ref: a2c587e7d7a8b72a7ef9afcd119d8cfb20076b54
dir: /d_edge.c/
#include "quakedef.h"
// FIXME: should go away
void R_RotateBmodel(entity_t *entity, view_t *v);
static void
D_DrawSolidSurface(surf_t *surf, pixel_t color)
{
espan_t *span;
pixel_t *pdest;
uzint *pz;
int u, u2;
for(span = surf->spans; span; span=span->pnext){
pdest = dvars.fb + span->v*dvars.w;
pz = dvars.zb + span->v*dvars.w;
memset(pz, 0xfe, span->count*sizeof(*pz));
u2 = span->u + span->count - 1;
for(u = span->u; u <= u2; u++)
pdest[u] = color;
}
}
static void
D_CalcGradients(int miplevel, msurface_t *pface, vec3_t transformed_modelorg, view_t *v, texvars_t *tv)
{
vec3_t p_temp1, p_saxis, p_taxis;
float mipscale;
float t;
mipscale = 1.0 / (float)(1 << miplevel);
TransformVector(pface->texinfo->vecs[0], p_saxis, v);
TransformVector(pface->texinfo->vecs[1], p_taxis, v);
t = xscaleinv * mipscale;
tv->s.divz.stepu = p_saxis[0] * t;
tv->t.divz.stepu = p_taxis[0] * t;
t = yscaleinv * mipscale;
tv->s.divz.stepv = -p_saxis[1] * t;
tv->t.divz.stepv = -p_taxis[1] * t;
tv->s.divz.origin = p_saxis[2] * mipscale - xcenter * tv->s.divz.stepu - ycenter * tv->s.divz.stepv;
tv->t.divz.origin = p_taxis[2] * mipscale - xcenter * tv->t.divz.stepu - ycenter * tv->t.divz.stepv;
VectorScale(transformed_modelorg, mipscale, p_temp1);
t = 0x10000*mipscale;
tv->s.adjust = ((fixed16_t)(DotProduct (p_temp1, p_saxis) * 0x10000 + 0.5)) -
((pface->texturemins[0] << 16) >> miplevel)
+ pface->texinfo->vecs[0][3]*t;
tv->t.adjust = ((fixed16_t)(DotProduct (p_temp1, p_taxis) * 0x10000 + 0.5)) -
((pface->texturemins[1] << 16) >> miplevel)
+ pface->texinfo->vecs[1][3]*t;
// -1 (-epsilon) so we never wander off the edge of the texture
tv->s.bbextent = ((pface->extents[0] << 16) >> miplevel) - 1;
tv->t.bbextent = ((pface->extents[1] << 16) >> miplevel) - 1;
}
void
D_DrawSurfaces(view_t *v0)
{
vec3_t local_modelorg, transformed_modelorg, world_transformed_modelorg;
surfcache_t *pcurrentcache;
drawsurf_t ds = {0};
msurface_t *pface;
entity_t *e;
texvars_t t;
surf_t *s;
byte alpha;
bool blend;
view_t v;
memmove(&v, v0, sizeof(v));
TransformVector(v.modelorg, transformed_modelorg, &v);
VectorCopy(transformed_modelorg, world_transformed_modelorg);
// TODO: could preset a lot of this at mode set time
for(s = &surfaces[1]; s < surface_p; s++){
if(!s->spans)
continue;
e = s->entity;
if((surfdrawflags(s->flags) | entdrawflags(e)) ^ r_drawflags)
continue;
alpha = 255;
if(enthasalpha(e) && e->alpha != 255)
alpha = e->alpha;
else if(s->flags & SURF_TRANS)
alpha *= alphafor(s->flags);
if(alpha < 1)
alpha = 255;
t.z.stepu = s->d_zistepu;
t.z.stepv = s->d_zistepv;
t.z.origin = s->d_ziorigin;
if(insubmodel(s)){
VectorSubtract(v.org, e->origin, local_modelorg);
TransformVector(local_modelorg, transformed_modelorg, &v);
R_RotateBmodel(e, &v);
}
pface = s->data;
if(s->flags & SURF_DRAWSKY){
D_DrawSkyScans8(s->spans);
}else if(s->flags & SURF_DRAWBACKGROUND){
D_DrawSolidSurface(s, q1pal[(int)r_clearcolor.value & 0xFF]);
}else if(s->flags & SURF_DRAWTURB){
t.p = pface->texinfo->texture->pixels;
t.w = 64;
D_CalcGradients(0, pface, transformed_modelorg, &v, &t);
D_DrawSpans(s->spans, &t, alpha, SPAN_TURB);
}else{
pcurrentcache = D_CacheSurface(s->entity, pface, &ds, s->miplevel);
t.p = pcurrentcache->pixels;
t.w = pcurrentcache->width;
D_CalcGradients(s->miplevel, pface, transformed_modelorg, &v, &t);
blend = (s->flags & SURF_FENCE) || (r_drawflags & DRAW_BLEND);
D_DrawSpans(s->spans, &t, alpha,
(alpha == 255 && (s->flags & SURF_FENCE))
? SPAN_FENCE
: (blend ? SPAN_BLEND : SPAN_SOLID)
);
}
if(insubmodel(s)){
VectorCopy(world_transformed_modelorg, transformed_modelorg);
memmove(&v, v0, sizeof(v));
}
}
}