shithub: qk1

ref: a2bf5224f6a466910d1cd308e4c173dc50456d30
dir: /mathlib.c/

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#include "quakedef.h"

vec3_t vec3_origin = {0,0,0};

#define DEG2RAD( a ) (a*M_PI/180.0)

float	anglemod(float a)
{
	a = (360.0/65536.0) * ((int)(a*(65536.0/360.0)) & 65535);
	return a;
}

/*
================
TransformVector
================
*/
void
TransformVector(vec3_t in, vec3_t out, view_t *v)
{
	out[0] = DotProduct(in, v->right);
	out[1] = DotProduct(in, v->up);
	out[2] = DotProduct(in, v->pn);
}

/*
==================
BoxOnPlaneSide

Returns 1, 2, or 1 + 2
==================
*/
int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, mplane_t *p)
{
	float	dist1, dist2;
	int		sides;

	// general case
	switch (p->signbits)
	{
	case 0:
		dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2];
		dist2 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2];
		break;
	case 1:
		dist1 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2];
		dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2];
		break;
	case 2:
		dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2];
		dist2 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2];
		break;
	case 3:
		dist1 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2];
		dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2];
		break;
	case 4:
		dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2];
		dist2 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2];
		break;
	case 5:
		dist1 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2];
		dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2];
		break;
	case 6:
		dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2];
		dist2 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2];
		break;
	case 7:
		dist1 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2];
		dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2];
		break;
	default:
		fatal ("BoxOnPlaneSide:  Bad signbits");
		break;
	}

	sides = 0;
	if (dist1 >= p->dist)
		sides = 1;
	if (dist2 < p->dist)
		sides |= 2;

#ifdef PARANOID
	if (sides == 0)
		fatal ("BoxOnPlaneSide: sides==0");
#endif

	return sides;
}

void AngleVectors (vec3_t angles, vec3_t forward, vec3_t right, vec3_t up)
{
	float angle, sr, sp, sy, cr, cp, cy;

	angle = angles[YAW] * (M_PI*2 / 360.0);
	sy = sinf(angle);
	cy = cosf(angle);
	angle = angles[PITCH] * (M_PI*2 / 360.0);
	sp = sinf(angle);
	cp = cosf(angle);
	angle = angles[ROLL] * (M_PI*2 / 360.0);
	sr = sinf(angle);
	cr = cosf(angle);

	forward[0] = cp*cy;
	forward[1] = cp*sy;
	forward[2] = -sp;
	right[0] = (-1*sr*sp*cy+-1*cr*-sy);
	right[1] = (-1*sr*sp*sy+-1*cr*cy);
	right[2] = -1*sr*cp;
	up[0] = (cr*sp*cy+-sr*-sy);
	up[1] = (cr*sp*sy+-sr*cy);
	up[2] = cr*cp;
}

void VectorMA (vec3_t veca, float scale, vec3_t vecb, vec3_t vecc)
{
	vecc[0] = veca[0] + scale*vecb[0];
	vecc[1] = veca[1] + scale*vecb[1];
	vecc[2] = veca[2] + scale*vecb[2];
}

void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross)
{
	cross[0] = v1[1]*v2[2] - v1[2]*v2[1];
	cross[1] = v1[2]*v2[0] - v1[0]*v2[2];
	cross[2] = v1[0]*v2[1] - v1[1]*v2[0];
}

vec_t Length(vec3_t v)
{
	return sqrtf(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
}

float VectorNormalize (vec3_t v)
{
	float length, ilength;

	length = sqrtf(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
	if(length != 0){
		ilength = 1/length;
		v[0] *= ilength;
		v[1] *= ilength;
		v[2] *= ilength;
	}

	return length;

}

void VectorInverse (vec3_t v)
{
	v[0] = -v[0];
	v[1] = -v[1];
	v[2] = -v[2];
}

void VectorScale (vec3_t in, vec_t scale, vec3_t out)
{
	out[0] = in[0]*scale;
	out[1] = in[1]*scale;
	out[2] = in[2]*scale;
}

/*
================
R_ConcatRotations
================
*/
void R_ConcatRotations (float in1[3][3], float in2[3][3], float out[3][3])
{
	out[0][0] = in1[0][0] * in2[0][0] + in1[0][1] * in2[1][0] + in1[0][2] * in2[2][0];
	out[0][1] = in1[0][0] * in2[0][1] + in1[0][1] * in2[1][1] + in1[0][2] * in2[2][1];
	out[0][2] = in1[0][0] * in2[0][2] + in1[0][1] * in2[1][2] + in1[0][2] * in2[2][2];
	out[1][0] = in1[1][0] * in2[0][0] + in1[1][1] * in2[1][0] + in1[1][2] * in2[2][0];
	out[1][1] = in1[1][0] * in2[0][1] + in1[1][1] * in2[1][1] + in1[1][2] * in2[2][1];
	out[1][2] = in1[1][0] * in2[0][2] + in1[1][1] * in2[1][2] + in1[1][2] * in2[2][2];
	out[2][0] = in1[2][0] * in2[0][0] + in1[2][1] * in2[1][0] + in1[2][2] * in2[2][0];
	out[2][1] = in1[2][0] * in2[0][1] + in1[2][1] * in2[1][1] + in1[2][2] * in2[2][1];
	out[2][2] = in1[2][0] * in2[0][2] + in1[2][1] * in2[1][2] + in1[2][2] * in2[2][2];
}


/*
================
R_ConcatTransforms
================
*/
void R_ConcatTransforms (float in1[3][4], float in2[3][4], float out[3][4])
{
	out[0][0] = in1[0][0] * in2[0][0] + in1[0][1] * in2[1][0] + in1[0][2] * in2[2][0];
	out[0][1] = in1[0][0] * in2[0][1] + in1[0][1] * in2[1][1] + in1[0][2] * in2[2][1];
	out[0][2] = in1[0][0] * in2[0][2] + in1[0][1] * in2[1][2] + in1[0][2] * in2[2][2];
	out[0][3] = in1[0][0] * in2[0][3] + in1[0][1] * in2[1][3] + in1[0][2] * in2[2][3] + in1[0][3];
	out[1][0] = in1[1][0] * in2[0][0] + in1[1][1] * in2[1][0] + in1[1][2] * in2[2][0];
	out[1][1] = in1[1][0] * in2[0][1] + in1[1][1] * in2[1][1] + in1[1][2] * in2[2][1];
	out[1][2] = in1[1][0] * in2[0][2] + in1[1][1] * in2[1][2] + in1[1][2] * in2[2][2];
	out[1][3] = in1[1][0] * in2[0][3] + in1[1][1] * in2[1][3] + in1[1][2] * in2[2][3] + in1[1][3];
	out[2][0] = in1[2][0] * in2[0][0] + in1[2][1] * in2[1][0] + in1[2][2] * in2[2][0];
	out[2][1] = in1[2][0] * in2[0][1] + in1[2][1] * in2[1][1] + in1[2][2] * in2[2][1];
	out[2][2] = in1[2][0] * in2[0][2] + in1[2][1] * in2[1][2] + in1[2][2] * in2[2][2];
	out[2][3] = in1[2][0] * in2[0][3] + in1[2][1] * in2[1][3] + in1[2][2] * in2[2][3] + in1[2][3];
}


/*
===================
FloorDivMod

Returns mathematically correct (floor-based) quotient and remainder for
numer and denom, both of which should contain no fractional part. The
quotient must fit in 32 bits.
====================
*/

void FloorDivMod (double numer, double denom, int *quotient, int *rem)
{
	int		q, r;
	double	x;

#ifdef PARANOID
	if (denom <= 0.0)
		fatal ("FloorDivMod: bad denominator %d\n", denom);
	if (floor(numer) != numer || floor(denom) != denom)
		fatal ("FloorDivMod: non-integer numer or denom %f %f\n", numer, denom);
#endif

	if (numer >= 0.0)
	{

		x = floor(numer / denom);
		q = (int)x;
		r = (int)floor(numer - (x * denom));
	}
	else
	{
		// perform operations with positive values, and fix mod to make floor-based
		x = floor(-numer / denom);
		q = -(int)x;
		r = (int)floor(-numer - (x * denom));
		if (r != 0)
		{
			q--;
			r = (int)denom - r;
		}
	}

	*quotient = q;
	*rem = r;
}


/*
===================
GreatestCommonDivisor
====================
*/
int GreatestCommonDivisor (int i1, int i2)
{
	if (i1 > i2)
	{
		if (i2 == 0)
			return (i1);
		return GreatestCommonDivisor (i2, i1 % i2);
	}
	else
	{
		if (i1 == 0)
			return (i2);
		return GreatestCommonDivisor (i1, i2 % i1);
	}
}