shithub: patch

ref: e4d1a62080d92c1aca39acb56b089c78b2156237
dir: /graveyard/doomn-sleep/

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this is necessary with doom-sndmus.patch to prevent nsec() being called
trillions of times per frame because the game is running too fast...
(i think)

diff -Naur a/sys/src/games/doom/d_net.c b/sys/src/games/doom/d_net.c
--- a/sys/src/games/doom/d_net.c	Fri May 15 05:42:00 2015
+++ b/sys/src/games/doom/d_net.c	Wed Sep 16 07:47:17 2015
@@ -722,7 +722,8 @@
 	{
 	    M_Ticker ();
 	    return;
-	} 
+	}
+	sleep(1);
     }
     
     // run the count * ticdup dics