ref: 3d9a179d3de101cf405df256918a7769d02698ee
dir: /snd.c/
#include "quakedef.h" cvar_t volume = {"volume", "0.7", 1}; typedef struct Chan Chan; enum{ Srate = 44100, Ssize = 2, Sch = 2, Sblk = Ssize * Sch, Ssamp = Srate / Fpsmin, Nchan = 256, Ndyn = 8, Sstat = Ndyn + Namb }; static float Clipdist = 1000.0; struct Chan{ Sfx *sfx; int chvol; int lvol; int rvol; vec_t attf; vec3_t zp; int entn; int entch; int p; int n; }; static Chan *chans, *che; static int ainit, mixbufi; static uchar mixbufs[2][Ssamp*Sblk], *mixbuf; static vlong sndt, sampt; static int nsamp; static int sampbuf[Ssamp*2]; static int scalt[32][256]; static Sfx *ambsfx[Namb]; typedef struct { int length; int speed; int width; int stereo; int loop; byte data[1]; // variable sized } sfxcache_t; static vec3_t listener_origin; static vec3_t listener_forward; static vec3_t listener_right; static vec3_t listener_up; static Sfx *known_sfx; // hunk allocated static int num_sfx; static int map; static cvar_t precache = {"precache", "1"}; static cvar_t loadas8bit = {"loadas8bit", "0"}; static cvar_t ambient_level = {"ambient_level", "0.3"}; static cvar_t ambient_fade = {"ambient_fade", "100"}; static byte *data_p; static byte *iff_end; static byte *last_chunk; static byte *iff_data; /* TODO: refuctor wav loading */ static void resample(sfxcache_t *sc, byte *data, float stepscale) { int inwidth; int outcount; int srcsample; int i; int sample, samplefrac, fracstep; inwidth = sc->width; outcount = sc->length / stepscale; sc->length = outcount; sc->speed = Srate; if (loadas8bit.value) sc->width = 1; else sc->width = inwidth; sc->stereo = 0; if (stepscale == 1 && inwidth == 1 && sc->width == 1) { // fast special case for (i=0 ; i<outcount ; i++) ((signed char *)sc->data)[i] = (int)( (unsigned char)(data[i]) - 128); } else { // general case samplefrac = 0; fracstep = stepscale*256; for (i=0 ; i<outcount ; i++) { srcsample = samplefrac >> 8; samplefrac += fracstep; if (inwidth == 2) sample = LittleShort ( ((short *)data)[srcsample] ); else sample = (int)( (unsigned char)(data[srcsample]) - 128) << 8; if (sc->width == 2) ((short *)sc->data)[i] = sample; else ((signed char *)sc->data)[i] = sample >> 8; } } } static sfxcache_t * loadsfx(Sfx *sfx) { wavinfo_t info; int len; float stepscale; sfxcache_t *sc; uchar *u, buf[1024]; /* avoid dirtying the cache heap */ if(sc = Cache_Check(&sfx->cu), sc != nil) return sc; u = loadstklmp(va("sound/%s", sfx->s), buf, sizeof buf, &len); if(u == nil){ Con_DPrintf("loadsfx: %r\n"); return nil; } if(wavinfo(u, len, &info) != 0){ Con_Printf("loadsfx: %s: %s\n", sfx->s, lerr()); return nil; } if(info.channels != 1){ Con_DPrintf("loadsfx: non mono wave %s\n", sfx->s); return nil; } stepscale = (float)info.rate / Srate; len = info.samples / stepscale; len *= info.width * info.channels; if(sc = Cache_Alloc(&sfx->cu, len + sizeof *sc), sc == nil) return nil; sc->length = info.samples; sc->loop = info.loopofs; if(info.loopofs >= 0) sc->loop /= stepscale; sc->speed = info.rate; sc->width = info.width; sc->stereo = info.channels; resample(sc, u + info.dataofs, stepscale); return sc; } static void sndout(void) { int v, *pb, *pe; uchar *p; double vol; vol = volume.value; p = mixbuf; pb = sampbuf; pe = sampbuf + nsamp * 2; while(pb < pe){ v = *pb++ * vol; if(v > 0x7fff) v = 0x7fff; else if(v < -0x8000) v = -0x8000; p[0] = v; p[1] = v >> 8; p += 2; } } static void sample8(Chan *c, void *d, int n) { int v, *pb, *pe, *ls, *rs; uchar *p; if(c->lvol > 255) c->lvol = 255; if(c->rvol > 255) c->rvol = 255; ls = scalt[c->lvol >> 3]; rs = scalt[c->rvol >> 3]; p = (uchar *)d + c->p; pb = sampbuf; pe = sampbuf + n * 2; while(pb < pe){ v = *p++; *pb++ += ls[v]; *pb++ += rs[v]; } } static void sample16(Chan *c, void *d, int n) { int v, *pb, *pe, lv, rv; short *p; lv = c->lvol; rv = c->rvol; p = (short *)d + c->p; pb = sampbuf; pe = sampbuf + n * 2; while(pb < pe){ v = *p++; *pb++ += v * lv >> 8; *pb++ += v * rv >> 8; } } static void samplesfx(void) { int n, m; Chan *c; sfxcache_t *sc; void (*sf)(Chan *, void *, int); memset(sampbuf, 0, sizeof sampbuf); for(c=chans; c<che; c++){ if(c->sfx == nil) continue; if(c->lvol == 0 && c->rvol == 0) continue; if(sc = loadsfx(c->sfx), sc == nil) continue; sf = sc->width == 1 ? sample8 : sample16; n = nsamp; while(n > 0){ m = n < c->n ? n : c->n; if(m > 0) sf(c, sc->data, m); c->p += m; c->n -= m; n -= m; if(c->n <= 0){ if(sc->loop >= 0){ c->p = sc->loop; c->n = sc->length - c->p; }else{ c->sfx = nil; break; } } } } sndout(); } static void spatialize(Chan *c) { vec_t Δr, m; vec3_t src; if(c->entn == cl.viewentity){ c->lvol = c->chvol; c->rvol = c->chvol; return; } VectorSubtract(c->zp, listener_origin, src); Δr = 1.0 - VectorNormalize(src) * c->attf; m = DotProduct(listener_right, src); c->rvol = Δr * (1.0 + m) * c->chvol; if(c->rvol < 0) c->rvol = 0; c->lvol = Δr * (1.0 - m) * c->chvol; if(c->lvol < 0) c->lvol = 0; } static void ambs(void) { uchar *av; float vol; Chan *c, *e; mleaf_t *l; Sfx **sfx; if(cl.worldmodel == nil) return; c = chans; e = chans + Namb; l = Mod_PointInLeaf(listener_origin, cl.worldmodel); if(l == nil || !ambient_level.value){ while(c < e) c++->sfx = nil; return; } sfx = ambsfx; av = l->ambient_sound_level; while(c < e){ c->sfx = *sfx++; vol = ambient_level.value * *av++; if(vol < 8) vol = 0; if(c->chvol < vol){ c->chvol += host_frametime * ambient_fade.value; if(c->chvol > vol) c->chvol = vol; }else if(c->chvol > vol){ c->chvol -= host_frametime * ambient_fade.value; if(c->chvol < vol) c->chvol = vol; } c->lvol = c->chvol; c->rvol = c->chvol; c++; } } void stepsnd(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up) { long ns; Chan *c, *sum; if(!ainit) return; if(sndt == 0) sndt = nanosec() - Te9 / Fpsmax; nsamp = (nanosec() - sndt) / (Te9 / Srate); if(!cls.timedemo) nsamp = (nsamp + 15) & ~15; nsamp -= sndqueued()/Sblk - Srate/Fpsmax; if(nsamp < 1) return; if(nsamp > Ssamp) nsamp = Ssamp; ns = nsamp * Sblk; mixbuf = mixbufs[mixbufi]; samplesfx(); sampt += nsamp; if(ns != 0){ sndwrite(mixbuf, ns); mixbufi = (mixbufi + 1) % nelem(mixbufs); } sndt = nanosec(); VectorCopy(origin, listener_origin); VectorCopy(forward, listener_forward); VectorCopy(right, listener_right); VectorCopy(up, listener_up); ambs(); sum = nil; for(c=chans+Namb; c<che; c++){ if(c->sfx == nil) continue; spatialize(c); if(c->lvol == 0 && c->rvol == 0) continue; /* sum static sounds to avoid useless remixing */ if(c >= chans + Sstat){ if(sum != nil && sum->sfx == c->sfx){ sum->lvol += c->lvol; sum->rvol += c->rvol; c->lvol = c->rvol = 0; continue; } for(sum=chans + Sstat; sum<c; sum++) if(sum->sfx == c->sfx) break; if(sum == che) sum = nil; else if(sum != c){ sum->lvol += c->lvol; sum->rvol += c->rvol; c->lvol = c->rvol = 0; } } } } void stopallsfx(void) { if(!ainit) return; memset(chans, 0, sizeof(*chans)*Nchan); che = chans + Sstat; sndstop(); } void stopsfx(int n, int ch) { Chan *c, *e; if(!ainit) return; c = chans; e = chans + Ndyn; while(c < e){ if(c->entn == n && c->entch == ch){ c->sfx = nil; return; } c++; } } static Chan * pickchan(int entn, int entch) { int Δt; Chan *c, *p, *e; p = nil; Δt = 0x7fffffff; for(c=chans+Namb, e=c+Ndyn; c<e; c++){ if(entch != 0 && c->entn == entn && (c->entch == entch || entch == -1)){ p = c; break; } if(c->entn == cl.viewentity && entn != cl.viewentity && c->sfx != nil) continue; if(c->n < Δt){ Δt = c->n; p = c; } } if(p != nil) p->sfx = nil; return p; } void startsfx(int entn, int entch, Sfx *sfx, vec3_t zp, float vol, float att) { int skip; Chan *c, *c2, *e; sfxcache_t *sc; if(!ainit || sfx == nil) return; if(c = pickchan(entn, entch), c == nil) return; memset(c, 0, sizeof *c); VectorCopy(zp, c->zp); c->attf = att / Clipdist; c->chvol = vol * 255; c->entn = entn; c->entch = entch; spatialize(c); if(c->lvol == 0 && c->rvol == 0) return; if(sc = loadsfx(sfx), sc == nil) return; c->sfx = sfx; c->p = 0; c->n = sc->length; /* don't sum identical sfx started on the same frame */ for(c2=chans+Namb, e=chans+Sstat; c2<e; c2++){ if(c2 == c || c2->sfx != sfx || c2->p != 0) continue; skip = nrand(Srate / Fpsmin); if(skip >= c->n) skip = c->n - 1; c->p += skip; c->n -= skip; break; } } void localsfx(char *s) { Sfx *sfx; if(!ainit) return; sfx = precachesfx(s); startsfx(cl.viewentity, -1, sfx, vec3_origin, 1, 1); } void staticsfx(Sfx *sfx, vec3_t zp, float vol, float att) { Chan *c; sfxcache_t *sc; if(sfx == nil || che >= chans+Nchan) return; c = che++; if(sc = loadsfx(sfx), sc == nil) return; if(sc->loop < 0){ Con_DPrintf("staticsfx %s: nonlooped static sound\n", sfx->s); return; } c->sfx = sfx; VectorCopy(zp, c->zp); c->chvol = vol * 255; c->attf = att / Clipdist; c->n = sc->length; spatialize(c); } static Sfx * findsfx(char *s) { Sfx *sfx, *e; if(strlen(s) >= Npath) Host_Error("findsfx: path too long %s", s); sfx = known_sfx; e = known_sfx + num_sfx; while(sfx < e){ if(strcmp(sfx->s, s) == 0) return sfx; sfx++; } if(num_sfx == MAX_SOUNDS){ sfx = known_sfx; while(sfx < e){ if(sfx->map && sfx->map < map) break; sfx++; } if(sfx == e) Host_Error("findsfx: sfx list overflow: %s", s); if(Cache_Check(&sfx->cu)) Cache_Free(&sfx->cu); }else num_sfx++; strcpy(sfx->s, s); return sfx; } void touchsfx(char *s) { Sfx *sfx; if(!ainit) return; sfx = findsfx(s); Cache_Check(&sfx->cu); } Sfx * precachesfx(char *s) { Sfx *sfx; if(!ainit) return nil; sfx = findsfx(s); sfx->map = map; if(precache.value) loadsfx(sfx); return sfx; } static void playsfx(void) { static int hash = 345; int i; char *s; Sfx *sfx; if(Cmd_Argc() < 2){ Con_Printf("play wav [wav..]: play a wav lump\n"); return; } i = 1; while(i < Cmd_Argc()){ if(strrchr(Cmd_Argv(i), '.') == nil) s = va("%s.wav", Cmd_Argv(i)); else s = Cmd_Argv(i); sfx = precachesfx(s); startsfx(hash++, 0, sfx, listener_origin, 1.0, 1.0); i++; } } static void playvolsfx(void) { static int hash = 543; int i; float vol; char *s; Sfx *sfx; if(Cmd_Argc() < 3){ Con_Printf("play wav vol [wav vol]..: play an amplified wav lump\n"); return; } i = 1; while(i < Cmd_Argc()){ if(strrchr(Cmd_Argv(i), '.') == nil) s = va("%s.wav", Cmd_Argv(i)); else s = Cmd_Argv(i); sfx = precachesfx(s); vol = atof(Cmd_Argv(++i)); startsfx(hash++, 0, sfx, listener_origin, vol, 1.0); i++; } } static void sfxlist(void) { char c; int sz, sum; Sfx *sfx, *e; sfxcache_t *sc; sum = 0; for(sfx=known_sfx, e=known_sfx+num_sfx; sfx<e; sfx++){ if(sc = Cache_Check(&sfx->cu), sc == nil) continue; sz = sc->length * sc->width * (sc->stereo + 1); sum += sz; c = sc->loop >= 0 ? 'L' : ' '; Con_Printf("%c(%2db) %6d : %s\n", c, sc->width * 8, sz, sfx->s); } Con_Printf("Total resident: %d\n", sum); } void sfxbegin(void) { map++; } void sfxend(void) { Sfx *sfx; int i; for(i = 0, sfx = known_sfx; i < num_sfx; i++, sfx++){ if(sfx->map >= map || sfx == ambsfx[Ambsky] || sfx == ambsfx[Ambwater]) continue; if(Cache_Check(&sfx->cu) != nil) Cache_Free(&sfx->cu); } } int initsnd(void) { int i, j, *p; if(sndopen() != 0) return -1; ainit = 1; for(p=scalt[1], i=8; i<8*nelem(scalt); i+=8) for(j=0; j<256; j++) *p++ = (char)j * i; Cmd_AddCommand("play", playsfx); Cmd_AddCommand("playvol", playvolsfx); Cmd_AddCommand("stopsound", stopallsfx); Cmd_AddCommand("soundlist", sfxlist); Cvar_RegisterVariable(&volume); Cvar_RegisterVariable(&precache); Cvar_RegisterVariable(&loadas8bit); Cvar_RegisterVariable(&ambient_level); Cvar_RegisterVariable(&ambient_fade); chans = calloc(Nchan, sizeof(*chans)); known_sfx = Hunk_Alloc(MAX_SOUNDS * sizeof *known_sfx); num_sfx = 0; ambsfx[Ambwater] = precachesfx("ambience/water1.wav"); ambsfx[Ambsky] = precachesfx("ambience/wind2.wav"); stopallsfx(); return 0; }