shithub: qk1

ref: 47b45ecfc357fa61be133e776d3d84f8f9d0b152
dir: /d_scan.c/

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#include <u.h>
#include <libc.h>
#include "dat.h"
#include "quakedef.h"
#include "fns.h"

unsigned char	*r_turb_pbase, *r_turb_pdest;
fixed16_t		r_turb_s, r_turb_t, r_turb_sstep, r_turb_tstep;
int				*r_turb_turb;
int				r_turb_spancount;

void D_DrawTurbulent8Span (void);


/*
=============
D_WarpScreen

// this performs a slight compression of the screen at the same time as
// the sine warp, to keep the edges from wrapping
=============
*/
void D_WarpScreen (void)
{
	int		w, h;
	int		u,v;
	byte	*dest;
	int		*turb;
	int		*col;
	byte	**row;
	byte	*rowptr[MAXHEIGHT+(AMP2*2)];
	int		column[MAXWIDTH+(AMP2*2)];
	float	wratio, hratio;

	w = r_refdef.vrect.width;
	h = r_refdef.vrect.height;

	wratio = w / (float)scr_vrect.width;
	hratio = h / (float)scr_vrect.height;

	for (v=0 ; v<scr_vrect.height+AMP2*2 ; v++)
	{
		rowptr[v] = d_viewbuffer + (r_refdef.vrect.y * screenwidth) +
				 (screenwidth * (int)((float)v * hratio * h / (h + AMP2 * 2)));
	}

	for (u=0 ; u<scr_vrect.width+AMP2*2 ; u++)
	{
		column[u] = r_refdef.vrect.x +
				(int)((float)u * wratio * w / (w + AMP2 * 2));
	}

	turb = intsintable + ((int)(cl.time*SPEED)&(CYCLE-1));
	dest = vid.buffer + scr_vrect.y * vid.rowbytes + scr_vrect.x;

	for (v=0 ; v<scr_vrect.height ; v++, dest += vid.rowbytes)
	{
		col = &column[turb[v]];
		row = &rowptr[v];

		for (u=0 ; u<scr_vrect.width ; u+=4)
		{
			dest[u+0] = row[turb[u+0]][col[u+0]];
			dest[u+1] = row[turb[u+1]][col[u+1]];
			dest[u+2] = row[turb[u+2]][col[u+2]];
			dest[u+3] = row[turb[u+3]][col[u+3]];
		}
	}
}


/*
=============
D_DrawTurbulent8Span
=============
*/
void D_DrawTurbulent8Span (void)
{
	int		sturb, tturb;

	do
	{
		sturb = ((r_turb_s + r_turb_turb[(r_turb_t>>16)&(CYCLE-1)])>>16)&63;
		tturb = ((r_turb_t + r_turb_turb[(r_turb_s>>16)&(CYCLE-1)])>>16)&63;
		*r_turb_pdest++ = *(r_turb_pbase + (tturb<<6) + sturb);
		r_turb_s += r_turb_sstep;
		r_turb_t += r_turb_tstep;
	} while (--r_turb_spancount > 0);
}


/*
=============
Turbulent8
=============
*/
void Turbulent8 (espan_t *pspan)
{
	int				count;
	fixed16_t		snext, tnext;
	float			sdivz, tdivz, zi, z, du, dv, spancountminus1;
	float			sdivz16stepu, tdivz16stepu, zi16stepu;
	
	r_turb_turb = sintable + ((int)(cl.time*SPEED)&(CYCLE-1));

	r_turb_sstep = 0;	// keep compiler happy
	r_turb_tstep = 0;	// ditto

	r_turb_pbase = (unsigned char *)cacheblock;

	sdivz16stepu = d_sdivzstepu * 16;
	tdivz16stepu = d_tdivzstepu * 16;
	zi16stepu = d_zistepu * 16;

	do
	{
		r_turb_pdest = (unsigned char *)((byte *)d_viewbuffer +
				(screenwidth * pspan->v) + pspan->u);

		count = pspan->count;

	// calculate the initial s/z, t/z, 1/z, s, and t and clamp
		du = (float)pspan->u;
		dv = (float)pspan->v;

		sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu;
		tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu;
		zi = d_ziorigin + dv*d_zistepv + du*d_zistepu;
		z = (float)0x10000 / zi;	// prescale to 16.16 fixed-point

		r_turb_s = (int)(sdivz * z) + sadjust;
		if (r_turb_s > bbextents)
			r_turb_s = bbextents;
		else if (r_turb_s < 0)
			r_turb_s = 0;

		r_turb_t = (int)(tdivz * z) + tadjust;
		if (r_turb_t > bbextentt)
			r_turb_t = bbextentt;
		else if (r_turb_t < 0)
			r_turb_t = 0;

		do
		{
		// calculate s and t at the far end of the span
			if (count >= 16)
				r_turb_spancount = 16;
			else
				r_turb_spancount = count;

			count -= r_turb_spancount;

			if (count)
			{
			// calculate s/z, t/z, zi->fixed s and t at far end of span,
			// calculate s and t steps across span by shifting
				sdivz += sdivz16stepu;
				tdivz += tdivz16stepu;
				zi += zi16stepu;
				z = (float)0x10000 / zi;	// prescale to 16.16 fixed-point

				snext = (int)(sdivz * z) + sadjust;
				if (snext > bbextents)
					snext = bbextents;
				else if (snext < 16)
					snext = 16;	// prevent round-off error on <0 steps from
								//  from causing overstepping & running off the
								//  edge of the texture

				tnext = (int)(tdivz * z) + tadjust;
				if (tnext > bbextentt)
					tnext = bbextentt;
				else if (tnext < 16)
					tnext = 16;	// guard against round-off error on <0 steps

				r_turb_sstep = (snext - r_turb_s) >> 4;
				r_turb_tstep = (tnext - r_turb_t) >> 4;
			}
			else
			{
			// calculate s/z, t/z, zi->fixed s and t at last pixel in span (so
			// can't step off polygon), clamp, calculate s and t steps across
			// span by division, biasing steps low so we don't run off the
			// texture
				spancountminus1 = (float)(r_turb_spancount - 1);
				sdivz += d_sdivzstepu * spancountminus1;
				tdivz += d_tdivzstepu * spancountminus1;
				zi += d_zistepu * spancountminus1;
				z = (float)0x10000 / zi;	// prescale to 16.16 fixed-point
				snext = (int)(sdivz * z) + sadjust;
				if (snext > bbextents)
					snext = bbextents;
				else if (snext < 16)
					snext = 16;	// prevent round-off error on <0 steps from
								//  from causing overstepping & running off the
								//  edge of the texture

				tnext = (int)(tdivz * z) + tadjust;
				if (tnext > bbextentt)
					tnext = bbextentt;
				else if (tnext < 16)
					tnext = 16;	// guard against round-off error on <0 steps

				if (r_turb_spancount > 1)
				{
					r_turb_sstep = (snext - r_turb_s) / (r_turb_spancount - 1);
					r_turb_tstep = (tnext - r_turb_t) / (r_turb_spancount - 1);
				}
			}

			r_turb_s = r_turb_s & ((CYCLE<<16)-1);
			r_turb_t = r_turb_t & ((CYCLE<<16)-1);

			D_DrawTurbulent8Span ();

			r_turb_s = snext;
			r_turb_t = tnext;

		} while (count > 0);

	} while ((pspan = pspan->pnext) != nil);
}

/*
=============
D_DrawSpans16
=============
*/
void D_DrawSpans16 (espan_t *pspan) //qbism- up it from 8 to 16
{
	int				count, spancount;
	unsigned char	*pbase, *pdest;
	fixed16_t		s, t, snext, tnext, sstep, tstep;
	float			sdivz, tdivz, zi, z, du, dv, spancountminus1;
	float			sdivzstepu, tdivzstepu, zistepu;

	sstep = 0;	// keep compiler happy
	tstep = 0;	// ditto

	pbase = (unsigned char *)cacheblock;

	sdivzstepu = d_sdivzstepu * 16;
	tdivzstepu = d_tdivzstepu * 16;
	zistepu = d_zistepu * 16;

	do
	{
		pdest = (unsigned char *)((byte *)d_viewbuffer +
				(screenwidth * pspan->v) + pspan->u);

		count = pspan->count;

	// calculate the initial s/z, t/z, 1/z, s, and t and clamp
		du = (float)pspan->u;
		dv = (float)pspan->v;

		sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu;
		tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu;
		zi = d_ziorigin + dv*d_zistepv + du*d_zistepu;
		z = (float)0x10000 / zi;	// prescale to 16.16 fixed-point

		s = (int)(sdivz * z) + sadjust;
		if (s > bbextents)
			s = bbextents;
		else if (s < 0)
			s = 0;

		t = (int)(tdivz * z) + tadjust;
		if (t > bbextentt)
			t = bbextentt;
		else if (t < 0)
			t = 0;

		do
		{
		// calculate s and t at the far end of the span
			if (count >= 16)
				spancount = 16;
			else
				spancount = count;

			count -= spancount;

			if (count)
			{
			// calculate s/z, t/z, zi->fixed s and t at far end of span,
			// calculate s and t steps across span by shifting
				sdivz += sdivzstepu;
				tdivz += tdivzstepu;
				zi += zistepu;
				z = (float)0x10000 / zi;	// prescale to 16.16 fixed-point

				snext = (int)(sdivz * z) + sadjust;
				if (snext > bbextents)
					snext = bbextents;
				else if (snext <= 16)
					snext = 16;	// prevent round-off error on <0 steps from
								//  from causing overstepping & running off the
								//  edge of the texture

				tnext = (int)(tdivz * z) + tadjust;
				if (tnext > bbextentt)
					tnext = bbextentt;
				else if (tnext < 16)
					tnext = 16;	// guard against round-off error on <0 steps

				sstep = (snext - s) >> 4;
				tstep = (tnext - t) >> 4;
			}
			else
			{
			// calculate s/z, t/z, zi->fixed s and t at last pixel in span (so
			// can't step off polygon), clamp, calculate s and t steps across
			// span by division, biasing steps low so we don't run off the
			// texture
				spancountminus1 = (float)(spancount - 1);
				sdivz += d_sdivzstepu * spancountminus1;
				tdivz += d_tdivzstepu * spancountminus1;
				zi += d_zistepu * spancountminus1;
				z = (float)0x10000 / zi;	// prescale to 16.16 fixed-point
				snext = (int)(sdivz * z) + sadjust;
				if (snext > bbextents)
					snext = bbextents;
				else if (snext < 16)
					snext = 16;	// prevent round-off error on <0 steps from
								//  from causing overstepping & running off the
								//  edge of the texture

				tnext = (int)(tdivz * z) + tadjust;
				if (tnext > bbextentt)
					tnext = bbextentt;
				else if (tnext < 16)
					tnext = 16;	// guard against round-off error on <0 steps

				if (spancount > 1)
				{
					sstep = (snext - s) / (spancount - 1);
					tstep = (tnext - t) / (spancount - 1);
				}
			}

			void dospan(uchar *, uchar *, int, int, int, int, int, int);
			if(spancount > 0)
				dospan(pdest, pbase, s, t, sstep, tstep, spancount, cachewidth);
			pdest += spancount;
			s = snext;
			t = tnext;

		} while (count > 0);

	} while ((pspan = pspan->pnext) != nil);
}

/*
=============
D_DrawZSpans
=============
*/
void D_DrawZSpans (espan_t *pspan)
{
	int				count, doublecount, izistep;
	int				izi;
	uzint			*pdest;
	unsigned		ltemp;
	double			zi;
	float			du, dv;

// FIXME: check for clamping/range problems
// we count on FP exceptions being turned off to avoid range problems
	izistep = (int)(d_zistepu * 0x8000 * 0x10000);

	do
	{
		pdest = d_pzbuffer + (d_zwidth * pspan->v) + pspan->u;

		count = pspan->count;

	// calculate the initial 1/z
		du = (float)pspan->u;
		dv = (float)pspan->v;

		zi = d_ziorigin + dv*d_zistepv + du*d_zistepu;
	// we count on FP exceptions being turned off to avoid range problems
		izi = (int)(zi * 0x8000 * 0x10000);

		if ((uintptr)pdest & 0x02)
		{
			*pdest++ = (short)(izi >> 16);
			izi += izistep;
			count--;
		}

		if ((doublecount = count >> 1) > 0)
		{
			do
			{
				ltemp = izi >> 16;
				izi += izistep;
				ltemp |= izi & 0xFFFF0000;
				izi += izistep;
				*(int *)pdest = ltemp;
				pdest += 2;
			} while (--doublecount > 0);
		}

		if (count & 1)
			*pdest = (short)(izi >> 16);

	} while ((pspan = pspan->pnext) != nil);
}