ref: 4a40fbd789b5308e3904cb73b164f3f8f270c4d0
dir: /d_iface.h/
// d_iface.h: interface header file for rasterization driver modules #define MAX_LBM_HEIGHT 480 typedef struct { float u, v, s, t, zi; } emitpoint_t; typedef enum { pt_static, pt_grav, pt_slowgrav, pt_fire, pt_explode, pt_explode2, pt_blob, pt_blob2 } ptype_t; // !!! if this is changed, it must be changed in d_ifacea.h too !!! typedef struct particle_s { // driver-usable fields vec3_t org; pixel_t color; // drivers never touch the following fields struct particle_s *next; vec3_t vel; float ramp; float die; ptype_t type; } particle_t; extern particle_t *active_particles, *free_particles; #define PARTICLE_Z_CLIP 8.0 // !!! if this is changed, it must be changed in d_ifacea.h too !!! typedef struct finalvert_s { union { struct { int u, v, s, t, zi; int l[3]; }; int x[5+3]; }; int flags; } finalvert_t; // !!! if this is changed, it must be changed in d_ifacea.h too !!! typedef struct { pixel_t *pskin; maliasskindesc_t *pskindesc; mtriangle_t *ptriangles; finalvert_t *pfinalverts; int skinwidth; int skinheight; int numtriangles; int drawtype; int seamfixupX16; } affinetridesc_t; typedef struct { emitpoint_t *pverts; // there's room for an extra element at [nump], // if the driver wants to duplicate element [0] at // element [nump] to avoid dealing with wrapping mspriteframe_t *pspriteframe; int nump; vec3_t vup, vright, vpn; // in worldspace float nearzi; } spritedesc_t; extern int r_framecount; // sequence # of current frame since Quake // started extern bool r_recursiveaffinetriangles; // true if a driver wants to use // recursive triangular subdivison // and vertex drawing via // D_PolysetDrawFinalVerts() past // a certain distance (normally // only used by the software // driver) extern float r_aliasuvscale; // scale-up factor for screen u and v // on Alias vertices passed to driver extern bool r_dowarp; extern affinetridesc_t r_affinetridesc; extern spritedesc_t r_spritedesc; extern vec3_t r_pright, r_pup, r_ppn; void D_PolysetDraw (pixel_t *colormap); void D_PolysetDrawFinalVerts (finalvert_t *fv, int numverts, pixel_t *colormap, byte alpha); void D_DrawParticle (particle_t *pparticle); void D_DrawSprite (view_t *v); void D_DrawSurfaces (view_t *v); void D_Init (void); void D_ViewChanged (void); void D_SetupFrame (void); void D_WarpScreen (void); void D_DrawRect (void); // currently for internal use only, and should be a do-nothing function in // hardware drivers // FIXME: this should go away void D_PolysetUpdateTables (void); // these are currently for internal use only, and should not be used by drivers extern pixel_t *r_skysource[2]; // transparency types for D_DrawRect () #define DR_SOLID 0 #define DR_TRANSPARENT 1 extern void *acolormap; // FIXME: should go away //=======================================================================// // callbacks to Quake typedef struct { msurface_t *m; // description for surface to generate texture_t *texture; // corrected for animating textures pixel_t *dat; // destination for generated surface int mip; // mipmapped ratio of surface texels / world pixels int width; // in mipmapped texels int height; // in mipmapped texels unsigned blocklights[3][18*18]; fixed8_t lightadj[MAXLIGHTMAPS]; }drawsurf_t; void R_DrawSurface (entity_t *e, drawsurf_t *surf); // !!! if this is changed, it must be changed in d_ifacea.h too !!! #define TURB_TEX_SIZE 64 // base turbulent texture size // !!! if this is changed, it must be changed in d_ifacea.h too !!! #define CYCLE 128 // turbulent cycle size #define TILE_SIZE 128 // size of textures generated by R_GenTiledSurf extern float skyspeed; extern float skytime; extern vrect_t scr_vrect; extern pixel_t *r_warpbuffer;