ref: 0dc9ef358fb9de3a87a1f54ffaf6ce4b05892f24
dir: /qw/common.c/
// common.c -- misc functions used in client and server #include "quakedef.h" cvar_t sv_highchars = {"sv_highchars", "1"}; #define NUM_SAFE_ARGVS 6 usercmd_t nullcmd; // guarenteed to be zero static char *largv[MAX_NUM_ARGVS + NUM_SAFE_ARGVS + 1]; static char *argvdummy = " "; static char *safeargvs[NUM_SAFE_ARGVS] = {"-stdvid", "-nolan", "-nosound", "-nocdaudio", "-nojoy", "-nomouse"}; cvar_t registered = {"registered","0"}; bool com_modified; // set true if using non-id files int static_registered = 1; // only for startup check, then set bool msg_suppress_1 = 0; void COM_InitFilesystem (void); void COM_Path_f (void); // if a packfile directory differs from this, it is assumed to be hacked #define PAK0_COUNT 339 #define PAK0_CRC 52883 bool standard_quake = true, rogue, hipnotic; char gamedirfile[MAX_OSPATH]; // this graphic needs to be in the pak file to use registered features unsigned short pop[] = { 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000 ,0x0000,0x0000,0x6600,0x0000,0x0000,0x0000,0x6600,0x0000 ,0x0000,0x0066,0x0000,0x0000,0x0000,0x0000,0x0067,0x0000 ,0x0000,0x6665,0x0000,0x0000,0x0000,0x0000,0x0065,0x6600 ,0x0063,0x6561,0x0000,0x0000,0x0000,0x0000,0x0061,0x6563 ,0x0064,0x6561,0x0000,0x0000,0x0000,0x0000,0x0061,0x6564 ,0x0064,0x6564,0x0000,0x6469,0x6969,0x6400,0x0064,0x6564 ,0x0063,0x6568,0x6200,0x0064,0x6864,0x0000,0x6268,0x6563 ,0x0000,0x6567,0x6963,0x0064,0x6764,0x0063,0x6967,0x6500 ,0x0000,0x6266,0x6769,0x6a68,0x6768,0x6a69,0x6766,0x6200 ,0x0000,0x0062,0x6566,0x6666,0x6666,0x6666,0x6562,0x0000 ,0x0000,0x0000,0x0062,0x6364,0x6664,0x6362,0x0000,0x0000 ,0x0000,0x0000,0x0000,0x0062,0x6662,0x0000,0x0000,0x0000 ,0x0000,0x0000,0x0000,0x0061,0x6661,0x0000,0x0000,0x0000 ,0x0000,0x0000,0x0000,0x0000,0x6500,0x0000,0x0000,0x0000 ,0x0000,0x0000,0x0000,0x0000,0x6400,0x0000,0x0000,0x0000 }; /* All of Quake's data access is through a hierchal file system, but the contents of the file system can be transparently merged from several sources. The "base directory" is the path to the directory holding the quake.exe and all game directories. The sys_* files pass this to host_init in quakeparms_t->basedir. This can be overridden with the "-basedir" command line parm to allow code debugging in a different directory. The base directory is only used during filesystem initialization. The "game directory" is the first tree on the search path and directory that all generated files (savegames, screenshots, demos, config files) will be saved to. This can be overridden with the "-game" command line parameter. The game directory can never be changed while quake is executing. This is a precacution against having a malicious server instruct clients to write files over areas they shouldn't. The "cache directory" is only used during development to save network bandwidth, especially over ISDN / T1 lines. If there is a cache directory specified, when a file is found by the normal search path, it will be mirrored into the cache directory, then opened there. */ //============================================================================ // ClearLink is used for new headnodes void ClearLink (link_t *l) { l->prev = l->next = l; } void RemoveLink (link_t *l) { l->next->prev = l->prev; l->prev->next = l->next; } void InsertLinkBefore (link_t *l, link_t *before) { l->next = before; l->prev = before->prev; l->prev->next = l; l->next->prev = l; } void InsertLinkAfter (link_t *l, link_t *after) { l->next = after->next; l->prev = after; l->prev->next = l; l->next->prev = l; } /* ============================================================================ LIBRARY REPLACEMENT FUNCTIONS ============================================================================ */ int Q_atoi (char *str) { int val; int sign; int c; if (*str == '-') { sign = -1; str++; } else sign = 1; val = 0; // // check for hex // if (str[0] == '0' && (str[1] == 'x' || str[1] == 'X') ) { str += 2; while (1) { c = *str++; if (c >= '0' && c <= '9') val = (val<<4) + c - '0'; else if (c >= 'a' && c <= 'f') val = (val<<4) + c - 'a' + 10; else if (c >= 'A' && c <= 'F') val = (val<<4) + c - 'A' + 10; else return val*sign; } } // // check for character // if (str[0] == '\'') { return sign * str[1]; } // // assume decimal // while (1) { c = *str++; if (c <'0' || c > '9') return val*sign; val = val*10 + c - '0'; } } float Q_atof (char *str) { double val; int sign; int c; int decimal, total; if (*str == '-') { sign = -1; str++; } else sign = 1; val = 0; // // check for hex // if (str[0] == '0' && (str[1] == 'x' || str[1] == 'X') ) { str += 2; while (1) { c = *str++; if (c >= '0' && c <= '9') val = (val*16) + c - '0'; else if (c >= 'a' && c <= 'f') val = (val*16) + c - 'a' + 10; else if (c >= 'A' && c <= 'F') val = (val*16) + c - 'A' + 10; else return val*sign; } } // // check for character // if (str[0] == '\'') { return sign * str[1]; } // // assume decimal // decimal = -1; total = 0; while (1) { c = *str++; if (c == '.') { decimal = total; continue; } if (c <'0' || c > '9') break; val = val*10 + c - '0'; total++; } if (decimal == -1) return val*sign; while (total > decimal) { val /= 10; total--; } return val*sign; } /* ============================================================================ BYTE ORDER FUNCTIONS ============================================================================ */ bool bigendien; short (*BigShort) (short l); short (*LittleShort) (short l); int (*BigLong) (int l); int (*LittleLong) (int l); float (*BigFloat) (float l); float (*LittleFloat) (float l); short ShortSwap (short l) { byte b1,b2; b1 = l&255; b2 = (l>>8)&255; return (b1<<8) + b2; } short ShortNoSwap (short l) { return l; } int LongSwap (int l) { byte b1,b2,b3,b4; b1 = l&255; b2 = (l>>8)&255; b3 = (l>>16)&255; b4 = (l>>24)&255; return ((int)b1<<24) + ((int)b2<<16) + ((int)b3<<8) + b4; } int LongNoSwap (int l) { return l; } float FloatSwap (float f) { union { float f; byte b[4]; } dat1, dat2; dat1.f = f; dat2.b[0] = dat1.b[3]; dat2.b[1] = dat1.b[2]; dat2.b[2] = dat1.b[1]; dat2.b[3] = dat1.b[0]; return dat2.f; } float FloatNoSwap (float f) { return f; } /* ============================================================================== MESSAGE IO FUNCTIONS Handles byte ordering and avoids alignment errors ============================================================================== */ // // writing functions // void MSG_WriteChar (sizebuf_t *sb, int c) { byte *buf; #ifdef PARANOID if (c < -128 || c > 127) Sys_Error ("MSG_WriteChar: range error"); #endif buf = SZ_GetSpace (sb, 1); buf[0] = c; } void MSG_WriteByte (sizebuf_t *sb, int c) { byte *buf; #ifdef PARANOID if (c < 0 || c > 255) Sys_Error ("MSG_WriteByte: range error"); #endif buf = SZ_GetSpace (sb, 1); buf[0] = c; } void MSG_WriteShort (sizebuf_t *sb, int c) { byte *buf; #ifdef PARANOID if (c < ((short)0x8000) || c > (short)0x7fff) Sys_Error ("MSG_WriteShort: range error"); #endif buf = SZ_GetSpace (sb, 2); buf[0] = c&0xff; buf[1] = c>>8; } void MSG_WriteLong (sizebuf_t *sb, int c) { byte *buf; buf = SZ_GetSpace (sb, 4); buf[0] = c&0xff; buf[1] = (c>>8)&0xff; buf[2] = (c>>16)&0xff; buf[3] = c>>24; } void MSG_WriteFloat (sizebuf_t *sb, float f) { union { float f; int l; } dat; dat.f = f; dat.l = LittleLong (dat.l); SZ_Write (sb, &dat.l, 4); } void MSG_WriteString (sizebuf_t *sb, char *s) { if (!s) SZ_Write (sb, "", 1); else SZ_Write (sb, s, strlen(s)+1); } void MSG_WriteCoord (sizebuf_t *sb, float f) { MSG_WriteShort (sb, (int)(f*8)); } void MSG_WriteAngle (sizebuf_t *sb, float f) { MSG_WriteByte (sb, (int)(f*256/360) & 255); } void MSG_WriteAngle16 (sizebuf_t *sb, float f) { MSG_WriteShort (sb, (int)(f*65536/360) & 65535); } void MSG_WriteDeltaUsercmd (sizebuf_t *buf, usercmd_t *from, usercmd_t *cmd) { int bits; // // send the movement message // bits = 0; if (cmd->angles[0] != from->angles[0]) bits |= CM_ANGLE1; if (cmd->angles[1] != from->angles[1]) bits |= CM_ANGLE2; if (cmd->angles[2] != from->angles[2]) bits |= CM_ANGLE3; if (cmd->forwardmove != from->forwardmove) bits |= CM_FORWARD; if (cmd->sidemove != from->sidemove) bits |= CM_SIDE; if (cmd->upmove != from->upmove) bits |= CM_UP; if (cmd->buttons != from->buttons) bits |= CM_BUTTONS; if (cmd->impulse != from->impulse) bits |= CM_IMPULSE; MSG_WriteByte (buf, bits); if (bits & CM_ANGLE1) MSG_WriteAngle16 (buf, cmd->angles[0]); if (bits & CM_ANGLE2) MSG_WriteAngle16 (buf, cmd->angles[1]); if (bits & CM_ANGLE3) MSG_WriteAngle16 (buf, cmd->angles[2]); if (bits & CM_FORWARD) MSG_WriteShort (buf, cmd->forwardmove); if (bits & CM_SIDE) MSG_WriteShort (buf, cmd->sidemove); if (bits & CM_UP) MSG_WriteShort (buf, cmd->upmove); if (bits & CM_BUTTONS) MSG_WriteByte (buf, cmd->buttons); if (bits & CM_IMPULSE) MSG_WriteByte (buf, cmd->impulse); MSG_WriteByte (buf, cmd->msec); } // // reading functions // int msg_readcount; bool msg_badread; void MSG_BeginReading (void) { msg_readcount = 0; msg_badread = false; } int MSG_GetReadCount(void) { return msg_readcount; } // returns -1 and sets msg_badread if no more characters are available int MSG_ReadChar (void) { int c; if (msg_readcount+1 > net_message.cursize) { msg_badread = true; return -1; } c = (signed char)net_message.data[msg_readcount]; msg_readcount++; return c; } int MSG_ReadByte (void) { int c; if (msg_readcount+1 > net_message.cursize) { msg_badread = true; return -1; } c = (unsigned char)net_message.data[msg_readcount]; msg_readcount++; return c; } int MSG_ReadShort (void) { int c; if (msg_readcount+2 > net_message.cursize) { msg_badread = true; return -1; } c = (short)(net_message.data[msg_readcount] + (net_message.data[msg_readcount+1]<<8)); msg_readcount += 2; return c; } int MSG_ReadLong (void) { int c; if (msg_readcount+4 > net_message.cursize) { msg_badread = true; return -1; } c = net_message.data[msg_readcount] + (net_message.data[msg_readcount+1]<<8) + (net_message.data[msg_readcount+2]<<16) + (net_message.data[msg_readcount+3]<<24); msg_readcount += 4; return c; } float MSG_ReadFloat (void) { union { byte b[4]; float f; int l; } dat; dat.b[0] = net_message.data[msg_readcount]; dat.b[1] = net_message.data[msg_readcount+1]; dat.b[2] = net_message.data[msg_readcount+2]; dat.b[3] = net_message.data[msg_readcount+3]; msg_readcount += 4; dat.l = LittleLong (dat.l); return dat.f; } char *MSG_ReadString (void) { static char string[2048]; int l,c; l = 0; do { c = MSG_ReadChar (); if (c == -1 || c == 0) break; string[l] = c; l++; } while (l < sizeof(string)-1); string[l] = 0; return string; } char *MSG_ReadStringLine (void) { static char string[2048]; int l,c; l = 0; do { c = MSG_ReadChar (); if (c == -1 || c == 0 || c == '\n') break; string[l] = c; l++; } while (l < sizeof(string)-1); string[l] = 0; return string; } float MSG_ReadCoord (void) { return MSG_ReadShort() * (1.0/8); } float MSG_ReadAngle (void) { return MSG_ReadChar() * (360.0/256); } float MSG_ReadAngle16 (void) { return MSG_ReadShort() * (360.0/65536); } void MSG_ReadDeltaUsercmd (usercmd_t *from, usercmd_t *move) { int bits; memcpy (move, from, sizeof(*move)); bits = MSG_ReadByte (); // read current angles if (bits & CM_ANGLE1) move->angles[0] = MSG_ReadAngle16 (); if (bits & CM_ANGLE2) move->angles[1] = MSG_ReadAngle16 (); if (bits & CM_ANGLE3) move->angles[2] = MSG_ReadAngle16 (); // read movement if (bits & CM_FORWARD) move->forwardmove = MSG_ReadShort (); if (bits & CM_SIDE) move->sidemove = MSG_ReadShort (); if (bits & CM_UP) move->upmove = MSG_ReadShort (); // read buttons if (bits & CM_BUTTONS) move->buttons = MSG_ReadByte (); if (bits & CM_IMPULSE) move->impulse = MSG_ReadByte (); // read time to run command move->msec = MSG_ReadByte (); } //=========================================================================== void SZ_Clear (sizebuf_t *buf) { buf->cursize = 0; buf->overflowed = false; } void *SZ_GetSpace (sizebuf_t *buf, int length) { void *data; if (buf->cursize + length > buf->maxsize) { if (!buf->allowoverflow) Sys_Error ("SZ_GetSpace: overflow without allowoverflow set (%d)", buf->maxsize); if (length > buf->maxsize) Sys_Error ("SZ_GetSpace: %d is > full buffer size", length); Sys_Printf ("SZ_GetSpace: overflow\n"); // because Con_Printf may be redirected SZ_Clear (buf); buf->overflowed = true; } data = buf->data + buf->cursize; buf->cursize += length; return data; } void SZ_Write (sizebuf_t *buf, void *data, int length) { memcpy (SZ_GetSpace(buf,length),data,length); } void SZ_Print (sizebuf_t *buf, char *data) { int len; len = strlen(data)+1; if (!buf->cursize || buf->data[buf->cursize-1]) memcpy ((byte *)SZ_GetSpace(buf, len),data,len); // no trailing 0 else memcpy ((byte *)SZ_GetSpace(buf, len-1)-1,data,len); // write over trailing 0 } //============================================================================ /* ============ COM_SkipPath ============ */ char *COM_SkipPath (char *pathname) { char *last; last = pathname; while (*pathname) { if (*pathname=='/') last = pathname+1; pathname++; } return last; } /* ============ COM_StripExtension ============ */ void COM_StripExtension (char *in, char *out) { while (*in && *in != '.') *out++ = *in++; *out = 0; } /* ============ COM_FileExtension ============ */ char *COM_FileExtension (char *in) { static char exten[8]; int i; while (*in && *in != '.') in++; if (!*in) return ""; in++; for (i=0 ; i<7 && *in ; i++,in++) exten[i] = *in; exten[i] = 0; return exten; } /* ============ COM_FileBase ============ */ void COM_FileBase (char *in, char *out) { char *s, *s2; s = in + strlen(in) - 1; while (s != in && *s != '.') s--; for (s2 = s ; *s2 && *s2 != '/' ; s2--) ; if (s-s2 < 2) strcpy (out,"?model?"); else { s--; strncpy (out,s2+1, s-s2); out[s-s2] = 0; } } /* ================== COM_DefaultExtension ================== */ void COM_DefaultExtension (char *path, char *extension) { char *src; // // if path doesn't have a .EXT, append extension // (extension should include the .) // src = path + strlen(path) - 1; while (*src != '/' && src != path) { if (*src == '.') return; // it has an extension src--; } strcat (path, extension); } //============================================================================ char com_token[1024]; int com_argc; char **com_argv; /* ============== COM_Parse Parse a token out of a string ============== */ char *COM_Parse (char *data) { int c; int len; len = 0; com_token[0] = 0; if (!data) return NULL; // skip whitespace skipwhite: while ( (c = *data) <= ' ') { if (c == 0) return NULL; // end of file; data++; } // skip // comments if (c=='/' && data[1] == '/') { while (*data && *data != '\n') data++; goto skipwhite; } // handle quoted strings specially if (c == '\"') { data++; while (1) { c = *data++; if (c=='\"' || !c) { com_token[len] = 0; return data; } com_token[len] = c; len++; } } // parse a regular word do { com_token[len] = c; data++; len++; c = *data; } while (c>32); com_token[len] = 0; return data; } /* ================ COM_CheckParm Returns the position (1 to argc-1) in the program's argument list where the given parameter apears, or 0 if not present ================ */ int COM_CheckParm (char *parm) { int i; for (i=1 ; i<com_argc ; i++) { if (!com_argv[i]) continue; // NEXTSTEP sometimes clears appkit vars. if (!strcmp (parm,com_argv[i])) return i; } return 0; } /* ================ COM_CheckRegistered Looks for the pop.txt file and verifies it. Sets the "registered" cvar. Immediately exits out if an alternate game was attempted to be started without being registered. ================ */ void COM_CheckRegistered (void) { FILE *h; unsigned short check[128]; int i; COM_FOpenFile("gfx/pop.lmp", &h); static_registered = 0; if (!h) { Con_Printf ("Playing shareware version.\n"); /* if(!svonly && com_modified) Sys_Error ("You must have the registered version to play QuakeWorld"); */ return; } fread (check, 1, sizeof(check), h); fclose (h); for (i=0 ; i<128 ; i++) if (pop[i] != (unsigned short)BigShort (check[i])) Sys_Error ("Corrupted data file."); Cvar_Set ("registered", "1"); static_registered = 1; Con_Printf ("Playing registered version.\n"); } /* ================ COM_InitArgv ================ */ void COM_InitArgv (int argc, char **argv) { bool safe; int i; safe = false; for (com_argc=0 ; (com_argc<MAX_NUM_ARGVS) && (com_argc < argc) ; com_argc++) { largv[com_argc] = argv[com_argc]; if (!strcmp ("-safe", argv[com_argc])) safe = true; } if (safe) { // force all the safe-mode switches. Note that we reserved extra space in // case we need to add these, so we don't need an overflow check for (i=0 ; i<NUM_SAFE_ARGVS ; i++) { largv[com_argc] = safeargvs[i]; com_argc++; } } largv[com_argc] = argvdummy; com_argv = largv; } /* ================ COM_AddParm Adds the given string at the end of the current argument list ================ */ void COM_AddParm (char *parm) { largv[com_argc++] = parm; } /* ================ COM_Init ================ */ void COM_Init (void) { byte swaptest[2] = {1,0}; // set the byte swapping variables in a portable manner if ( *(short *)swaptest == 1) { bigendien = false; BigShort = ShortSwap; LittleShort = ShortNoSwap; BigLong = LongSwap; LittleLong = LongNoSwap; BigFloat = FloatSwap; LittleFloat = FloatNoSwap; } else { bigendien = true; BigShort = ShortNoSwap; LittleShort = ShortSwap; BigLong = LongNoSwap; LittleLong = LongSwap; BigFloat = FloatNoSwap; LittleFloat = FloatSwap; } Cvar_RegisterVariable (®istered); Cmd_AddCommand ("path", COM_Path_f); COM_InitFilesystem (); COM_CheckRegistered (); } /* ============ va does a varargs printf into a temp buffer, so I don't need to have varargs versions of all text functions. FIXME: make this buffer size safe someday ============ */ char *va(char *format, ...) { va_list argptr; static char string[1024]; va_start (argptr, format); vsprintf (string, format,argptr); va_end (argptr); return string; } /// just for debugging int memsearch (byte *start, int count, int search) { int i; for (i=0 ; i<count ; i++) if (start[i] == search) return i; return -1; } /* ============================================================================= QUAKE FILESYSTEM ============================================================================= */ int com_filesize; // // in memory // typedef struct { char name[MAX_QPATH]; int filepos, filelen; } packfile_t; typedef struct pack_s { char filename[MAX_OSPATH]; FILE *handle; int numfiles; packfile_t *files; } pack_t; // // on disk // typedef struct { char name[56]; int filepos, filelen; } dpackfile_t; typedef struct { char id[4]; int dirofs; int dirlen; } dpackheader_t; #define MAX_FILES_IN_PACK 2048 char com_gamedir[MAX_OSPATH]; char com_basedir[MAX_OSPATH] = "/sys/games/lib/quake"; typedef struct searchpath_s { char filename[MAX_OSPATH]; pack_t *pack; // only one of filename / pack will be used struct searchpath_s *next; } searchpath_t; searchpath_t *com_searchpaths; searchpath_t *com_base_searchpaths; // without gamedirs /* ================ COM_filelength ================ */ int COM_filelength (FILE *f) { int pos; int end; pos = ftell (f); fseek (f, 0, SEEK_END); end = ftell (f); fseek (f, pos, SEEK_SET); return end; } int COM_FileOpenRead (char *path, FILE **hndl) { FILE *f; f = fopen(path, "rb"); if (!f) { *hndl = NULL; return -1; } *hndl = f; return COM_filelength(f); } /* ============ COM_Path_f ============ */ void COM_Path_f (void) { searchpath_t *s; Con_Printf ("Current search path:\n"); for (s=com_searchpaths ; s ; s=s->next) { if (s == com_base_searchpaths) Con_Printf ("----------\n"); if (s->pack) Con_Printf ("%s (%d files)\n", s->pack->filename, s->pack->numfiles); else Con_Printf ("%s\n", s->filename); } } /* ============ COM_WriteFile The filename will be prefixed by the current game directory ============ */ void COM_WriteFile (char *filename, void *data, int len) { FILE *f; char name[MAX_OSPATH]; sprintf (name, "%s/%s", com_gamedir, filename); f = fopen (name, "wb"); if (!f) { Sys_mkdir(com_gamedir); f = fopen (name, "wb"); if (!f) Sys_Error ("Error opening %s", filename); } Sys_Printf ("COM_WriteFile: %s\n", name); fwrite (data, 1, len, f); fclose (f); } /* ============ COM_CreatePath Only used for CopyFile and download ============ */ void COM_CreatePath (char *path) { char *ofs; ofs = path; if(ofs == nil || *ofs == 0) return; if(*ofs == '/') ofs++; for (; *ofs ; ofs++) { if (*ofs == '/') { // create the directory *ofs = 0; if(Sys_mkdir(path) < 0) return; *ofs = '/'; } } } /* =========== COM_CopyFile Copies a file over from the net to the local cache, creating any directories needed. This is for the convenience of developers using ISDN from home. =========== */ void COM_CopyFile (char *netpath, char *cachepath) { FILE *in, *out; int remaining, count; char buf[4096]; remaining = COM_FileOpenRead (netpath, &in); COM_CreatePath (cachepath); // create directories up to the cache file out = fopen(cachepath, "wb"); if (!out) Sys_Error ("Error opening %s", cachepath); while (remaining) { if (remaining < sizeof(buf)) count = remaining; else count = sizeof(buf); fread (buf, 1, count, in); fwrite (buf, 1, count, out); remaining -= count; } fclose (in); fclose (out); } /* =========== COM_FindFile Finds the file in the search path. Sets com_filesize and one of handle or file =========== */ int file_from_pak; // global indicating file came from pack file ZOID int COM_FOpenFile (char *filename, FILE **file) { searchpath_t *search; char netpath[MAX_OSPATH]; pack_t *pak; int i; file_from_pak = 0; // // search through the path, one element at a time // for (search = com_searchpaths ; search ; search = search->next) { // is the element a pak file? if (search->pack) { // look through all the pak file elements pak = search->pack; for (i=0 ; i<pak->numfiles ; i++) if (!strcmp (pak->files[i].name, filename)) { // found it! Sys_Printf ("PackFile: %s : %s\n",pak->filename, filename); // open a new file on the pakfile *file = fopen (pak->filename, "rb"); if (!*file) Sys_Error ("Couldn't reopen %s", pak->filename); fseek (*file, pak->files[i].filepos, SEEK_SET); com_filesize = pak->files[i].filelen; file_from_pak = 1; return com_filesize; } } else { // check a file in the directory tree if (!static_registered) { // if not a registered version, don't ever go beyond base if ( strchr (filename, '/') || strchr (filename,'\\')) continue; } sprintf (netpath, "%s/%s",search->filename, filename); *file = fopen (netpath, "rb"); if (!*file) continue; Sys_Printf ("FindFile: %s\n",netpath); return COM_filelength (*file); } } Sys_Printf ("FindFile: can't find %s\n", filename); *file = NULL; com_filesize = -1; return -1; } /* ============ COM_LoadFile Filename are reletive to the quake directory. Allways appends a 0 byte to the loaded data. ============ */ cache_user_t *loadcache; byte *loadbuf; int loadsize; byte *COM_LoadFile (char *path, int usehunk) { FILE *h; byte *buf; char base[32]; int len; buf = NULL; // quiet compiler warning // look for it in the filesystem or pack files len = com_filesize = COM_FOpenFile (path, &h); if (!h) return NULL; // extract the filename base name for hunk tag COM_FileBase (path, base); if (usehunk == 1) buf = Hunk_AllocName (len+1, base); else if (usehunk == 2) buf = Hunk_TempAlloc (len+1); else if (usehunk == 0) buf = Z_Malloc (len+1); else if (usehunk == 3) buf = Cache_Alloc (loadcache, len+1, base); else if (usehunk == 4) { if (len+1 > loadsize) buf = Hunk_TempAlloc (len+1); else buf = loadbuf; } else Sys_Error ("COM_LoadFile: bad usehunk"); if (!buf) Sys_Error ("COM_LoadFile: not enough space for %s", path); ((byte *)buf)[len] = 0; Draw_BeginDisc(); fread (buf, 1, len, h); fclose (h); Draw_EndDisc(); return buf; } byte *COM_LoadHunkFile (char *path) { return COM_LoadFile (path, 1); } byte *COM_LoadTempFile (char *path) { return COM_LoadFile (path, 2); } void COM_LoadCacheFile (char *path, struct cache_user_s *cu) { loadcache = cu; COM_LoadFile (path, 3); } // uses temp hunk if larger than bufsize byte *COM_LoadStackFile (char *path, void *buffer, int bufsize) { byte *buf; loadbuf = (byte *)buffer; loadsize = bufsize; buf = COM_LoadFile (path, 4); return buf; } /* ================= COM_LoadPackFile Takes an explicit (not game tree related) path to a pak file. Loads the header and directory, adding the files at the beginning of the list so they override previous pack files. ================= */ pack_t *COM_LoadPackFile (char *packfile) { dpackheader_t header; int i; packfile_t *newfiles; int numpackfiles; pack_t *pack; FILE *packhandle; dpackfile_t info[MAX_FILES_IN_PACK]; unsigned short crc; if (COM_FileOpenRead (packfile, &packhandle) == -1) return NULL; fread (&header, 1, sizeof(header), packhandle); if (header.id[0] != 'P' || header.id[1] != 'A' || header.id[2] != 'C' || header.id[3] != 'K') Sys_Error ("%s is not a packfile", packfile); header.dirofs = LittleLong (header.dirofs); header.dirlen = LittleLong (header.dirlen); numpackfiles = header.dirlen / sizeof(dpackfile_t); if (numpackfiles > MAX_FILES_IN_PACK) Sys_Error ("%s has %d files", packfile, numpackfiles); if (numpackfiles != PAK0_COUNT) com_modified = true; // not the original file newfiles = Z_Malloc (numpackfiles * sizeof(packfile_t)); fseek (packhandle, header.dirofs, SEEK_SET); fread (info, 1, header.dirlen, packhandle); // crc the directory to check for modifications crc = CRC_Block((byte *)info, header.dirlen); // CRC_Init (&crc); // for (i=0 ; i<header.dirlen ; i++) // CRC_ProcessByte (&crc, ((byte *)info)[i]); if (crc != PAK0_CRC) com_modified = true; // parse the directory for (i=0 ; i<numpackfiles ; i++) { strcpy (newfiles[i].name, info[i].name); newfiles[i].filepos = LittleLong(info[i].filepos); newfiles[i].filelen = LittleLong(info[i].filelen); } pack = Z_Malloc (sizeof (pack_t)); strcpy (pack->filename, packfile); pack->handle = packhandle; pack->numfiles = numpackfiles; pack->files = newfiles; Con_Printf ("Added packfile %s (%d files)\n", packfile, numpackfiles); return pack; } /* ================ COM_AddGameDirectory Sets com_gamedir, adds the directory to the head of the path, then loads and adds pak1.pak pak2.pak ... ================ */ void COM_AddGameDirectory (char *dir) { int i; searchpath_t *search; pack_t *pak; char pakfile[MAX_OSPATH]; char *p; if ((p = strrchr(dir, '/')) != NULL) strcpy(gamedirfile, ++p); else strcpy(gamedirfile, p); strcpy (com_gamedir, dir); // // add the directory to the search path // search = Hunk_Alloc (sizeof(searchpath_t)); strcpy (search->filename, dir); search->next = com_searchpaths; com_searchpaths = search; // // add any pak files in the format pak0.pak pak1.pak, ... // for (i=0 ; ; i++) { sprintf (pakfile, "%s/pak%d.pak", dir, i); pak = COM_LoadPackFile (pakfile); if (!pak) break; search = Hunk_Alloc (sizeof(searchpath_t)); search->pack = pak; search->next = com_searchpaths; com_searchpaths = search; } } /* ================ COM_Gamedir Sets the gamedir and path to a different directory. ================ */ void COM_Gamedir (char *dir) { searchpath_t *search, *next; int i; pack_t *pak; char pakfile[MAX_OSPATH]; if (strstr(dir, "..") || strstr(dir, "/") || strstr(dir, "\\") || strstr(dir, ":") ) { Con_Printf ("Gamedir should be a single filename, not a path\n"); return; } if (!strcmp(gamedirfile, dir)) return; // still the same strcpy (gamedirfile, dir); // // free up any current game dir info // while (com_searchpaths != com_base_searchpaths) { if (com_searchpaths->pack) { fclose (com_searchpaths->pack->handle); Z_Free (com_searchpaths->pack->files); Z_Free (com_searchpaths->pack); } next = com_searchpaths->next; Z_Free (com_searchpaths); com_searchpaths = next; } // // flush all data, so it will be forced to reload // Cache_Flush (); if (!strcmp(dir,"id1") || !strcmp(dir, "qw")) return; sprintf (com_gamedir, "%s/%s", com_basedir, dir); // // add the directory to the search path // search = Z_Malloc (sizeof(searchpath_t)); strcpy (search->filename, com_gamedir); search->next = com_searchpaths; com_searchpaths = search; // // add any pak files in the format pak0.pak pak1.pak, ... // for (i=0 ; ; i++) { sprintf (pakfile, "%s/pak%d.pak", com_gamedir, i); pak = COM_LoadPackFile (pakfile); if (!pak) break; search = Z_Malloc (sizeof(searchpath_t)); search->pack = pak; search->next = com_searchpaths; com_searchpaths = search; } } /* ================ COM_InitFilesystem ================ */ void COM_InitFilesystem (void) { int i; char *p; // // -basedir <path> // Overrides the system supplied base directory (under id1) // i = COM_CheckParm ("-basedir"); if (i && i < com_argc-1) strcpy (com_basedir, com_argv[i+1]); // // start up with id1 by default // COM_AddGameDirectory ("/sys/games/lib/quake/id1"); COM_AddGameDirectory ("/sys/games/lib/quake/qw"); if(p = getenv("home")){ COM_AddGameDirectory (va("%s/lib/quake/id1", p) ); COM_AddGameDirectory (va("%s/lib/quake/qw", p) ); free(p); } // any set gamedirs will be freed up to here com_base_searchpaths = com_searchpaths; } /* ===================================================================== INFO STRINGS ===================================================================== */ /* =============== Info_ValueForKey Searches the string for the given key and returns the associated value, or an empty string. =============== */ char *Info_ValueForKey (char *s, char *key) { char pkey[512]; static char value[4][512]; // use two buffers so compares // work without stomping on each other static int valueindex; char *o; valueindex = (valueindex + 1) % 4; if (*s == '\\') s++; while (1) { o = pkey; while (*s != '\\') { if (!*s) return ""; *o++ = *s++; } *o = 0; s++; o = value[valueindex]; while (*s != '\\' && *s) { if (!*s) return ""; *o++ = *s++; } *o = 0; if (!strcmp (key, pkey) ) return value[valueindex]; if (!*s) return ""; s++; } } void Info_RemoveKey (char *s, char *key) { char *start; char pkey[512]; char value[512]; char *o; if (strstr (key, "\\")) { Con_Printf ("Can't use a key with a \\\n"); return; } while (1) { start = s; if (*s == '\\') s++; o = pkey; while (*s != '\\') { if (!*s) return; *o++ = *s++; } *o = 0; s++; o = value; while (*s != '\\' && *s) { if (!*s) return; *o++ = *s++; } *o = 0; if (!strcmp (key, pkey) ) { strcpy (start, s); // remove this part return; } if (!*s) return; } } void Info_RemovePrefixedKeys (char *start, char prefix) { char *s; char pkey[512]; char value[512]; char *o; s = start; while (1) { if (*s == '\\') s++; o = pkey; while (*s != '\\') { if (!*s) return; *o++ = *s++; } *o = 0; s++; o = value; while (*s != '\\' && *s) { if (!*s) return; *o++ = *s++; } *o = 0; if (pkey[0] == prefix) { Info_RemoveKey (start, pkey); s = start; } if (!*s) return; } } void Info_SetValueForStarKey (char *s, char *key, char *value, int maxsize) { char new[1024], *v; int c; if (strstr (key, "\\") || strstr (value, "\\") ) { Con_Printf ("Can't use keys or values with a \\\n"); return; } if (strstr (key, "\"") || strstr (value, "\"") ) { Con_Printf ("Can't use keys or values with a \"\n"); return; } if (strlen(key) > 63 || strlen(value) > 63) { Con_Printf ("Keys and values must be < 64 characters.\n"); return; } // this next line is kinda trippy if (*(v = Info_ValueForKey(s, key))) { // key exists, make sure we have enough room for new value, if we don't, // don't change it! if (strlen(value) - strlen(v) + strlen(s) > maxsize) { Con_Printf ("Info string length exceeded\n"); return; } } Info_RemoveKey (s, key); if (!value || !strlen(value)) return; sprintf (new, "\\%s\\%s", key, value); if ((int)(strlen(new) + strlen(s)) > maxsize) { Con_Printf ("Info string length exceeded\n"); return; } // only copy ascii values s += strlen(s); v = new; while (*v) { c = (unsigned char)*v++; if(!svonly){ // client only allows highbits on name if(cistrcmp(key, "name") != 0){ c &= 127; if(c < 32 || c > 127) continue; // auto lowercase team if(cistrcmp(key, "team") == 0) c = tolower(c); } }else{ if(!sv_highchars.value){ c &= 127; if(c < 32 || c > 127) continue; } } // c &= 127; // strip high bits if (c > 13) // && c < 127) *s++ = c; } *s = 0; } void Info_SetValueForKey (char *s, char *key, char *value, int maxsize) { if (key[0] == '*') { Con_Printf ("Can't set * keys\n"); return; } Info_SetValueForStarKey (s, key, value, maxsize); } void Info_Print (char *s) { char key[512]; char value[512]; char *o; int l; if (*s == '\\') s++; while (*s) { o = key; while (*s && *s != '\\') *o++ = *s++; l = o - key; if (l < 20) { memset (o, ' ', 20-l); key[20] = 0; } else *o = 0; Con_Printf ("%s", key); if (!*s) { Con_Printf ("MISSING VALUE\n"); return; } o = value; s++; while (*s && *s != '\\') *o++ = *s++; *o = 0; if (*s) s++; Con_Printf ("%s\n", value); } } static byte chktbl[1024 + 4] = { 0x78,0xd2,0x94,0xe3,0x41,0xec,0xd6,0xd5,0xcb,0xfc,0xdb,0x8a,0x4b,0xcc,0x85,0x01, 0x23,0xd2,0xe5,0xf2,0x29,0xa7,0x45,0x94,0x4a,0x62,0xe3,0xa5,0x6f,0x3f,0xe1,0x7a, 0x64,0xed,0x5c,0x99,0x29,0x87,0xa8,0x78,0x59,0x0d,0xaa,0x0f,0x25,0x0a,0x5c,0x58, 0xfb,0x00,0xa7,0xa8,0x8a,0x1d,0x86,0x80,0xc5,0x1f,0xd2,0x28,0x69,0x71,0x58,0xc3, 0x51,0x90,0xe1,0xf8,0x6a,0xf3,0x8f,0xb0,0x68,0xdf,0x95,0x40,0x5c,0xe4,0x24,0x6b, 0x29,0x19,0x71,0x3f,0x42,0x63,0x6c,0x48,0xe7,0xad,0xa8,0x4b,0x91,0x8f,0x42,0x36, 0x34,0xe7,0x32,0x55,0x59,0x2d,0x36,0x38,0x38,0x59,0x9b,0x08,0x16,0x4d,0x8d,0xf8, 0x0a,0xa4,0x52,0x01,0xbb,0x52,0xa9,0xfd,0x40,0x18,0x97,0x37,0xff,0xc9,0x82,0x27, 0xb2,0x64,0x60,0xce,0x00,0xd9,0x04,0xf0,0x9e,0x99,0xbd,0xce,0x8f,0x90,0x4a,0xdd, 0xe1,0xec,0x19,0x14,0xb1,0xfb,0xca,0x1e,0x98,0x0f,0xd4,0xcb,0x80,0xd6,0x05,0x63, 0xfd,0xa0,0x74,0xa6,0x86,0xf6,0x19,0x98,0x76,0x27,0x68,0xf7,0xe9,0x09,0x9a,0xf2, 0x2e,0x42,0xe1,0xbe,0x64,0x48,0x2a,0x74,0x30,0xbb,0x07,0xcc,0x1f,0xd4,0x91,0x9d, 0xac,0x55,0x53,0x25,0xb9,0x64,0xf7,0x58,0x4c,0x34,0x16,0xbc,0xf6,0x12,0x2b,0x65, 0x68,0x25,0x2e,0x29,0x1f,0xbb,0xb9,0xee,0x6d,0x0c,0x8e,0xbb,0xd2,0x5f,0x1d,0x8f, 0xc1,0x39,0xf9,0x8d,0xc0,0x39,0x75,0xcf,0x25,0x17,0xbe,0x96,0xaf,0x98,0x9f,0x5f, 0x65,0x15,0xc4,0x62,0xf8,0x55,0xfc,0xab,0x54,0xcf,0xdc,0x14,0x06,0xc8,0xfc,0x42, 0xd3,0xf0,0xad,0x10,0x08,0xcd,0xd4,0x11,0xbb,0xca,0x67,0xc6,0x48,0x5f,0x9d,0x59, 0xe3,0xe8,0x53,0x67,0x27,0x2d,0x34,0x9e,0x9e,0x24,0x29,0xdb,0x69,0x99,0x86,0xf9, 0x20,0xb5,0xbb,0x5b,0xb0,0xf9,0xc3,0x67,0xad,0x1c,0x9c,0xf7,0xcc,0xef,0xce,0x69, 0xe0,0x26,0x8f,0x79,0xbd,0xca,0x10,0x17,0xda,0xa9,0x88,0x57,0x9b,0x15,0x24,0xba, 0x84,0xd0,0xeb,0x4d,0x14,0xf5,0xfc,0xe6,0x51,0x6c,0x6f,0x64,0x6b,0x73,0xec,0x85, 0xf1,0x6f,0xe1,0x67,0x25,0x10,0x77,0x32,0x9e,0x85,0x6e,0x69,0xb1,0x83,0x00,0xe4, 0x13,0xa4,0x45,0x34,0x3b,0x40,0xff,0x41,0x82,0x89,0x79,0x57,0xfd,0xd2,0x8e,0xe8, 0xfc,0x1d,0x19,0x21,0x12,0x00,0xd7,0x66,0xe5,0xc7,0x10,0x1d,0xcb,0x75,0xe8,0xfa, 0xb6,0xee,0x7b,0x2f,0x1a,0x25,0x24,0xb9,0x9f,0x1d,0x78,0xfb,0x84,0xd0,0x17,0x05, 0x71,0xb3,0xc8,0x18,0xff,0x62,0xee,0xed,0x53,0xab,0x78,0xd3,0x65,0x2d,0xbb,0xc7, 0xc1,0xe7,0x70,0xa2,0x43,0x2c,0x7c,0xc7,0x16,0x04,0xd2,0x45,0xd5,0x6b,0x6c,0x7a, 0x5e,0xa1,0x50,0x2e,0x31,0x5b,0xcc,0xe8,0x65,0x8b,0x16,0x85,0xbf,0x82,0x83,0xfb, 0xde,0x9f,0x36,0x48,0x32,0x79,0xd6,0x9b,0xfb,0x52,0x45,0xbf,0x43,0xf7,0x0b,0x0b, 0x19,0x19,0x31,0xc3,0x85,0xec,0x1d,0x8c,0x20,0xf0,0x3a,0xfa,0x80,0x4d,0x2c,0x7d, 0xac,0x60,0x09,0xc0,0x40,0xee,0xb9,0xeb,0x13,0x5b,0xe8,0x2b,0xb1,0x20,0xf0,0xce, 0x4c,0xbd,0xc6,0x04,0x86,0x70,0xc6,0x33,0xc3,0x15,0x0f,0x65,0x19,0xfd,0xc2,0xd3, // map checksum goes here 0x00,0x00,0x00,0x00 }; static byte chkbuf[16 + 60 + 4]; static unsigned last_mapchecksum = 0; /* For proxy protecting byte COM_BlockSequenceCheckByte (byte *base, int length, int sequence, unsigned mapchecksum) { int checksum; byte *p; if (last_mapchecksum != mapchecksum) { last_mapchecksum = mapchecksum; chktbl[1024] = (mapchecksum & 0xff000000) >> 24; chktbl[1025] = (mapchecksum & 0x00ff0000) >> 16; chktbl[1026] = (mapchecksum & 0x0000ff00) >> 8; chktbl[1027] = (mapchecksum & 0x000000ff); Com_BlockFullChecksum (chktbl, sizeof(chktbl), chkbuf); } p = chktbl + (sequence % (sizeof(chktbl) - 8)); if (length > 60) length = 60; memcpy (chkbuf + 16, base, length); length += 16; chkbuf[length] = (sequence & 0xff) ^ p[0]; chkbuf[length+1] = p[1]; chkbuf[length+2] = ((sequence>>8) & 0xff) ^ p[2]; chkbuf[length+3] = p[3]; length += 4; checksum = LittleLong(Com_BlockChecksum (chkbuf, length)); checksum &= 0xff; return checksum; } */ /* ==================== COM_BlockSequenceCRCByte For proxy protecting ==================== */ byte COM_BlockSequenceCRCByte (byte *base, int length, int sequence) { unsigned short crc; byte *p; byte chkb[60 + 4]; p = chktbl + (sequence % (sizeof(chktbl) - 8)); if (length > 60) length = 60; memcpy (chkb, base, length); chkb[length] = (sequence & 0xff) ^ p[0]; chkb[length+1] = p[1]; chkb[length+2] = ((sequence>>8) & 0xff) ^ p[2]; chkb[length+3] = p[3]; length += 4; crc = CRC_Block(chkb, length); crc &= 0xff; return crc; }