ref: 59247bdd26db2f47b7a7723359fc129546941af5
dir: /d_edge.c/
#include "quakedef.h" // FIXME: should go away void R_RotateBmodel(entity_t *entity, view_t *v); static void D_DrawSolidSurface(surf_t *surf, pixel_t color) { espan_t *span; pixel_t *pdest; uzint *pz; int u, u2; for(span = surf->spans; span; span=span->pnext){ pdest = dvars.fb + span->v*dvars.w; pz = dvars.zb + span->v*dvars.w; memset(pz, 0xfe, span->count*sizeof(*pz)); u2 = span->u + span->count - 1; for(u = span->u; u <= u2; u++) pdest[u] = color; } } static void D_CalcGradients(int miplevel, msurface_t *pface, vec3_t transformed_modelorg, view_t *v, texvars_t *tv) { vec3_t p_temp1, p_saxis, p_taxis; float mipscale; float t; mipscale = 1.0 / (float)(1 << miplevel); TransformVector(pface->texinfo->vecs[0], p_saxis, v); TransformVector(pface->texinfo->vecs[1], p_taxis, v); t = xscaleinv * mipscale; tv->s.divz.stepu = p_saxis[0] * t; tv->t.divz.stepu = p_taxis[0] * t; t = yscaleinv * mipscale; tv->s.divz.stepv = -p_saxis[1] * t; tv->t.divz.stepv = -p_taxis[1] * t; tv->s.divz.origin = p_saxis[2] * mipscale - xcenter * tv->s.divz.stepu - ycenter * tv->s.divz.stepv; tv->t.divz.origin = p_taxis[2] * mipscale - xcenter * tv->t.divz.stepu - ycenter * tv->t.divz.stepv; VectorScale(transformed_modelorg, mipscale, p_temp1); t = 0x10000*mipscale; tv->s.adjust = ((fixed16_t)(DotProduct (p_temp1, p_saxis) * 0x10000 + 0.5)) - ((pface->texturemins[0] << 16) >> miplevel) + pface->texinfo->vecs[0][3]*t; tv->t.adjust = ((fixed16_t)(DotProduct (p_temp1, p_taxis) * 0x10000 + 0.5)) - ((pface->texturemins[1] << 16) >> miplevel) + pface->texinfo->vecs[1][3]*t; // -1 (-epsilon) so we never wander off the edge of the texture tv->s.bbextent = ((pface->extents[0] << 16) >> miplevel) - 1; tv->t.bbextent = ((pface->extents[1] << 16) >> miplevel) - 1; } void D_DrawSurfaces(view_t *v0) { vec3_t local_modelorg, transformed_modelorg, world_transformed_modelorg; surfcache_t *pcurrentcache; drawsurf_t ds = {0}; msurface_t *pface; entity_t *e; texvars_t t; surf_t *s; byte alpha; bool blend; view_t v; memmove(&v, v0, sizeof(v)); TransformVector(v.modelorg, transformed_modelorg, &v); VectorCopy(transformed_modelorg, world_transformed_modelorg); // TODO: could preset a lot of this at mode set time for(s = &surfaces[1]; s < surface_p; s++){ if(!s->spans) continue; e = s->entity; if((surfdrawflags(s->flags) | entdrawflags(e)) ^ r_drawflags) continue; alpha = 255; if(enthasalpha(e) && e->alpha != 255) alpha = e->alpha; else if(s->flags & SURF_TRANS) alpha *= alphafor(s->flags); if(alpha < 1) alpha = 255; t.z.stepu = s->d_zistepu; t.z.stepv = s->d_zistepv; t.z.origin = s->d_ziorigin; if(insubmodel(s)){ VectorSubtract(v.org, e->origin, local_modelorg); TransformVector(local_modelorg, transformed_modelorg, &v); R_RotateBmodel(e, &v); } pface = s->data; if(s->flags & SURF_DRAWSKY){ D_DrawSkyScans8(s->spans); }else if(s->flags & SURF_DRAWBACKGROUND){ D_DrawSolidSurface(s, q1pal[(int)r_clearcolor.value & 0xFF]); }else if(s->flags & SURF_DRAWTURB){ t.p = pface->texinfo->texture->pixels; t.w = 64; D_CalcGradients(0, pface, transformed_modelorg, &v, &t); D_DrawSpans(s->spans, &t, alpha, SPAN_TURB); }else{ pcurrentcache = D_CacheSurface(s->entity, pface, &ds, s->miplevel); t.p = pcurrentcache->pixels; t.w = pcurrentcache->width; D_CalcGradients(s->miplevel, pface, transformed_modelorg, &v, &t); blend = (s->flags & SURF_FENCE) || (r_drawflags & DRAW_BLEND); D_DrawSpans(s->spans, &t, alpha, (alpha == 255 && (s->flags & SURF_FENCE)) ? SPAN_FENCE : (blend ? SPAN_BLEND : SPAN_SOLID) ); } if(insubmodel(s)){ VectorCopy(world_transformed_modelorg, transformed_modelorg); memmove(&v, v0, sizeof(v)); } } }