ref: 0f42d9aeb91c01f8932e7130f3345111485f2202
dir: /QW/client/qwcl.dsp/
# Microsoft Developer Studio Project File - Name="qwcl" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=qwcl - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "qwcl.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "qwcl.mak" CFG="qwcl - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "qwcl - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "qwcl - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE "qwcl - Win32 GLDebug" (based on "Win32 (x86) Application") !MESSAGE "qwcl - Win32 GLRelease" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "qwcl - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir ".\Release" # PROP BASE Intermediate_Dir ".\Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir ".\Release" # PROP Intermediate_Dir ".\Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /G5 /GX /O2 /I "..\dxsdk\sdk\inc" /I "..\scitech\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 ..\scitech\lib\win32\vc\mgllt.lib ..\dxsdk\sdk\lib\dxguid.lib opengl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /incremental:yes /machine:I386 # SUBTRACT LINK32 /nodefaultlib !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir ".\Debug" # PROP BASE Intermediate_Dir ".\Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir ".\Debug" # PROP Intermediate_Dir ".\Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /G5 /ML /Gm /GX /ZI /Od /I "..\dxsdk\sdk\inc" /I "..\scitech\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 # ADD LINK32 ..\scitech\lib\win32\vc\mgllt.lib ..\dxsdk\sdk\lib\dxguid.lib opengl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 # SUBTRACT LINK32 /profile /map /nodefaultlib !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir ".\qwcl___0" # PROP BASE Intermediate_Dir ".\qwcl___0" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir ".\GLDebug" # PROP Intermediate_Dir ".\GLDebug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /ML /Gm /GX /Zi /Od /I "e:\msdev\projects\dxsdk\sdk\inc" /I "e:\msdev\projects\scitech\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /c # ADD CPP /nologo /G5 /ML /GX /ZI /Od /I "..\dxsdk\sdk\inc" /I "..\scitech\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "GLQUAKE" /FR /YX /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 opengl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib e:\msdev\projects\scitech\lib\win32\vc\mgllt.lib /nologo /subsystem:windows /debug /machine:I386 # SUBTRACT BASE LINK32 /nodefaultlib # ADD LINK32 comctl32.lib glu32.lib ..\dxsdk\sdk\lib\dxguid.lib opengl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /out:".\GLDebug\glqwcl.exe" # SUBTRACT LINK32 /incremental:no /nodefaultlib !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir ".\qwcl___W" # PROP BASE Intermediate_Dir ".\qwcl___W" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir ".\GLRelease" # PROP Intermediate_Dir ".\GLRelease" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G5 /ML /GX /Zi /Od /I "e:\msdev\projects\dxsdk\sdk\inc" /I "e:\msdev\projects\scitech\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "GLQUAKE" /FR /YX /c # ADD CPP /nologo /G5 /ML /GX /Ot /Ow /I "..\dxsdk\sdk\inc" /I "..\scitech\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "GLQUAKE" /YX /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 e:\msdev\projects\winquake\dxsdk\sdk\lib\dxguid.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /out:"GLDebug/glqwcl.exe" # SUBTRACT BASE LINK32 /nodefaultlib # ADD LINK32 comctl32.lib glu32.lib ..\dxsdk\sdk\lib\dxguid.lib opengl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /incremental:no /debug /machine:I386 /out:".\GLRelease\glqwcl.exe" # SUBTRACT LINK32 /nodefaultlib !ENDIF # Begin Target # Name "qwcl - Win32 Release" # Name "qwcl - Win32 Debug" # Name "qwcl - Win32 GLDebug" # Name "qwcl - Win32 GLRelease" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90" # Begin Source File SOURCE=.\cd_win.c # End Source File # Begin Source File SOURCE=.\cl_cam.c # End Source File # Begin Source File SOURCE=.\cl_demo.c # End Source File # Begin Source File SOURCE=.\cl_ents.c # End Source File # Begin Source File SOURCE=.\cl_input.c # End Source File # Begin Source File SOURCE=.\cl_main.c # End Source File # Begin Source File SOURCE=.\cl_parse.c # End Source File # Begin Source File SOURCE=.\cl_pred.c # End Source File # Begin Source File SOURCE=.\cl_tent.c # End Source File # Begin Source File SOURCE=.\cmd.c # End Source File # Begin Source File SOURCE=.\common.c # End Source File # Begin Source File SOURCE=.\console.c # End Source File # Begin Source File SOURCE=.\crc.c # End Source File # Begin Source File SOURCE=.\cvar.c # End Source File # Begin Source File SOURCE=.\d_draw.s !IF "$(CFG)" == "qwcl - Win32 Release" # Begin Custom Build OutDir=.\Release InputPath=.\d_draw.s InputName=d_draw "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # Begin Custom Build - GAS2MASM Conversion OutDir=.\Debug InputPath=.\d_draw.s InputName=d_draw "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\d_draw16.s !IF "$(CFG)" == "qwcl - Win32 Release" # Begin Custom Build OutDir=.\Release InputPath=.\d_draw16.s InputName=d_draw16 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # Begin Custom Build - GAS2MASM Conversion OutDir=.\Debug InputPath=.\d_draw16.s InputName=d_draw16 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\d_edge.c !IF "$(CFG)" == "qwcl - Win32 Release" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\d_fill.c !IF "$(CFG)" == "qwcl - Win32 Release" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\d_init.c !IF "$(CFG)" == "qwcl - Win32 Release" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\d_modech.c !IF "$(CFG)" == "qwcl - Win32 Release" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\d_part.c !IF "$(CFG)" == "qwcl - Win32 Release" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\d_parta.s !IF "$(CFG)" == "qwcl - Win32 Release" # Begin Custom Build OutDir=.\Release InputPath=.\d_parta.s InputName=d_parta "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # Begin Custom Build - GAS2MASM Conversion OutDir=.\Debug InputPath=.\d_parta.s InputName=d_parta "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\d_polysa.s !IF "$(CFG)" == "qwcl - Win32 Release" # Begin Custom Build OutDir=.\Release InputPath=.\d_polysa.s InputName=d_polysa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # Begin Custom Build - GAS2MASM Conversion OutDir=.\Debug InputPath=.\d_polysa.s InputName=d_polysa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\d_polyse.c !IF "$(CFG)" == "qwcl - Win32 Release" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\d_scan.c !IF "$(CFG)" == "qwcl - Win32 Release" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\d_scana.s !IF "$(CFG)" == "qwcl - Win32 Release" # Begin Custom Build OutDir=.\Release InputPath=.\d_scana.s InputName=d_scana "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # Begin Custom Build - GAS2MASM Conversion OutDir=.\Debug InputPath=.\d_scana.s InputName=d_scana "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\d_sky.c !IF "$(CFG)" == "qwcl - Win32 Release" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\d_spr8.s !IF "$(CFG)" == "qwcl - Win32 Release" # Begin Custom Build OutDir=.\Release InputPath=.\d_spr8.s InputName=d_spr8 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # Begin Custom Build - GAS2MASM Conversion OutDir=.\Debug InputPath=.\d_spr8.s InputName=d_spr8 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\d_sprite.c !IF "$(CFG)" == "qwcl - Win32 Release" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\d_surf.c !IF "$(CFG)" == "qwcl - Win32 Release" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\d_vars.c !IF "$(CFG)" == "qwcl - Win32 Release" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\d_varsa.s !IF "$(CFG)" == "qwcl - Win32 Release" # Begin Custom Build OutDir=.\Release InputPath=.\d_varsa.s InputName=d_varsa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # Begin Custom Build - GAS2MASM Conversion OutDir=.\Debug InputPath=.\d_varsa.s InputName=d_varsa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\d_zpoint.c !IF "$(CFG)" == "qwcl - Win32 Release" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\draw.c !IF "$(CFG)" == "qwcl - Win32 Release" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\gl_draw.c !IF "$(CFG)" == "qwcl - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" !ENDIF # End Source File # Begin Source File SOURCE=.\gl_mesh.c !IF "$(CFG)" == "qwcl - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" !ENDIF # End Source File # Begin Source File SOURCE=.\gl_model.c !IF "$(CFG)" == "qwcl - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" !ENDIF # End Source File # Begin Source File SOURCE=.\gl_ngraph.c !IF "$(CFG)" == "qwcl - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" !ENDIF # End Source File # Begin Source File SOURCE=.\gl_refrag.c !IF "$(CFG)" == "qwcl - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" !ENDIF # End Source File # Begin Source File SOURCE=.\gl_rlight.c !IF "$(CFG)" == "qwcl - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" !ENDIF # End Source File # Begin Source File SOURCE=.\gl_rmain.c !IF "$(CFG)" == "qwcl - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" !ENDIF # End Source File # Begin Source File SOURCE=.\gl_rmisc.c !IF "$(CFG)" == "qwcl - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" !ENDIF # End Source File # Begin Source File SOURCE=.\gl_rsurf.c !IF "$(CFG)" == "qwcl - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" !ENDIF # End Source File # Begin Source File SOURCE=.\gl_screen.c !IF "$(CFG)" == "qwcl - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" !ENDIF # End Source File # Begin Source File SOURCE=.\gl_test.c !IF "$(CFG)" == "qwcl - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" !ENDIF # End Source File # Begin Source File SOURCE=.\gl_vidnt.c !IF "$(CFG)" == "qwcl - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" !ENDIF # End Source File # Begin Source File SOURCE=.\gl_warp.c !IF "$(CFG)" == "qwcl - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" !ENDIF # End Source File # Begin Source File SOURCE=.\in_win.c # End Source File # Begin Source File SOURCE=.\keys.c # End Source File # Begin Source File SOURCE=.\math.s !IF "$(CFG)" == "qwcl - Win32 Release" # Begin Custom Build OutDir=.\Release InputPath=.\math.s InputName=math "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # Begin Custom Build - GAS2MASM Conversion OutDir=.\Debug InputPath=.\math.s InputName=math "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # Begin Custom Build OutDir=.\GLDebug InputPath=.\math.s InputName=math "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # Begin Custom Build OutDir=.\GLRelease InputPath=.\math.s InputName=math "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\mathlib.c # End Source File # Begin Source File SOURCE=.\md4.c # End Source File # Begin Source File SOURCE=.\menu.c # End Source File # Begin Source File SOURCE=.\model.c !IF "$(CFG)" == "qwcl - Win32 Release" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\net_chan.c # End Source File # Begin Source File SOURCE=.\net_wins.c # End Source File # Begin Source File SOURCE=.\nonintel.c # End Source File # Begin Source File SOURCE=.\pmove.c # End Source File # Begin Source File SOURCE=.\pmovetst.c # End Source File # Begin Source File SOURCE=.\r_aclip.c !IF "$(CFG)" == "qwcl - Win32 Release" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\r_aclipa.s !IF "$(CFG)" == "qwcl - Win32 Release" # Begin Custom Build OutDir=.\Release InputPath=.\r_aclipa.s InputName=r_aclipa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # Begin Custom Build - GAS2MASM Conversion OutDir=.\Debug InputPath=.\r_aclipa.s InputName=r_aclipa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\r_alias.c !IF "$(CFG)" == "qwcl - Win32 Release" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\r_aliasa.s !IF "$(CFG)" == "qwcl - Win32 Release" # Begin Custom Build OutDir=.\Release InputPath=.\r_aliasa.s InputName=r_aliasa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # Begin Custom Build - GAS2MASM Conversion OutDir=.\Debug InputPath=.\r_aliasa.s InputName=r_aliasa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\r_bsp.c !IF "$(CFG)" == "qwcl - Win32 Release" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\r_draw.c !IF "$(CFG)" == "qwcl - Win32 Release" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\r_drawa.s !IF "$(CFG)" == "qwcl - Win32 Release" # Begin Custom Build OutDir=.\Release InputPath=.\r_drawa.s InputName=r_drawa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # Begin Custom Build - GAS2MASM Conversion OutDir=.\Debug InputPath=.\r_drawa.s InputName=r_drawa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\r_edge.c !IF "$(CFG)" == "qwcl - Win32 Release" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\r_edgea.s !IF "$(CFG)" == "qwcl - Win32 Release" # Begin Custom Build OutDir=.\Release InputPath=.\r_edgea.s InputName=r_edgea "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # Begin Custom Build - GAS2MASM Conversion OutDir=.\Debug InputPath=.\r_edgea.s InputName=r_edgea "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\r_efrag.c !IF "$(CFG)" == "qwcl - Win32 Release" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\r_light.c !IF "$(CFG)" == "qwcl - Win32 Release" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\r_main.c !IF "$(CFG)" == "qwcl - Win32 Release" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\r_misc.c !IF "$(CFG)" == "qwcl - Win32 Release" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\r_part.c # End Source File # Begin Source File SOURCE=.\r_sky.c !IF "$(CFG)" == "qwcl - Win32 Release" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\r_sprite.c !IF "$(CFG)" == "qwcl - Win32 Release" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\r_surf.c !IF "$(CFG)" == "qwcl - Win32 Release" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\r_vars.c !IF "$(CFG)" == "qwcl - Win32 Release" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\r_varsa.s !IF "$(CFG)" == "qwcl - Win32 Release" # Begin Custom Build OutDir=.\Release InputPath=.\r_varsa.s InputName=r_varsa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # Begin Custom Build - GAS2MASM Conversion OutDir=.\Debug InputPath=.\r_varsa.s InputName=r_varsa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\sbar.c # End Source File # Begin Source File SOURCE=.\screen.c !IF "$(CFG)" == "qwcl - Win32 Release" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\skin.c # End Source File # Begin Source File SOURCE=.\snd_dma.c # End Source File # Begin Source File SOURCE=.\snd_mem.c # End Source File # Begin Source File SOURCE=.\snd_mix.c # End Source File # Begin Source File SOURCE=.\snd_mixa.s !IF "$(CFG)" == "qwcl - Win32 Release" # Begin Custom Build OutDir=.\Release InputPath=.\snd_mixa.s InputName=snd_mixa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # Begin Custom Build - GAS2MASM Conversion OutDir=.\Debug InputPath=.\snd_mixa.s InputName=snd_mixa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # Begin Custom Build OutDir=.\GLDebug InputPath=.\snd_mixa.s InputName=snd_mixa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # Begin Custom Build OutDir=.\GLRelease InputPath=.\snd_mixa.s InputName=snd_mixa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\snd_win.c # End Source File # Begin Source File SOURCE=.\surf16.s !IF "$(CFG)" == "qwcl - Win32 Release" # Begin Custom Build OutDir=.\Release InputPath=.\surf16.s InputName=surf16 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # Begin Custom Build - GAS2MASM Conversion OutDir=.\Debug InputPath=.\surf16.s InputName=surf16 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\surf8.s !IF "$(CFG)" == "qwcl - Win32 Release" # Begin Custom Build OutDir=.\Release InputPath=.\surf8.s InputName=surf8 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # Begin Custom Build - GAS2MASM Conversion OutDir=.\Debug InputPath=.\surf8.s InputName=surf8 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\sys_win.c # End Source File # Begin Source File SOURCE=.\sys_wina.s !IF "$(CFG)" == "qwcl - Win32 Release" # Begin Custom Build OutDir=.\Release InputPath=.\sys_wina.s InputName=sys_wina "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # Begin Custom Build - GAS2MASM Conversion OutDir=.\Debug InputPath=.\sys_wina.s InputName=sys_wina "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # Begin Custom Build OutDir=.\GLDebug InputPath=.\sys_wina.s InputName=sys_wina "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # Begin Custom Build OutDir=.\GLRelease InputPath=.\sys_wina.s InputName=sys_wina "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\vid_win.c !IF "$(CFG)" == "qwcl - Win32 Release" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\view.c # End Source File # Begin Source File SOURCE=.\wad.c # End Source File # Begin Source File SOURCE=.\winquake.rc # End Source File # Begin Source File SOURCE=.\zone.c # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" # Begin Source File SOURCE=.\adivtab.h # End Source File # Begin Source File SOURCE=.\anorm_dots.h # End Source File # Begin Source File SOURCE=.\anorms.h # End Source File # Begin Source File SOURCE=.\bothdefs.h # End Source File # Begin Source File SOURCE=.\bspfile.h # End Source File # Begin Source File SOURCE=.\cdaudio.h # End Source File # Begin Source File SOURCE=.\client.h # End Source File # Begin Source File SOURCE=.\cmd.h # End Source File # Begin Source File SOURCE=.\common.h # End Source File # Begin Source File SOURCE=.\console.h # End Source File # Begin Source File SOURCE=.\crc.h # End Source File # Begin Source File SOURCE=.\cvar.h # End Source File # Begin Source File SOURCE=.\d_iface.h !IF "$(CFG)" == "qwcl - Win32 Release" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\d_ifacea.h !IF "$(CFG)" == "qwcl - Win32 Release" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\d_local.h !IF "$(CFG)" == "qwcl - Win32 Release" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\draw.h # End Source File # Begin Source File SOURCE=.\gl_model.h # End Source File # Begin Source File SOURCE=.\gl_warp_sin.h # End Source File # Begin Source File SOURCE=.\glquake.h # End Source File # Begin Source File SOURCE=.\input.h # End Source File # Begin Source File SOURCE=.\keys.h # End Source File # Begin Source File SOURCE=..\..\..\quake\v2\master\masterpr.h # End Source File # Begin Source File SOURCE=.\mathlib.h # End Source File # Begin Source File SOURCE=.\menu.h # End Source File # Begin Source File SOURCE=.\model.h # End Source File # Begin Source File SOURCE=.\modelgen.h # End Source File # Begin Source File SOURCE=.\net.h # End Source File # Begin Source File SOURCE=.\pmove.h # End Source File # Begin Source File SOURCE=.\protocol.h # End Source File # Begin Source File SOURCE=.\quakedef.h # End Source File # Begin Source File SOURCE=.\r_local.h # End Source File # Begin Source File SOURCE=.\r_shared.h # End Source File # Begin Source File SOURCE=.\render.h # End Source File # Begin Source File SOURCE=.\sbar.h # End Source File # Begin Source File SOURCE=.\screen.h # End Source File # Begin Source File SOURCE=.\sound.h # End Source File # Begin Source File SOURCE=.\spritegn.h # End Source File # Begin Source File SOURCE=.\sys.h # End Source File # Begin Source File SOURCE=.\vid.h # End Source File # Begin Source File SOURCE=.\view.h # End Source File # Begin Source File SOURCE=.\wad.h # End Source File # Begin Source File SOURCE=.\winquake.h # End Source File # Begin Source File SOURCE=.\zone.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\qe3.ico # End Source File # Begin Source File SOURCE=.\quakeworld.bmp # End Source File # Begin Source File SOURCE=.\qwcl2.ico # End Source File # End Group # End Target # End Project