ref: d82bab87ecc28965c91621f1193efa8badc909df
dir: /path/drw.c/
#include <u.h>
#include <libc.h>
#include <draw.h>
#include "../asif.h"
#include "dat.h"
#include "fns.h"
QLock drawlock;
Node *selected;
typedef Vertex Point;
enum{
Cbg,
Cgrid,
Cfree,
Cblocked,
Copen,
Cclosed,
Cpath,
Cstart,
Cgoal,
Cend,
};
static Image *col[Cend];
static Point viewΔ;
static Rectangle viewr, hudr;
static Image *view;
static Image *
eallocimage(Rectangle r, int repl, ulong col)
{
Image *i;
if((i = allocimage(display, r, screen->chan, repl, col)) == nil)
sysfatal("allocimage: %r");
return i;
}
Node *
scrselect(Point p)
{
p = subpt(addpt(subpt(p, screen->r.min), viewΔ), Pt(1,1));
if(!ptinrect(p, viewr)){
selected = nil;
return nil;
}
p = divpt(p, Nodesz);
p.x = MIN(p.x, mapwidth-1);
p.y = MIN(p.y, mapheight-1);
selected = map + p.y * mapwidth + p.x;
return selected;
}
static void
flushdrw(void)
{
draw(screen, screen->r, view, nil, viewΔ);
flushimage(display, 1);
}
static void
drawhud(void)
{
char s[64], *sp;
Node *n;
draw(screen, hudr, col[Cbg], nil, ZP);
sp = seprint(s, s+sizeof s, "map size: %d,%d", viewr.max.x-1, viewr.max.y-1);
if((n = selected) != nil){
assert(n >= map && n < map + mapwidth * mapheight);
sp = seprint(sp, s+sizeof s, " selected: %P%s",
Pt((n-map) % mapwidth, (n-map) / mapwidth),
n->blocked ? ": blocked" : "");
}
USED(sp);
string(screen, addpt(screen->r.min, subpt(Pt(2, viewr.max.y+2), viewΔ)), col[Cfree], ZP, font, s);
}
static void
drawnodes(void)
{
Node *n;
Rectangle r;
Image *c;
for(n=map; n<map+mapwidth*mapheight; n++){
if(n->blocked)
c = col[Cblocked];
else if(n == start)
c = col[Cstart];
else if(n == goal)
c = col[Cgoal];
else if(n->to != nil)
c = col[Cpath];
else if(n->closed)
c = col[Cclosed];
else if(n->open)
c = col[Copen];
else
continue;
r.min = n2s(n);
r.max = addpt(r.min, Pt(Nodesz-1, Nodesz-1));
draw(view, r, c, nil, ZP);
}
}
static void
drawfrom(void)
{
Node *n;
Point p0, p1;
for(n=map; n<map+mapwidth*mapheight; n++){
if(!n->open)
continue;
p1 = addpt(n2s(n), Pt(Nodesz / 2, Nodesz / 2));
p0 = addpt(n2s(n->from), Pt(Nodesz / 2, Nodesz / 2));
line(view, p0, p1, Endarrow, 0, 0, col[Cgrid], ZP);
}
}
static void
drawmap(void)
{
Rectangle r;
draw(view, view->r, col[Cfree], nil, ZP);
r = viewr;
while(r.min.x < viewr.max.x){
r.max.x = r.min.x;
line(view, r.min, r.max, 0, 0, 0, col[Cgrid], ZP);
r.min.x += Nodesz;
}
r = viewr;
while(r.min.y < viewr.max.y){
r.max.y = r.min.y;
line(view, r.min, r.max, 0, 0, 0, col[Cgrid], ZP);
r.min.y += Nodesz;
}
drawnodes();
drawfrom();
}
static void
redraw(void)
{
drawmap();
}
void
updatedrw(void)
{
qlock(&drawlock);
redraw();
qunlock(&drawlock);
drawhud();
flushdrw();
}
void
resetdrw(void)
{
viewr = Rpt(ZP, Pt(mapwidth*Nodesz+1, mapheight*Nodesz+1));
viewΔ = divpt(addpt(subpt(ZP, subpt(screen->r.max, screen->r.min)), viewr.max), 2);
hudr.min = addpt(screen->r.min, subpt(Pt(2, viewr.max.y+2), viewΔ));
hudr.max = addpt(hudr.min, Pt(viewr.max.x-2, font->height*3));
freeimage(view);
view = eallocimage(viewr, 0, DNofill);
draw(screen, screen->r, col[Cbg], nil, ZP);
updatedrw();
}
void
initdrw(void)
{
if(initdraw(nil, nil, "path") < 0)
sysfatal("initdraw: %r");
col[Cbg] = display->black;
col[Cgrid] = eallocimage(Rect(0,0,1,1), 1, 0x222222ff);
col[Cblocked] = display->black;
col[Cfree] = eallocimage(Rect(0,0,1,1), 1, 0x777777ff);
col[Copen] = eallocimage(Rect(0,0,1,1), 1, 0x00ccccff);
col[Cclosed] = eallocimage(Rect(0,0,1,1), 1, 0x0000ccff);
col[Cpath] = eallocimage(Rect(0,0,1,1), 1, 0xcccc00ff);
col[Cstart] = eallocimage(Rect(0,0,1,1), 1, 0x00cc00ff);
col[Cgoal] = eallocimage(Rect(0,0,1,1), 1, 0xcc0000ff);
resetdrw();
}