ref: a2c587e7d7a8b72a7ef9afcd119d8cfb20076b54
dir: /vid_sdl.c/
#include "quakedef.h"
#include "colormatrix.h"
#include <SDL.h>
static SDL_Renderer *rend;
static SDL_Texture *fbi;
static SDL_Window *win;
static pixel_t *vidbuffer;
extern pixel_t *r_warpbuffer;
static cvar_t v_fullscreen = {"v_fullscreen", "0", true};
static cvar_t v_sync = {"v_sync", "1", true};
static int
curwinmode(void)
{
Uint32 fl;
fl = (win != nil ? SDL_GetWindowFlags(win) : 0) & (SDL_WINDOW_FULLSCREEN_DESKTOP|SDL_WINDOW_FULLSCREEN);
if(fl == SDL_WINDOW_FULLSCREEN_DESKTOP)
return 2;
if(fl == SDL_WINDOW_FULLSCREEN)
return 1;
return 0;
}
static int
cvarwinflags(void)
{
if(v_fullscreen.value >= 2)
return SDL_WINDOW_FULLSCREEN_DESKTOP;
if(v_fullscreen.value >= 1)
return SDL_WINDOW_FULLSCREEN;
return 0;
}
static void
resetfb(void)
{
void *surfcache;
int hunkvbuf, scachesz, n;
setcvar(v_fullscreen.name, va("%d", curwinmode()));
/* lower than 320x240 doesn't really make sense,
* but at least this prevents a crash, beyond that
* it's your funeral */
SDL_GetRendererOutputSize(rend, &vid.width, &vid.height);
vid.width /= v_scale.value;
vid.height /= v_scale.value;
vid.width = clamp(vid.width, 320, MAXWIDTH);
vid.height = clamp(vid.height, 240, MAXHEIGHT);
vid.aspect = (float)vid.height / (float)vid.width * (320.0/240.0);
vid.conwidth = vid.width;
vid.conheight = vid.height;
n = (vid.width*vid.height+16)*sizeof(pixel_t);
vidbuffer = realloc(vidbuffer, n);
r_warpbuffer = realloc(r_warpbuffer, n);
vid.maxwarpwidth = vid.width;
vid.maxwarpheight = vid.height;
if(fbi != nil)
SDL_DestroyTexture(fbi);
fbi = SDL_CreateTexture(rend, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STATIC, vid.width, vid.height);
if(fbi == NULL)
fatal("SDL_CreateTexture: %s", SDL_GetError());
SDL_SetTextureBlendMode(fbi, SDL_BLENDMODE_NONE);
SDL_RenderClear(rend);
vid.buffer = vidbuffer;
vid.conbuffer = vid.buffer;
if(dvars.zb != nil)
D_FlushCaches();
// alloc an extra line in case we want to wrap, and allocate the z-buffer
hunkvbuf = vid.width * vid.height * sizeof(*dvars.zb);
scachesz = D_SurfaceCacheForRes(vid.width, vid.height);
hunkvbuf += scachesz;
dvars.zb = realloc(dvars.zb, hunkvbuf);
memset(dvars.zb, 0, hunkvbuf);
surfcache = (byte *)(dvars.zb + vid.width * vid.height);
D_InitCaches(surfcache, scachesz);
vid.resized = false;
}
void
stopfb(void)
{
}
void
flipfb(void)
{
if(vid.resized){ /* skip this frame if window resize */
vid.resized = false;
resetfb();
vid.recalc_refdef = true; /* force a surface cache flush */
Con_CheckResize();
Con_Clear_f();
return;
}
cmprocess(cm, vidbuffer, vidbuffer, vid.width*vid.height);
SDL_UpdateTexture(fbi, nil, vidbuffer, vid.width*4);
SDL_RenderCopy(rend, fbi, nil, nil);
SDL_RenderPresent(rend);
}
void
setpal(byte *p0)
{
int x;
byte *p;
for(p = p0, x = 0; x < 256; x++, p += 3){
q1pal[x] = (x < 256-32 ? 0xff : 0)<<24 | p[0]<<16 | p[1]<<8 | p[2];
q1palindexed[x] = opaque(q1pal[x]) ? (x<<24 | p[0]<<16 | p[1]<<8 | p[2]) : 0;
}
q1pal[255] = 0;
q1palindexed[255] = 0;
scr_fullupdate = 0;
}
static void
v_fullscreen_cb(cvar_t *var)
{
int oldmode, mode;
oldmode = curwinmode();
mode = var->value;
if(oldmode != mode && SDL_SetWindowFullscreen(win, mode) == 0)
vid.resized = true;
}
static void
hints(void)
{
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "0");
SDL_SetHint(SDL_HINT_VIDEO_DOUBLE_BUFFER, "1");
SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "1");
SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_PING, "0");
SDL_SetHint(SDL_HINT_RENDER_VSYNC, v_sync.value ? "1" : "0");
}
static void
makewindow(void)
{
int x, y, w, h;
if(win != nil){
SDL_GetWindowPosition(win, &x, &y);
SDL_GetWindowSize(win, &w, &h);
}else{
x = SDL_WINDOWPOS_CENTERED;
y = SDL_WINDOWPOS_CENTERED;
w = 800;
h = 600;
}
if(fbi != nil)
SDL_DestroyTexture(fbi);
if(rend != nil)
SDL_DestroyRenderer(rend);
if(win != nil)
SDL_DestroyWindow(win);
hints();
win = SDL_CreateWindow("quake", x, y, w, h, cvarwinflags() | SDL_WINDOW_RESIZABLE);
if(win == nil)
fatal("SDL_CreateWindow: %s", SDL_GetError());
SDL_SetWindowResizable(win, SDL_TRUE);
SDL_SetWindowMinimumSize(win, 320, 240);
rend = SDL_CreateRenderer(win, -1,
(v_sync.value ? SDL_RENDERER_PRESENTVSYNC : 0)
);
if(rend == nil)
fatal("SDL_CreateRenderer: %s", SDL_GetError());
SDL_SetRenderDrawColor(rend, 0, 0, 0, 255);
SDL_RenderClear(rend);
SDL_RenderPresent(rend);
vid.resized = true;
}
static void
v_sync_cb(cvar_t *var)
{
static int vsync;
if(vsync == (var->value != 0))
return;
vsync = var->value != 0;
makewindow();
}
char *
sys_wrpath(void)
{
// it's a bit awkward to use SDL for this but oh well
return SDL_GetPrefPath(nil, "qk1");
}
void
initfb(void)
{
vid.numpages = 2;
vid.colormap = malloc(256*64*sizeof(pixel_t));
torgbx(host_colormap, vid.colormap, 256*64);
vid.fullbright = 256 - LittleLong(*((int *)vid.colormap + 2048));
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS) < 0)
fatal("SDL_Init: %s", SDL_GetError());
makewindow();
resetfb();
IN_Grabm(1);
Cvar_RegisterVariable(&v_fullscreen);
v_fullscreen.cb = v_fullscreen_cb;
Cvar_RegisterVariable(&v_sync);
v_sync.cb = v_sync_cb;
}