ref: 02611e064eceed8d8cda8cc4d6e60f8f1833ea72
dir: /QW/client/zone.h/
/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
*/
/*
 memory allocation
H_??? The hunk manages the entire memory block given to quake.  It must be
contiguous.  Memory can be allocated from either the low or high end in a
stack fashion.  The only way memory is released is by resetting one of the
pointers.
Hunk allocations should be given a name, so the Hunk_Print () function
can display usage.
Hunk allocations are guaranteed to be 16 byte aligned.
The video buffers are allocated high to avoid leaving a hole underneath
server allocations when changing to a higher video mode.
Z_??? Zone memory functions used for small, dynamic allocations like text
strings from command input.  There is only about 48K for it, allocated at
the very bottom of the hunk.
Cache_??? Cache memory is for objects that can be dynamically loaded and
can usefully stay persistant between levels.  The size of the cache
fluctuates from level to level.
To allocate a cachable object
Temp_??? Temp memory is used for file loading and surface caching.  The size
of the cache memory is adjusted so that there is a minimum of 512k remaining
for temp memory.
------ Top of Memory -------
high hunk allocations
<--- high hunk reset point held by vid
video buffer
z buffer
surface cache
<--- high hunk used
cachable memory
<--- low hunk used
client and server low hunk allocations
<-- low hunk reset point held by host
startup hunk allocations
Zone block
----- Bottom of Memory -----
*/
void Memory_Init (void *buf, int size);
void Z_Free (void *ptr);
void *Z_Malloc (int size);			// returns 0 filled memory
void *Z_TagMalloc (int size, int tag);
void Z_DumpHeap (void);
void Z_CheckHeap (void);
int Z_FreeMemory (void);
void *Hunk_Alloc (int size);		// returns 0 filled memory
void *Hunk_AllocName (int size, char *name);
void *Hunk_HighAllocName (int size, char *name);
int	Hunk_LowMark (void);
void Hunk_FreeToLowMark (int mark);
int	Hunk_HighMark (void);
void Hunk_FreeToHighMark (int mark);
void *Hunk_TempAlloc (int size);
void Hunk_Check (void);
typedef struct cache_user_s
{
	void	*data;
} cache_user_t;
void Cache_Flush (void);
void *Cache_Check (cache_user_t *c);
// returns the cached data, and moves to the head of the LRU list
// if present, otherwise returns NULL
void Cache_Free (cache_user_t *c);
void *Cache_Alloc (cache_user_t *c, int size, char *name);
// Returns NULL if all purgable data was tossed and there still
// wasn't enough room.
void Cache_Report (void);