shithub: patch

ref: 4f767a098a468803599e3fdcc4e0490a7b7fdea3
dir: /doom-skywallhit/

View raw version
bullet puffs and plasma splashes don't spawn, and rockets don't explode,
when fired against a linedef bridging two sectors of differing heights but
with a sky texture. example: ultimate doom e4m6: fire at the green
structure surrounded by a moat of lava outside, or at the moat's walls.
the "sky hack" is meant to show the sky (in this particular configuration)
rather than a texture, and to make projectiles disappear when fired at this
"sky". however, the check for the wall's attributes and the projectiles
coordinates is wrong.
this patches fixes that. however, it affects gameplay, and as such, demos
will desync anytime this mechanism is encountered. it is therefore turned
off by default.
not sure if this should be merged.
TODO: better explanation, more testing

diff -Naur a/sys/src/games/doom/d_main.c b/sys/src/games/doom/d_main.c
--- a/sys/src/games/doom/d_main.c	Sun Aug  2 19:57:59 2015
+++ b/sys/src/games/doom/d_main.c	Fri Aug 21 15:09:01 2015
@@ -94,6 +94,8 @@
 boolean		noztele;
 boolean		nobounce;
 
+/* demo breaking bug fixes */
+boolean		noskyabs;
 
 //extern int soundVolume;
 //extern  int	sfxVolume;
@@ -743,6 +745,8 @@
 	noztele = 1;
     if (M_CheckParm ("-nobounce") && (gamemode == commercial || gamemode == registered))
 	nobounce = 1;
+    if (M_CheckParm ("-noskyabs"))
+	noskyabs = 1;
     if (M_CheckParm ("-altdeath"))
 	deathmatch = 2;
     else if (M_CheckParm ("-deathmatch"))
diff -Naur a/sys/src/games/doom/p_local.h b/sys/src/games/doom/p_local.h
--- a/sys/src/games/doom/p_local.h	Sun Aug  2 19:57:59 2015
+++ b/sys/src/games/doom/p_local.h	Fri Aug 21 15:05:02 2015
@@ -62,6 +62,7 @@
 
 extern	boolean	noztele;
 extern	boolean	nobounce;
+extern	boolean noskyabs;
 
 
 //
diff -Naur a/sys/src/games/doom/p_map.c b/sys/src/games/doom/p_map.c
--- a/sys/src/games/doom/p_map.c	Mon Jul 27 20:08:20 2015
+++ b/sys/src/games/doom/p_map.c	Fri Aug 21 15:10:30 2015
@@ -958,7 +958,8 @@
 		return false;
 	    
 	    // it's a sky hack wall
-	    if	(li->backsector && li->backsector->ceilingpic == skyflatnum)
+	    if (li->backsector != nil && li->backsector->ceilingpic == skyflatnum
+	    && (!noskyabs || z > li->backsector->ceilingheight))
 		return false;		
 	}
 
diff -Naur a/sys/src/games/doom/p_mobj.c b/sys/src/games/doom/p_mobj.c
--- a/sys/src/games/doom/p_mobj.c	Sun Aug  2 19:57:59 2015
+++ b/sys/src/games/doom/p_mobj.c	Fri Aug 21 15:03:11 2015
@@ -173,9 +173,10 @@
 	    else if (mo->flags & MF_MISSILE)
 	    {
 		// explode a missile
-		if (ceilingline &&
-		    ceilingline->backsector &&
-		    ceilingline->backsector->ceilingpic == skyflatnum)
+		if (ceilingline != nil &&
+		    ceilingline->backsector != nil &&
+		    ceilingline->backsector->ceilingpic == skyflatnum &&
+		    (!noskyabs || mo->z > ceilingline->backsector->ceilingheight))
 		{
 		    // Hack to prevent missiles exploding
 		    // against the sky.