shithub: qk1

ref: 35ef4f5f660d802a0cf766c44b192426e0c8e492
dir: /QW/server/qwsv.dsp/

View raw version
# Microsoft Developer Studio Project File - Name="qwsv" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Console Application" 0x0103

CFG=qwsv - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "qwsv.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "qwsv.mak" CFG="qwsv - Win32 Release"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "qwsv - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "qwsv - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe

!IF  "$(CFG)" == "qwsv - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir ".\Release"
# PROP BASE Intermediate_Dir ".\Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir ".\Release"
# PROP Intermediate_Dir ".\Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c
# ADD CPP /nologo /GX /O2 /I "." /I "..\client" /D "NDEBUG" /D "SERVERONLY" /D "WIN32" /D "_CONSOLE" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:console /machine:I386
# SUBTRACT LINK32 /profile

!ELSEIF  "$(CFG)" == "qwsv - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir ".\Debug"
# PROP BASE Intermediate_Dir ".\Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir ".\Debug"
# PROP Intermediate_Dir ".\Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c
# ADD CPP /nologo /GX /ZI /Od /I "." /I "..\client" /D "_DEBUG" /D "SERVERONLY" /D "WIN32" /D "_CONSOLE" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386
# ADD LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:console /map /debug /machine:I386
# SUBTRACT LINK32 /profile

!ENDIF 

# Begin Target

# Name "qwsv - Win32 Release"
# Name "qwsv - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
# Begin Source File

SOURCE=..\client\cmd.c
# End Source File
# Begin Source File

SOURCE=..\client\common.c
# End Source File
# Begin Source File

SOURCE=..\client\crc.c
# End Source File
# Begin Source File

SOURCE=..\client\cvar.c
# End Source File
# Begin Source File

SOURCE=..\client\mathlib.c
# End Source File
# Begin Source File

SOURCE=..\client\md4.c
# End Source File
# Begin Source File

SOURCE=.\model.c
# End Source File
# Begin Source File

SOURCE=..\..\..\quake\v2\client\net.h
# End Source File
# Begin Source File

SOURCE=..\client\net_chan.c
# End Source File
# Begin Source File

SOURCE=..\client\net_wins.c
# End Source File
# Begin Source File

SOURCE=..\client\pmove.c
# End Source File
# Begin Source File

SOURCE=..\client\pmovetst.c
# End Source File
# Begin Source File

SOURCE=.\pr_cmds.c
# End Source File
# Begin Source File

SOURCE=.\pr_edict.c
# End Source File
# Begin Source File

SOURCE=.\pr_exec.c
# End Source File
# Begin Source File

SOURCE=.\sv_ccmds.c
# End Source File
# Begin Source File

SOURCE=.\sv_ents.c
# End Source File
# Begin Source File

SOURCE=.\sv_init.c
# End Source File
# Begin Source File

SOURCE=.\sv_main.c
# End Source File
# Begin Source File

SOURCE=.\sv_move.c
# End Source File
# Begin Source File

SOURCE=.\sv_nchan.c
# End Source File
# Begin Source File

SOURCE=.\sv_phys.c
# End Source File
# Begin Source File

SOURCE=.\sv_send.c
# End Source File
# Begin Source File

SOURCE=.\sv_user.c
# End Source File
# Begin Source File

SOURCE=.\sys_win.c
# End Source File
# Begin Source File

SOURCE=.\world.c
# End Source File
# Begin Source File

SOURCE=..\client\zone.c
# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
# Begin Source File

SOURCE=..\client\bothdefs.h
# End Source File
# Begin Source File

SOURCE=..\client\bspfile.h
# End Source File
# Begin Source File

SOURCE=..\client\cdaudio.h
# End Source File
# Begin Source File

SOURCE=..\client\client.h
# End Source File
# Begin Source File

SOURCE=..\client\cmd.h
# End Source File
# Begin Source File

SOURCE=..\client\common.h
# End Source File
# Begin Source File

SOURCE=..\client\console.h
# End Source File
# Begin Source File

SOURCE=..\client\crc.h
# End Source File
# Begin Source File

SOURCE=..\client\cvar.h
# End Source File
# Begin Source File

SOURCE=..\client\d_iface.h
# End Source File
# Begin Source File

SOURCE=..\client\draw.h
# End Source File
# Begin Source File

SOURCE=..\client\input.h
# End Source File
# Begin Source File

SOURCE=..\client\keys.h
# End Source File
# Begin Source File

SOURCE=..\client\mathlib.h
# End Source File
# Begin Source File

SOURCE=..\client\menu.h
# End Source File
# Begin Source File

SOURCE=..\client\model.h
# End Source File
# Begin Source File

SOURCE=..\client\modelgen.h
# End Source File
# Begin Source File

SOURCE=..\client\net.h
# End Source File
# Begin Source File

SOURCE=..\client\pmove.h
# End Source File
# Begin Source File

SOURCE=.\pr_comp.h
# End Source File
# Begin Source File

SOURCE=.\progdefs.h
# End Source File
# Begin Source File

SOURCE=.\progs.h
# End Source File
# Begin Source File

SOURCE=..\client\protocol.h
# End Source File
# Begin Source File

SOURCE=..\client\quakedef.h
# End Source File
# Begin Source File

SOURCE=.\qwsvdef.h
# End Source File
# Begin Source File

SOURCE=..\client\render.h
# End Source File
# Begin Source File

SOURCE=..\client\sbar.h
# End Source File
# Begin Source File

SOURCE=..\client\screen.h
# End Source File
# Begin Source File

SOURCE=.\server.h
# End Source File
# Begin Source File

SOURCE=..\client\sound.h
# End Source File
# Begin Source File

SOURCE=..\client\spritegn.h
# End Source File
# Begin Source File

SOURCE=..\client\sys.h
# End Source File
# Begin Source File

SOURCE=.\sys.h
# End Source File
# Begin Source File

SOURCE=..\client\vid.h
# End Source File
# Begin Source File

SOURCE=..\client\view.h
# End Source File
# Begin Source File

SOURCE=..\client\wad.h
# End Source File
# Begin Source File

SOURCE=..\client\winquake.h
# End Source File
# Begin Source File

SOURCE=.\world.h
# End Source File
# Begin Source File

SOURCE=..\client\zone.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project