ref: dd04e30867a84320194bf9f9f7724c55060e016f
dir: /path/bfs.c/
#include <u.h>
#include <libc.h>
#include <thread.h>
#include <draw.h>
#include <mouse.h>
#include <keyboard.h>
#include "asif.h"
#include "path.h"
typedef Vertex Point;
typedef Node PNode;
static PNode** (*successorfn)(Node*);
static void
backtrack(Node *a, Node *b)
{
Node *n;
for(n=b; n!=a; n=n->from)
n->from->to = n;
}
static double
movecost(int Δx, int Δy)
{
return Δx != 0 && Δy != 0 ? 1.001 : 1.0;
}
static PNode **
successors8(Node *u)
{
static PNode *suc[8+1];
static dtab[2*(nelem(suc)-1)]={
1,0, 0,-1, -1,0, 0,1,
-1,-1, -1,1, 1,-1, 1,1,
};
int i;
Node *v, **vp;
Point p;
Rectangle r;
memset(suc, 0, sizeof suc);
p = n2p(u);
r = Rect(0, 0, gridwidth, gridheight);
for(i=0, vp=suc; i<nelem(dtab); i+=2){
if(!ptinrect(addpt(p, Pt(dtab[i], dtab[i+1])), r))
continue;
v = u + dtab[i+1] * gridwidth + dtab[i];
assert(v >= grid && v < grid + gridwidth * gridheight);
if(isblocked(v))
continue;
*vp++ = v;
}
return suc;
}
static PNode **
successors4(Node *u)
{
static Node *suc[4+1];
static int dtab[2*(nelem(suc)-1)]={
1,0, -1,0, 0,-1, 0,1,
}, rdtab[nelem(dtab)]={
0,1, 0,-1, -1,0, 1,0,
};
int i, *t;
Node *v, **vp;
Point p;
Rectangle r;
memset(suc, 0, sizeof suc);
p = n2p(u);
r = Rect(0, 0, gridwidth, gridheight);
/* path straightening; cf.:
* https://www.redbloblgames.com/pathfinding/a-star/implementation.html */
t = (p.x + p.y) % 2 == 0 ? rdtab : dtab;
for(i=0, vp=suc; i<nelem(dtab); i+=2){
if(!ptinrect(addpt(p, Pt(t[i], t[i+1])), r))
continue;
v = u + t[i+1] * gridwidth + t[i];
assert(v >= grid && v < grid + gridwidth * gridheight);
if(isblocked(v))
continue;
*vp++ = v;
}
return suc;
}
static int
bfs(Node *a, Node *b)
{
Vector *front;
Node *u, *v, **vl;
assert(a != nil && b != nil);
assert(a != b);
front = vec(sizeof u);
u = a;
vecpush(front, &u);
while(front->len > 0){
u = *((PNode **)vechpop(front));
if(u == b)
break;
u->closed = 1;
if((vl = successorfn(u)) == nil)
sysfatal("bfs: %r");
for(v=*vl++; v!=nil; v=*vl++){
if(v->open)
continue;
v->from = u;
vecpush(front, &v);
v->open = 1;
}
}
vecfree(front);
if(u != b)
return -1;
backtrack(a, b);
return 0;
}
int
bfsfindpath(Node *a, Node *b)
{
assert(a != nil && b != nil && a != b);
clearpath();
successorfn = movemode == Move8 ? successors8 : successors4;
dprint(Logdebug, "grid::bfsfindpath: bfs from [%#p,%P] to [%#p,%P]\n",
a, n2p(a), b, n2p(b));
if(bfs(a, b) < 0){
dprint(Logdebug, "grid::bfsfindpath: failed to find a path\n");
return -1;
}
return 0;
}