ref: fd7be1f5cae97cba175519e97fa5b0b60b93ea70
dir: /draw.c/
#include <u.h>
#include <libc.h>
#include <draw.h>
#include "dat.h"
#include "fns.h"
enum{
Cbg,
Csamp,
Cline,
Cloop,
Ncol,
};
static Image *col[Ncol];
static Image *viewbg, *view;
static Rectangle liner;
static Point statp;
static Image *
eallocimage(Rectangle r, int repl, ulong col)
{
Image *i;
if((i = allocimage(display, r, screen->chan, repl, col)) == nil)
sysfatal("allocimage: %r");
return i;
}
static void
drawstat(void)
{
char s[64];
snprint(s, sizeof s, "T %d p %zd", T, bufp-buf);
string(screen, statp, col[Cline], ZP, font, s);
}
static void
drawsamps(void)
{
int x, yl, yr, w, scal, lmin, lmax, rmin, rmax;
short s;
uchar *p, *e;
Rectangle l, r;
w = T * 4;
p = viewp;
x = 0;
yl = viewbg->r.max.y / (stereo ? 4 : 2);
yr = viewbg->r.max.y - yl;
scal = 32767 / yl;
while(p < viewe){
e = p + w;
if(e > viewe)
e = viewe;
lmin = lmax = 0;
rmin = rmax = 0;
while(p < e){
s = (short)(p[1] << 8 | p[0]);
if(s < lmin)
lmin = s;
else if(s > lmax)
lmax = s;
if(stereo){
s = (short)(p[3] << 8 | p[2]);
if(s < rmin)
rmin = s;
else if(s > rmax)
rmax = s;
}
p += 4;
}
l = Rect(x, yl - lmax / scal, x+1, yl - lmin / scal);
draw(viewbg, l, col[Csamp], nil, ZP);
if(stereo){
r = Rect(x, yr - rmax / scal, x+1, yr - rmin / scal);
draw(viewbg, r, col[Csamp], nil, ZP);
}
x++;
}
}
void
update(void)
{
int x;
x = screen->r.min.x + (bufp - viewp) / 4 / T;
if(liner.min.x == x || bufp < viewp && x > liner.min.x)
return;
draw(screen, screen->r, view, nil, ZP);
liner.min.x = x;
liner.max.x = x + 1;
if(bufp >= viewp)
draw(screen, liner, col[Cline], nil, ZP);
drawstat();
flushimage(display, 1);
}
void
drawview(void)
{
int x;
Rectangle r;
draw(view, view->r, viewbg, nil, ZP);
if(loops != buf && loops >= viewp){
x = (loops - viewp) / 4 / T;
r = view->r;
r.min.x += x;
r.max.x = r.min.x + 1;
draw(view, r, col[Cloop], nil, ZP);
}
if(loope != bufe && loope >= viewp){
x = (loope - viewp) / 4 / T;
r = view->r;
r.min.x += x;
r.max.x = r.min.x + 1;
draw(view, r, col[Cloop], nil, ZP);
}
draw(screen, screen->r, view, nil, ZP);
draw(screen, liner, col[Cline], nil, ZP);
drawstat();
flushimage(display, 1);
}
void
redrawbg(void)
{
int w, x;
Rectangle viewr, midr;
T = nbuf / zoom / Dx(screen->r);
if(T == 0)
T = 1;
w = Dx(screen->r) * T * 4;
viewmax = bufe - w;
if(viewp < buf)
viewp = buf;
else if(viewp > viewmax)
viewp = viewmax;
viewe = viewp + w;
x = screen->r.min.x + (bufp - viewp) / 4 / T;
liner = screen->r;
liner.min.x = x;
liner.max.x = x + 1;
viewr = rectsubpt(screen->r, screen->r.min);
freeimage(viewbg);
freeimage(view);
viewbg = eallocimage(viewr, 0, DBlack);
view = eallocimage(viewr, 0, DBlack);
if(stereo){
midr = viewr;
midr.min.y = midr.max.y / 2;
midr.max.y = midr.min.y + 1;
draw(viewbg, midr, col[Csamp], nil, ZP);
statp = Pt(screen->r.min.x,
screen->r.min.y + (Dy(screen->r) - font->height) / 2 + 1);
}else
statp = Pt(screen->r.min.x, screen->r.max.y - font->height);
drawsamps();
drawview();
}
void
initview(void)
{
if(initdraw(nil, nil, "pplay") < 0)
sysfatal("initdraw: %r");
col[Cbg] = display->black;
col[Csamp] = eallocimage(Rect(0,0,1,1), 1, 0x440000FF);
col[Cline] = eallocimage(Rect(0,0,1,1), 1, 0x884400FF);
col[Cloop] = eallocimage(Rect(0,0,1,1), 1, 0x777777FF);
redrawbg();
}