ref: 8723be0d01ab4150ed6ca63649a6ec1ddcc06efb
dir: /modelgen.h/
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // // modelgen.h: header file for model generation program // // ********************************************************* // * This file must be identical in the modelgen directory * // * and in the Quake directory, because it's used to * // * pass data from one to the other via model files. * // ********************************************************* #ifdef INCLUDELIBS #include <stdlib.h> #include <stdio.h> #include <math.h> #include <string.h> #include "cmdlib.h" #include "scriplib.h" #include "trilib.h" #include "lbmlib.h" #include "mathlib.h" #endif #define ALIAS_VERSION 6 #define ALIAS_ONSEAM 0x0020 // must match definition in spritegn.h #ifndef SYNCTYPE_T #define SYNCTYPE_T typedef enum {ST_SYNC=0, ST_RAND } synctype_t; #endif typedef enum { ALIAS_SINGLE=0, ALIAS_GROUP } aliasframetype_t; typedef enum { ALIAS_SKIN_SINGLE=0, ALIAS_SKIN_GROUP } aliasskintype_t; typedef struct { int ident; int version; vec3_t scale; vec3_t scale_origin; float boundingradius; vec3_t eyeposition; int numskins; int skinwidth; int skinheight; int numverts; int numtris; int numframes; synctype_t synctype; int flags; float size; } mdl_t; // TODO: could be shorts typedef struct { int onseam; int s; int t; } stvert_t; typedef struct dtriangle_s { int facesfront; int vertindex[3]; } dtriangle_t; #define DT_FACES_FRONT 0x0010 // This mirrors trivert_t in trilib.h, is present so Quake knows how to // load this data typedef struct { byte v[3]; byte lightnormalindex; } trivertx_t; typedef struct { trivertx_t bboxmin; // lightnormal isn't used trivertx_t bboxmax; // lightnormal isn't used char name[16]; // frame name from grabbing } daliasframe_t; typedef struct { int numframes; trivertx_t bboxmin; // lightnormal isn't used trivertx_t bboxmax; // lightnormal isn't used } daliasgroup_t; typedef struct { int numskins; } daliasskingroup_t; typedef struct { float interval; } daliasinterval_t; typedef struct { float interval; } daliasskininterval_t; typedef struct { aliasframetype_t type; } daliasframetype_t; typedef struct { aliasskintype_t type; } daliasskintype_t; #define IDPOLYHEADER (('O'<<24)+('P'<<16)+('D'<<8)+'I') // little-endian "IDPO"