ref: a2c587e7d7a8b72a7ef9afcd119d8cfb20076b54
dir: /d_sky.c/
#include "quakedef.h"
#define SKY_SPAN_SHIFT 5
#define SKY_SPAN_MAX (1 << SKY_SPAN_SHIFT)
skyvars_t skyvars;
/*
=================
D_Sky_uv_To_st
=================
*/
static void
D_Sky_uv_To_st(int u, int v, fixed16_t *s, fixed16_t *t, float skydist)
{
double wu, wv;
vec3_t end;
wu = (u - xcenter)/xscale;
wv = (ycenter - v)/yscale;
end[0] = r_refdef.view.pn[0] + wu*r_refdef.view.right[0] + wv*r_refdef.view.up[0];
end[1] = r_refdef.view.pn[1] + wu*r_refdef.view.right[1] + wv*r_refdef.view.up[1];
end[2] = r_refdef.view.pn[2] + wu*r_refdef.view.right[2] + wv*r_refdef.view.up[2];
end[2] *= 3;
VectorNormalize(end);
s[0] = (int)((skydist + 4*(skyvars.w-1)*end[0]) * 0x10000);
t[0] = (int)((skydist + 4*(skyvars.h-1)*end[1]) * 0x10000);
s[1] = (int)((skydist*2.0 + 4*(skyvars.w-1)*end[0]) * 0x10000);
t[1] = (int)((skydist*2.0 + 4*(skyvars.h-1)*end[1]) * 0x10000);
}
/*
=================
D_DrawSkyScans8
=================
*/
void D_DrawSkyScans8 (espan_t *pspan)
{
int count, spancount, u, v, spancountminus1;
pixel_t *pdest, pix;
uzint *pz;
fixed16_t s[2], t[2], snext[2], tnext[2], sstep[2], tstep[2];
float skydist;
pixel_t fog;
int inva;
if(skyvars.source[0] == nil || skyvars.source[1] == nil)
return;
sstep[0] = sstep[1] = 0; // keep compiler happy
tstep[0] = tstep[1] = 0; // ditto
skydist = skyvars.time*skyvars.speed; // TODO: add D_SetupFrame & set this there
fog = fogvars.skypix;
inva = 255 - (fog>>24);
do
{
pdest = dvars.fb + pspan->v*dvars.w + pspan->u;
count = pspan->count;
pz = dvars.zb + pspan->v*dvars.w + pspan->u;
memset(pz, 0xff, count*sizeof(*pz));
// calculate the initial s & t
u = pspan->u;
v = pspan->v;
D_Sky_uv_To_st (u, v, s, t, skydist);
do
{
spancount = min(count, SKY_SPAN_MAX);
count -= spancount;
if(count){
u += spancount;
// calculate s and t at far end of span,
// calculate s and t steps across span by shifting
D_Sky_uv_To_st (u, v, snext, tnext, skydist);
sstep[0] = (snext[0] - s[0]) >> SKY_SPAN_SHIFT;
tstep[0] = (tnext[0] - t[0]) >> SKY_SPAN_SHIFT;
sstep[1] = (snext[1] - s[1]) >> SKY_SPAN_SHIFT;
tstep[1] = (tnext[1] - t[1]) >> SKY_SPAN_SHIFT;
}else{
// calculate s and t at last pixel in span,
// calculate s and t steps across span by division
spancountminus1 = (float)(spancount - 1);
if (spancountminus1 > 0)
{
u += spancountminus1;
D_Sky_uv_To_st (u, v, snext, tnext, skydist);
sstep[0] = (snext[0] - s[0]) / spancountminus1;
tstep[0] = (tnext[0] - t[0]) / spancountminus1;
sstep[1] = (snext[1] - s[1]) / spancountminus1;
tstep[1] = (tnext[1] - t[1]) / spancountminus1;
}
}
do{
pix = skyvars.source[1][((t[1] & skyvars.tmask) >> skyvars.tshift) + ((s[1] & skyvars.smask) >> 16)];
if(!opaque(pix))
pix = skyvars.source[0][((t[0] & skyvars.tmask) >> skyvars.tshift) + ((s[0] & skyvars.smask) >> 16)];
if(fog != 0)
pix = fog + mulalpha(pix, inva);
*pdest++ = pix;
s[0] += sstep[0];
t[0] += tstep[0];
s[1] += sstep[1];
t[1] += tstep[1];
} while (--spancount > 0);
s[0] = snext[0];
t[0] = tnext[0];
s[1] = snext[1];
t[1] = tnext[1];
} while (count > 0);
} while ((pspan = pspan->pnext) != nil);
}