ref: 67e63b7e1b4b799192b3e9c8a9702e54c83b67d1
dir: /r_fog.c/
#include "quakedef.h"
static cvar_t r_fog = {"r_fog", "1", true};
static cvar_t r_skyfog = {"r_skyfog", "0.5"};
static struct {
float density;
pixel_t color;
}r_fog_data;
static void
fog(void)
{
int i, j, n;
float x;
i = 1;
n = Cmd_Argc();
switch(n){
case 5:
case 2:
x = atof(Cmd_Argv(i++));
r_fog_data.density = max(0.0, x) * 0.016;
r_fog_data.density *= r_fog_data.density;
if(n == 2)
break;
case 4:
r_fog_data.color = 0;
for(j = 0; j < 3; j++, i++){
x = atof(Cmd_Argv(i));
r_fog_data.color = r_fog_data.color << 8 | (int)(0xff * clamp(x, 0.0, 1.0));
}
break;
}
}
void
R_ResetFog(void)
{
r_fog_data.density = 0;
r_fog_data.color = 0x808080;
setcvar("r_skyfog", "0");
}
void
R_DrawFog(void)
{
byte ca0, ca1, ca2, skyfogalpha, a;
pixel_t *pix;
int i, x, y;
uzint *z;
float d;
if(r_fog.value <= 0 || r_fog_data.density <= 0.0)
return;
ca0 = r_fog_data.color>> 0;
ca1 = r_fog_data.color>> 8;
ca2 = r_fog_data.color>>16;
skyfogalpha = 255 * clamp(r_skyfog.value, 0, 1.0);
/* FIXME(sigrid): this is super slow */
for(y = r_refdef.vrect.y; y < r_refdef.vrectbottom; y++){
i = y * vid.width + r_refdef.vrect.x;
pix = vid.buffer + i;
z = d_pzbuffer + i;
for(x = r_refdef.vrect.x; x < r_refdef.vrectright; x++, i++, pix++, z++){
if(*z > 65536){
d = 65536.0 / (float)(*z >> 16);
d = 1.0 - exp2(-r_fog_data.density * d*d);
a = 255*clamp(d, 0.0, 1.0);
}else if(*z < 0){
a = skyfogalpha;
}else
continue;
if(a > 0){
*pix =
((a*ca0 + (255-a)*((*pix>> 0)&0xff)) >> 8) << 0 |
((a*ca1 + (255-a)*((*pix>> 8)&0xff)) >> 8) << 8 |
((a*ca2 + (255-a)*((*pix>>16)&0xff)) >> 8) << 16;
}
}
}
}
void
R_InitFog(void)
{
Cmd_AddCommand("fog", fog);
Cvar_RegisterVariable(&r_fog);
Cvar_RegisterVariable(&r_skyfog);
}