ref: a2bf5224f6a466910d1cd308e4c173dc50456d30
dir: /model_bsp2.c/
#include "quakedef.h" void BSP_SetParent(mnode_t *node, mnode_t *parent); void BSP_MakeHull0(model_t *mod); int BSP_CalcSurfaceExtents(model_t *mod, msurface_t *s); int BSP2_LoadEdges(model_t *mod, byte *in, int sz) { medge_t *out; int i; static const int elsz = 2*4; if(sz % elsz){ werrstr("BSP2_LoadEdges: funny lump size"); return -1; } mod->numedges = sz / elsz; // FIXME(sigrid): why +1? mod->edges = out = Hunk_Alloc((mod->numedges+1) * sizeof(*out)); for(i = 0; i < mod->numedges; i++, out++){ out->v[0] = le32u(in); out->v[1] = le32u(in); } return 0; } int BSP2_LoadLeafs(model_t *mod, byte *in, int sz) { mleaf_t *out; int i, j, p; static const int elsz = 4+4+3*4+3*4+4+4+Namb; if(sz % elsz){ werrstr("BSP2_LoadLeafs: funny lump size"); return -1; } mod->numleafs = sz / elsz; mod->leafs = out = Hunk_Alloc(mod->numleafs * sizeof(*out)); for(i = 0; i < mod->numleafs; i++, out++){ out->contents = le32(in); out->compressed_vis = (p = le32(in)) < 0 ? nil : mod->visdata + p; for(j = 0; j < 3; j++) out->minmaxs[0+j] = f32(in); for(j = 0; j < 3; j++) out->minmaxs[3+j] = f32(in); out->firstmarksurface = mod->marksurfaces + le32u(in); out->nummarksurfaces = le32u(in); memmove(out->ambient_sound_level, in, Namb); in += Namb; } return 0; } int BSP2_LoadFaces(model_t *mod, byte *in, int sz) { msurface_t *out; int i, surfnum; static const int elsz = 4+4+4+4+4+MAXLIGHTMAPS+4; if(sz % elsz){ werrstr("BSP2_LoadFaces: funny lump size"); return -1; } mod->numsurfaces = sz / elsz; mod->surfaces = out = Hunk_Alloc(mod->numsurfaces * sizeof(*out)); for(surfnum = 0; surfnum < mod->numsurfaces; surfnum++, out++){ out->plane = mod->planes + le32u(in); out->flags = le32u(in) ? SURF_PLANEBACK : 0; out->firstedge = le32u(in); out->numedges = le32u(in); out->texinfo = mod->texinfo + le32u(in); if(BSP_CalcSurfaceExtents(mod, out) != 0) return -1; // lighting info memmove(out->styles, in, MAXLIGHTMAPS); in += MAXLIGHTMAPS; out->samples = (i = le32(in)) < 0 ? nil : mod->lightdata + i*3; // set the drawing flags flag if(strncmp(out->texinfo->texture->name, "sky", 3) == 0) out->flags |= SURF_DRAWSKY | SURF_DRAWTILED; else if(out->texinfo->texture->name[0] == '*'){ // turbulent out->flags |= SURF_DRAWTURB | SURF_DRAWTILED | SURF_TRANS; for(i = 0; i < 2; i++){ out->extents[i] = 16384; out->texturemins[i] = -8192; } if(strstr(out->texinfo->texture->name, "lava") != nil) out->flags |= SURF_LAVA; if(strstr(out->texinfo->texture->name, "slime") != nil) out->flags |= SURF_SLIME; if(strstr(out->texinfo->texture->name, "tele") != nil){ out->flags |= SURF_TELE; out->flags &= ~SURF_TRANS; } }else if(out->texinfo->texture->name[0] == '{') out->flags |= SURF_TRANS | SURF_FENCE; } return 0; } int BSP2_LoadNodes(model_t *mod, byte *in, int sz) { int i, j, p; mnode_t *out; static const int elsz = 4+2*4+3*4+3*4+4+4; if(sz % elsz){ werrstr("BSP_LoadNodes: funny lump size"); return -1; } mod->numnodes = sz / elsz; mod->nodes = out = Hunk_Alloc(mod->numnodes * sizeof(*out)); for(i = 0; i < mod->numnodes; i++, out++){ out->plane = mod->planes + le32u(in); for(j = 0; j < 2; j++){ p = le32(in); if(p >= 0 && p < mod->numnodes) out->children[j] = mod->nodes + p; else{ p = -1-p; if(p >= 0 && p < mod->numleafs) out->children[j] = (mnode_t*)(mod->leafs + p); else{ Con_DPrintf("BSP2_LoadNodes: invalid node child\n"); out->children[j] = (mnode_t*)mod->leafs; } } } for(j = 0; j < 6; j++) out->minmaxs[j] = f32(in); out->firstsurface = le32u(in); out->numsurfaces = le32u(in); } BSP_SetParent(mod->nodes, nil); // sets nodes and leafs return 0; } int BSP2_LoadClipnodes(model_t *mod, byte *in, int sz) { mclipnode_t *out; int i; hull_t *hull; static const int elsz = 4+2*4; if(sz % elsz){ werrstr("BSP2_LoadClipnodes: funny lump size"); return -1; } mod->numclipnodes = sz / elsz; mod->clipnodes = out = Hunk_Alloc(mod->numclipnodes * sizeof(*out)); hull = &mod->hulls[1]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = mod->numclipnodes-1; hull->planes = mod->planes; hull->clip_mins[0] = -16; hull->clip_mins[1] = -16; hull->clip_mins[2] = -24; hull->clip_maxs[0] = 16; hull->clip_maxs[1] = 16; hull->clip_maxs[2] = 32; hull = &mod->hulls[2]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = mod->numclipnodes-1; hull->planes = mod->planes; hull->clip_mins[0] = -32; hull->clip_mins[1] = -32; hull->clip_mins[2] = -24; hull->clip_maxs[0] = 32; hull->clip_maxs[1] = 32; hull->clip_maxs[2] = 64; for(i = 0; i < mod->numclipnodes; i++, out++){ out->planenum = le32u(in); out->children[0] = le32u(in); out->children[1] = le32u(in); if(out->children[0] >= mod->numclipnodes) out->children[0] -= 0x10000; if(out->children[1] >= mod->numclipnodes) out->children[1] -= 0x10000; } return 0; } int BSP2_LoadMarksurfaces(model_t *mod, byte *in, int sz) { int i, j; msurface_t **out; if(sz % 4){ werrstr("BSP2_LoadMarksurfaces: funny lump size"); return -1; } mod->nummarksurfaces = sz / 4; mod->marksurfaces = out = Hunk_Alloc(mod->nummarksurfaces * sizeof(*out)); for(i = 0; i < mod->nummarksurfaces; i++){ j = le32u(in); if(j < 0 || j >= mod->numsurfaces){ werrstr("BSP2_LoadMarksurfaces: bad surface number: %d", j); return -1; } out[i] = mod->surfaces + j; } return 0; }