ref: 00a30d4dc8de0929b982ed5d5e2ebd7d49df86e0
dir: /qw/spritegn.h/
// spritegn.h: header file for sprite generation program //------------------------------------------------------- // This program generates .spr sprite package files. // The format of the files is as follows: // // dsprite_t file header structure // <repeat dsprite_t.numframes times> // <if spritegroup, repeat dspritegroup_t.numframes times> // dspriteframe_t frame header structure // sprite bitmap // <else (single sprite frame)> // dspriteframe_t frame header structure // sprite bitmap // <endrepeat> //------------------------------------------------------- #define SPRITE_VERSION 1 // must match definition in modelgen.h #ifndef SYNCTYPE_T #define SYNCTYPE_T typedef enum {ST_SYNC=0, ST_RAND } synctype_t; #endif #pragma pack on // TODO: shorten these? typedef struct { int ident; int version; int type; float boundingradius; int width; int height; int numframes; float beamlength; synctype_t synctype; } dsprite_t; #define SPR_VP_PARALLEL_UPRIGHT 0 #define SPR_FACING_UPRIGHT 1 #define SPR_VP_PARALLEL 2 #define SPR_ORIENTED 3 #define SPR_VP_PARALLEL_ORIENTED 4 typedef struct { int origin[2]; int width; int height; } dspriteframe_t; typedef struct { int numframes; } dspritegroup_t; typedef struct { float interval; } dspriteinterval_t; typedef enum { SPR_SINGLE=0, SPR_GROUP } spriteframetype_t; typedef struct { spriteframetype_t type; } dspriteframetype_t; #define IDSPRITEHEADER (('P'<<24)+('S'<<16)+('D'<<8)+'I') // little-endian "IDSP" #pragma pack off