ref: 8723be0d01ab4150ed6ca63649a6ec1ddcc06efb
dir: /screen.c/
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // screen.c -- master for refresh, status bar, console, chat, notify, etc #include "quakedef.h" #include "r_local.h" // only the refresh window will be updated unless these variables are flagged int scr_copytop; int scr_copyeverything; float scr_con_current; float scr_conlines; // lines of console to display float oldscreensize, oldfov; cvar_t scr_viewsize = {"viewsize","100", true}; cvar_t scr_fov = {"fov","90"}; // 10 - 170 cvar_t scr_conspeed = {"scr_conspeed","300"}; cvar_t scr_centertime = {"scr_centertime","2"}; cvar_t scr_showram = {"showram","1"}; cvar_t scr_showturtle = {"showturtle","0"}; cvar_t scr_showpause = {"showpause","1"}; cvar_t scr_printspeed = {"scr_printspeed","8"}; qboolean scr_initialized; // ready to draw qpic_t *scr_ram; qpic_t *scr_net; qpic_t *scr_turtle; int scr_fullupdate; int clearconsole; int clearnotify; viddef_t vid; // global video state vrect_t *pconupdate; vrect_t scr_vrect; qboolean scr_disabled_for_loading; qboolean scr_drawloading; float scr_disabled_time; qboolean scr_skipupdate; qboolean block_drawing; void SCR_ScreenShot_f (void); /* =============================================================================== CENTER PRINTING =============================================================================== */ char scr_centerstring[1024]; float scr_centertime_start; // for slow victory printing float scr_centertime_off; int scr_center_lines; int scr_erase_lines; int scr_erase_center; /* ============== SCR_CenterPrint Called for important messages that should stay in the center of the screen for a few moments ============== */ void SCR_CenterPrint (char *str) { strncpy (scr_centerstring, str, sizeof(scr_centerstring)-1); scr_centertime_off = scr_centertime.value; scr_centertime_start = cl.time; // count the number of lines for centering scr_center_lines = 1; while (*str) { if (*str == '\n') scr_center_lines++; str++; } } void SCR_EraseCenterString (void) { int y; if (scr_erase_center++ > vid.numpages) { scr_erase_lines = 0; return; } if (scr_center_lines <= 4) y = vid.height*0.35; else y = 48; scr_copytop = 1; Draw_TileClear (0, y,vid.width, 8*scr_erase_lines); } void SCR_DrawCenterString (void) { char *start; int l; int j; int x, y; int remaining; // the finale prints the characters one at a time if (cl.intermission) remaining = scr_printspeed.value * (cl.time - scr_centertime_start); else remaining = 9999; scr_erase_center = 0; start = scr_centerstring; if (scr_center_lines <= 4) y = vid.height*0.35; else y = 48; do { // scan the width of the line for (l=0 ; l<40 ; l++) if (start[l] == '\n' || !start[l]) break; x = (vid.width - l*8)/2; for (j=0 ; j<l ; j++, x+=8) { Draw_Character (x, y, start[j]); if (!remaining--) return; } y += 8; while (*start && *start != '\n') start++; if (!*start) break; start++; // skip the \n } while (1); } void SCR_CheckDrawCenterString (void) { scr_copytop = 1; if (scr_center_lines > scr_erase_lines) scr_erase_lines = scr_center_lines; scr_centertime_off -= host_frametime; if (scr_centertime_off <= 0 && !cl.intermission) return; if (key_dest != key_game) return; SCR_DrawCenterString (); } //============================================================================= /* ==================== CalcFov ==================== */ float CalcFov (float fov_x, float width, float height) { float a; float x; if (fov_x < 1 || fov_x > 179) Sys_Error ("Bad fov: %f", fov_x); x = width/tan(fov_x/360*M_PI); a = atan (height/x); a = a*360/M_PI; return a; } /* ================= SCR_CalcRefdef Must be called whenever vid changes Internal use only ================= */ static void SCR_CalcRefdef (void) { vrect_t vrect; float size; scr_fullupdate = 0; // force a background redraw vid.recalc_refdef = 0; // force the status bar to redraw Sbar_Changed (); //======================================== // bound viewsize if (scr_viewsize.value < 30) Cvar_Set ("viewsize","30"); if (scr_viewsize.value > 120) Cvar_Set ("viewsize","120"); // bound field of view if (scr_fov.value < 10) Cvar_Set ("fov","10"); if (scr_fov.value > 170) Cvar_Set ("fov","170"); r_refdef.fov_x = scr_fov.value; r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height); // intermission is always full screen if (cl.intermission) size = 120; else size = scr_viewsize.value; if (size >= 120) sb_lines = 0; // no status bar at all else if (size >= 110) sb_lines = 24; // no inventory else sb_lines = 24+16+8; // these calculations mirror those in R_Init() for r_refdef, but take no // account of water warping vrect.x = 0; vrect.y = 0; vrect.width = vid.width; vrect.height = vid.height; R_SetVrect (&vrect, &scr_vrect, sb_lines); // guard against going from one mode to another that's less than half the // vertical resolution if (scr_con_current > vid.height) scr_con_current = vid.height; // notify the refresh of the change R_ViewChanged (&vrect, sb_lines, vid.aspect); } /* ================= SCR_SizeUp_f Keybinding command ================= */ void SCR_SizeUp_f (void) { Cvar_SetValue ("viewsize",scr_viewsize.value+10); vid.recalc_refdef = 1; } /* ================= SCR_SizeDown_f Keybinding command ================= */ void SCR_SizeDown_f (void) { Cvar_SetValue ("viewsize",scr_viewsize.value-10); vid.recalc_refdef = 1; } //============================================================================ /* ================== SCR_Init ================== */ void SCR_Init (void) { Cvar_RegisterVariable (&scr_fov); Cvar_RegisterVariable (&scr_viewsize); Cvar_RegisterVariable (&scr_conspeed); Cvar_RegisterVariable (&scr_showram); Cvar_RegisterVariable (&scr_showturtle); Cvar_RegisterVariable (&scr_showpause); Cvar_RegisterVariable (&scr_centertime); Cvar_RegisterVariable (&scr_printspeed); // // register our commands // Cmd_AddCommand ("screenshot",SCR_ScreenShot_f); Cmd_AddCommand ("sizeup",SCR_SizeUp_f); Cmd_AddCommand ("sizedown",SCR_SizeDown_f); scr_ram = Draw_PicFromWad ("ram"); scr_net = Draw_PicFromWad ("net"); scr_turtle = Draw_PicFromWad ("turtle"); scr_initialized = true; } /* ============== SCR_DrawRam ============== */ void SCR_DrawRam (void) { if (!scr_showram.value) return; if (!r_cache_thrash) return; Draw_Pic (scr_vrect.x+32, scr_vrect.y, scr_ram); } /* ============== SCR_DrawTurtle ============== */ void SCR_DrawTurtle (void) { static int count; if (!scr_showturtle.value) return; if (host_frametime < 0.1) { count = 0; return; } count++; if (count < 3) return; Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle); } /* ============== SCR_DrawNet ============== */ void SCR_DrawNet (void) { if (realtime - cl.last_received_message < 0.3) return; if (cls.demoplayback) return; Draw_Pic (scr_vrect.x+64, scr_vrect.y, scr_net); } /* ============== DrawPause ============== */ void SCR_DrawPause (void) { qpic_t *pic; if (!scr_showpause.value) // turn off for screenshots return; if (!cl.paused) return; pic = Draw_CachePic ("gfx/pause.lmp"); Draw_Pic ( (vid.width - pic->width)/2, (vid.height - 48 - pic->height)/2, pic); } /* ============== SCR_DrawLoading ============== */ void SCR_DrawLoading (void) { qpic_t *pic; if (!scr_drawloading) return; pic = Draw_CachePic ("gfx/loading.lmp"); Draw_Pic ( (vid.width - pic->width)/2, (vid.height - 48 - pic->height)/2, pic); } //============================================================================= /* ================== SCR_SetUpToDrawConsole ================== */ void SCR_SetUpToDrawConsole (void) { Con_CheckResize (); if (scr_drawloading) return; // never a console with loading plaque // decide on the height of the console con_forcedup = !cl.worldmodel || cls.signon != SIGNONS; if (con_forcedup) { scr_conlines = vid.height; // full screen scr_con_current = scr_conlines; } else if (key_dest == key_console) scr_conlines = vid.height/2; // half screen else scr_conlines = 0; // none visible if (scr_conlines < scr_con_current) { scr_con_current -= scr_conspeed.value*host_frametime; if (scr_conlines > scr_con_current) scr_con_current = scr_conlines; } else if (scr_conlines > scr_con_current) { scr_con_current += scr_conspeed.value*host_frametime; if (scr_conlines < scr_con_current) scr_con_current = scr_conlines; } if (clearconsole++ < vid.numpages) { scr_copytop = 1; Draw_TileClear (0,(int)scr_con_current,vid.width, vid.height - (int)scr_con_current); Sbar_Changed (); } else if (clearnotify++ < vid.numpages) { scr_copytop = 1; Draw_TileClear (0,0,vid.width, con_notifylines); } else con_notifylines = 0; } /* ================== SCR_DrawConsole ================== */ void SCR_DrawConsole (void) { if (scr_con_current) { scr_copyeverything = 1; Con_DrawConsole (scr_con_current, true); clearconsole = 0; } else { if (key_dest == key_game || key_dest == key_message) Con_DrawNotify (); // only draw notify in game } } /* ============================================================================== SCREEN SHOTS ============================================================================== */ typedef struct { char manufacturer; char version; char encoding; char bits_per_pixel; unsigned short xmin,ymin,xmax,ymax; unsigned short hres,vres; unsigned char palette[48]; char reserved; char color_planes; unsigned short bytes_per_line; unsigned short palette_type; char filler[58]; unsigned char data; // unbounded } pcx_t; /* ============== WritePCXfile ============== */ void WritePCXfile (char *filename, byte *data, int width, int height, int rowbytes, byte *palette) { int i, j, length; pcx_t *pcx; byte *pack; pcx = Hunk_TempAlloc (width*height*2+1000); if (pcx == NULL) { Con_Printf("SCR_ScreenShot_f: not enough memory\n"); return; } pcx->manufacturer = 0x0a; // PCX id pcx->version = 5; // 256 color pcx->encoding = 1; // uncompressed pcx->bits_per_pixel = 8; // 256 color pcx->xmin = 0; pcx->ymin = 0; pcx->xmax = LittleShort((short)(width-1)); pcx->ymax = LittleShort((short)(height-1)); pcx->hres = LittleShort((short)width); pcx->vres = LittleShort((short)height); Q_memset (pcx->palette,0,sizeof(pcx->palette)); pcx->color_planes = 1; // chunky image pcx->bytes_per_line = LittleShort((short)width); pcx->palette_type = LittleShort(2); // not a grey scale Q_memset (pcx->filler,0,sizeof(pcx->filler)); // pack the image pack = &pcx->data; for (i=0 ; i<height ; i++) { for (j=0 ; j<width ; j++) { if ( (*data & 0xc0) != 0xc0) *pack++ = *data++; else { *pack++ = 0xc1; *pack++ = *data++; } } data += rowbytes - width; } // write the palette *pack++ = 0x0c; // palette ID byte for (i=0 ; i<768 ; i++) *pack++ = *palette++; // write output file length = pack - (byte *)pcx; COM_WriteFile (filename, pcx, length); } /* ================== SCR_ScreenShot_f ================== */ void SCR_ScreenShot_f (void) { int i; char pcxname[80]; char checkname[MAX_OSPATH]; // // find a file name to save it to // strcpy(pcxname,"quake00.pcx"); for (i=0 ; i<=99 ; i++) { pcxname[5] = i/10 + '0'; pcxname[6] = i%10 + '0'; sprintf (checkname, "%s/%s", com_gamedir, pcxname); if (Sys_FileTime(checkname) == -1) break; // file doesn't exist } if (i==100) { Con_Printf ("SCR_ScreenShot_f: Couldn't create a PCX file\n"); return; } // // save the pcx file // D_EnableBackBufferAccess (); // enable direct drawing of console to back // buffer WritePCXfile (pcxname, vid.buffer, vid.width, vid.height, vid.rowbytes, host_basepal); D_DisableBackBufferAccess (); // for adapters that can't stay mapped in // for linear writes all the time Con_Printf ("Wrote %s\n", pcxname); } //============================================================================= /* =============== SCR_BeginLoadingPlaque ================ */ void SCR_BeginLoadingPlaque (void) { S_StopAllSounds (true); if (cls.state != ca_connected) return; if (cls.signon != SIGNONS) return; // redraw with no console and the loading plaque Con_ClearNotify (); scr_centertime_off = 0; scr_con_current = 0; scr_drawloading = true; scr_fullupdate = 0; Sbar_Changed (); SCR_UpdateScreen (); scr_drawloading = false; scr_disabled_for_loading = true; scr_disabled_time = realtime; scr_fullupdate = 0; } /* =============== SCR_EndLoadingPlaque ================ */ void SCR_EndLoadingPlaque (void) { scr_disabled_for_loading = false; scr_fullupdate = 0; Con_ClearNotify (); } //============================================================================= char *scr_notifystring; qboolean scr_drawdialog; void SCR_DrawNotifyString (void) { char *start; int l; int j; int x, y; start = scr_notifystring; y = vid.height*0.35; do { // scan the width of the line for (l=0 ; l<40 ; l++) if (start[l] == '\n' || !start[l]) break; x = (vid.width - l*8)/2; for (j=0 ; j<l ; j++, x+=8) Draw_Character (x, y, start[j]); y += 8; while (*start && *start != '\n') start++; if (!*start) break; start++; // skip the \n } while (1); } /* ================== SCR_ModalMessage Displays a text string in the center of the screen and waits for a Y or N keypress. ================== */ int SCR_ModalMessage (char *text) { if (cls.state == ca_dedicated) return true; scr_notifystring = text; // draw a fresh screen scr_fullupdate = 0; scr_drawdialog = true; SCR_UpdateScreen (); scr_drawdialog = false; S_ClearBuffer (); // so dma doesn't loop current sound do { key_count = -1; // wait for a key down and up Sys_SendKeyEvents (); } while (key_lastpress != 'y' && key_lastpress != 'n' && key_lastpress != K_ESCAPE); scr_fullupdate = 0; SCR_UpdateScreen (); return key_lastpress == 'y'; } //============================================================================= /* =============== SCR_BringDownConsole Brings the console down and fades the palettes back to normal ================ */ void SCR_BringDownConsole (void) { int i; scr_centertime_off = 0; for (i=0 ; i<20 && scr_conlines != scr_con_current ; i++) SCR_UpdateScreen (); cl.cshifts[0].percent = 0; // no area contents palette on next frame VID_SetPalette (host_basepal); } /* ================== SCR_UpdateScreen This is called every frame, and can also be called explicitly to flush text to the screen. WARNING: be very careful calling this from elsewhere, because the refresh needs almost the entire 256k of stack space! ================== */ void SCR_UpdateScreen (void) { static float oldscr_viewsize; static float oldlcd_x; vrect_t vrect; if (scr_skipupdate || block_drawing) return; scr_copytop = 0; scr_copyeverything = 0; if (scr_disabled_for_loading) { if (realtime - scr_disabled_time > 60) { scr_disabled_for_loading = false; Con_Printf ("load failed.\n"); } else return; } if (cls.state == ca_dedicated) return; // stdout only if (!scr_initialized || !con_initialized) return; // not initialized yet if (scr_viewsize.value != oldscr_viewsize) { oldscr_viewsize = scr_viewsize.value; vid.recalc_refdef = 1; } // // check for vid changes // if (oldfov != scr_fov.value) { oldfov = scr_fov.value; vid.recalc_refdef = true; } if (oldlcd_x != lcd_x.value) { oldlcd_x = lcd_x.value; vid.recalc_refdef = true; } if (oldscreensize != scr_viewsize.value) { oldscreensize = scr_viewsize.value; vid.recalc_refdef = true; } if (vid.recalc_refdef) { // something changed, so reorder the screen SCR_CalcRefdef (); } // // do 3D refresh drawing, and then update the screen // D_EnableBackBufferAccess (); // of all overlay stuff if drawing directly if (scr_fullupdate++ < vid.numpages) { // clear the entire screen scr_copyeverything = 1; Draw_TileClear (0,0,vid.width,vid.height); Sbar_Changed (); } pconupdate = NULL; SCR_SetUpToDrawConsole (); SCR_EraseCenterString (); D_DisableBackBufferAccess (); // for adapters that can't stay mapped in // for linear writes all the time VID_LockBuffer (); V_RenderView (); VID_UnlockBuffer (); D_EnableBackBufferAccess (); // of all overlay stuff if drawing directly if (scr_drawdialog) { Sbar_Draw (); Draw_FadeScreen (); SCR_DrawNotifyString (); scr_copyeverything = true; } else if (scr_drawloading) { SCR_DrawLoading (); Sbar_Draw (); } else if (cl.intermission == 1 && key_dest == key_game) { Sbar_IntermissionOverlay (); } else if (cl.intermission == 2 && key_dest == key_game) { Sbar_FinaleOverlay (); SCR_CheckDrawCenterString (); } else if (cl.intermission == 3 && key_dest == key_game) { SCR_CheckDrawCenterString (); } else { SCR_DrawRam (); SCR_DrawNet (); SCR_DrawTurtle (); SCR_DrawPause (); SCR_CheckDrawCenterString (); Sbar_Draw (); SCR_DrawConsole (); M_Draw (); } D_DisableBackBufferAccess (); // for adapters that can't stay mapped in // for linear writes all the time if (pconupdate) { D_UpdateRects (pconupdate); } V_UpdatePalette (); // // update one of three areas // if (scr_copyeverything) { vrect.x = 0; vrect.y = 0; vrect.width = vid.width; vrect.height = vid.height; vrect.pnext = 0; VID_Update (&vrect); } else if (scr_copytop) { vrect.x = 0; vrect.y = 0; vrect.width = vid.width; vrect.height = vid.height - sb_lines; vrect.pnext = 0; VID_Update (&vrect); } else { vrect.x = scr_vrect.x; vrect.y = scr_vrect.y; vrect.width = scr_vrect.width; vrect.height = scr_vrect.height; vrect.pnext = 0; VID_Update (&vrect); } } /* ================== SCR_UpdateWholeScreen ================== */ void SCR_UpdateWholeScreen (void) { scr_fullupdate = 0; SCR_UpdateScreen (); }