shithub: qk1

ref: 3ba533fb9d5e013768813983fc0a4464f4ba13ac
dir: qk1/zone.c

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#include <u.h>
#include <libc.h>
#include "dat.h"
#include "quakedef.h"
#include "fns.h"

#define	DYNAMIC_SIZE	0xc000

#define	ZONEID	0x1d4a11
#define MINFRAGMENT	64

typedef struct memblock_s
{
	int		size;           // including the header and possibly tiny fragments
	int     tag;            // a tag of 0 is a free block
	int     id;        		// should be ZONEID
	struct memblock_s       *next, *prev;
	int		pad;			// pad to 64 bit boundary
} memblock_t;

typedef struct
{
	int		size;		// total bytes malloced, including header
	memblock_t	blocklist;		// start / end cap for linked list
	memblock_t	*rover;
} memzone_t;

void Cache_FreeLow (int new_low_hunk);
void Cache_FreeHigh (int new_high_hunk);


/*
==============================================================================

						ZONE MEMORY ALLOCATION

There is never any space between memblocks, and there will never be two
contiguous free memblocks.

The rover can be left pointing at a non-empty block

The zone calls are pretty much only used for small strings and structures,
all big things are allocated on the hunk.
==============================================================================
*/

memzone_t	*mainzone;

void Z_ClearZone (memzone_t *zone, int size);


/*
========================
Z_ClearZone
========================
*/
void Z_ClearZone (memzone_t *zone, int size)
{
	memblock_t	*block;
	
// set the entire zone to one free block

	zone->blocklist.next = zone->blocklist.prev = block =
		(memblock_t *)((byte *)zone + sizeof(memzone_t));
	zone->blocklist.tag = 1;	// in use block
	zone->blocklist.id = 0;
	zone->blocklist.size = 0;
	zone->rover = block;
	
	block->prev = block->next = &zone->blocklist;
	block->tag = 0;			// free block
	block->id = ZONEID;
	block->size = size - sizeof(memzone_t);
}


/*
========================
Z_Free
========================
*/
void Z_Free (void *ptr)
{
	memblock_t	*block, *other;
	
	if (!ptr)
		fatal ("Z_Free: NULL pointer");

	block = (memblock_t *)((uchar *)ptr - sizeof(memblock_t));
	if (block->id != ZONEID)
		fatal ("Z_Free: freed a pointer without ZONEID");
	if (block->tag == 0)
		fatal ("Z_Free: freed a freed pointer");

	block->tag = 0;		// mark as free
	
	other = block->prev;
	if (!other->tag)
	{	// merge with previous free block
		other->size += block->size;
		other->next = block->next;
		other->next->prev = other;
		if (block == mainzone->rover)
			mainzone->rover = other;
		block = other;
	}
	
	other = block->next;
	if (!other->tag)
	{	// merge the next free block onto the end
		block->size += other->size;
		block->next = other->next;
		block->next->prev = block;
		if (other == mainzone->rover)
			mainzone->rover = block;
	}
}

void *
Z_Malloc(int size)
{
	void *buf;

	Z_CheckHeap();	// DEBUG
	if((buf = Z_TagMalloc(size, 1)) == nil)
		fatal("Z_Malloc: failed on allocation of %d bytes", size);
	memset(buf, 0, size);

	return buf;
}

void *Z_TagMalloc (int size, int tag)
{
	int		extra;
	memblock_t	*start, *rover, *new, *base;

	if (!tag)
		fatal ("Z_TagMalloc: tried to use a 0 tag");

//
// scan through the block list looking for the first free block
// of sufficient size
//
	size += sizeof(memblock_t);	// account for size of block header
	size += 4;					// space for memory trash tester
	size = (size + 7) & ~7;		// align to 8-byte boundary
	
	base = rover = mainzone->rover;
	start = base->prev;
	
	do
	{
		if (rover == start)	// scaned all the way around the list
			return nil;
		if (rover->tag)
			base = rover = rover->next;
		else
			rover = rover->next;
	} while (base->tag || base->size < size);
	
//
// found a block big enough
//
	extra = base->size - size;
	if (extra >  MINFRAGMENT)
	{	// there will be a free fragment after the allocated block
		new = (memblock_t *) ((byte *)base + size );
		new->size = extra;
		new->tag = 0;			// free block
		new->prev = base;
		new->id = ZONEID;
		new->next = base->next;
		new->next->prev = new;
		base->next = new;
		base->size = size;
	}
	
	base->tag = tag;				// no longer a free block
	
	mainzone->rover = base->next;	// next allocation will start looking here
	
	base->id = ZONEID;

// marker for memory trash testing
	*(int *)((byte *)base + base->size - 4) = ZONEID;

	return (void *) ((byte *)base + sizeof(memblock_t));
}


/*
========================
Z_Print
========================
*/
void Z_Print (memzone_t *zone)
{
	memblock_t	*block;
	
	Con_Printf ("zone size: %d  location: %p\n",mainzone->size,mainzone);
	
	for (block = zone->blocklist.next ; ; block = block->next)
	{
		Con_Printf ("block:%p    size:%7d    tag:%3d\n",
			block, block->size, block->tag);
		
		if (block->next == &zone->blocklist)
			break;			// all blocks have been hit	
		if ( (byte *)block + block->size != (byte *)block->next)
			Con_Printf ("ERROR: block size does not touch the next block\n");
		if ( block->next->prev != block)
			Con_Printf ("ERROR: next block doesn't have proper back link\n");
		if (!block->tag && !block->next->tag)
			Con_Printf ("ERROR: two consecutive free blocks\n");
	}
}


/*
========================
Z_CheckHeap
========================
*/
void Z_CheckHeap (void)
{
	memblock_t	*block;
	
	for (block = mainzone->blocklist.next ; ; block = block->next)
	{
		if (block->next == &mainzone->blocklist)
			break;			// all blocks have been hit	
		if ( (byte *)block + block->size != (byte *)block->next)
			fatal ("Z_CheckHeap: block size does not touch the next block\n");
		if ( block->next->prev != block)
			fatal ("Z_CheckHeap: next block doesn't have proper back link\n");
		if (!block->tag && !block->next->tag)
			fatal ("Z_CheckHeap: two consecutive free blocks\n");
	}
}

//============================================================================

#define	HUNK_SENTINAL	0x1df001ed

typedef struct
{
	int		sentinal;
	int		size;		// including sizeof(hunk_t), -1 = not allocated
	char	name[8];
} hunk_t;

int		hunk_low_used;
int		hunk_high_used;

qboolean	hunk_tempactive;
int		hunk_tempmark;

void R_FreeTextures (void);

/*
==============
Hunk_Check

Run consistancy and sentinal trahing checks
==============
*/
void Hunk_Check (void)
{
	hunk_t	*h;
	
	for (h = (hunk_t *)membase ; (byte *)h != membase + hunk_low_used ; )
	{
		if (h->sentinal != HUNK_SENTINAL)
			fatal ("Hunk_Check: trahsed sentinal");
		if (h->size < 16 || h->size + (byte *)h - membase > memsize)
			fatal ("Hunk_Check: bad size");
		h = (hunk_t *)((byte *)h+h->size);
	}
}

/*
==============
Hunk_Print

If "all" is specified, every single allocation is printed.
Otherwise, allocations with the same name will be totaled up before printing.
==============
*/
void Hunk_Print (qboolean all)
{
	hunk_t	*h, *next, *endlow, *starthigh, *endhigh;
	int		count, sum;
	int		totalblocks;
	char	name[9];

	name[8] = 0;
	count = 0;
	sum = 0;
	totalblocks = 0;
	
	h = (hunk_t *)membase;
	endlow = (hunk_t *)(membase + hunk_low_used);
	starthigh = (hunk_t *)(membase + memsize - hunk_high_used);
	endhigh = (hunk_t *)(membase + memsize);

	Con_Printf ("          :%8d total hunk size\n", memsize);
	Con_Printf ("-------------------------\n");

	while (1)
	{
	//
	// skip to the high hunk if done with low hunk
	//
		if ( h == endlow )
		{
			Con_Printf ("-------------------------\n");
			Con_Printf ("          :%8d REMAINING\n", memsize - hunk_low_used - hunk_high_used);
			Con_Printf ("-------------------------\n");
			h = starthigh;
		}
		
	//
	// if totally done, break
	//
		if ( h == endhigh )
			break;

	//
	// run consistancy checks
	//
		if (h->sentinal != HUNK_SENTINAL)
			fatal ("Hunk_Check: trahsed sentinal");
		if (h->size < 16 || h->size + (byte *)h - membase > memsize)
			fatal ("Hunk_Check: bad size");
			
		next = (hunk_t *)((byte *)h+h->size);
		count++;
		totalblocks++;
		sum += h->size;

	//
	// print the single block
	//
		memcpy(name, h->name, 8);
		if (all)
			Con_Printf ("%8p :%8d %8s\n",h, h->size, name);
			
	//
	// print the total
	//
		if (next == endlow || next == endhigh || 
		strncmp (h->name, next->name, 8) )
		{
			if (!all)
				Con_Printf ("          :%8d %8s (TOTAL)\n",sum, name);
			count = 0;
			sum = 0;
		}

		h = next;
	}

	Con_Printf ("-------------------------\n");
	Con_Printf ("%8d total blocks\n", totalblocks);
	
}

/*
===================
Hunk_AllocName
===================
*/
void *Hunk_AllocName (int size, char *name)
{
	hunk_t	*h;
	
#ifdef PARANOID
	Hunk_Check ();
#endif

	if (size < 0)
		fatal ("Hunk_Alloc: bad size: %d", size);
		
	size = sizeof(hunk_t) + ((size+15)&~15);
	
	if (memsize - hunk_low_used - hunk_high_used < size)
		fatal ("Hunk_Alloc: failed on %d bytes",size);
	
	h = (hunk_t *)(membase + hunk_low_used);
	hunk_low_used += size;

	Cache_FreeLow (hunk_low_used);

	memset(h, 0, size);
	
	h->size = size;
	h->sentinal = HUNK_SENTINAL;
	strncpy(h->name, name, 8);
	
	return (void *)(h+1);
}

/*
===================
Hunk_Alloc
===================
*/
void *Hunk_Alloc (int size)
{
	return Hunk_AllocName (size, "unknown");
}

int	Hunk_LowMark (void)
{
	return hunk_low_used;
}

void Hunk_FreeToLowMark (int mark)
{
	if (mark < 0 || mark > hunk_low_used)
		fatal ("Hunk_FreeToLowMark: bad mark %d", mark);
	memset(membase + mark, 0, hunk_low_used - mark);
	hunk_low_used = mark;
}

int	Hunk_HighMark (void)
{
	if (hunk_tempactive)
	{
		hunk_tempactive = false;
		Hunk_FreeToHighMark (hunk_tempmark);
	}

	return hunk_high_used;
}

void Hunk_FreeToHighMark (int mark)
{
	if (hunk_tempactive)
	{
		hunk_tempactive = false;
		Hunk_FreeToHighMark (hunk_tempmark);
	}
	if (mark < 0 || mark > hunk_high_used)
		fatal ("Hunk_FreeToHighMark: bad mark %d", mark);
	memset(membase + memsize - hunk_high_used, 0, hunk_high_used - mark);
	hunk_high_used = mark;
}


/*
===================
Hunk_HighAllocName
===================
*/
void *Hunk_HighAllocName (int size, char *name)
{
	hunk_t	*h;

	if (size < 0)
		fatal ("Hunk_HighAllocName: bad size: %d", size);

	if (hunk_tempactive)
	{
		Hunk_FreeToHighMark (hunk_tempmark);
		hunk_tempactive = false;
	}

#ifdef PARANOID
	Hunk_Check ();
#endif

	size = sizeof(hunk_t) + ((size+15)&~15);

	if (memsize - hunk_low_used - hunk_high_used < size)
	{
		Con_Printf ("Hunk_HighAlloc: failed on %d bytes\n",size);
		return nil;
	}

	hunk_high_used += size;
	Cache_FreeHigh (hunk_high_used);

	h = (hunk_t *)(membase + memsize - hunk_high_used);

	memset(h, 0, size);
	h->size = size;
	h->sentinal = HUNK_SENTINAL;
	strncpy(h->name, name, 8);

	return (void *)(h+1);
}


/*
=================
Hunk_TempAlloc

Return space from the top of the hunk
=================
*/
void *Hunk_TempAlloc (int size)
{
	void	*buf;

	size = (size+15)&~15;
	
	if (hunk_tempactive)
	{
		Hunk_FreeToHighMark (hunk_tempmark);
		hunk_tempactive = false;
	}
	
	hunk_tempmark = Hunk_HighMark ();

	buf = Hunk_HighAllocName (size, "temp");

	hunk_tempactive = true;

	return buf;
}

/*
===============================================================================

CACHE MEMORY

===============================================================================
*/

typedef struct cache_system_s
{
	int						size;		// including this header
	cache_user_t			*user;
	char					name[16];
	struct cache_system_s	*prev, *next;
	struct cache_system_s	*lru_prev, *lru_next;	// for LRU flushing	
} cache_system_t;

cache_system_t *Cache_TryAlloc (int size, qboolean nobottom);

cache_system_t	cache_head;

/*
===========
Cache_Move
===========
*/
void Cache_Move ( cache_system_t *c)
{
	cache_system_t		*new;

// we are clearing up space at the bottom, so only allocate it late
	new = Cache_TryAlloc (c->size, true);
	if (new)
	{
//		Con_Printf ("cache_move ok\n");

		memcpy(new+1, c+1, c->size - sizeof *new);
		new->user = c->user;
		memcpy(new->name, c->name, sizeof new->name);
		Cache_Free (c->user);
		new->user->data = (void *)(new+1);
	}
	else
	{
//		Con_Printf ("cache_move failed\n");

		Cache_Free (c->user);		// tough luck...
	}
}

/*
============
Cache_FreeLow

Throw things out until the hunk can be expanded to the given point
============
*/
void Cache_FreeLow (int new_low_hunk)
{
	cache_system_t	*c;
	
	while (1)
	{
		c = cache_head.next;
		if (c == &cache_head)
			return;		// nothing in cache at all
		if ((byte *)c >= membase + new_low_hunk)
			return;		// there is space to grow the hunk
		Cache_Move ( c );	// reclaim the space
	}
}

/*
============
Cache_FreeHigh

Throw things out until the hunk can be expanded to the given point
============
*/
void Cache_FreeHigh (int new_high_hunk)
{
	cache_system_t	*c, *prev;
	
	prev = nil;
	while (1)
	{
		c = cache_head.prev;
		if (c == &cache_head)
			return;		// nothing in cache at all
		if ( (byte *)c + c->size <= membase + memsize - new_high_hunk)
			return;		// there is space to grow the hunk
		if (c == prev)
			Cache_Free (c->user);	// didn't move out of the way
		else
		{
			Cache_Move (c);	// try to move it
			prev = c;
		}
	}
}

void Cache_UnlinkLRU (cache_system_t *cs)
{
	if (!cs->lru_next || !cs->lru_prev)
		fatal ("Cache_UnlinkLRU: NULL link");

	cs->lru_next->lru_prev = cs->lru_prev;
	cs->lru_prev->lru_next = cs->lru_next;
	
	cs->lru_prev = cs->lru_next = nil;
}

void Cache_MakeLRU (cache_system_t *cs)
{
	if (cs->lru_next || cs->lru_prev)
		fatal ("Cache_MakeLRU: active link");

	cache_head.lru_next->lru_prev = cs;
	cs->lru_next = cache_head.lru_next;
	cs->lru_prev = &cache_head;
	cache_head.lru_next = cs;
}

/*
============
Cache_TryAlloc

Looks for a free block of memory between the high and low hunk marks
Size should already include the header and padding
============
*/
cache_system_t *Cache_TryAlloc (int size, qboolean nobottom)
{
	cache_system_t	*cs, *new;
	
// is the cache completely empty?

	if (!nobottom && cache_head.prev == &cache_head)
	{
		if (memsize - hunk_high_used - hunk_low_used < size)
			fatal ("Cache_TryAlloc: %d is greater then free hunk", size);

		new = (cache_system_t *) (membase + hunk_low_used);
		memset(new, 0, sizeof *new);
		new->size = size;

		cache_head.prev = cache_head.next = new;
		new->prev = new->next = &cache_head;
		
		Cache_MakeLRU (new);
		return new;
	}
	
// search from the bottom up for space

	new = (cache_system_t *) (membase + hunk_low_used);
	cs = cache_head.next;
	
	do
	{
		if (!nobottom || cs != cache_head.next)
		{
			if ( (byte *)cs - (byte *)new >= size)
			{	// found space
				memset(new, 0, sizeof *new);
				new->size = size;
				
				new->next = cs;
				new->prev = cs->prev;
				cs->prev->next = new;
				cs->prev = new;
				
				Cache_MakeLRU (new);
	
				return new;
			}
		}

	// continue looking		
		new = (cache_system_t *)((byte *)cs + cs->size);
		cs = cs->next;

	} while (cs != &cache_head);
	
// try to allocate one at the very end
	if ( membase + memsize - hunk_high_used - (byte *)new >= size)
	{
		memset(new, 0, sizeof *new);
		new->size = size;
		
		new->next = &cache_head;
		new->prev = cache_head.prev;
		cache_head.prev->next = new;
		cache_head.prev = new;
		
		Cache_MakeLRU (new);

		return new;
	}
	
	return nil;		// couldn't allocate
}

/*
============
Cache_Flush

Throw everything out, so new data will be demand cached
============
*/
void Cache_Flush (void)
{
	while (cache_head.next != &cache_head)
		Cache_Free ( cache_head.next->user );	// reclaim the space
}

void
Cache_Report(void)
{
	print("%4.1f megabyte data cache\n",
		(memsize - hunk_high_used - hunk_low_used)
		/ (float)(1024*1024));
}

/*
============
Cache_Init

============
*/
void Cache_Init (void)
{
	cache_head.next = cache_head.prev = &cache_head;
	cache_head.lru_next = cache_head.lru_prev = &cache_head;

	Cmd_AddCommand ("flush", Cache_Flush);
}

/*
==============
Cache_Free

Frees the memory and removes it from the LRU list
==============
*/
void Cache_Free (cache_user_t *c)
{
	cache_system_t	*cs;

	if (!c->data)
		fatal ("Cache_Free: not allocated");

	cs = ((cache_system_t *)c->data) - 1;

	cs->prev->next = cs->next;
	cs->next->prev = cs->prev;
	cs->next = cs->prev = nil;

	c->data = nil;

	Cache_UnlinkLRU (cs);
}



/*
==============
Cache_Check
==============
*/
void *Cache_Check (cache_user_t *c)
{
	cache_system_t	*cs;

	if (!c->data)
		return nil;

	cs = ((cache_system_t *)c->data) - 1;

// move to head of LRU
	Cache_UnlinkLRU (cs);
	Cache_MakeLRU (cs);
	
	return c->data;
}


/*
==============
Cache_Alloc
==============
*/
void *Cache_Alloc (cache_user_t *c, int size, char *name)
{
	cache_system_t	*cs;

	if (c->data)
		fatal ("Cache_Alloc: allready allocated");
	
	if (size <= 0)
		fatal ("Cache_Alloc: size %d", size);

	size = (size + sizeof(*cs) + 15) & ~15;

// find memory for it	
	while (1)
	{
		cs = Cache_TryAlloc (size, false);
		if (cs)
		{
			strncpy (cs->name, name, sizeof(cs->name)-1);
			c->data = (void *)(cs+1);
			cs->user = c;
			break;
		}
	
	// free the least recently used cahedat
		if (cache_head.lru_prev == &cache_head)
			fatal ("Cache_Alloc: out of memory");
													// not enough memory at all
		Cache_Free ( cache_head.lru_prev->user );
	} 
	
	return Cache_Check (c);
}

void Memory_Init (void)
{
	int zonesize = DYNAMIC_SIZE;

	hunk_low_used = 0;
	hunk_high_used = 0;
	
	Cache_Init ();
	mainzone = Hunk_AllocName (zonesize, "zone" );
	Z_ClearZone (mainzone, zonesize);
}