shithub: patch

ref: 750f45295075db5ec6a1ffda1263d429a0d32b84
dir: patch/doomn-sleep

View raw version
this is necessary with doom-sndmus.patch to prevent nsec() being called
trillions of times per frame because the game is running too fast...
(i think)

diff -Naur a/sys/src/games/doom/d_net.c b/sys/src/games/doom/d_net.c
--- a/sys/src/games/doom/d_net.c	Fri May 15 05:42:00 2015
+++ b/sys/src/games/doom/d_net.c	Wed Sep 16 07:47:17 2015
@@ -722,7 +722,8 @@
 	{
 	    M_Ticker ();
 	    return;
-	} 
+	}
+	sleep(1);
     }
     
     // run the count * ticdup dics