shithub: qk1

ref: 61a668a6c7d98d157c6e6fcf8149aba332a80587
dir: /r_fog.c/

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#include "quakedef.h"

static cvar_t r_fog = {"r_fog", "1", true};
static cvar_t r_skyfog = {"r_skyfog", "0.5"};

static struct {
	float density;
	byte c0, c1, c2;
}r_fog_data;

static void
fog(void)
{
	int i, n;
	float x;
	char *s;

	i = 1;
	n = Cmd_Argc();
	switch(n){
	case 5:
	case 2:
		x = atof(Cmd_Argv(i++));
		if(n == 2 && strncmp(s = Cmd_Argv(0), "gl_fog", 6) == 0 && s[6] != 'd'){ // Nehahra
			x = 255 * clamp(x, 0.0, 1.0);
			if(s[6] == 'r')
				r_fog_data.c2 = x;
			else if(s[6] == 'g')
				r_fog_data.c1 = x;
			else if(s[6] == 'b')
				r_fog_data.c0 = x;
			else if(s[6] == 'e')
				setcvar("r_fog", Cmd_Argv(i-1));
			break;
		}
		r_fog_data.density = clamp(x, 0.0, 1.0) * 0.016;
		r_fog_data.density *= r_fog_data.density;
		if(n == 2)
			break;
	case 4:
		x = atof(Cmd_Argv(i++));
		r_fog_data.c2 = 0xff * clamp(x, 0.0, 1.0);
		x = atof(Cmd_Argv(i++));
		r_fog_data.c1 = 0xff * clamp(x, 0.0, 1.0);
		x = atof(Cmd_Argv(i++));
		r_fog_data.c0 = 0xff * clamp(x, 0.0, 1.0);
		break;
	}
}

void
R_ResetFog(void)
{
	r_fog_data.density = 0;
	r_fog_data.c0 = r_fog_data.c1 = r_fog_data.c2 = 0x80;
	setcvar("r_skyfog", "0");
}

pixel_t
R_BlendFog(pixel_t pix, uzint z)
{
	byte a;
	float d;

	if(r_fog.value <= 0 || r_fog_data.density <= 0.0)
		return pix;

	if(z > 65536){
		d = 65536ULL*65536ULL / (u64int)z;
		if((pix & ~0xffffff) == 0)
			d /= 1.5;
		d = 1.0 - exp2(-r_fog_data.density * d*d);
		a = 255*d;
	}else if(z < 0){
		a = 255 * clamp(r_skyfog.value, 0, 1.0);
	}else
		a = 0;

	if(a == 0)
		return pix;

	return
		((a*r_fog_data.c0 + (255-a)*((pix>> 0)&0xff)) >> 8) << 0 |
		((a*r_fog_data.c1 + (255-a)*((pix>> 8)&0xff)) >> 8) << 8 |
		((a*r_fog_data.c2 + (255-a)*((pix>>16)&0xff)) >> 8) << 16;
}

void
R_DrawFog(void)
{
	pixel_t *pix;
	int i, x, y;
	uzint *z;

	if(r_fog.value <= 0 || r_fog_data.density <= 0.0)
		return;

	/* FIXME(sigrid): this is super slow */
	for(y = r_refdef.vrect.y; y < r_refdef.vrectbottom; y++){
		i = y * vid.width + r_refdef.vrect.x;
		pix = vid.buffer + i;
		z = d_pzbuffer + i;
		for(x = r_refdef.vrect.x; x < r_refdef.vrectright; x++, i++, pix++, z++)
			*pix = R_BlendFog(*pix, *z);
	}
}

void
R_InitFog(void)
{
	Cmd_AddCommand("fog", fog);
	Cvar_RegisterVariable(&r_fog);
	Cvar_RegisterVariable(&r_skyfog);

	// Nehahra
	Cmd_AddCommand("gl_fogenable", fog);
	Cmd_AddCommand("gl_fogdensity", fog);
	Cmd_AddCommand("gl_fogred", fog);
	Cmd_AddCommand("gl_foggreen", fog);
	Cmd_AddCommand("gl_fogblue", fog);
}