ref: 6b2f2bdd67732bcd7703f2d9edc9c1d9f8ca2483
dir: /vid.c/
#include <u.h>
#include <libc.h>
#include <draw.h>
#include "dat.h"
#include "quakedef.h"
#include "fns.h"
viddef_t vid; /* global video state */
int resized;
int dumpwin;
Point center; /* of window */
Rectangle grabr;
static int fbpal[256];
static uchar *fb;
static Image *fbi;
static void
drawfb(int dy)
{
uchar *s;
int n, we, w8, wr, *d;
we = vid.width - 1;
w8 = vid.width + 7 >> 3;
wr = vid.width % 8;
dy *= vid.rowbytes;
while((dy -= vid.rowbytes) >= 0){
s = fb + dy;
d = ((int *)s) + we;
s += we;
n = w8;
switch(wr){
case 0: do{ *d-- = fbpal[*s--];
case 7: *d-- = fbpal[*s--];
case 6: *d-- = fbpal[*s--];
case 5: *d-- = fbpal[*s--];
case 4: *d-- = fbpal[*s--];
case 3: *d-- = fbpal[*s--];
case 2: *d-- = fbpal[*s--];
case 1: *d-- = fbpal[*s--];
}while(--n > 0);
}
}
}
static void
resetfb(void)
{
static int highhunk;
void *surfcache;
int hunkvbuf, scachesz;
Point p;
vid.width = Dx(screen->r);
vid.height = Dy(screen->r);
if(d_pzbuffer != nil){
D_FlushCaches();
Hunk_FreeToHighMark(highhunk);
d_pzbuffer = nil;
}
highhunk = Hunk_HighMark();
// alloc an extra line in case we want to wrap, and allocate the z-buffer
hunkvbuf = vid.width * vid.height * sizeof *d_pzbuffer;
scachesz = D_SurfaceCacheForRes(vid.width, vid.height);
hunkvbuf += scachesz;
if((d_pzbuffer = Hunk_HighAllocName(hunkvbuf, "video")) == nil)
sysfatal("Not enough memory for video mode\n");
surfcache = (byte *)d_pzbuffer + vid.width * vid.height * sizeof *d_pzbuffer;
D_InitCaches(surfcache, scachesz);
vid.rowbytes = vid.width * sizeof *fbpal;
vid.aspect = (float)vid.height / (float)vid.width * (320.0/240.0);
vid.conrowbytes = vid.rowbytes;
vid.conwidth = vid.width;
vid.conheight = vid.height;
center = addpt(screen->r.min, Pt(vid.width/2, vid.height/2));
p = Pt(vid.width/4, vid.height/4);
grabr = Rpt(subpt(center, p), addpt(center, p));
freeimage(fbi);
free(fb);
fbi = allocimage(display, Rect(0,0,vid.width,vid.height), XRGB32, 0, 0);
if(fbi == nil)
sysfatal("resetfb: %r");
fb = emalloc(vid.rowbytes * vid.height * sizeof *fb);
vid.buffer = fb;
vid.conbuffer = fb;
}
/* only exists to allow taking tear-free screenshots ingame... */
static int
writebit(void)
{
int n, fd;
char *s;
for(n=0, s=nil; n<100; n++){
s = va("%s/quake%02d.bit", fsdir, n);
if(access(s, AEXIST) == -1)
break;
}
if(n == 100){
werrstr("at static file limit");
return -1;
}
if(fd = create(s, OWRITE, 0644), fd < 0)
return -1;
n = writeimage(fd, fbi, 0);
close(fd);
if(n >= 0)
Con_Printf("Wrote %s\n", s);
return n;
}
void
flipfb(int dy)
{
if(resized){ /* skip this frame if window resize */
resized = 0;
if(getwindow(display, Refnone) < 0)
sysfatal("getwindow: %r");
resetfb();
vid.recalc_refdef = 1; /* force a surface cache flush */
Con_CheckResize();
Con_Clear_f();
return;
}
drawfb(dy);
loadimage(fbi, Rect(0,0,vid.width,dy), fb, dy * vid.rowbytes);
draw(screen, Rpt(screen->r.min, Pt(screen->r.max.x,
screen->r.max.y - vid.height + dy)), fbi, nil, ZP);
flushimage(display, 1);
if(dumpwin){
if(writebit() < 0)
Con_Printf("writebit: %r\n");
dumpwin = 0;
}
}
void
setpal(uchar *p)
{
int *fp;
for(fp=fbpal; fp<fbpal+nelem(fbpal); p+=3)
*fp++ = p[0] << 16 | p[1] << 8 | p[2];
scr_fullupdate = 0;
}
void
initfb(void)
{
vid.maxwarpwidth = WARP_WIDTH;
vid.maxwarpheight = WARP_HEIGHT;
vid.numpages = 2;
vid.colormap = host_colormap;
vid.fullbright = 256 - LittleLong(*((int *)vid.colormap + 2048));
if(initdraw(nil, nil, "quake") < 0)
sysfatal("initdraw: %r\n");
resetfb();
}