3_t r_emins, r_emaxs; extern mnode_t *r_pefragtopnode; extern int r_clipflags; extern int r_dlightframecount; void R_StoreEfrags (efrag_t **ppefrag); void R_AnimateLight (void); void R_LightPoint (vec3_t p, int *r); void R_SetupFrame (void); void R_cshift_f (void); void R_SplitEntityOnNode2 (mnode_t *node); void R_MarkLights (dlight_t *light, int bit, mnode_t *node);