ref: 79050578c7fb0a2efc4c4d9c04ba63738fb5f660
dir: /qw/cl_demo.c/
#include "quakedef.h" void CL_FinishTimeDemo (void); /* ============================================================================== DEMO CODE When a demo is playing back, all NET_SendMessages are skipped, and NET_GetMessages are read from the demo file. Whenever cl.time gets past the last received message, another message is read from the demo file. ============================================================================== */ /* ============== CL_StopPlayback Called when a demo file runs out, or the user starts a game ============== */ void CL_StopPlayback (void) { if (!cls.demoplayback) return; fclose (cls.demofile); cls.demofile = NULL; cls.state = ca_disconnected; cls.demoplayback = 0; if (cls.timedemo) CL_FinishTimeDemo (); } #define dem_cmd 0 #define dem_read 1 #define dem_set 2 /* ==================== CL_WriteDemoCmd Writes the current user cmd ==================== */ void CL_WriteDemoCmd (usercmd_t *pcmd) { int i; float fl; byte c; usercmd_t cmd; //Con_Printf("write: %ld bytes, %4.4f\n", msg->cursize, realtime); fl = LittleFloat((float)realtime); fwrite (&fl, sizeof(fl), 1, cls.demofile); c = dem_cmd; fwrite (&c, sizeof(c), 1, cls.demofile); // correct for byte order, bytes don't matter cmd = *pcmd; for (i = 0; i < 3; i++) cmd.angles[i] = LittleFloat(cmd.angles[i]); cmd.forwardmove = LittleShort(cmd.forwardmove); cmd.sidemove = LittleShort(cmd.sidemove); cmd.upmove = LittleShort(cmd.upmove); fwrite(&cmd, sizeof(cmd), 1, cls.demofile); for (i=0 ; i<3 ; i++) { fl = LittleFloat (cl.viewangles[i]); fwrite (&fl, 4, 1, cls.demofile); } fflush (cls.demofile); } /* ==================== CL_WriteDemoMessage Dumps the current net message, prefixed by the length and view angles ==================== */ void CL_WriteDemoMessage (sizebuf_t *msg) { int len; float fl; byte c; //Con_Printf("write: %ld bytes, %4.4f\n", msg->cursize, realtime); if (!cls.demorecording) return; fl = LittleFloat((float)realtime); fwrite (&fl, sizeof(fl), 1, cls.demofile); c = dem_read; fwrite (&c, sizeof(c), 1, cls.demofile); len = LittleLong (msg->cursize); fwrite (&len, 4, 1, cls.demofile); fwrite (msg->data, msg->cursize, 1, cls.demofile); fflush (cls.demofile); } /* ==================== CL_GetDemoMessage FIXME... ==================== */ bool CL_GetDemoMessage (void) { int r, i, j; float f; float demotime; byte c; usercmd_t *pcmd; // read the time from the packet fread(&demotime, sizeof(demotime), 1, cls.demofile); demotime = LittleFloat(demotime); // decide if it is time to grab the next message if (cls.timedemo) { if (cls.td_lastframe < 0) cls.td_lastframe = demotime; else if (demotime > cls.td_lastframe) { cls.td_lastframe = demotime; // rewind back to time fseek(cls.demofile, ftell(cls.demofile) - sizeof(demotime), SEEK_SET); return 0; // allready read this frame's message } if (!cls.td_starttime && cls.state == ca_active) { cls.td_starttime = Sys_DoubleTime(); cls.td_startframe = host_framecount; } realtime = demotime; // warp } else if (!cl.paused && cls.state >= ca_onserver) { // allways grab until fully connected if (realtime + 1.0 < demotime) { // too far back realtime = demotime - 1.0; // rewind back to time fseek(cls.demofile, ftell(cls.demofile) - sizeof(demotime), SEEK_SET); return 0; } else if (realtime < demotime) { // rewind back to time fseek(cls.demofile, ftell(cls.demofile) - sizeof(demotime), SEEK_SET); return 0; // don't need another message yet } } else realtime = demotime; // we're warping if (cls.state < ca_demostart) Host_Error ("CL_GetDemoMessage: cls.state != ca_active"); // get the msg type fread (&c, sizeof(c), 1, cls.demofile); switch (c) { case dem_cmd : // user sent input i = cls.netchan.outgoing_sequence & UPDATE_MASK; pcmd = &cl.frames[i].cmd; r = fread (pcmd, sizeof(*pcmd), 1, cls.demofile); if (r != 1) { CL_StopPlayback (); return 0; } // byte order stuff for (j = 0; j < 3; j++) pcmd->angles[j] = LittleFloat(pcmd->angles[j]); pcmd->forwardmove = LittleShort(pcmd->forwardmove); pcmd->sidemove = LittleShort(pcmd->sidemove); pcmd->upmove = LittleShort(pcmd->upmove); cl.frames[i].senttime = demotime; cl.frames[i].receivedtime = -1; // we haven't gotten a reply yet cls.netchan.outgoing_sequence++; for (i=0 ; i<3 ; i++) { fread (&f, 4, 1, cls.demofile); cl.viewangles[i] = LittleFloat (f); } break; case dem_read: // get the next message fread (&net_message.cursize, 4, 1, cls.demofile); net_message.cursize = LittleLong (net_message.cursize); //Con_Printf("read: %ld bytes\n", net_message.cursize); if (net_message.cursize > MAX_MSGLEN) Sys_Error ("Demo message > MAX_MSGLEN"); r = fread (net_message.data, net_message.cursize, 1, cls.demofile); if (r != 1) { CL_StopPlayback (); return 0; } break; case dem_set : fread (&i, 4, 1, cls.demofile); cls.netchan.outgoing_sequence = LittleLong(i); fread (&i, 4, 1, cls.demofile); cls.netchan.incoming_sequence = LittleLong(i); break; default : Con_Printf("Corrupted demo.\n"); CL_StopPlayback (); return 0; } return 1; } /* ==================== CL_GetMessage Handles recording and playback of demos, on top of NET_ code ==================== */ bool CL_GetMessage (void) { if (cls.demoplayback) return CL_GetDemoMessage (); if (!NET_GetPacket ()) return false; CL_WriteDemoMessage (&net_message); return true; } /* ==================== CL_Stop_f stop recording a demo ==================== */ void CL_Stop_f (void) { if (!cls.demorecording) { Con_Printf ("Not recording a demo.\n"); return; } // write a disconnect message to the demo file SZ_Clear (&net_message); MSG_WriteLong (&net_message, -1); // -1 sequence means out of band MSG_WriteByte (&net_message, svc_disconnect); MSG_WriteString (&net_message, "EndOfDemo"); CL_WriteDemoMessage (&net_message); // finish up fclose (cls.demofile); cls.demofile = NULL; cls.demorecording = false; Con_Printf ("Completed demo\n"); } /* ==================== CL_WriteDemoMessage Dumps the current net message, prefixed by the length and view angles ==================== */ void CL_WriteRecordDemoMessage (sizebuf_t *msg, int seq) { int len; int i; float fl; byte c; //Con_Printf("write: %ld bytes, %4.4f\n", msg->cursize, realtime); if (!cls.demorecording) return; fl = LittleFloat((float)realtime); fwrite (&fl, sizeof(fl), 1, cls.demofile); c = dem_read; fwrite (&c, sizeof(c), 1, cls.demofile); len = LittleLong (msg->cursize + 8); fwrite (&len, 4, 1, cls.demofile); i = LittleLong(seq); fwrite (&i, 4, 1, cls.demofile); fwrite (&i, 4, 1, cls.demofile); fwrite (msg->data, msg->cursize, 1, cls.demofile); fflush (cls.demofile); } void CL_WriteSetDemoMessage (void) { int len; float fl; byte c; //Con_Printf("write: %ld bytes, %4.4f\n", msg->cursize, realtime); if (!cls.demorecording) return; fl = LittleFloat((float)realtime); fwrite (&fl, sizeof(fl), 1, cls.demofile); c = dem_set; fwrite (&c, sizeof(c), 1, cls.demofile); len = LittleLong(cls.netchan.outgoing_sequence); fwrite (&len, 4, 1, cls.demofile); len = LittleLong(cls.netchan.incoming_sequence); fwrite (&len, 4, 1, cls.demofile); fflush (cls.demofile); } /* ==================== CL_Record_f record <demoname> <server> ==================== */ void CL_Record_f (void) { int c; char name[MAX_OSPATH]; sizebuf_t buf; uchar buf_data[MAX_MSGLEN]; int n, i, j; char *s; entity_t *ent; entity_state_t *es, blankes; player_info_t *player; extern char gamedirfile[]; int seq = 1; c = Cmd_Argc(); if (c != 2) { Con_Printf ("record <demoname>\n"); return; } if (cls.state != ca_active) { Con_Printf ("You must be connected to record.\n"); return; } if (cls.demorecording) CL_Stop_f(); sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1)); // // open the demo file // COM_DefaultExtension (name, ".qwd"); cls.demofile = fopen (name, "wb"); if (!cls.demofile) { Con_Printf ("ERROR: couldn't open.\n"); return; } Con_Printf ("recording to %s.\n", name); cls.demorecording = true; /*-------------------------------------------------*/ // serverdata // send the info about the new client to all connected clients memset(&buf, 0, sizeof(buf)); buf.data = buf_data; buf.maxsize = sizeof(buf_data); // send the serverdata MSG_WriteByte (&buf, svc_serverdata); MSG_WriteLong (&buf, PROTOCOL_VERSION); MSG_WriteLong (&buf, cl.servercount); MSG_WriteString (&buf, gamedirfile); if (cl.spectator) MSG_WriteByte (&buf, cl.playernum | 128); else MSG_WriteByte (&buf, cl.playernum); // send full levelname MSG_WriteString (&buf, cl.levelname); // send the movevars MSG_WriteFloat(&buf, movevars.gravity); MSG_WriteFloat(&buf, movevars.stopspeed); MSG_WriteFloat(&buf, movevars.maxspeed); MSG_WriteFloat(&buf, movevars.spectatormaxspeed); MSG_WriteFloat(&buf, movevars.accelerate); MSG_WriteFloat(&buf, movevars.airaccelerate); MSG_WriteFloat(&buf, movevars.wateraccelerate); MSG_WriteFloat(&buf, movevars.friction); MSG_WriteFloat(&buf, movevars.waterfriction); MSG_WriteFloat(&buf, movevars.entgravity); // send music MSG_WriteByte (&buf, svc_cdtrack); MSG_WriteByte (&buf, 0); // none in demos // send server info string MSG_WriteByte (&buf, svc_stufftext); MSG_WriteString (&buf, va("fullserverinfo \"%s\"\n", cl.serverinfo) ); // flush packet CL_WriteRecordDemoMessage (&buf, seq++); SZ_Clear (&buf); // soundlist MSG_WriteByte (&buf, svc_soundlist); MSG_WriteByte (&buf, 0); n = 0; s = cl.sound_name[n+1]; while (*s) { MSG_WriteString (&buf, s); if (buf.cursize > MAX_MSGLEN/2) { MSG_WriteByte (&buf, 0); MSG_WriteByte (&buf, n); CL_WriteRecordDemoMessage (&buf, seq++); SZ_Clear (&buf); MSG_WriteByte (&buf, svc_soundlist); MSG_WriteByte (&buf, n + 1); } n++; s = cl.sound_name[n+1]; } if (buf.cursize) { MSG_WriteByte (&buf, 0); MSG_WriteByte (&buf, 0); CL_WriteRecordDemoMessage (&buf, seq++); SZ_Clear (&buf); } // modellist MSG_WriteByte (&buf, svc_modellist); MSG_WriteByte (&buf, 0); n = 0; s = cl.model_name[n+1]; while (*s) { MSG_WriteString (&buf, s); if (buf.cursize > MAX_MSGLEN/2) { MSG_WriteByte (&buf, 0); MSG_WriteByte (&buf, n); CL_WriteRecordDemoMessage (&buf, seq++); SZ_Clear (&buf); MSG_WriteByte (&buf, svc_modellist); MSG_WriteByte (&buf, n + 1); } n++; s = cl.model_name[n+1]; } if (buf.cursize) { MSG_WriteByte (&buf, 0); MSG_WriteByte (&buf, 0); CL_WriteRecordDemoMessage (&buf, seq++); SZ_Clear (&buf); } // spawnstatic for (i = 0; i < cl.num_statics; i++) { ent = cl_static_entities + i; MSG_WriteByte (&buf, svc_spawnstatic); for (j = 1; j < MAX_MODELS; j++) if (ent->model == cl.model_precache[j]) break; if (j == MAX_MODELS) MSG_WriteByte (&buf, 0); else MSG_WriteByte (&buf, j); MSG_WriteByte (&buf, ent->frame); MSG_WriteByte (&buf, 0); MSG_WriteByte (&buf, ent->skinnum); for (j=0 ; j<3 ; j++) { MSG_WriteCoord (&buf, ent->origin[j]); MSG_WriteAngle (&buf, ent->angles[j]); } if (buf.cursize > MAX_MSGLEN/2) { CL_WriteRecordDemoMessage (&buf, seq++); SZ_Clear (&buf); } } // spawnstaticsound // static sounds are skipped in demos, life is hard // baselines memset(&blankes, 0, sizeof(blankes)); for (i = 0; i < MAX_EDICTS; i++) { es = cl_baselines + i; if (memcmp(es, &blankes, sizeof(blankes))) { MSG_WriteByte (&buf,svc_spawnbaseline); MSG_WriteShort (&buf, i); MSG_WriteByte (&buf, es->modelindex); MSG_WriteByte (&buf, es->frame); MSG_WriteByte (&buf, es->colormap); MSG_WriteByte (&buf, es->skinnum); for (j=0 ; j<3 ; j++) { MSG_WriteCoord(&buf, es->origin[j]); MSG_WriteAngle(&buf, es->angles[j]); } if (buf.cursize > MAX_MSGLEN/2) { CL_WriteRecordDemoMessage (&buf, seq++); SZ_Clear (&buf); } } } MSG_WriteByte (&buf, svc_stufftext); MSG_WriteString (&buf, va("cmd spawn %d 0\n", cl.servercount) ); if (buf.cursize) { CL_WriteRecordDemoMessage (&buf, seq++); SZ_Clear (&buf); } // send current status of all other players for (i = 0; i < MAX_CLIENTS; i++) { player = cl.players + i; MSG_WriteByte (&buf, svc_updatefrags); MSG_WriteByte (&buf, i); MSG_WriteShort (&buf, player->frags); MSG_WriteByte (&buf, svc_updateping); MSG_WriteByte (&buf, i); MSG_WriteShort (&buf, player->ping); MSG_WriteByte (&buf, svc_updatepl); MSG_WriteByte (&buf, i); MSG_WriteByte (&buf, player->pl); MSG_WriteByte (&buf, svc_updateentertime); MSG_WriteByte (&buf, i); MSG_WriteFloat (&buf, player->entertime); MSG_WriteByte (&buf, svc_updateuserinfo); MSG_WriteByte (&buf, i); MSG_WriteLong (&buf, player->userid); MSG_WriteString (&buf, player->userinfo); if (buf.cursize > MAX_MSGLEN/2) { CL_WriteRecordDemoMessage (&buf, seq++); SZ_Clear (&buf); } } // send all current light styles for (i=0 ; i<MAX_LIGHTSTYLES ; i++) { MSG_WriteByte (&buf, svc_lightstyle); MSG_WriteByte (&buf, (char)i); MSG_WriteString (&buf, cl_lightstyle[i].map); } for (i = 0; i < MAX_CL_STATS; i++) { MSG_WriteByte (&buf, svc_updatestatlong); MSG_WriteByte (&buf, i); MSG_WriteLong (&buf, cl.stats[i]); if (buf.cursize > MAX_MSGLEN/2) { CL_WriteRecordDemoMessage (&buf, seq++); SZ_Clear (&buf); } } /* MSG_WriteByte (&buf, svc_updatestatlong); MSG_WriteByte (&buf, STAT_TOTALMONSTERS); MSG_WriteLong (&buf, cl.stats[STAT_TOTALMONSTERS]); MSG_WriteByte (&buf, svc_updatestatlong); MSG_WriteByte (&buf, STAT_SECRETS); MSG_WriteLong (&buf, cl.stats[STAT_SECRETS]); MSG_WriteByte (&buf, svc_updatestatlong); MSG_WriteByte (&buf, STAT_MONSTERS); MSG_WriteLong (&buf, cl.stats[STAT_MONSTERS]); */ // get the client to check and download skins // when that is completed, a begin command will be issued MSG_WriteByte (&buf, svc_stufftext); MSG_WriteString (&buf, va("skins\n") ); CL_WriteRecordDemoMessage (&buf, seq); CL_WriteSetDemoMessage(); } /* ==================== CL_ReRecord_f record <demoname> ==================== */ void CL_ReRecord_f (void) { int c; char name[MAX_OSPATH]; c = Cmd_Argc(); if (c != 2) { Con_Printf ("rerecord <demoname>\n"); return; } if (!*cls.servername) { Con_Printf("No server to reconnect to...\n"); return; } if (cls.demorecording) CL_Stop_f(); sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1)); // // open the demo file // COM_DefaultExtension (name, ".qwd"); cls.demofile = fopen (name, "wb"); if (!cls.demofile) { Con_Printf ("ERROR: couldn't open.\n"); return; } Con_Printf ("recording to %s.\n", name); cls.demorecording = true; CL_Disconnect(); CL_BeginServerConnect(); } /* ==================== CL_PlayDemo_f play [demoname] ==================== */ void CL_PlayDemo_f (void) { char name[256]; if (Cmd_Argc() != 2) { Con_Printf ("play <demoname> : plays a demo\n"); return; } // // disconnect from server // CL_Disconnect (); // // open the demo file // strcpy (name, Cmd_Argv(1)); COM_DefaultExtension (name, ".qwd"); Con_Printf ("Playing demo from %s.\n", name); COM_FOpenFile (name, &cls.demofile); if (!cls.demofile) { Con_Printf ("ERROR: couldn't open.\n"); cls.demonum = -1; // stop demo loop return; } cls.demoplayback = true; cls.state = ca_demostart; Netchan_Setup (&cls.netchan, net_from, 0); realtime = 0; } /* ==================== CL_FinishTimeDemo ==================== */ void CL_FinishTimeDemo (void) { int frames; float time; cls.timedemo = false; // the first frame didn't count frames = (host_framecount - cls.td_startframe) - 1; time = Sys_DoubleTime() - cls.td_starttime; if (!time) time = 1; Con_Printf ("%d frames %5.1f seconds %5.1f fps\n", frames, time, frames/time); } /* ==================== CL_TimeDemo_f timedemo [demoname] ==================== */ void CL_TimeDemo_f (void) { if (Cmd_Argc() != 2) { Con_Printf ("timedemo <demoname> : gets demo speeds\n"); return; } CL_PlayDemo_f (); if (cls.state != ca_demostart) return; // cls.td_starttime will be grabbed at the second frame of the demo, so // all the loading time doesn't get counted cls.timedemo = true; cls.td_starttime = 0; cls.td_startframe = host_framecount; cls.td_lastframe = -1; // get a new message this frame }