ref: a0e7f7500b6b252fa15b28d0d0810a881e4766e2
dir: /server.h/
typedef struct
{
int maxclients;
int maxclientslimit;
struct client_s *clients; // [maxclients]
int serverflags; // episode completion information
bool changelevel_issued; // cleared when at SV_SpawnServer
} server_static_t;
//=============================================================================
typedef enum {ss_loading, ss_active} server_state_t;
typedef struct
{
bool active; // false if only a net client
protocol_t *protocol;
bool paused;
bool loadgame; // handle connections specially
double time;
int lastcheck; // used by PF_checkclient
double lastchecktime;
char name[64]; // map name
char modelname[64]; // maps/<name>.bsp, for model_precache[0]
struct model_s *worldmodel;
char *model_precache[MAX_MODELS]; // NULL terminated
struct model_s *models[MAX_MODELS];
char *sound_precache[MAX_SOUNDS]; // NULL terminated
char *lightstyles[Nlights];
server_state_t state; // some actions are only valid during load
sizebuf_t datagram;
byte datagram_buf[MAX_DATAGRAM];
sizebuf_t reliable_datagram; // copied to all clients at end of frame
byte reliable_datagram_buf[MAX_DATAGRAM];
sizebuf_t *signon;
int signon_frame;
sizebuf_t *signons[256];
int numsignons;
pr_t *pr;
} server_t;
#define NUM_PING_TIMES 16
enum {
SIGNON_INIT,
SIGNON_SENDING,
SIGNON_DONE,
SIGNON_KICK,
};
typedef struct client_s
{
bool active; // false = client is free
bool spawned; // false = don't send datagrams
bool dropasap; // has been told to go to another level
struct {
int state;
int id;
}signon;
double last_message; // reliable messages must be sent
// periodically
struct qsocket_s *netconnection; // communications handle
usercmd_t cmd; // movement
vec3_t wishdir; // intended motion calced from cmd
sizebuf_t message; // can be added to at any time,
// copied and clear once per frame
byte msgbuf[NET_MAXMESSAGE];
edict_t *edict; // EDICT_NUM(clientnum+1)
char name[32]; // for printing to other people
int colors;
float ping_times[NUM_PING_TIMES];
int num_pings; // ping_times[num_pings%NUM_PING_TIMES]
// spawn parms are carried from level to level
float spawn_parms[Nparms];
// client known data for deltas
int old_frags;
} client_t;
//=============================================================================
enum {
// edict->movetype values
MOVETYPE_NONE, // never moves
MOVETYPE_ANGLENOCLIP,
MOVETYPE_ANGLECLIP,
MOVETYPE_WALK, // gravity
MOVETYPE_STEP, // gravity, special edge handling
MOVETYPE_FLY,
MOVETYPE_TOSS, // gravity
MOVETYPE_PUSH, // no clip to world, push and crush
MOVETYPE_NOCLIP,
MOVETYPE_FLYMISSILE, // extra size to monsters
MOVETYPE_BOUNCE,
// edict->solid values
SOLID_NOT = 0, // no interaction with other objects
SOLID_TRIGGER, // touch on edge, but not blocking
SOLID_BBOX, // touch on edge, block
SOLID_SLIDEBOX, // touch on edge, but not an onground
SOLID_BSP, // bsp clip, touch on edge, block
// edict->deadflag values
DEAD_NO = 0,
DEAD_DYING,
DEAD_DEAD,
DAMAGE_NO = 0,
DAMAGE_YES,
DAMAGE_AIM,
// edict->flags
FL_FLY = 1<<0,
FL_SWIM = 1<<1,
FL_CONVEYOR = 1<<2,
FL_CLIENT = 1<<3,
FL_INWATER = 1<<4,
FL_MONSTER = 1<<5,
FL_GODMODE = 1<<6,
FL_NOTARGET = 1<<7,
FL_ITEM = 1<<8,
FL_ONGROUND = 1<<9,
FL_PARTIALGROUND = 1<<10, // not all corners are valid
FL_WATERJUMP = 1<<11, // player jumping out of water
FL_JUMPRELEASED = 1<<12, // for jump debouncing
// entity effects
EF_BRIGHTFIELD = 1<<0,
EF_MUZZLEFLASH = 1<<1,
EF_BRIGHTLIGHT = 1<<2,
EF_DIMLIGHT = 1<<3,
EF_NODRAW = 1<<4,
EF_ADDITIVE = 1<<5,
SPAWNFLAG_NOT_EASY = 1<<8,
SPAWNFLAG_NOT_MEDIUM = 1<<9,
SPAWNFLAG_NOT_HARD = 1<<10,
SPAWNFLAG_NOT_DEATHMATCH = 1<<11,
};
//============================================================================
extern cvar_t teamplay;
extern cvar_t skill;
extern cvar_t deathmatch;
extern cvar_t coop;
extern cvar_t fraglimit;
extern cvar_t timelimit;
extern server_static_t svs; // persistant server info
extern server_t sv; // local server
extern client_t *host_client;
extern jmp_buf host_abortserver;
extern double host_time;
extern edict_t *sv_player;
//===========================================================
void SV_SignonFrame(void);
void SV_Init (void);
void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count);
void SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
float attenuation);
void SV_DropClient (bool crash);
void SV_SendClientMessages (void);
void SV_ClearDatagram (void);
int SV_ModelIndex (char *name);
void SV_SetIdealPitch (void);
void SV_AddUpdates (void);
void SV_ClientThink (void);
void SV_AddClientToServer (struct qsocket_s *ret);
#pragma varargck argpos SV_ClientPrintf 1
void SV_ClientPrintf (char *fmt, ...);
#pragma varargck argpos SV_BroadcastPrintf 1
void SV_BroadcastPrintf (char *fmt, ...);
void SV_Physics (void);
bool SV_CheckBottom (edict_t *ent);
bool SV_movestep (edict_t *ent, vec3_t move, bool relink);
void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg);
void SV_CheckForNewClients (void);
void SV_RunClients (void);
void SV_SaveSpawnparms (void);
void SV_SpawnServer (char *server);